FR
Tome I · Catalog

The complete archive. Every canon fragment, every category, every word transcribed from the source.

2,323
Fragments
2,066
Illustrated
17
Categories
Lore
↓ search the archive

Boss Cinematic10 fragments

Godrick
Godrick
[Boss Fight] He he he he he... My sincerest gratitude. I thought I'd never wrench that thing open. You're the finest customer a man ever had!
Malenia
Malenia
[Boss Fight] I am Malenia. Blade of Miquella. ║ Let your flesh be consumed. By the scarlet rot. ║ Is this...my first...defeat? Bravely fought, sir. Bravely fought, my lady. But remember... One day, the scarlet bloom will flower again... ║ Your strength, extraordinary... The mark...of a true Lord... O, dear Miquella... O, dearest Miquella, my brother... I'm sorry. I finally met my match...
Maliketh
Maliketh
[Cinematic] O, Death. O Destined Death... Become my blade, once more. ┃ [Death Rune] The Rune of Death is unbound. Black flames have devoured the Erdtree, and the Lands Between are shrouded by Death's dark fate. But the flames will also burn the impenetrable thorns. Farewell it is, then. You'll be Elden Lord, yet.
Margit / Morgott
Margit / Morgott
[Battle] Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished. ║ As I thought, thou'rt of passing valour... but the dark of night is yet to lift. The hands of the Fell Omen shall brook thee no quarter. ║ Foul Tarnished. Put these foolish ambitions to rest. The Erdtree is firmly rooted, always. ║ I'll remember thee, Tarnished. The flame of ambition leadeth thee astray. Come, hands of the Fell Omen. Snuff out this wretch's flame. ║ I see thee, little Tarnished. Smould'ring with that wretched flame of ambition. Tremble now, with fear. For the hands of the Fell Omen will soon be upon thee. To put out thy little flame. ║ Hrghraah! The thrones...stained by my curse... Such shame I cannot bear. Thy part in this shall not be forgiven. ║ Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings. ║ May the curse seep to thy very soul. An apt reward for thy brash ambition. ┃ [Battle (cont.)] Tarnished, thou art mistaken. The Erdtree welcometh no man. No one will be Elden Lord again. Not even I.
no
image
Miquella
[DLC] Young seedling, young seedling. Return to the bosom of earth. But remember well, Thou'rt mine. So shall I give of myself. This is for thee. Mine abundance, my drop of dew. Quench thy thirst, throughout thy frame. Blossom and burgeon, time and again. Grow larger, stronger. Until the day cometh. ║ When thou canst share in my dream. Elden Ring, O Elden Ring. Beget Order most elegant, from my tender reverie.
Miquella / Malenia
Miquella / Malenia
[Cinematic] My dear twin, accept this gift. A gift of abundance, my last drop of dew. Let all things flourish, whether graceful, or malign. ║ Wait. The scarlet bloom flowers once more. You will witness true horror. Now, rot!
Mohg / Rykard
Mohg / Rykard
[Cinematic] I dreamt for so long. My flesh was dull gold...and my blood, rotted. Corpse after corpse, left in my wake... As I awaited...his return. ...Heed my words. I am Malenia. Blade of Miquella. And I have never known defeat. ║ Sweet Tarnished... Dearest companion... Did you not heed my warning? Your greed knows no end. You would steal the last drop of warmth from his empty frame? After all you've taken, you still want more? Then you will have to kill me. I am Malenia, Sword of Miquella. And I have never known defeat.
no
image
Morgott
[Cinematic] Foul Tarnished. Graceless Tarnished. What is thy business with these thrones? Ahh... Godrick the Golden. The twin prodigies, Miquella and Malenia. General Radahn. Praetor Rykard. Lunar Princess Ranni. Wilful traitors, all. ║ Thy kind are all of a piece. Pillagers, come seeking vengeance upon the Erdtree. Pillagers. Emboldened by the flame of ambition. Ngh! Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings.
Radahn Festival
Radahn Festival
[Jerren] General Radahn is cursed ever to wander. Before we begin, allow me to paint you the full picture. Eaten from the inside, by Malenia's scarlet rot, his wits are long gone. Now he gathers the corpses of former friends and foes alike, gorging on them, like a dog. Howling at the sky.
Rykard
Rykard
[Volcano Manor] Lord host, I could not be more content. I found knowledge, and then found someone. That someone was you. And now, inside you, here I am...
↑ top

Boss Lore46 fragments

Bastard's Stars
Bastard's Stars
Flail which deals magic damage, having been imbued with power by the remembrance of Astel. Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.
Black Blade
Black Blade
Power gleaned from the remembrance of Maliketh. Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack. This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time.
Dragon King's Cragblade
Dragon King's Cragblade
Piercing Gravel Stone sword containing primeval lightning. A portion of the Dragonlord's power, gained from a remembrance. This weapon commands great power over the paltry, mortal dragons of today.
Elden Remembrance
Elden Remembrance
Remembrance of the Elden Beast, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. It was the vassal beast of the Greater Will and living incarnation of the concept of Order.
Godrick's Great Rune
Godrick's Great Rune
A Great Rune of the shardbearer Godrick. Its blessing raises all attributes. This Great Rune is known as the anchor ring, found in the center of the Elden Ring. The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage.
Godrick's Great Rune
Godrick's Great Rune
The Great Rune of the shardbearer Godrick, devoid of any benediction. Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle.
Great Rune of the Unborn
Great Rune of the Unborn
Amber egg clutched by Rennala, Queen of the Full Moon. Great Rune of unborn demigods. Perfects those who have been born anew. Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all.
Great Runes
Great Runes
The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between. See the description of each Great Rune to discover which Divine Tower you should visit.
Malenia's Great Rune
Malenia's Great Rune
A Great Rune of the shardbearer Malenia. The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears. And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP. Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all.
Malenia's Great Rune
Malenia's Great Rune
The Great Rune of the shardbearer Malenia, devoid of any benediction. Seek the Isolated Divine Tower, which stands beyond the lost great bridge.
Mohg's Great Rune
Mohg's Great Rune
A Great Rune of the shardbearer Mohg. Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion. Mohg and Morgott are twin brothers, and their Great Runes are naturally similar. But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth.
Mohg's Great Rune
Mohg's Great Rune
The Great Rune of the shardbearer Mohg, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
Morgott's Great Rune
Morgott's Great Rune
A Great Rune of the shardbearer Morgott. Its blessing greatly raises maximum HP. This Great Rune is the anchor ring that houses the base, and proves two things: That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell.
Morgott's Great Rune
Morgott's Great Rune
The Great Rune of the shardbearer Morgott, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
Omenkiller Robe
Omenkiller Robe
Robe worn by the Omenkillers, butchers of twisted conscience. Its thick apron is worn in remembrance of Rollo, the progenitor of the Omenkillers and a perfumer of antiquity.
Phantom Great Rune
Phantom Great Rune
Item for online play. Obtained after using the Mohg's Great Rune and invading another world. Consumed upon use. Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player.
Placidusax's Ruin
Placidusax's Ruin
Power gleaned from the remembrance of Dragonlord Placidusax. Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping. These are the dying wails of the Dragonlord who once dwelled eternally beyond time.
Radahn's Great Rune
Radahn's Great Rune
A Great Rune of the shardbearer Radahn. Its blessing raises maximum HP, FP and Stamina. Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. The Great Rune burns, to resist the encroachment of the scarlet rot.
Radahn's Great Rune
Radahn's Great Rune
The Great Rune of the shardbearer Radahn, devoid of any benediction. Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore.
Remembrance of a God and a Lord
DLCRemembrance of a God and a Lord
Remembrance of Radahn, consort of Miquella, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. In their childhood, Miquella saw in Radahn a lord. His strength, and his kindness, that stood in stark contrast with their afflicted selves. And so Miquella made his heartfelt wish. That Radahn would one day be his king consort.
Remembrance of Hoarah Loux
Remembrance of Hoarah Loux
Remembrance of the warrior Hoarah Loux, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between. After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more.
Remembrance of Putrescence
DLCRemembrance of Putrescence
Remembrance of the Putrescent Knight, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. All tainted flesh eventually becomes putrescence, and this clump of it imbibed St. Trina's nectar, which granted it eternal rest. And so it was that putrescence became her knight.
Remembrance of the Black Blade
Remembrance of the Black Blade
Remembrance of Maliketh, the Black Blade, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.
Remembrance of the Blasphemous
Remembrance of the Blasphemous
Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin."
Remembrance of the Blood Lord
Remembrance of the Blood Lord
Remembrance of Mohg, Lord of Blood, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean.
Remembrance of the Dancing Lion
DLCRemembrance of the Dancing Lion
Remembrance of the Dancing Lion, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When the Impaler's army assailed the tower, the ritual of the lion dance was turned toward martial ends—its divinity, its fury, its light-footed beauty.
Remembrance of the Dragonlord
Remembrance of the Dragonlord
Remembrance of Dragonlord Placidusax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.
Remembrance of the Fire Giant
Remembrance of the Fire Giant
Remembrance of Fire Giant, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity."
Remembrance of the Full Moon Queen
Remembrance of the Full Moon Queen
Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty.
Remembrance of the Grafted
Remembrance of the Grafted
Remembrance of Godrick, the Grafted, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold."
Remembrance of the Impaler
DLCRemembrance of the Impaler
Remembrance of Messmer the Impaler, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A malevolent snake writhed within Messmer, and so his very mother plucked out his eye and put in its place a seal of grace. Yet, having done so, her fear compelled her to secret away her child within the realm of shadow. Hidden away—keeping company with the original sin, and a hatred that would not be confined.
Remembrance of the Lichdragon
Remembrance of the Lichdragon
Remembrance of Lichdragon Fortissax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption.
Remembrance of the Lord of Frenzied Flame
DLCRemembrance of the Lord of Frenzied Flame
Remembrance of Midra, Lord of Frenzied Flame, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. As the golden barbs inflicted eternal agony upon him, Midra held fast to Nanaya's entreaty: "Endure." The word was a curse.
Remembrance of the Mother of Fingers
DLCRemembrance of the Mother of Fingers
Remembrance of Metyr, the Mother of Fingers, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The mother of all Two Fingers and Fingercreepers was in turn a magnificently gleaming daughter of the Greater Will, and the first shooting star to fall upon the Lands Between.
Remembrance of the Naturalborn
Remembrance of the Naturalborn
Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. An falling star of ill omen.
Remembrance of the Omen King
Remembrance of the Omen King
Remembrance of Morgott, the Omen King, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did.
Remembrance of the Regal Ancestor
Remembrance of the Regal Ancestor
Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living.
Remembrance of the Rot Goddess
Remembrance of the Rot Goddess
Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within.
Remembrance of the Saint of the Bud
DLCRemembrance of the Saint of the Bud
Remembrance of Romina, Saint of the Bud, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. After the church was burned to the ground, Romina discovered a twisted divine element, which she weaved into the baleful scarlet rot. Perhaps then, the buds might find somewhere to gain purchase once more, within the scorched remains.
Remembrance of the Shadow Sunflower
DLCRemembrance of the Shadow Sunflower
Remembrance of the Scadutree Avatar, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Scadutree is the shadow of the Erdtree. Born of dark notions that bear no sense of Order, that twist and bend its stock, rendering it brittle.
Remembrance of the Starscourge
Remembrance of the Starscourge
Remembrance of Starscourge Radahn, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.
Remembrance of the Twin Moon Knight
DLCRemembrance of the Twin Moon Knight
Remembrance of Rellana, the Twin Moon Knight, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Once a Carian princess, Rellana disavowed her birthright and chose to stand at Messmer's side instead, knowing full well that not even the brilliance of the moon could grant him succor. Before long, she became known as the Sword of Messmer.
Remembrance of the Wild Boar Rider
DLCRemembrance of the Wild Boar Rider
Remembrance of Commander Gaius, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Both were as elder brothers to the lion, and both were cursed from birth. In spite of, or perhaps because of this very reason, Gaius was both Messmer's friend and the leader of his men.
Rune Arc
Rune Arc
A shard of the shattered Elden Ring. Grants the blessing of an equipped Great Rune upon use. Even if no Great Rune is equipped, it will slightly increase maximum HP upon use. It is said that the lower arch of the Elden Ring receive its bounty, and this is a shard of one such arch.
Rykard's Great Rune
Rykard's Great Rune
A Great Rune of the shardbearer Rykard. Its blessing restores HP upon defeating enemies. Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. But Rykard fed himself to the blasphemous serpent, Great Rune and all.
Rykard's Great Rune
Rykard's Great Rune
The Great Rune of the shardbearer Rykard, devoid of any benediction. Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell.
↑ top

NPC Dialogue16 fragments

Alexander
Alexander
[Warrior Jar] Well well well? I should have known, you scheming little thief. The gods demand vengeance. Vengeance!
Dung Eater
Dung Eater
[Encounter] This is how you die, you disgusting Tarnished. Don't worry, I've got big plans for you. After you snuff it...
Enia
Enia
[Finger Reader] You, please, I can read them. Your fingers, please, your fingers... ║ Oh, bless you. Oh..ohh! Within the fog, a gaping hole. Beyond the fog, one cursed by blood. Below the surface, traces of those who lurk in the shadows. In the east, the east. Should you desire… ║ Oh, bless you. Oh..ohh! Heavens, how can this be! A dreadful sign! Truly dreadful! You will face wrath, then madness, and finally, chaos. Turn back. This is a path you must forsake. Dread awaits you in the south. Blackest dread! ┃ [Finger Reader (cont.)] Dragon slayer... Ohhh, dragon slayer... You unfeeling barbarian. Planning to feast? On dragon? At an abandoned church on that wee isle. You would devour the heart of an ancient? You wretched, undeserving brute! ┃ [Finger Reader (Runes)] Oh, bless you. Oh..ohh! Head to the foundation of gold, Tarnished... Traverse Raya Lucaria; "Glintstone Eventide"… …and reunite the half crescents, at the Grand Lift. Oh, but the bridge is collapsed, and cannot be crossed. Only, why should that matter! Stormveil Castle still stands tall! ┃ [Finger Reader (Final)] Oh, bless you. Oh..ohh! Miquella's favour can be yours… Slaughter, slaughter, slaughter... The all-hearing slaughtered, but alas, it was for naught. But all you need do, is snatch it from the big pot. Pity the poor, poor fool! ┃ [Finger Reader (Erdtree)] Oh, bless you. Oh..ohh! …Are you one for festivals? Or flowers? To the South, a grand festival to make the stars turn. To the East, the hardened bud of a flower to be. But dare you enter? Into the heart of the scarlet rot? Ah...ahhh... ┃ [Finger Reader (Destined Death)] What a pity it is, to be without the right. All you can do is stand, at a loss. Without even the half crescents that wish to be whole. Before the unmoving, unfeeling Grand Lift ahead. Or, are you planning to throw yourself to the waters? To find the coward's passage, through the dim cavern? What a pity it is, to be without the right. ║ Oh, bless you... Bless you... You. The one who holds both half crescents. Take the path to the Grand Lift ahead. For you...are the one who will be Lord. Bear witness, one and all! The Lord is returned! The Elden Lord is come again! ┃ [Finger Reader (Godwyn)] Oh, bless you... Oh..ohh! To the east...ruins of gold. To the west...the serpent's sacrilege. Wherever the path leads, so shall you follow. Wherever the path leads, only more sorrow. Tis a curse! A curse! The curse of Queen Marika! Ah...ahh... Ha...ha... ┃ [Finger Reader] The Fingers I served once prophesied... A Tarnished would one day become Elden Lord and restore the Golden Order. Surely you see it, too? The gold that enshrouds the heavens. The great tree which begets the pillars of light. O Tarnished, hasten to the foot of the tree. And whatever you might face... The Fingers will surely guide you... ┃ [Finger Reader] Turn back. Ahead lies the Land of the Giants' Flame. And the way forth is forbidden. Hear me. The burning of the Erdtree is the first cardinal sin. Doing so will unbind Destined Death, and slay the world itself. Who would dare put you up to such a task? Most certainly not the Fingers! ┃ [Finger Reader] Ohh... Oh, Lord Godwyn... Such cruelty, such humiliation... My poor, sweet lordling should have died a true death. As the first of the demigods to die. As a martyr to Destined Death. But why must it yet bring such disgrace? A scion of the golden bough, sentenced to live in Death... How could such a thing come to be... ║ Ohh... Oh, Lord Godwyn... My poor, sweet lordling should have died a true death. A scion of the golden bough, sentenced to live in Death... How could such a thing come to be... ┃ [Finger Reader] A curse! A curse upon you! Your path leads only to death! ║ You godless brute. You'll soil your hands soon enough. With mortal sin!
Fia
Fia
[Deathbed Companion] I smell it... Death... Feed it me... Tarnished...bring more...Death... I shall grant thee... eye...and claw. Feed me...more. ║ More... I am not...sated. Feed me more...Death. ║ My thanks...Tarnished... Death... My sin... Should not be touched...by the hand of man... I shall grant thee...my claws... Feed me...more. ║ I shall grant thee... eye...and claw. Feed me...more. ║ More... I am not...sated. Feed me more...Death. ║ I shall grant thee...my claws... Feed me...more. ┃ [Deathbed Companion (cont.)] It is... It is all...consumed. Still, I am not sated... Not nearly sated... Rrarrgh! Marika... Is this...what it is...to sin? Will things...never be the same...again? Tarnished...my thanks...for thy long...labour. But I have done...all I can...in this land... Henceforth, mine appetite shall be my sole companion. Farewell. ║ Tarnished...my thanks...for thy long...labour. But I have done...all I can...in this land... Henceforth, mine appetite shall be my sole companion. Farewell. ┃ [Deathbed Companion] O Marika... What...happened? Was I...myself the fool? Or was I tricked...by thee? O Marika... Why wouldst thou...relinquish... Why... ┃ [Deathbed Companion] Strange... There's something else... But the Death...yet quenches... Bring more... ║ Put it away. I won't forget...again... mine appetite... My sin... So please...enough... ║ I won't forget...again... mine appetite... My sin... I must have more... I must consume more... ┃ [Deathbed Companion] Thou, who approacheth Destined Death. I will not have it stolen from me again. ║ Tarnished. Why wouldst thou... Why... Tis no matter. I hereby vow, that Destined Death shall not be stolen again.
Gideon
Gideon
[Roundtable] I had my doubts, but...my, look at you. Only once before have I seen two Great Runes together. Look there. The Fingers shudder with exuberance. "Fine work, brave Tarnished. The Greater Will is pleased." "You have earned the right to become Elden Lord." "Now, seek the Erdtree, and an audience with Queen Marika." "To become Elden Lord, and restore the Golden Order." The Fingers expect... As much from you as they do young Gideon. Take this. A token of farewell. ║ Now, go forth. Become Elden Lord. ║ Queen Marika is the vessel of the Elden Ring, carrier of its vision. A god, in truth. But after the Elden Ring's shattering, she was imprisoned in the Erdtree. A grim punishment for shattering the Order, despite her godhood. The Fingers speak... "Marika's trespass demanded a heavy sentence." "But even in shackles, she remains a god, and the vision's vessel." "Confer Great Runes to become Elden Lord, and join Queen Marika as her consort." "The Fingers have willed it so." Now, you may go. ┃ [About Demigods] Well, you managed to return. You know what this means. The Erdtree has spurned you. The Fingers remain still. Shaken by this turn of events, they are busy consulting the Greater Will. When they are finished, the Fingers will again offer their guidance. But thousands, if not tens of thousands, of moons must first pass. No matter for me. But you? How will you ever manage the wait... My, oh, my... ║ It may be thousands upon thousands of moons before the fingers again offer their guidance. My, oh, my. Whatever will you do… ┃ [About Demigods (cont.)] Heavens forbid... That is not the domain of mere men. The burning of the Erdtree is the first cardinal sin. And you say you seek the power of the Rune of Death, too? The Rune of Death goes by two names; the other is Destined Death. The forbidden shadow, plucked from the Golden Order upon its creation… Unleashing the rune now would be unthinkable... The Fingers would never permit it. Nor would the Greater Will. But here we are... The Fingers, dormant, severing our link to the Greater Will. The realm, and all life, in ruins. Impossible events transpire, beyond the ken of the Fingers. Who is to say that the cardinal sin must be cardinal forever? Go on. Finish the job. Take the course you deem most worthy. ║ You must find kindling. Only the smoldering flame in the Great Forge of the Giants, on the highest peak in the Lands Between, can burn the Erdtree. But special kindling is required to reignite the flame. For the flame to burn the Erdtree, a sacrifice is needed. Of one who envisions the flame. And can lead you to the Rune of Death. ┃ [About Demigods (cont. 2)] You've done it, I see. What use do you have for me, now? I am a Finger Reader. I will remain here, until their dialogue ends, and the Fingers speak again. Do as you please. Take whatever course seems most worthy to you. Now, you may go. ║ Heh, heh, heh. You'd force this tired old crone to work, even now? A harder taskmaster have I never met. ║ Don't worry, my dear. I'll see it to the end with you, if it please. ║ Now, go forth. Do what you believe is right.
no
image
Gideon / Enia
[Roundtable] Are you that new Tarnished? You've done well. I am Enia, the Finger Reader. I interpret the words of the Fingers, envoys to the Greater Will. Look there. The Fingers tremble. To welcome you, shardbearer. Let their wisdom wash over you. "Great Elden Ring, root of the Golden Order." "Anchor of all lands, giver of grace, wellspring of all joy." "Until it was shattered." "The tragic corruption of the Order has taken its toll." "Across the realm, life lies in ruin. Fallen to pieces." "Foul curses and misery spread, unabating." "But the Greater Will has not abandoned the realm, nor the life that inhabits it." "So it is that the Tarnished are guided by grace. Called to act." "Brave Tarnished, your Great Rune is a handsome shard of the Elden Ring." "Seek another of its kind." "To become Elden Lord, and restore the Golden Order." Let the words of the Fingers guide you. ║ Ahh, Great Runes are the stuff of demigods; the children of the goddess, Queen Marika. She who is vessel of the Elden Ring. Tainted by the strength of their runes, her children warred, but none could become Elden Lord. And so grace was extended, to your kind, the Tarnished. Listen, the Fingers speak. "The Greater Will has long renounced the demigods." "Tarnished, show no mercy. Have their heads. Take all they have left." "The Fingers have willed it so." ...Indeed. But remember one thing. The demigods are each and all the direct offspring of Queen Marika. Godrick the Grafted was but a distant relation... The runt of the litter, his divine blood sorely diluted. ║ Well, well… I see… A remembrance of gold has found its way into your possession. Demigods, and even the greater of the champions, are hewn by the Erdtree upon their end, into remembrances. They are…valuable indeed. These remembrances yet house the power of their former masters. And should you wish to wield that same power, well… I will lend you the strength of the Fingers. Heh… Do not recoil from my offer. The Fingers guide us all. And you Tarnished, you are here to take, are you not? ║ Ah. You have returned. What is it? ║ Now, go forth. Let the words of the Fingers guide you. ┃ [Roundtable] Oh, such a fine gift, I will gladly accept. But don't raise your hopes; I have no secrets for you to plunder. I lost my appetite for them a lifetime ago, or more.
Hermit Merchant
Hermit Merchant
Ahh, welcome...dear customer. Yes, right this way... Right this way... Welcome... Valued customer... Come trade, in our wandering emporium. Please, buy something... I'm hungry. I've been hungry so long. Please. Ahh, hello. How nice of you to stop by, again. Please, buy something, won't you? You're new around here. Surprised you found me in my little nook. No matter, no matter. Your money's as good as anyone else's. Why don't you take a look at my wares? Oh, but... Don't ask me how I got my hands on them, eh. Ah, back again are we? Not everyone can tell how good my wares are. You've a discerning eye, you have.
Imprisoned Merchant
Imprisoned Merchant
Mm? Ohh... A...custom...er? Hello...again... G-good...customer... Hello...again... You...g-good customer... G-good...bye... Till nex...t-time... Buying or selling? Not finished yet? Trade again? Be well. Ooh, dear. Oh, dear, terribly sorry. Are you here as a customer? Oh... Is there anything wrong? Ooh! Ah, oh, terribly sorry... I-I didn't realise you came back. I-I must apologise. I'm afraid I've very little to offer. Oh, nothing that suits your tastes, then? Heh heh... What do you need? I don't want any trouble. You again? I don't want any trouble. All done? Well, be on your way, then. Well… It's been an age since I've seen a customer. How can I help, here at the end of the earth? Anything else for you? Back already? Unusual fellow, aren't we. Did this aged merchant have something that caught your eye? Have a safe journey. Is someone there? A customer? Well, how long has it been. Something else? Well, there you are again. Divorce from one's trade does not come easily. Agh! Please! Stop this, good customer! Bollocks! What the devil's wrong with you! Dirty little thief... You dirty little thief... Melt away with the rest of it... Owgh! What are you playing at! Stop this! That's the last straw, you bloody thief! Stay away, Us wanderers have had enough. How dare you trample us. You filthy thief. A-agh! S...stop P...please, s...stop E...enough M...melt away... G-good...bye... Dear...customer... But, why...? Kind...sir... Madame... You've always... been...too kind... Ngh! Enough. Another thief? Fine. What folly. How in the... Blast... Eh! Please! Please, stop this! It was me! It's all my fault! Please, don't hurt me! I said don't hurt me! Aaargh! I warned you. I told you to stop... How could you... What have I ever done? Heh heh... Ow! I knew it, you dirty scoundrel! There was something off about you from the start! Hurry up and die! You wretched thief! Rotten scoundrels... Every last one of 'em... Agh! Enough of that. Surely you are no highwayman. A pity, this. Our descent into savagery. You've never heard? Of the swiftness of a wanderer's fury. Offed by a highwayman? I must've lost my touch… Agh! Stop this at once. And I will forgive you. You'd come this far for your pillaging? No different than a plague, your kind. I've heard enough from you. Be gone. All that I wanted was solitude…
Melina
Melina
[At the Grace] You think this is the one, Torrent? Is that him, Torrent? Is that her, Torrent? Don't worry, it's not too late. He is sure to seek the Elden Ring. She is sure to seek the Elden Ring. ...For that is their curse. ║ Don't worry Torrent, fortune is on his side. Don't worry Torrent, fortune is on her side. We found him here, after all. We found her here, after all. One of his kind is sure to seek the Elden Ring. One of her kind is sure to seek the Elden Ring. ...Even if it does violate the Golden Order... ┃ [Erdtree Burning] O Erdtree, you shall burn. Burn, for the sake of the new Lord. Thank you. For guiding me here. The one who walks alongside flame, Shall one day meet the road of Destined Death. Good-bye. I hope you will become Lord. Lord of each and all. ┃ [Accord] Greetings. Traveller from beyond the Fog. I am Melina. I offer you an accord. ┃ [First Meeting] Have you heard of the Finger Maidens? They serve the Two Fingers, offering guidance, and aid, to the Tarnished. But you, I am afraid, are maidenless. I can play the role of maiden. Turning runes into strength. To aid you in your search for the Elden Ring. You need only take me with you. To the foot of the Erdtree. ║ Then it's settled. Summon me by grace to turn runes into strength. Ahh, another matter. I bequeath to you this ring. Use it to traverse great distances. It will summon a spectral steed named Torrent. Torrent has chosen you. Treat him with respect. ║ I understand. I'm asking you to put faith in but a stranger. Yet I'm certain that we can reach an understanding. Summon me by grace if you should reconsider. ║ Have you reconsidered my offer? ┃ [Level Up] Shall I turn your runes to strength? Let my hand rest upon you, for but a moment. ║ Phew. It is done. ┃ [Guidance] This tiny golden aura is the grace of the Erdtree. This light once shone in the eyes of your Tarnished brethren. But now it is all that guides you. Or so I hear. You can see them, can't you? The rays of grace, that guide you through your burden. ║ Me? I'm searching. For my purpose, given to me by my mother inside the Erdtree, long ago. For the reason that I yet live, burned and bodiless. There is something for which I must apologise. I've acted the Finger Maiden, yet can offer no guidance. I am no maiden. My purpose…was long ago lost. ║ Upon the cliff, in Castle Stormveil, is a shardbearer. A demigod who inherited a fragment of the shattered Elden Ring. If the rays of grace signal the castle, then the Elden Ring beckons you. As an ally by pact, ...I pray that you are fit... To face the challenge presented by the Ring. ┃ [Marika's Words] Spoken echoes linger here. Words of Queen Marika, who vanished long ago. If you wish, I will share them with you. ║ Very well. In Marika's own words. My Lord, and thy warriors. I divest each of thee of thy grace. With thine eyes dimmed, ye will be driven from the Lands Between. Ye will wage war in a land afar, where ye will live, and die. Well? Perhaps that might serve you in lieu of a maiden's guidance. ║ Of course. Perhaps there is no need. Tell me if you should change your mind. ║ Spoken echoes of Queen Marika linger here, as well. Shall I share them with you? ║ In Marika's own words. Then, after thy death, I will give back what I once claimed. Return to the Lands Between, wage war, and brandish the Elden Ring. Grow strong in the face of death. Warriors of my lord. Lord Godfrey. ║ In Marika's own words. The Erdtree governs all. The choice is thine. Become one with the Order. Or divest thyself of it. To wallow at the fringes; a powerless upstart. ┃ [About Boc] Your seamster, Boc... He is always eager to see your return. Please, will you talk to him, when you can? I'm sure he would be much contented. ║ Your seamster, Boc... I see him crying, from time to time. I think he misses his mother. He wants someone to tell him he's beautiful. Does being born of a mother... Mean one behaves in such a manner? ┃ [Frenzied Flame] Is there...another person inside of you? Did you...want that to happen? I sense no malice. Do as you think best. Hello, other you. I am Melina, and I have an accord with this person. We might be together for some time. Pleased to meet you. ║ Is there...another person inside of you? Did you...want that to happen? I sense no malice. Do as you think best. Hello, other you. I am Melina, and I am travelling with this person. We might be together for some time. Pleased to meet you. ┃ [Journey to Giants] The Erdtree...is close. Only a little further till the foot of the Erdtree, and the accord is fulfilled. It takes me back. I was born at the foot of the Erdtree. Where mother gave me my purpose. Though now, everything is lost to me. I...have to ascertain for myself. The reason for which I live, burned and bodiless. ║ My utmost thanks. For bringing me to the base of the Erdtree. Here, I can govern my own movement. And thus, the accord is fulfilled. I shall depart to ascertain the purpose I was given. Farewell. I shall leave Torrent, and the power to turn runes into strength, here with you. I wish you luck, in realising your ambition. You have fought long and hard. I have no doubt you will become Elden Lord. May you take the throne. ┃ [Burning the Erdtree] Hello again, old friend. It's me, Melina. Your travelling companion. Allow me a moment to converse with you. You were unable to enter the Erdtree, no? Prevented by the mantle of barbs. The thorns are impenetrable. A husk of the Erdtree's being; that spurns all that exists without. The only way to stand before the Elden Ring... and become the Elden Lord...is to pass the thorns. My purpose serves to aid in that very act. So I'd like you to undertake a new journey, with me. To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. Then I can set the Erdtree aflame. And guide you. Down the path to becoming Elden Lord. ║ I wish to journey with you once more. To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. Then I can set the Erdtree aflame. And guide you. Down the path to becoming Elden Lord. ┃ [Cardinal Sin] Think not, of the kindling. I shall see to that. All I ask of you is to make the journey. To the snowy mountaintops of the giants, far above the clouds. I know... I'm asking you to commit a cardinal sin. But it must be done to reach the path beyond. And that is the path I wish to travel. What is your mind? ┃ [Frenzied Flame Warning] If you intend to claim the frenzied flame, I ask that you cease. It is not to be meddled with. It is chaos, devouring life and thought unending. However ruined this world has become, however mired in torment and despair... Life endures. Births continue. There is beauty in that, is there not? If you would become Lord, do not deny this notion. Please, leave the frenzied flame alone. ║ I shall see to the kindling. It is a purpose which I choose to fulfil. So, please... Leave the frenzied flame alone. ║ The frenzied flame is not to be meddled with. It is chaos, devouring life and thought unending. So, please... Leave the frenzied flame alone. ║ I ask you, one more time. Please, seek not the frenzied flame. As one who strives to become a Lord, deny not the lives, the new births of this world. Those who would are not fit to be called Lord. When the land they preside over is lifeless. ║ Please, put a stop to this madness. The Lord of Frenzied Flame is no lord at all. When the land they preside over is lifeless. ┃ [Farewell] You...have inherited the frenzied flame. A pity. You are no longer fit. Our accord ends here. But remember... Should you rise, as the Lord of Chaos, I will kill you, as sure as night follows day. Such is my duty, for allowing you the strength of runes. Goodbye, my companion. Goodbye, Torrent... ║ You...have inherited the frenzied flame. A pity. You are no longer fit. Our journey together ends here. And remember... Should you rise as the Lord of Chaos, I will kill you, as sure as night follows day. Such is my duty, for allowing you the strength of runes. Goodbye, my companion. Goodbye, Torrent...
no
image
Melina / Marika
[Echoes] In Marika's own words. Hear me, Demigods. My children beloved. Make of thyselves that which ye desire. Be it a Lord. Be it a God. But should ye fail to become aught at all, ye will be forsaken. Amounting only to sacrifices... ║ In Marika's own words. O Radagon, leal hound of the Golden Order. Thou'rt yet to become me. Thou'rt yet to become a god. Let us be shattered, both. Mine other self. ║ In Marika's own words. I declare mine intent, to search the depths of the Golden Order. Through understanding of the proper way, our faith, our grace, is increased. Those blissful early days of blind belief are long past. My comrades; why must ye falter? ║ In Marika's own words. Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. Guidance hath delivered ye through each ordeal, to the place ye stand. Put the Giants to the sword, and confine the flame atop the mount. Let a new epoch begin. An epoch glistening with life. Brandish the Elden Ring, for the Age of the Erdtree! ║ Forgive me. I've been...testing you. To see whether or not grace truly does guide you. And...whether you are fit to face the challenge that entails. It seems my worries were unfounded. Torrent had your measure from the very start. Whereas I merely pretended. There is but one other thing I can do to offer you guidance. I can take you to the Roundtable Hold... Gathering place of Tarnished champions, guided by Grace... ║ Very well. Let my hand rest upon you, for but a moment. ║ Forgive me. I've been...testing you. To determine if the Elden Ring would truly have you. If you had the mettle to endure this long and arduous path. It seems my worries were unfounded. Torrent had your measure from the very start. Whereas I merely pretended. There is but one other thing I can do to offer you guidance. I can take you to the Roundtable Hold... Gathering place of Tarnished champions, guided by Grace... ┃ [Echoes] There is something I'd like to say. My purpose was given to me by my mother. But now, I act of my own volition. I have set my heart upon the world that I would have. Regardless of my mother's designs. I won't allow anyone to speak ill of that. Not even you. ┃ [Echoes] We're almost there. The flame of ruin lies just ahead. I'm glad it was you I travelled with. I must tender my thanks to Torrent, too. Thank you, Torrent. Please continue to lend your aid. Till the end. ║ I have long observed the Lands Between. This world is in dire need of repair... and Death...indiscriminate... Are you prepared... To commit a cardinal sin? ║ Very well. Let my hand rest upon you, for but a moment. ║ Very well. Tell me, when you are fully prepared. ║ Are you ready to commit a cardinal sin?
Patches
Patches
Hmm... Very well. You... A fitting sacrifice you shall be, for the Serpent King. Join the Serpent King, as family... And devour the gods with me! Together, we will devour the very gods! ┃ [Tricked] Well, if you really are that gullible... Ngh! then stay away from the Volcano Manor! Bye now! Take care!
Ranni
Ranni
[First Meeting (as Renna)] A pleasure to meet thee, Tarnished. I am the witch Renna. I'd heard tell of a Tarnished hurtling about atop a spectral steed. And upon looking into the matter, the talk, I surmise, is of thee. Thou'rt possessed of the power, no? To call forth the spectral steed named Torrent. ║ Ah. As I had hoped. I was entrusted this, for thee. By Torrent's former master. Tis a bell for calling forth spirits. Summon them with it, from ash unreturned to the Erdtree. The spirits will obey thine command but briefly, as they recall battles past. Now it is thine. To do with as thou wishest. ║ Forgive mine intrusion, Tarnished. I doubt we shall again meet. But all the same, learn well the Lands Between. How long will it be, I wonder... Before the Tarnished tire of obeisance to the Two Fingers? ║ This way, Tarnished. May I have a word? ┃ [Church of Elleh] Trifle not with me, Tarnished. Or didst thou merely forget? The name of the spectral steed thou callest? ║ I will ask thee again. Thou'rt possessed of the power, no? To call forth the spectral steed named Torrent. ║ Quite the stubborn one, aren't we? Wise, in a way. The Lands Between are home to liars and cheats aplenty. Perhaps thine ample mistrust will be to thy benefit. I shall leave this for thee, at the behest of Torrent's former master. Take it, shouldst thou overcome thy suspicion. ┃ [First Meeting (as Renna)] What hopest thou to profit? No sense in arguing, I see. Thou'rt a wild one, indeed. Torrent hath quite the ruffian chosen... ┃ [First Meeting (as Renna)] Let us speak of the past, a while. I was once an Empyrean. Of the demigods, only I, Miquella, and Malenia could claim that title. Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. But I would not acquiesce to the Two Fingers. I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. I would not be controlled by that thing. The Two Fingers and I have been cursing each other ever since... And the Baleful Shadows...are their assassins. ┃ [Quest] Oh, again we cross paths. I believe I said my name was Renna, when last we met. It pleaseth me to see Torrent hale and hearty... But Tarnished, what business hast thou here? I have no memory of inking thee an invitation. ║ Mm? a Tarnished, here? Thou must have some business in mind, to come all this way. Though I have no memory of inking thee an invitation. ┃ [Quest (cont.)] I see. Quite the sleuth, aren't we. Indeed, I am the witch Ranni. I stole a fragment of the Rune of Death, and used it to forge the godslaying black knives through fearsome rite. I did it all. But sadly for thee, the cursemark thou seekest is not to be found here. I have slain the body I was born into, and cast it away. And it is upon that flesh the cursemark is carved. ║ Hah! And why should I reveal that to thee? I performed the act not to bury the past, nor in shame of the deed, but all the same, thy begging compels me not a jot. The cursemark thou seekest is not here. That is all I will say. Now, begone. ║ The cursemark thou seekest is not here. That is all I will say. Now, begone. ║ Oh, is that so? Thou wouldst render me aid, is that thy proposal? Affording thyself opportunity to grope about for the cursemark's location, no doubt? Very well... There's nothing wrong with a well-laid scheme. What's more, if my past and past wounds beckon to thee, I am curious enough to see what thy destiny portends... I'll allow it. Enter my service. And good hunting to thee. ┃ [Quest (cont. 2)] Hah! No reason in particular, thou claimest? Intriguing. Then mayhaps fate hath steered thee to this reunion. Intriguing. Then mayhaps fate hath steered thee to this encounter. Wilt thou enter into my service? I am the witch Ranni. I stole Death long ago, and search now for the dark path. That I might one day upend the whole of it, and rid the world of all that came before. Well? Has that roused thy interest? ║ I see. A choice well made. Thou'rt a rare sort. Not many would have accepted the offer. But I require as much of those under my command. I anticipate good work from thee. ║ I see. More's the pity. Come to me again, shouldst thou change thy heart. Surrendering thyself into the service of a doll-witch... Is not as frightful as thou fearest... ║ Ah, art thou persuaded to my cause? Then, again I shall ask, wilt thou enter into my service? ┃ [Quest] Good, then I ask we proceed with haste. There is, in my service, a half-wolven warrior by the name of Blaidd. I would have thee join him in searching for the hidden treasure of Nokron, the Eternal City. I have called for Blaidd to greet thee below. Take from him the particulars. Ah, and there wilt thou find Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, also. Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. I am sure the others will be doing just the same. ║ Speak with the three who await thee below. Thou needst not indulge them unduly, but they too wish to appraise thy worth. It hath been a passing long time since a newcomer entered my service, after all. ║ Good, then I ask we proceed with haste. Art thou aware of the star that struck Limgrave? It left a vast crater, and through it lieth the Eternal City of Nokron. Go there to find the city's hidden treasure. ║ Ah, yes. Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, can be found below. Like thee, they are in my service. Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. I am sure the others will be doing just the same. ║ Speak with the three who await thee below. Thou needst not indulge them unduly, but they too wish to appraise thy worth. It hath been a passing long time since a newcomer entered my service, after all. ┃ [Quest] Ah, allow me to forewarn thee. I shall soon enter my slumber. And it will be some time before I wake. This doll's body is not without its hindrances... Still, I have high hopes for thee. I look forward to the good news when I arise. ║ I shall soon enter my slumber. And it will be some time before I wake. I have high hopes for thee. I look forward to the good news when I arise. ┃ [Quest] Ahh...It was thee. Not Blaidd, it seemeth. Even in my slumber, I sensed it. It is in thy possession, is it not? The hidden treasure of Nokron? My thanks. Finally, all the pieces are in place. Soon must I begin my journey. Upon the dark path only I may tread. ║ Ah, but before I leave, I must entrust thee with this. Take it. My discarded flesh lieth beyond the seal unlocked by it. Upon which is carved the cursemark of thy desire. I can fathom what thy purpose might be. Neither of us is welcomed by the brighter path, I see. You may leave now. It was but brief, but thou gavest me fine service. ║ What is it? Thy purpose in approaching me was to obtain the cursemark, was it not? You may leave now. I, too, am to depart on a journey. Upon the dark path only I may tread. ║ Ah, but before I leave, I shall entrust thee with this. My thanks, for thy sterling efforts. A strange gift, perhaps, but a rare sort such as thee would welcome it, I am sure. I am certain now, fate steered us to our reunion. I am certain now, fate steered us to our first encounter. I must thank Torrent too, for his part. You may leave now. It was but brief, but thou gavest me fine service. ║ What is it? You may go. I, too, am to depart on a journey. Upon the dark path only I may tread. ┃ [Quest (companions)] Oh? A dogged fellow, aren't we? Or is it merely thy habit, to talk to dolls? Fine...fine. I hadn't expected any soul to recognise me in this guise. But now the cat is out the bag, I cannot allow thee thy freedoms. Perform for me a service, as recompense. Eliminate the Baleful Shadows which prowl these lands. The name of Ranni the Witch is already sullied by thee. I will not brook disobedience in this matter. ║ Perform for me a service, as recompense. Eliminate the Baleful Shadows which prowl these lands. The name of Ranni the Witch is already sullied by thee. I will not brook disobedience in this matter. ┃ [Lore Reveals] Let us speak of the past, a while. I was once an Empyrean. Of the demigods, only I, Miquella, and Malenia could claim that title. Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. Which is when I received Blaidd. In the form of a vassal tailored for an Empyrean. But I would not acquiesce to the Two Fingers. I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. I would not be controlled by that thing. The Two Fingers and I have been cursing each other ever since... And the Baleful Shadows...are their assassins. ║ I turned my back on the Two Fingers and we have each been cursing the other since. The Baleful Shadows...are their assassins. ┃ [Lore Reveals (cont.)] Even when I turned my back upon the Two Fingers. Blaidd remained my loyal ally. Heh. Though he was created a vassal for an Empyrean, He was a colossal failure, on the part of the Two Fingers. Blaidd, and Iji both... Art willing to give too much to me. Yet they both understand. What lieth beyond the dark path... That I must betray everything, and rid the world of what came before. Ah, should I add thee to the list? Another one, kind of heart. As kind of heart as they. ║ Ach, this form hath loosened my tongue. I've let slip too much. Forget what thou'st heard. Forget. ┃ [Lore Reveals (cont. 2)] O Shadow, thou'rt the last. Tell the Two Fingers, That Ranni the Witch cometh, to rend thy flesh. With a fateful wound, ne'er to heal. ┃ [Lore Reveals (cont. 3)] Beautifully fought. My thanks. 'Twas more of a challenge than I envisioned. Now I can finally stand before them. This is farewell, my dear. Tell Blaidd, and Iji... I love them. ┃ [Age of Stars] So, it was thee, who would become my Lord. Perhaps I needn't have warned thee. I am pleased, however. Thou'rt a fitting choice. I go now, to the night sky. It is there I shall find mine order. I bid thee travel the path of the Lord. And once all is done, we shall see each other, once more. ┃ [Ending] I take it thou'st noticed? I shouldn't be surprised. I thought I might expound a little further... Upon the order I envision. Mine will be an order not of gold, but the stars and moon of the chill night. I would keep them far from the earth beneath our feet. As it is now, life, and souls, and order are bound tightly together, but I would have them at a great remove. And have the certainties of sight, emotion, faith, and touch... All become impossibilities. Which is why I would abandon this soil, with mine order. Wouldst thou come to me, even now, my one and only Lord? ║ Mine will be an order not of gold, but the stars and moon of the chill night. And I would abandon this soil, with mine Order. Wouldst thou come to me, even now, my one and only Lord? ┃ [Lore Reveals] Well, this is a most unpleasant awakening. The depths of wickedness never fail to surprise me. I am saddened. That thou wouldst succumb to such depravity. Led astray by Seluvis, with devious tonic in hand, Didst thou think to have thy way with me? Be gone. Hapless scum. I won't have another whiff of thy rotten breath. ║ I have spoken. Away from my sight. ║ This is the third time, fiend. Enough of thy unbearable breath. ┃ [Other] What hopest thou to profit? To think such was thy plot. Well, I refuse to indulge thy fantasies. I relinquished a natural death long, long ago. ║ What hopest thou to profit? Hmph. So, this is the measure of my Lord? Perhaps it is precisely what I deserve. …For surrendering myself to delusion.
no
image
Rennala
[Cinematic] Ahh, art thou come to be born anew? Be not afraid, there is no pain... ║ Hush, little culver. Hush, fair maid. I'll soon birth thee anew, a sweeting fresh and pure... ┃ [Cinematic (Full Moon)] Ahh, my beloved... Have no fear, I will hold thee. Patience... Ye will be countless born, forever and ever. Ye will be countless, born, forever. Defiler of mother's rich slumber. Upon my name as Ranni the Witch, thou wilt not go unpunished. After death, quite the tale will be thine to tell. Of the last Queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth. ║ Ahh, my sweet children... Have no fear, I will hold thee. Patience... Ye will be countless born, forever and ever. Upon my name as Ranni the Witch. Mother's rich slumber shall not be disturbed by thee. Foul trespasser. Send word far and wide. Of the last Queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth. ┃ [Rebirth] Come, sweetings, become what ye desire. Come, sweetings, time to be born, anew. ║ Be not afeard, little culver. Hush, little culver. Hush, fair maid. I'll soon birth thee anew, a sweeting fresh and pure... ║ Come, Oath-sworn giant! Come, Oath-sworn dragon! Come, Oath-sworn beasts! Come, Blaidd, my child! ║ Fair child, Hermes! ║ Thy fate lieth under my moon. ║ Guide thy moon as thou wishest. Ranni, my little baby... I thank thee... Oh little Ranni, my dear daughter. Weave thy night into being... ║ Where did ye flee, my sweetings? Come out, from whence ye hide. There are books and light aplenty. Dither not; come out say I! Or will ye be gravestones? To be better born anew? ┃ [Rebirth] Ah...thou... Is it thy wish to be born anew? To become a sweeting, reborn of my beloved egg? ║ Ah...thou... Is it thy wish to yet again be born anew? ║ Now, bear this sweeting into life anew. ║ Be not alarmed, nor afeard. I would birth thee as a sweeting, fair and fine. ║ Ah...thou... Art thou now assured of thy want, to be born anew? ║ Ah, it seemeth thou'rt a sweeting rather fair. And if thou wert born anew once more, thou wouldst be fairer still. Ye will be countless born, forever. ║ Ah, thou'rt now a sweeting full fine and fair. My thanks. For being born of my beloved egg, time and time again. ┃ [Rebirth] Oh...my thanks to thee. ┃ [Rebirth] Where did ye flee, my sweetings? Come out, from whence ye hide. Of the dark, be not afeard. My beloved egg is with us. Come out, I prithee.
Rogier
Rogier
I shall not part with it again. ║ Stay away from Destined Death. ║ Cower. Before Maliketh, the Black Blade. ║ Cower. Before Maliketh, Marika's Black Blade. ║ Witless Tarnished... Why covet Destined Death? To kill what? To destroy what? ║ Forgive me, Marika... The Golden Order...cannot be restored.
no
image
Rogier (cont.)
I must consume more... ║ Marika...why... wouldst thou...gull me? Why...shatter...
Seluvis / Pidia
Seluvis / Pidia
Who's that? Who could it be? A new child, Mother's newborn. A new friend. A new playmate for us. Just watch, he'll be born again. Just watch, she'll be born again. Then Mother will hold him tight. Then Mother will hold her tight. He'll be so warm, warm and cosy. She'll be so warm, warm and cosy. That'd be nice, so very nice. If we're turned to stone, will we be born again? Will Mother hold us again? Will we? Will she? ║ That hurts. Please, stop that. Did he just die? And him, too? Is he not a friend? I can't tell… Is she not a friend? I can't tell… Maybe he's something else? Maybe she's something else? Can we still be friends, if we try? Yes, we can be friends, I'm sure. He'll understand, if we just explain. She'll understand, if we just explain. ║ Catch! There! Off you go! Squish him! Squish her! Smoosh him! Smoosh her! ║ Sleep tight, bound tight by Mother's amber. Sleep tight, find life, in Mother's umbra.
↑ top

Intro / Narration9 fragments

no
image
Intro Narration
Elden Ring, O, Elden Ring. Shaper of life, arbiter of fate. Lord of the very stars above. Tarnished warrior, spurned by the grace of gold. Seek that which hath been lost to thee. Across the Sea of Fog, to the Lands Between. Seek the Elden Ring!
no
image
Intro Narration (alt 2)
Elden Ring, O Elden Ring. Its gold commanded the very stars, giving life its fullest brilliance. Shattered, by someone, or something. Fractured, by someone, or something. Godrick, the feeble. Malenia, decayed from birth. General Radahn, slayer of giants. Rykard, the tyrannical serpent. And Morgott, Prince of the Omen. Each, inheriting their own shard, played a part in the Shattering, ║ a war with no end, and no victor. And so the Two Fingers call upon ye, the Tarnished. To cross the Sea of Fog, to the Lands Between. To seek the Elden Ring. Seek the Elden Ring.
no
image
Intro Narration (alt 3)
Arise now, ye Tarnished. Ye dead, who yet live. The call of long-lost grace speaks to us all. Hoarah Loux, chieftain of the badlands. The ever-brilliant Goldmask. Fia, the Deathbed Companion. The loathsome Dung Eater. And Sir Gideon Ofnir, the All-knowing.
no
image
Intro Narration (alt)
Brave Tarnished. Mighty warriors, who fought at my side. Await the summons. It will call to thee one day. Heed the fading grace. Listen to the Fingers. Gold commandeth the very stars, giving life its fullest brilliance. Elden Ring, O, Elden Ring. Be ready, once it is shattered. Seek the Elden Ring, O Tarnished. Across the Sea of Fog, to the Lands Between. Become Lord. Enact thy will! ║ Seek the Elden Ring!
no
image
Intro Narration — DLC
The fallen leaves tell a story. The great Elden Ring was shattered. In our home, across the fog, the Lands Between. Now, Queen Marika the Eternal is nowhere to be found, and in the Night of the Black Knives, Godwyn the Golden was first to perish. Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring. The mad taint of their newfound strength triggered the Shattering. A war from which no lord arose. A war leading to abandonment by the Greater Will.
no
image
Intro Narration — Opening
Long ago, ye Tarnished lost something most dear. The Elden Ring. O Elden Ring. Its gold commanded the very stars, giving life its fullest brilliance. Though shattered, it yet guides thy kin. Though fractured, it yet guides thy kin. Across the Sea of Fog, to the Lands Between. Hoarah Roux, the Gold Mask. Lady Yuliya, the Deathbed Companion. The hideous Dung Eater. And Sir Gideon Orphnier, the All-knowing. ║ Each coveteth the Elden Ring. But their ambitions are yet unmet. Surely thou hast thine own design? Then implore the Two Fingers, for guidance. Across the Sea of Fog, to the Lands Between. To face the Elden Ring. To stand before the Elden Ring. Face the Elden Ring. And reclaim what was thine.
no
image
Intro Narration — Radahn/Malenia
It happened an age ago. But when I recall, I see it true. On a night of wint'ry fog. The Rune of Death was stolen, And the demigods began to fall, starting with Godwyn the Golden. Queen Marika was driven to the brink. The Elden Ring was broken, triggering the Shattering, an internecine war between demigods. The conqueror of the stars, General Radahn. And the Blade of Miquella, Malenia the Severed. ║ These two were the mightiest to remain, and locked horns in combat. But there would be no victor. And so, we inhabit a fractured world. Awaiting the arrival of the Elden Lord. Unless of course, thou shouldst take the crown?
no
image
Intro Narration — Radahn/Malenia (alt)
It happened an age ago. But when I recall, I see it true. On a night of wint'ry fog. Bearers of Black Knives stole into the dark. And the demigods began to fall, starting with Godwyn the Golden. Queen Marika was driven to the brink. The Shattering ensued; a war that wrought only darkness. The Elden Ring was broken, but by whom? And why? What could the Demigods ever hope to win by warring? The conqueror of the stars, General Radahn. ║ And the Blade of Miquella, Malenia the Severed. These two were the mightiest to remain, and locked horns in combat. But why was there no victor? And so, we inhabit a fractured world. Awaiting the arrival of the Elden Lord. Unless of course, thou shouldst take the crown?
no
image
Intro — Tarnished Called
And one other. Whom grace would again bless. A Tarnished of no renown. Cross the fog, to the Lands Between. to stand before the Elden Ring. And become the Elden Lord.
↑ top

Ending13 fragments

Ending — Age of Fracture
Ending — Age of Fracture
Our seed will look back upon us, and recall. An Age of Fracture.
no
image
Ending — Age of Fracture (Narration alt)
The fallen leaves tell a story. Of how a Tarnished became Elden Lord. In our home, across the fog, the Lands Between.
Ending — Age of Fracture (Narration)
Ending — Age of Fracture (Narration)
The fallen leaves tell a story. Of how a Tarnished, of no renown, became Elden Lord.
no
image
Ending — Age of Order (Goldmask)
Our seed will look back upon us, and recall. The Age of Order. The Age Absolute.
no
image
Ending — Age of Stars (Ranni)
...The battle is over, I see. I do solemnly swear. To every living being, and every living soul. Now cometh the age of the stars. A thousand year voyage under the wisdom of the Moon. Here beginneth the chill night that encompasses all, reaching the great beyond. Into fear, doubt, and loneliness... As the path stretcheth into darkness... Well then. Shall we? My fair consort, eternal.
no
image
Ending — Age of Stars (Ranni, alt)
...The battle is over, I see. ...All matters are settled, then. I do solemnly swear. To all the hearts that remain in thy thrall. To all life, and the souls harboured therein. Now comes the age of the mind. A thousand year voyage, governed by the wisdom of the Moon. All shall be encompassed, in a still and silent night, unending. And thought shall turn to fear, emptiness, life... And a path stretching into the darkness... Let us go, together. My dear consort, eternal.
no
image
Ending — Age of the Duskborn (Fia)
Our seed will look back upon us, and recall. The Age of the Duskborn
no
image
Ending — Blessing of Despair (Dung Eater)
Our seed will look back upon us, and recall. The reviled curse that defined our age. The Blessing of Despair.
no
image
Ending — Blessing of Despair (Dung Eater)
If thou covetest the throne, Impress my vision upon thine heart. In the new world of thy making, all things will flourish, whether graceful, or malign.
no
image
Ending — Elden Lord Crowned
Now wilt ye serve, each and all. The Elden Lord is crowned. The new Elden Lord, steward of a fracturing world. And so beginneth the age of fracture...
Ending — Lord of Frenzied Flame
Ending — Lord of Frenzied Flame
Lord of Frenzied Flame... I will seek you, as far as you may travel... To deliver you what is yours. Destined Death.
no
image
Endings — Coronation
Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished. ║ Foul Tarnished. Put these foolish ambitions to rest. The Erdtree is firmly rooted, always. ║ I shall remember thee, Tarnished. Smould'ring with thy meagre flame. Cower in fear. Of the night. The hands of the Fell Omen shall brook thee no quarter.
no
image
Endings — Coronation
Hrghraah! The thrones...stained by my curse... Such shame I cannot bear. Thy part in this shall not be forgiven. ║ Have it writ upon thy meagre grave: Felled by King Morgott! Elden Lord! ║ May the curse seep to thy very soul. ║ Tarnished, thou'rt but a fool. The Erdtree wards off all who deign approach. We are...we are all forsaken. ║ None may claim the title of Elden Lord. Thy deeds shall be met with failure, just as I.
↑ top

Historical Monument14 fragments

no
image
Monument: Assault on Volcano Manor
The Assault on Volcano Manor The squalid, the sick, the blasphemous; a wretched, unending war with no glory
Monument: Battle of Aeonia
Monument: Battle of Aeonia
The Battle of Aeonia Radahn and Malenia locked in stalemate Then, the scarlet rot blooms
Monument: Cuckoos of Caria Manor
Monument: Cuckoos of Caria Manor
The resting place of the contemptible Cuckoos Lost in the siege of Caria Manor
no
image
Monument: First Defense of Leyndell
The First Defense of Leyndell A sovereign alliance rots from within Traces yet remain of bloody conspiracy
no
image
Monument: First Liurnian War
The First Liurnian War Radagon's glory burns red as his hair
Monument: Godrick the Golden
Monument: Godrick the Golden
Godrick the Golden, humiliated Having tasted defeat by the Blade of Miquella Now on his knees, begging for mercy
Monument: Lord Godfrey's Campaign
Monument: Lord Godfrey's Campaign
Lord Godfrey, at last at the end of his campaign His golden armies unvanquished and unbowed Yet finds grace lost, tattered and faded
no
image
Monument: Malenia's Southward March
This marks Malenia's southward march The Blade of Miquella and her Cleanrot Knights Grant her wings never to be clipped
Monument: Routing of Ancient Dragons
Monument: Routing of Ancient Dragons
The Routing of the Ancient Dragons Godwyn the Golden fought to the last, Earning the friendship of dread Fortissax
no
image
Monument: Second Defense of Leyndell
The Second Defense of Leyndell The Fell Omen stacks high the corpses of heroes Yet the Erdtree remains unshaken
no
image
Monument: Second Liurnian War
The Second Liurnian War No victory for the golden, nor for the moon No prize but atonement; the birth of a vow
no
image
Monument: Siege of Castle Morne
The siege of Castle Morne A lone hero fights for his vengeance Only to fall at the hand of Lord Godfrey
Monument: Starscourge Conflict
Monument: Starscourge Conflict
The Starscourge Conflict Radahn alone holds Sellia secure And stands tall, to shatter the stars
Monument: War Against the Giants
Monument: War Against the Giants
The War against the Giants Champions battle, trolls betray Fire vanquished, the era of the Erdtree begins
↑ top

Weapon421 fragments

Abundance and Decay Twinblade
Abundance and Decay Twinblade
Twinblade symbolizing twins Miquella and Malenia. Miquella and his sister were born from an inseparable fate. The blades contain the Runes of both Abundance and Decay.
Abundance Twinblade
Abundance Twinblade
Twinblade that contain the power of the Rune of Abundance. The holy power within the blade can call upon part of Miquella's own strength.
Academy Glintstone Staff
Academy Glintstone Staff
Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone. Only a recognized sorcerer is permitted to wield this staff.
Adula's Moonblade
Adula's Moonblade
Sorcery of Adula, the Glintstone Dragon. Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly. Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon.
Alabaster Lord's Sword
Alabaster Lord's Sword
Greatsword forged from a blue-white meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.
Albinauric Bow
Albinauric Bow
Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers. This bow requires dexterity over strength to master.
Albinauric Staff
Albinauric Staff
Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old. The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness.
Ancient Dragon Prayerbook
Ancient Dragon Prayerbook
Prayerbook of the capital's ancient dragon cult. A lost tome that never reached the Lands Between. Contains red lightning incantations. Can be given to a learned cleric to gain access to the following incantations: - Ancient Dragons' Lightning Spear - Ancient Dragons' Lightning Strike
Ancient Dragons' Lightning Spear
Ancient Dragons' Lightning Spear
A secret incantation of the capital's ancient dragon cult. Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.
Ancient Lightning Spear
Ancient Lightning Spear
Unique Skill: Ancient Lightning Spear Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power.
Ancient Meteoric Ore Greatsword
DLCAncient Meteoric Ore Greatsword
One of the treasures of the ruined forges. Greatsword of ancient meteoric ore, ending in a sharp point. Fashioned from an excavated shard of an arrowhead that once was a part of the old gods' arsenal. A capable piercing weapon that excels at thrusting attacks.
Ansbach's Longbow
DLCAnsbach's Longbow
Weapon of Sir Ansbach. A longbow consisting of two bow bodies and two strings. Unusually for a longbow, it can be wielded similarly to a light bow—provided that the wielder has the extraordinary dexterity demanded.
Antspur Rapier
Antspur Rapier
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Anvil Hammer
DLCAnvil Hammer
One of the treasures of the ruined forges. A tremendous hammer that incorporates as its head the red-hot anvil of the forge. It is said that the anvil's shape is inspired by that of an altar, and that long ago, it was indeed used as such in rite and ritual.
Arbalest
Arbalest
Large crossbow made from composite materials. One of the largest of all bolt-firing devices. Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel.
Arsenal Charm
Arsenal Charm
An iron charm that resembles a mass of weaponry. Boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.
Arsenal Charm +1
Arsenal Charm +1
An iron charm that resembles a mass of weaponry. Greatly boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.
Ash of War: Blood Blade
Ash of War: Blood Blade
This Ash of War grants an armament the Blood affinity and the following skill: "Blood Blade: Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession." Usable on small and medium swords.
Ash of War: Bloody Slash
Ash of War: Bloody Slash
This Ash of War grants an armament the Blood affinity and the following skill: "Bloody Slash: Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc." Usable on swords (colossal weapons excepted).
Ash of War: Carian Grandeur
Ash of War: Carian Grandeur
This Ash of War grants an armament the Magic affinity and the following skill: "Carian Grandeur: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels." Usable on swords (colossal weapons excepted).
Ash of War: Carian Greatsword
Ash of War: Carian Greatsword
This Ash of War grants an armament the Magic affinity and the following skill: "Carian Greatsword: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power." Usable on swords (colossal weapons excepted).
Ash of War: Ice Spear
Ash of War: Ice Spear
This Ash of War grants an armament the Cold affinity and the following skill: "Ice Spear: Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice." Usable on polearms capable of thrusting and twinblades.
Ash of War: Lifesteal Fist
Ash of War: Lifesteal Fist
This Ash of War grants an armament the Occult affinity and the following skill: "Lifesteal Fist: Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build." Usable on fists and claws.
Ash of War: Lion's Claw
Ash of War: Lion's Claw
This Ash of War grants an armament the Heavy affinity and the following skill: "Lion's Claw: Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament." Usable on swords, axes, and hammers (small armaments and thrusting swords excepted).
Ash of War: Loretta's Slash
Ash of War: Loretta's Slash
This Ash of War grants an armament the Magic affinity and the following skill: "Loretta's Slash: Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash." Usable on polearms and twinblades.
Ash of War: Piercing Fang
Ash of War: Piercing Fang
This Ash of War grants an armament the Keen affinity and the following skill: "Piercing Fang: Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked." Usable on medium and large armaments capable of thrusting.
Ash of War: Poison Moth Flight
Ash of War: Poison Moth Flight
This Ash of War grants an armament the Poison affinity and the following skill: "Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage." Usable on small and medium swords (twinblades excepted).
Ash of War: Sacred Blade
Ash of War: Sacred Blade
This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Blade: Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while." Usable on melee armaments (whips, fists, and claws excepted).
Ash of War: Seppuku
Ash of War: Seppuku
This Ash of War grants an armament the Blood affinity and the following skill: "Seppuku: A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss." Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted).
Ash of War: Spectral Lance
Ash of War: Spectral Lance
This Ash of War grants an armament the Occult affinity and the following skill: "Spectral Lance: Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes." Usable on polearms (reapers excepted).
Ash of War: Square Off
Ash of War: Square Off
This Ash of War grants an armament the Quality affinity and the following skill: "Square Off: This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust." Usable on straight swords.
Ash of War: Storm Blade
Ash of War: Storm Blade
This Ash of War grants an armament the Quality affinity and the following skill: "Storm Blade: Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession." Usable on swords (colossal weapons and twinblades excepted).
Ash of War: Sword Dance
Ash of War: Sword Dance
This Ash of War grants an armament the Keen affinity and the following skill: "Sword Dance: Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash." Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted).
Ash of War: Through and Through
Ash of War: Through and Through
This Ash of War grants no affinity to an armament, but imparts the following skill: "Through and Through: Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies." Usable on greatbows.
Ash of War: Unsheathe
Ash of War: Unsheathe
This Ash of War grants an armament the Keen affinity and the following skill: "Unsheathe: Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack." Usable on katana.
Ash of War: Vacuum Slice
Ash of War: Vacuum Slice
This Ash of War grants an armament the Quality affinity and the following skill: "Vacuum Slice: Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile." Usable on swords and axes (small and colossal axes excepted).
Assassin's Cerulean Dagger
Assassin's Cerulean Dagger
An assassin's dagger, misshapen and stained in cerulean. Critical hits restore FP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.
Assassin's Crimson Dagger
Assassin's Crimson Dagger
An assassin's dagger, misshapen and stained in crimson. Critical hits restore HP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.
Astrologer's Staff
Astrologer's Staff
Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used a catalyst for sorceries. Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.
Axe of Godfrey
Axe of Godfrey
Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength.
Axe of Godrick
Axe of Godrick
Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage. "I command thee kneel! For I am the lord of all that is golden!"
Axe Talisman
Axe Talisman
A talisman depicting an axe and a warrior. Enhances charge attacks. The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows.
Azur's Glintstone Staff
Azur's Glintstone Staff
Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it. Reduces casting time of all sorceries, but consumes additional FP.
Backhand Blade
DLCBackhand Blade
Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
Bandit's Curved Sword
Bandit's Curved Sword
Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Banished Knight's Greatsword
Banished Knight's Greatsword
A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
Banished Knight's Halberd
Banished Knight's Halberd
A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
Barbed Staff-Spear
DLCBarbed Staff-Spear
Greatstaff of Jori, elder inquisitor. The tip bristles with golden barbs symbolic of the inquisition's torture, allowing one to wield the staff as a greatspear. Attacks deal holy damage, and potency increases with faith.
Bastard Sword
Bastard Sword
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.
Beast Claw
DLCBeast Claw
Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast.
Beast Eye
Beast Eye
Claw-marked stone eye received from Gurranq, Beast Clergyman. It is said to tremble when near Deathroot. The murky violet iris writhes as if alive. "I am not sated... Feed me more...Death..."
Beastman's Cleaver
Beastman's Cleaver
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Beastman's Curved Sword
Beastman's Curved Sword
Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Black Flame Blade
Black Flame Blade
A black flame incantation of the Godskin Apostles. Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.
Black Knife
Black Knife
Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives. A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death.
Black Knifeprint
Black Knifeprint
On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers. This mark is evidence of the ritual, and hides the truth of the conspiracy.
Black Steel Greathammer
DLCBlack Steel Greathammer
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
Black Steel Greatshield
DLCBlack Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
Black Steel Twinblade
DLCBlack Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
Black-Key Bolt
Black-Key Bolt
Bolts used in Crepus' Black-Key Crossbow, an assassin's tool of exquisite craftsmanship. The intricate spiral tip bores deep, injecting scarlet rot far into the flesh of its target.
Blade of Calling
Blade of Calling
Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent. The one who walks alongside flame, Shall one day meet the road of Destined Death.
Blade of Death
Blade of Death
Unique Skill: Blade of Death Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.
Blaidd's Armor
Blaidd's Armor
Well-worn black armor of the man-wolf Blaidd. The pelt serves as a cape, protecting from cold. Blaidd was the blade of Ranni, but the cold bothered him anyway.
Blasphemous Blade
Blasphemous Blade
Sacred sword of Rykard, Lord of Blasphemy. Remains of the countless heroes he has devoured writhe upon the surface of this blade. Now they share the same blood, bound together as family. Some HP is restored upon defeating an enemy.
Blasphemous Claw
Blasphemous Claw
A slab of rock engraved with traces of the Rune of Death. Can deflect the power of the Black Blade. On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death.
Bloodboon Ritual
Bloodboon Ritual
Unique Skill: Bloodboon Ritual Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while.
Bloodfiend's Arm
DLCBloodfiend's Arm
Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
Bloodfiend's Fork
DLCBloodfiend's Fork
Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks.
Bloodfiend's Sacred Spear
DLCBloodfiend's Sacred Spear
Greatspear of the bloodfiend hexers. One of the most significant implements used in their blood rituals. Sacred spears of blood are the instruments of communion with an outer god. The mother of truth desires a wound.
Bloodflame Blade
Bloodflame Blade
A Blood Oath incantation, granted by the Lord of Blood. Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.
Bloodhound's Fang
Bloodhound's Fang
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks.
Bloody Helice
Bloody Helice
Ominous piercing sword with a winding blade. Carried by the noble servants of the Lord of Blood. Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade.
Bloody Slash
Bloody Slash
Skill: Bloody Slash Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.
no
image
Blue Cloth Cowl
Cowl of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting.
no
image
Blue Cloth Vest
Vest of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting.
Blue Dancer Charm
Blue Dancer Charm
A cloth doll depicting a dancer garbed in blue. An ancient heirloom of some sort. Raises attack power with lower equipment load. The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself.
Bolt of Gransax
Bolt of Gransax
Spear whittled from the weapon wielded by Gransax. One of the legendary armaments. A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons.
Bone Bow
DLCBone Bow
A crude shortbow fashioned from sickly bone. A medium for spirit-calling, and a product of the ancient hexing arts of the tower.
Bonny Butchering Knife
DLCBonny Butchering Knife
Weapon of the greater potentates of Bonny Village. An outsize butcher's cleaver used to dismember human bodies in the making of the great jars stored in the gaols. Restores a very small amount of HP when it squarely strikes an enemy.
Brick Hammer
Brick Hammer
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Cane Sword
Cane Sword
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Cannon of Haima
Cannon of Haima
One of the glintstone sorceries of the Academy of Raya Lucaria. Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
Carian Glintblade Staff
Carian Glintblade Staff
Staff embedded with a blue glintstone. One of two types of Carian staff. Gifted to enchanted knights, it enhances Glintblade sorceries.
Carian Glintstone Staff
Carian Glintstone Staff
Staff embedded with a blue glintstone. One of two types of Carian staff. Given to sorcerers that they might enact the role of knight. Enhances Carian sword sorceries.
Carian Grandeur
Carian Grandeur
Skill: Carian Grandeur Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels.
Carian Greatsword
Carian Greatsword
Skill: Carian Greatsword Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.
Carian Greatsword
Carian Greatsword
One of the sorceries of the Carian royal family. Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly. Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.
Carian Knight's Sword
Carian Knight's Sword
Straight sword embedded with a blue glintstone. Weapon of knights sworn to Carian royalty. These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.
Carian Piercer
Carian Piercer
One of the sorceries of the Carian royal family. Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. This sorcery forms a counterpart to Carian Greatsword. Highly lethal when used against single foes riding alone.
Carian Retaliation
Carian Retaliation
One of the sorceries of the Carian royal family. Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades. This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.
Carian Slicer
Carian Slicer
One of the sorceries of the Carian royal family. Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. Even among the Carian sword sorceries, this is a notably effective technique.
Carian Sorcery Sword
DLCCarian Sorcery Sword
One of the Carian royal family's glintstone swords. A smaller piercing sword with a slender blade. Formerly used by the Carian knights of old before the full refinement of their sorcerous combat techniques, this armament functions as a catalyst for glintstone sorcery when executing strong attacks.
Carian Thrusting Shield
DLCCarian Thrusting Shield
Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
Chainlink Flail
Chainlink Flail
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.
Chilling Perfume Bottle
DLCChilling Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing an icy chill. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
Cinquedea
Cinquedea
Short sword given to high ranking clergymen of Farum Azula. Raises potency of bestial incantations. The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind.
Cipher Pata
Cipher Pata
One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage. The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers.
Clawmark Seal
Clawmark Seal
Sacred seal granted by Gurranq, the Beast Clergyman. A rare trinket which allows incantations to be scaled with strength. The claw mark represents Gurranq's wrath. Enhances bestial incantations learned from Gurranq.
Claws of Night
DLCClaws of Night
Claws of a bottomless black from which no light can escape. Wielded by Anna, Swordhand of Night. Engraved with a smithscript enabling strong attack to launch all three claws at a target. The blades are only semicorporeal, and cannot be fully guarded against.
Clayman's Harpoon
Clayman's Harpoon
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage.
Cleanrot Knight's Sword
Cleanrot Knight's Sword
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament.
Cleanrot Spear
Cleanrot Spear
Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. The winged golden blade deals holy damage. The diminutive shield is blessed with an incantation that wards off rot.
Coded Sword
Coded Sword
Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor.
Commander's Standard
Commander's Standard
A beaten red battle standard is furled around this time-worn halberd. Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride.
Corpse Piler
Corpse Piler
Unique Skill: Corpse Piler Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.
Corpse Wax Cutter
Corpse Wax Cutter
Unique Skill: Corpse Wax Cutter Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.
Crepus's Black-Key Crossbow
Crepus's Black-Key Crossbow
Black crossbow featuring a long stock. Used for sniping, it has a very long range. Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor.
Crescent Moon Axe
Crescent Moon Axe
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle.
Crucible Axe Armor
Crucible Axe Armor
Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Ordovis and his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
Crucible Axe Helm
Crucible Axe Helm
Helm of the Crucible Knights who served Godfrey, the first Elden Lord. The axe ornamentation is the knight Ordovis's mark, displayed also by his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
Crystal Spear
Crystal Spear
Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.
Crystal Staff
Crystal Staff
Staff fashioned from pure crystal; a deed impossible for a human. Enhances Crystalian sorceries. The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom.
Crystal Sword
Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.
Curseblade's Cirque
DLCCurseblade's Cirque
Weapon of the masked Curseblades. Circular backhand blade with wave-like cutting edges, sharpened into points that incite blood loss. Long ago, this was employed by the ascetics who strove to become tutelary deities as a ritualistic object in their self-flagellating dances.
Cursed-Blood Slice
Cursed-Blood Slice
Unique Skill: Cursed-Blood Slice Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame. Additional input allows for a follow-up attack.
Curved Great Club
Curved Great Club
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Curved Sword Talisman
Curved Sword Talisman
A talisman depicting a curved sword and a swordsman. Enhances guard counters. It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply.
Dancing Blade of Ranah
DLCDancing Blade of Ranah
Decorative swords ablaze with impassioned red. A pair of weapons made to be wielded in both hands. Used by the dancers of Ranah. Strikes enemies with a dancing assault when executing a strong attack.
Dane's Footwork
DLCDane's Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
Dark Moon Greatsword
Dark Moon Greatsword
A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition. One of the legendary armaments. Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.
Deadly Poison Perfume Bottle
DLCDeadly Poison Perfume Bottle
Perfume bottle customized by Thiollier. Attacks release perfumed powder, producing deadly poison. There are some techniques of the perfuming arts that employ poison. Upon learning of this, Thiollier threw himself into mastering those techniques, and he made them his own.
Death Knight's Longhaft Axe
DLCDeath Knight's Longhaft Axe
A long-hafted golden axe wielded by the Death Knight. Bears a representation of a decayed golden ring. Crackles with lightning, the power of the capital's ancient dragon cult. The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate.
Death Knight's Twin Axes
DLCDeath Knight's Twin Axes
Golden war axes of the Death Knight. A pair of weapons made to be wielded in both hands. Crackles with lightning, the power of the capital's ancient dragon cult. The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate.
Death Ritual Spear
Death Ritual Spear
Ritual spear used by priests of old who were permitted to come among the Deathbirds. The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection.
Demi-Human Queen's Staff
Demi-Human Queen's Staff
Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence. Sneered at by fools in the academy.
Destined Death
Destined Death
Unique Skill: Destined Death Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time.
Devonia's Hammer
DLCDevonia's Hammer
Great hammer wielded by Devonia, longest-serving of the Crucible Knights. Weapon forged of primordial gold, marked by its reddish hue and inhabited by ancient holiness. A torrent of life is engraved upon the striking face.
Digger's Staff
Digger's Staff
Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone. Boosts the power of Stonedigger sorceries.
Dismounter
Dismounter
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
Dolores the Sleeping Arrow Puppet
Dolores the Sleeping Arrow Puppet
One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's puppets. Use to summon the spirit of a jarwight Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." [2290] Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold. Grace was brought to the very fringes and lowlands of the Lands Between. And with the Golden Order came the weight of its history. A history of conquest and subjugation. Returning to default settings. Is that okay?
Dragon Cult Prayerbook
Dragon Cult Prayerbook
Prayerbook of the capital's ancient dragon cult. A text of the knights' faith that arose after the War of the Ancient Dragons. Can be given to a learned cleric to gain access to the following incantations: - Lightning Spear - Honed Bolt - Electrify Armament
Dragon Greatclaw
Dragon Greatclaw
Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.
Dragon-Hunter's Great Katana
DLCDragon-Hunter's Great Katana
Great katana with spines of gravel stone along its blade, wielded by the Ancient Dragon-Man of the Dragon's Pit. Has an anti-dragon effect. Formerly a Dragon Communion warrior, the Ancient Dragon-Man was once arbiter of those worthy to devour the Dreaded One.
Dragonclaw Shield
Dragonclaw Shield
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning.
Dragonscale Blade
Dragonscale Blade
A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade. Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.
Dryleaf Arts
DLCDryleaf Arts
A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
Dryleaf Seal
DLCDryleaf Seal
Sacred seal of the spiritual seekers known as the Dryleaf Sect. Enhances incantations of Miquella. Those who saw the decline of the Erdtree in the fallen leaves long ago braced themselves for the weakening of Order, and embraced a strict faith. And then, they made to serve a new god.
Dueling Shield
DLCDueling Shield
A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
Eleonora's Poleblade
Eleonora's Poleblade
Twinned naginata forged in the Land of Reeds. Chosen weapon of Eleonora, Violet Bloody Finger. Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood.
Erdsteel Dagger
Erdsteel Dagger
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.
Erdtree Bow
Erdtree Bow
Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow. Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.
Erdtree Greatbow
Erdtree Greatbow
Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow. Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.
Erdtree Seal
Erdtree Seal
A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between. Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers.
Euporia
DLCEuporia
Twinblade symbolizing abundance. The secret treasure of the tower. Though the blades, fashioned from golden shoots, are largely wilted and darkened, their luster can be restored by dealing damage to foes. However, damage dealt to Those Who Live in Death will have no such effect.
Executioner's Greataxe
Executioner's Greataxe
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits.
Explosive Ghostflame
Explosive Ghostflame
Sorcery of the servants of Death. Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area. In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.
Falx
DLCFalx
Curved swords with long, sickle-like blades. A pair of weapons made to be wielded in both hands. Forged by a hornsent in the name of revenge. "In vengeance for the flames, my blade I wield..."
Finger Seal
Finger Seal
A sacred seal bestowed by Finger Maiden which serves as a catalyst for casting sacred incantations. Incantations must be memorized first at a site of grace, and a sacred seal must be equipped to cast them.
Fingerslayer Blade
Fingerslayer Blade
The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse. This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall. Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals.
Fire Knight's Greatsword
DLCFire Knight's Greatsword
Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
Fire Knight's Seal
DLCFire Knight's Seal
Sacred seal of the Fire Knights, who answer directly to Messmer the Impaler. Enhances fire incantations of Messmer. The emblem of Messmer's army depicts a golden ring and the fire of his sacred seal.
Fire Knight's Shortsword
DLCFire Knight's Shortsword
Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
Firespark Perfume Bottle
DLCFirespark Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing sparks of fire. The crusade was a violent purge, and the perfumers were not called there to heal.
Flamberge
Flamberge
Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Flowerstone Gavel
DLCFlowerstone Gavel
Weapon of the Dragon Communion priestess. A dragonstone hammer resembling an ancient flower. The four petals and the flower's core are all sharp, ending in points, and are capable of dealing heavy damage to dragons.
Flowing Curved Sword
Flowing Curved Sword
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Forked Greatsword
Forked Greatsword
Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Forked Hatchet
Forked Hatchet
Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Forked-Tongue Hatchet
DLCForked-Tongue Hatchet
A peculiar weapon wielded by imps. Hatchet smithed in the shape of a fork-tongued dragon. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Fortissax's Lightning Spear
Fortissax's Lightning Spear
Incantation that channels the power of the ancient dragon Fortissax. Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone.
Frenzied Flame Seal
Frenzied Flame Seal
Formless sacred seal bestowed by the maiden of the Three Fingers. Enhances incantations of the frenzied flame. This seal is the mark of the Lord of Frenzied Flame. Scales incantations using strength, dexterity, intelligence, and faith all together.
Frenzyflame Perfume Bottle
DLCFrenzyflame Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing frenzied flame. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
Frenzyflame Thrust
Frenzyflame Thrust
Unique Skill: Frenzyflame Thrust Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness.
Freyja's Greatsword
DLCFreyja's Greatsword
Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
Frozen Lightning Spear
Frozen Lightning Spear
Incantation that channels the power of the Dragonkin Soldiers. Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.
Frozen Needle
Frozen Needle
A razor-thin piercing blade of ice. Forged by Iji, the Carian Royal Blacksmith. Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.
Full Moon Crossbow
Full Moon Crossbow
One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship. Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon. Reveals true worth when used with holy-infused bolts.
Gargoyle's Black Axe
Gargoyle's Black Axe
Bronze greataxe wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.
Gargoyle's Black Blades
Gargoyle's Black Blades
Bronze twinblade wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.
Gargoyle's Black Halberd
Gargoyle's Black Halberd
Bronze halberd wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.
Gargoyle's Blackblade
Gargoyle's Blackblade
Bronze greatsword wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade.
Gargoyle's Great Axe
Gargoyle's Great Axe
Bronze greataxe wielded by Valiant Gargoyle. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Gargoyle's Greatsword
Gargoyle's Greatsword
Bronze greatsword wielded by Valiant Gargoyle. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Gargoyle's Halberd
Gargoyle's Halberd
Bronze halberd wielded by Valiant Gargoyle. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Gargoyle's Twinblade
Gargoyle's Twinblade
Bronze twinblade wielded by Valiant Gargoyle. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Gazing Finger
DLCGazing Finger
The head of Metyr, the finger-mother, wielded as a weapon without modification. From within the center of the fingerprint that wrinkles the creature's foremost protrusion, a tiny wart-like eye gazes vacantly into the beyond.
no
image
Giant's Red Braid
Hefty whip woven from the flame-red hair of a Fire Giant. Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind.
Giant's Seal
Giant's Seal
Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair. Sacred seal wielded by Fire Monks and Prelates, this catalyst enhances Giants' Flame incantations.
Giant-Crusher
Giant-Crusher
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
Glaive
Glaive
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks.
Glintstone Kris
Glintstone Kris
Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.
Glintstone Staff
Glintstone Staff
Staff with a glintstone embedded at the tip. A catalyst for casting sorceries. Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.
Godrick Knight Armor
Godrick Knight Armor
Armor worn by knights loyal to Godrick the Grafted. Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage. The knights surely boasted of their strength in days long gone.
no
image
Godskin Apostle Bracelets
Black bracelets of the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Godskin Apostle Hood
Godskin Apostle Hood
Hood made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Godskin Apostle Robe
Godskin Apostle Robe
Robe made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Godskin Apostle Trousers
Godskin Apostle Trousers
Trousers made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Godskin Peeler
Godskin Peeler
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature.
Godskin Prayerbook
Godskin Prayerbook
Prayerbook bound in supple skin. Incantations of the god-slaying black flame are written within. Can be given to a learned cleric to gain access to the following incantations: - Black Flame - Black Flame Blade
Godskin Stitcher
Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Godslayer's Greatsword
Godslayer's Greatsword
Sacred sword of the Dusk-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh. The black flames wielded by the apostles are channeled from this sword.
Godslayer's Seal
Godslayer's Seal
Sacred seal of the Godskin Apostles, inlaid with obsidian. Said to represent the manipulation of black flame, this catalyst enhances godslayer incantations.
Golden Epitaph
Golden Epitaph
A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die. Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death."
Golden Great Arrow
Golden Great Arrow
Carved greatarrows made together with the Erdtree Greatbow. Deals holy damage. Imbued with an oath-sworn incantation, which boosts the attack and defense of the archer and their nearby allies.
Golden Halberd
Golden Halberd
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Golden Lion Shield
DLCGolden Lion Shield
Shield made to resemble a fierce golden lion with a luxuriant mane. Awarded to especially valorous members of Radahn's personal guard on the occasion of its formation.
Golden Order Greatsword
Golden Order Greatsword
Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly symbolize the tenets of the Golden Order. One of the legendary armaments. Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala.
Golden Order Seal
Golden Order Seal
A formless sacred seal depicting the ceremonial observation of Order. Enhances Golden Order Fundamentalist incantations. Fundamentalism is scholarship in all but name. Scales incantations using both intelligence and faith.
Golem Fist
DLCGolem Fist
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
Golem's Halberd
Golem's Halberd
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
Grafted Blade Greatsword
Grafted Blade Greatsword
The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret. One of the legendary armaments. A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors.
Grave Scythe
Grave Scythe
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old.
Gravel Stone Seal
Gravel Stone Seal
Sacred seal made from Gravel Stone thought to be an ancient dragon scale. Enhances Dragon Cult incantations of the Royal Capital. The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lighting itself, are both imbued with gold.
Great Arrow
Great Arrow
A greatarrow as large as a spear for use with greatbows. Used by archers of monstrous strength employed by a lord's army.
Great Club
Great Club
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
Great Katana
DLCGreat Katana
Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
Great Omenkiller Cleaver
Great Omenkiller Cleaver
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
Great Épée
Great Épée
Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Greataxe
Greataxe
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greathorn Hammer
Greathorn Hammer
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Greatshield Talisman
Greatshield Talisman
Talisman depicting a knight holding a greatshield. Boosts guarding ability. The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword.
Greatsword of Damnation
DLCGreatsword of Damnation
Golden greatsword that once pierced the body of Midra, master of the manse. Used by the hornsent in the execution of a damnation like no other. The barbs that pierce the victim from within wind gently around the blade.
Greatsword of Radahn (Lord)
DLCGreatsword of Radahn (Lord)
Greatswords of black steel wielded by Radahn in his youth. A pair of weapons decorated with a lion mane motif. These were in his possession immediately before his triumph over the stars—the swords of a lord who does not rely on physical strength and gravity alone.
Greatsword of Solitude
DLCGreatsword of Solitude
Steel greatsword wielded by the Knights of the Solitary Gaol. Through a secret rite, they relinquished their hearts for heightened battle prowess. Next, they engraved their blades with two crests: one depicting the light of birth, and the other, solitude.
Guardian's Swordspear
Guardian's Swordspear
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Gurranq's Beast Claw
Gurranq's Beast Claw
Superior incantation taught by Gurranq, the Beast Clergyman. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
Halo Scythe
Halo Scythe
War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage.
Hammer
Hammer
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer Talisman
Hammer Talisman
A talisman depicting a hammer and a knight. Enhances stamina-reducing attacks against a blocking opponent. Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers."
Hand of Malenia
Hand of Malenia
Blade built into Malenia's prosthetic arm. Through consecration it is resistant to rot. Malenia's war prosthesis symbolized her victories. Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat.
Heavy Cleanrot Knight's Spear
Heavy Cleanrot Knight's Spear
Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through.
Heavy Crossbow
Heavy Crossbow
Heavy crossbow with iron limbs, increasing damage dealt. Commonly employed in the Shattering.
Heavy Gargoyle's Black Axe
Heavy Gargoyle's Black Axe
Greataxe wielded by the gargoyles serving under Maliketh.
Heavy Gargoyle's Black Halberd
Heavy Gargoyle's Black Halberd
Halberd wielded by the gargoyles serving under Maliketh.
Heavy Gargoyle's Blackblade
Heavy Gargoyle's Blackblade
Greatsword wielded by the gargoyles serving under Maliketh.
Heavy Inseparable Sword
Heavy Inseparable Sword
Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass.
no
image
Heavy Lava Whip
Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end.
Heavy Sword of Milos
Heavy Sword of Milos
Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging.
no
image
Heavy Watchdog's Crosier
Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy.
Helphen's Steeple
Helphen's Steeple
Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world. The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle.
Highland Axe
Highland Axe
Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
no
image
Holy Inferno Greatsword
Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames.
Horn Bow
Horn Bow
Longbow made from animal horn. Wielded by the master hunters of the ancestral followers. Imbues arrows fired with magic damage. Reveals its true worth when used with magic-infused arrows.
Horned Warrior's Greatsword
DLCHorned Warrior's Greatsword
Curved greatsword of the horned warriors, keepers of the tower. A heavy weapon made to bring the deft strength of the warriors to bear. The ornamental tangled horns allow the blade to serve as a medium for horn-calling.
Horned Warrior's Sword
DLCHorned Warrior's Sword
Curved sword of the horned warriors, keepers of the tower. The ornamental tangled horns allow the blade to serve as a medium for horn-calling.
Ice Spear
Ice Spear
Skill: Ice Spear Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice.
Igon's Greatbow
DLCIgon's Greatbow
Weapon of Igon, the broken drake warrior. A greatbow fashioned from two dragon bones bound with coarse rope. Covered in gashes left by claws. Imbued with Igon's obsession, enhancing the power of Igon's Harpoon.
Igon's Harpoon
DLCIgon's Harpoon
Great arrow that bristles with sharp gravel stone pieces. Has an anti-dragon effect. The broken drake warrior Igon made these one by one in the midst of his agony—so that Bayle the Dread himself would know fear.
Imbued Sword Key
Imbued Sword Key
Stone key shaped like a sword. A special item, imbued with rich blue magic. Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one.
Inseparable Sword
Inseparable Sword
Sword forged by compounding silver and gold. A sacred weapon to hunt Those Who Live in Death. Deals holy damage. The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.
Jar Cannon
Jar Cannon
Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload. Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it.
Lamenting Visage
DLCLamenting Visage
A stone lantern carved to resemble a lamenting human head, the eyes vacantly beaming out light. Can be raised up when equipped in the left hand, illuminating more of the surrounding area. The unusual expression somehow imparts a sense of contentment. The languid ease of one who needs not sight.
Lance Talisman
Lance Talisman
A talisman depicting a lance and a knight. Enhances attacks while on horseback. Knights on horseback are deadly foes. They see all below from their lofty position, meeting little meaningful resistance as they charge ahead.
Lazuli Glintstone Sword
Lazuli Glintstone Sword
A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery. Deals magic damage. Apparently once used as a staff of sorcery, this sword is made of wood.
Leda's Sword
DLCLeda's Sword
Light greatsword with gold inlaid. Weapon of Leda, the Needle Knight. Deals holy damage. Though polished to a mirror sheen, this blade still reeks with the stench of crusted blood that lingers from the cull of her knightly comrades.
Lightning Perfume Bottle
DLCLightning Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing lightning. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
Lightning Spear
Lightning Spear
One of the incantations of the capital's ancient dragon cult. Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
Lion Greatbow
Lion Greatbow
Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif. Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion.
Lion's Claw
Lion's Claw
Skill: Lion's Claw Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament.
Lizard Greatsword
DLCLizard Greatsword
A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade.
Lordsworn's Greatsword
Lordsworn's Greatsword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Lordsworn's Straight Sword
Lordsworn's Straight Sword
Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Loretta's Greatbow
Loretta's Greatbow
Sorcery used by Royal Knight Loretta. Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked. It is said that the bow was Loretta's favored weapon.
Loretta's Mastery
Loretta's Mastery
Sorcery used by Loretta, Knight of the Haligtree. Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked. Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.
Loretta's Slash
Loretta's Slash
Skill: Loretta's Slash Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.
no
image
Lucent Baldachin's Blessing
Sacred seal of a hidden shrine that looks much like a bedchamber. A faint light leaks through a crack in its fastened doors, as if the Firefly is beckoning to come inside. Raise in prayer to gain protection. Gaining protection consumes this item, but can grant unique effects. Take care though, these effects cannot be undone.
Lusat's Glintstone Staff
Lusat's Glintstone Staff
Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it. Enhances power of all sorceries, but consumes additional FP.
Madding Hand
DLCMadding Hand
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with madness. Raises attack power when madness is triggered in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden.
Magic Glintblade
Magic Glintblade
An old sorcery of the Carian royal family. Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay. Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights.
Magma Blade
Magma Blade
Curved sword with a blade fashioned from the lava of Mt. Gelmir. An armament of the man-serpents, impossible for a human to have made. Deals fire damage.
Magma Wyrm's Scalesword
Magma Wyrm's Scalesword
Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales. It's said these land-bound dragons were once humans heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves.
Main-gauche
DLCMain-gauche
Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
Malenia's Armor
Malenia's Armor
Armor made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Malenia's Gauntlet
Malenia's Gauntlet
Gauntlet made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Malenia's Greaves
Malenia's Greaves
Greaves made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Malenia's Winged Helm
Malenia's Winged Helm
Winged helm made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Maliketh's Armor
Maliketh's Armor
Beast's armor made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions.
Maliketh's Black Blade
Maliketh's Black Blade
Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory. After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again.
Maliketh's Gauntlets
Maliketh's Gauntlets
Beast's gauntlets made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions.
Maliketh's Greaves
Maliketh's Greaves
Beast's greaves made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions.
Maliketh's Helm
Maliketh's Helm
Beast's helm made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions.
Mantis Blade
Mantis Blade
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
Map: Caelid
Map: Caelid
Map of Caelid and environs. Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot.
Marais Executioner's Sword
Marais Executioner's Sword
Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments. Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid.
Marika's Hammer
Marika's Hammer
Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it. The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.
Marika's Scarseal
Marika's Scarseal
An eye engraved with an Elden Rune. Said to be the seal of Queen Marika. Raises mind, intelligence, faith, and arcane, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods.
Marika's Soreseal
Marika's Soreseal
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of Queen Marika. Greatly raises mind, intelligence, faith, and arcane, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
Maternal Staff
DLCMaternal Staff
Staff of Count Ymir, who made himself a Mother of Fingers. Carried for want of tail-fingers of his own. Enhances finger sorceries. The crystal ball, though representative of a microcosm, would not receive any sign.
Messmer Soldier Shield
DLCMessmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class.
Messmer Soldier's Axe
DLCMessmer Soldier's Axe
Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
Messmer Soldier's Heavy Axe
DLCMessmer Soldier's Heavy Axe
Weapon used by the soldiers who serve Messmer the Impaler. Paired axes of steel, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
Messmer Soldier's Spear
DLCMessmer Soldier's Spear
Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
Meteoric Ore Blade
Meteoric Ore Blade
Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Meteorite Staff
Meteorite Staff
Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite. Boasts high sorcery scaling and boosts gravity sorceries as well. However, this staff cannot be strengthened in any way.
Milady
DLCMilady
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
Millicent's Prosthesis
Millicent's Prosthesis
Part of the golden prosthesis used by Millicent. The hand is locked into a fist that once raised a sword aloft. Boosts dexterity and raises attack power with successive attacks. The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie.
Miquellan Knight's Sword
Miquellan Knight's Sword
Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade. A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master.
Misbegotten Shortbow
Misbegotten Shortbow
Shortbow wielded by Winged Misbegotten. Fine fur clings to it. Designed to inflict additional damage by sacrificing range.
Mohgwyn's Sacred Spear
Mohgwyn's Sacred Spear
Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty. As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound.
Monk's Flameblade
Monk's Flameblade
Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Moonrithyll's Knight Sword
DLCMoonrithyll's Knight Sword
Greatsword embedded with a blue glintstone. The favored weapon of the steadfast Carian knight, Moonrithyll. Moonrithyll was the Twin Moon Knight's chamberlain. She was also a friend to the trolls, who served the royal family, and proudly wielded their weapons as she fought arm in arm with her gargantuan comrades.
Moonveil
Moonveil
Katana forged of glintstone. Masterpiece of a Sellian swordsmith. Light enwreathes the blade when sheathed, explaining its Moonveil moniker.
Morgott's Cursed Sword
Morgott's Cursed Sword
Warped blade of shifting hue used by Morgott, the Omen King. The accursed blood that Morgott recanted and sealed away reformed into this blade.
Nanaya's Torch
DLCNanaya's Torch
A torch made by attaching a dying flame of frenzy to a small spinal column. In a distant land, in an age long past, was born a man who failed to become the Lord of Frenzied Flame. All that remains of him is cradled gently by Nanaya.
Nepheli Loux Puppet
Nepheli Loux Puppet
One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
Night-and-Flame Stance
Night-and-Flame Stance
Unique Skill: Night-and-Flame Stance Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.
Nox Flowing Hammer
Nox Flowing Hammer
Mace shaped like a suspended metal droplet wielded by monks of the Eternal City. Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.
Nox Flowing Sword
Nox Flowing Sword
A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle. Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened.
Obsidian Lamina
DLCObsidian Lamina
Signature weapon of the Pureblood Knight Ansbach. A viciously keen and slender scythe made for combat. The obsidian edge relies not upon trickery to fulfil its violent purpose—through skill alone the wielder can rip and rend through foes, sowing blossoms of red upon the battlefield.
Occult Marika's Hammer
Occult Marika's Hammer
Warhammer wielded by Radagon. Forged in the age of gods, it harbors colossal magic power.
Omen Cleaver
Omen Cleaver
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Onyx Lord's Greatsword
Onyx Lord's Greatsword
Greatsword forged from golden-hued meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.
Order's Blade
Order's Blade
One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.
Ordovis's Greatsword
Ordovis's Greatsword
Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights. This sword is imbued with an ancient holy essence. Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself.
Ornamental Straight Sword
Ornamental Straight Sword
Slender straight sword patterned after an antique ornament. Superior swordsmen prefer to wield one in each hand. After falling from grace, the dregs of the golden lineage sought power and purpose in the past.
Pata
DLCPata
A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword.
Perfume Bottle
Perfume Bottle
Glass bottles used by perfumers. Used to seal various scent compounds. Essential vessel for crafting perfume items. The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between.
Pest's Glaive
Pest's Glaive
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Piquebone Arrow
DLCPiquebone Arrow
Arrow whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item.
Piquebone Arrow (Fletched)
DLCPiquebone Arrow (Fletched)
Arrow whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item. The fletching adds distance to the arrow's flight.
Piquebone Bolt
DLCPiquebone Bolt
Bolt whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item.
Poisoned Hand
DLCPoisoned Hand
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with deadly poison. Raises attack power when poisoning occurs in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who have had everything burned or stolen from them, these are the weapons of the utterly downtrodden.
Poleblade of the Bud
DLCPoleblade of the Bud
Weapon of Romina, Saint of the Bud. A scarlet glaive with a dangling bud-like blade. Attacks cause buildup of rot. Once, in the crumbling, burning church, Romina held the bud in speechless silence. That bud would become her blade.
Prince of Death's Staff
Prince of Death's Staff
Staff embedded with sullied amber, said to be a very part of the Prince of Death. Enhances death sorceries. One of the staves deemed heretical by the academy for its ability to allow sorceries to be augmented through faith in addition to intelligence.
Prosthesis-Wearer Heirloom
Prosthesis-Wearer Heirloom
A talisman engraved with a scene from a heroic tale. Raises dexterity. Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength.
Pulley Bow
Pulley Bow
Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. Enhances precision while shooting, enabling arrows to fly much further distances.
Pulley Crossbow
Pulley Crossbow
Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. One touch fires a volley of bolts. Be warned; large stores of bolts can be quickly spent.
Putrescence Cleaver
DLCPutrescence Cleaver
Weapon wielded by the Putrescent Knight. A great cleaver of hardened putrescence affixed to an arch fashioned from human bones. Gains power from the wielder's arcane attribute.
Queelign's Greatsword
DLCQueelign's Greatsword
Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
Rabbath's Cannon
DLCRabbath's Cannon
A type of jar cannon used to fire greatbolts. A masterwork of Spellmachinist Rabbath. The power of the glintstones that encircle the barrel imbues bolts with magic damage and guides shots toward their targets.
Rabbath's Greatbolt
DLCRabbath's Greatbolt
Greatbolt tipped with a clump of glintstone shards. One of Spellmachinist Rabbath's innovative designs. Detonates a large explosion on impact, dealing magic damage.
Radagon's Scarseal
Radagon's Scarseal
An eye engraved with an Elden Rune. Said to be the seal of King Consort Radagon. Raises vigor, endurance, strength, and dexterity, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods.
Radagon's Soreseal
Radagon's Soreseal
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon. Greatly raises vigor, endurance, strength, and dexterity, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
Radahn's Spear
Radahn's Spear
Greatarrows used by General Radahn during the festival of combat. These are in fact the many spears with which he was stabbed by the Cleanrot Knights. Imbued with Radahn's gravitational power.
Rakshasa's Great Katana
DLCRakshasa's Great Katana
A great katana with the tempering pattern of its blade forever stained red with blood. Weapon of Rakshasa, who cuts down and devours. A berserker's weapon used to endure enemy attacks and reply with one's full fury. When attacking, the wielder is less likely to stagger from counterattacks, but will also take increased damage.
Raptor Talons
Raptor Talons
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Red Bear's Claw
DLCRed Bear's Claw
Claw of a great red bear wielded without modification by Red Bear, whose name is lost to madness. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
Red Branch Shortbow
Red Branch Shortbow
Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages. A bow which requires dexterity rather than strength to master.
no
image
Redmane Surcoat
Armor worn by soldiers who fought by General Radahn's side. The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were Redmanes, and all proved they were worthy of the name.
Reduvia
Reduvia
Jagged dagger with a distinctive curved blade. Used by the noble servants of the Lord of Blood. This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood.
Rellana's Twin Blades
DLCRellana's Twin Blades
Carian light greatsword embedded with blue glintstone. Weapon of Rellana, the Twin Moon Knight. Two swords as a single armament. When two-handing, a straight sword engraved with golden flame will be carried in the left hand. Here, and here alone, were moon and fire ever together.
Repeating Crossbow
DLCRepeating Crossbow
A mechanized crossbow that has been fitted with a fan-shaped contraption. This metallic piece adds a reloading system used in the execution of a unique battle art.
Ripple Blade
Ripple Blade
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute.
Ripple Crescent Halberd
Ripple Crescent Halberd
Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Ritual Sword Talisman
Ritual Sword Talisman
A talisman patterned after swords used in ritual combat held to honor the Erdtree. Raises attack power when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.
Rivers of Blood
Rivers of Blood
Weapon of Okina, swordsman from the Land of Reeds. A cursed weapon that has felled countless men. When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated.
Rock Blaster
Rock Blaster
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave. Hold to continue moving without striking the ground, and then push the end of the staff into enemies. An enhanced version of the glintstone miners' Stonedigger sorcery.
Rogier's Rapier
Rogier's Rapier
Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Rosus' Axe
Rosus' Axe
Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe. The dead easily lose their way, and have always been in sore need of a guiding hand.
Rosus's Summons
Rosus's Summons
Unique Skill: Rosus's Summons Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing.
Rotten Battle Hammer
Rotten Battle Hammer
Large iron warhammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike.
Rotten Crystal Spear
Rotten Crystal Spear
Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. Though festering with scarlet rot, its magic remains potent.
Rotten Crystal Staff
Rotten Crystal Staff
Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enhances Crystalian sorceries.
Rotten Crystal Sword
Rotten Crystal Sword
Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence.
Rotten Greataxe
Rotten Greataxe
Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum.
Rotten Staff
Rotten Staff
Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot. Wielded by the avatars who protect the Minor Erdtrees.
Rotten Winged Sword Insignia
Rotten Winged Sword Insignia
A talisman depicting a raised prosthetic blade. An honor bestowed upon the valkyries who serve the Goddess of Rot. Greatly raises attack power with successive attacks. The four sisters were born in the Swamp of Aeonia, and came to the Haligtree under the aegis of Gowry. And yet, those buds were doomed to never blossom.
Royal Greatsword
Royal Greatsword
Greatsword decorated in royal Carian style. Favored weapon of Blaidd the Half-Wolf. In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn.
Sacred Blade
Sacred Blade
Skill: Sacred Blade Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while.
Sacred Relic Sword
Sacred Relic Sword
Sword wrought from the remains of a god who should have lived a life eternal. Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning.
Sacrificial Axe
Sacrificial Axe
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Scorpion's Stinger
Scorpion's Stinger
Dagger fashioned from a great scorpion's tail, glistening with scarlet rot. A ceremonial tool used by heretics, crafted from the relic of a sealed outer god.
Sellian Sealbreaker
Sellian Sealbreaker
Glintstone key received from the sorceress Sellen. Capable of breaking the seal that keeps Master Lusat confined. Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer.
Serpent Crest Shield
DLCSerpent Crest Shield
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
Serpent Flail
DLCSerpent Flail
A flail with coiled snakes for bludgeoning heads. Fire roars within the snakes' bodies, inflicting horrible burns. Some of Messmer's army used these flails to burn hornsent—to brand them with agony and fear.
Serpent-God's Curved Sword
Serpent-God's Curved Sword
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Serpent-Hunter
Serpent-Hunter
Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord.
Shadow Sunflower Blossom
DLCShadow Sunflower Blossom
The head of a monstrous shadow sunflower manifestation of the Scadutree. Then again, it might be just a flower, wielded as a weapon. Much like the Scadutree itself in appearance, a second stalk winds tightly around the first, almost as if in a tender embrace.
no
image
Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen.
Shatter Earth
Shatter Earth
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack. A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.
Shield of Night
DLCShield of Night
A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape. The outer surface is only semicorporeal, providing reliable defense against attacks that are not physical in nature.
Siluria's Tree
Siluria's Tree
Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights. The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence.
Smithscript Axe
DLCSmithscript Axe
Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe.
Smithscript Cirque
DLCSmithscript Cirque
Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
Smithscript Dagger
DLCSmithscript Dagger
Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand.
Smithscript Greathammer
DLCSmithscript Greathammer
Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Smithscript Shield
DLCSmithscript Shield
Roundshield engraved with a smithscript. A throwing weapon created through the smithing arts. Can be thrown by performing the armament's Skill.
Smithscript Spear
DLCSmithscript Spear
Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
Spear of the Impaler
DLCSpear of the Impaler
Weapon of Messmer the Impaler. A greatspear with a warped blade in the shape of undulating flame. Remade by the forging arts of the realm of shadow, this weapon can be thrown by executing a strong attack, dashing strong attack, or mounted strong attack. Charge the attack to produce flame on impact.
Spear Talisman
Spear Talisman
A talisman depicting a spear and a soldier. Enhances the counterattacks that are unique to thrusting weapons. Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack.
Spinning Weapon
Spinning Weapon
Unique Skill: Spinning Weapon Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently. Those it touches will suffer successive magic attacks. [1] - Skill developed to face crowds of enemies. Slice at foes while performing a great rotation with the body. The momentum generated can empower a final, heavy strike. Nearly invisible magic arrow that leaves no trail and disappears on impact. Launch summoned death monarchs at enemies, siphoning HP from those hit and returning it to the caster. Conjures a blade blessed with Miquella's protection, and performs an attack that is highly damaging against those who live in death. <?kgRun?><?kgDash?><?kgCamera?><?kgLock?><?kgAttackL?><?kgAttackR?><?kgArts?><?kgStrongAttackR?><?kgChangeEquStyle?><?kgChangeWeaponBoth?><?kgChangeWeaponL?><?kgChangeWeaponR?> <?kgRun?><?kgDash?><?kgCamera?><?kgLock?><?kgAttackL?><?kgAttackR?><?kgArts?><?kgStrongAttackR?><?kgChangeEquStyle?><?kgChangeWeaponBoth?>
Spiraltree Seal
DLCSpiraltree Seal
Sacred seal of soiled amber engraved with a spiral tree design. Enhances spiral incantations. The majesty of the white tower, stretching to reach the gods, even inspired a secret faith in the invaders, the people of the Erdtree.
Spirit Glaive
DLCSpirit Glaive
Sharp blade sculpted into a twisted shape. A glaive that has seen many years of use in the gravesite. Said to serve as a medium for communion with spirits.
Spirit Sword
DLCSpirit Sword
Sharp blade sculpted into a twisted shape. A sword that has seen many years of use in the gravesite. Said to serve as a medium for communion with spirits.
Spread Crossbow
DLCSpread Crossbow
A modified crossbow made by combining two crossbows into one. Capable of loading multiple bolts and firing them simultaneously, enabling a spread of fire.
Staff of Loss
Staff of Loss
Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism. This staff is only capable of casting invisibility sorceries, but that is reason enough for some to wield it.
Staff of the Avatar
Staff of the Avatar
Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees. The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring.
Staff of the Great Beyond
DLCStaff of the Great Beyond
Staff fashioned from the tail-fingers of Metyr, the Mother of Fingers, and the microcosm raised aloft over the crux they form. Catalyst for casting both sorceries and incantations. The Mother received signs from the Greater Will from the beyond of the microcosm. Despite being broken and abandoned, she kept waiting for another message to come.
Staff of the Guilty
Staff of the Guilty
A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic. Sorceries are scaled with faith rather than intelligence when wielding this staff which enhances thorn sorceries in particular.
Star-Lined Sword
DLCStar-Lined Sword
Sword encrusted with a line of stars fashioned from small pieces of crude glintstone. Weapon of the demi-human swordsmen. When bestowed with this weapon by their queen, the swordsmen swear to find the truth that lies at the end of the procession of stars.
Starscourge Greatsword
Starscourge Greatsword
Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif. Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.
Stone-Sheathed Sword
DLCStone-Sheathed Sword
A sword that none can pull from its scabbard of cracked stone. Relic of a lost civilization from a time long past, said to have served a ritual purpose at altars of light and darkness.
Stonesword Key
Stonesword Key
A sword-shaped stone key. Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one.
Storm Blade
Storm Blade
Skill: Storm Blade Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession.
Stormhawk Axe
Stormhawk Axe
Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth. Their hearts are proud, and thereby easily undone.
Swift Spear
DLCSwift Spear
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks.
Sword Lance
DLCSword Lance
Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar.
Sword of Darkness
DLCSword of Darkness
Sword of darkness, pulled from its stone scabbard at an altar. From the quick of the root, wandering coils of darkness coalesce and release, their eddies and vortices giving form to the dark blade.
Sword of Light
DLCSword of Light
Sword of light, pulled from its stone scabbard at an altar. From the quick of the root, unswerving rays of light intersect and reflect to give the silver blade form.
Sword of Milos
Sword of Milos
Sinister greatsword fashioned from a giant's backbone. The spines along each side of the blade have been tapered to a fine point and mete out wounds like a lopsided saw-blade. Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.
Sword of Night
DLCSword of Night
Sword of an all-consuming, bottomless black that devours even the light that shines upon it. Wielded by Jolán, Swordhand of Night. The blade of the sword is only semicorporeal, and thus cannot be guarded against completely.
Taker's Flames
Taker's Flames
Unique Skill: Taker's Flames Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch.
The Queen's Black Flame
The Queen's Black Flame
Unique Skill: The Queen's Black Flame Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.
Thiollier's Hidden Needle
DLCThiollier's Hidden Needle
Concealed weapon used by Thiollier, of a design generally favored by poison-wielders for dark and subtle purposes. Like St. Trina, who blossomed in the deep-purple garden, a rich poison is secreted from within which sends its victims into an eternal sleep.
Thorned Whip
Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss.
Tooth Whip
DLCTooth Whip
Whip bestrewn with rotting, misshapen teeth. Filthy and seething with disease, the teeth are embedded in the whip and dose the victim with deadly poison upon each strike. As the wounds ripen they grow inflamed and ooze pus. The flesh of shamans was said to meld harmoniously with others.
Treespear
Treespear
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Troll Knight's Sword
Troll Knight's Sword
Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.
Troll's Golden Sword
Troll's Golden Sword
Sword given to the giants who fought for the Erdtree during the War against the Giants long ago. Though the giants have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Troll's Hammer
Troll's Hammer
Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Uchigatana
Uchigatana
A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
Vacuum Slice
Vacuum Slice
Skill: Vacuum Slice Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.
Velvet Sword of St. Trina
DLCVelvet Sword of St. Trina
Silver sword of St. Trina, now stained the color of velvet. Inflicts eternal sleep. When St. Trina was abandoned, the faint, light-purple mists coalesced into an intoxicating deep-purple cloud.
Verdigris Greatshield
DLCVerdigris Greatshield
Greatshield made of the unusual metal known as verdigris. Boasts greater guard capacity than damage negation. To the extent that the shield will continue to protect its target even if its bearer should die.
Vulgar Militia Saw
Vulgar Militia Saw
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
Vulgar Militia Shotel
Vulgar Militia Shotel
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
Vyke's War Spear
Vyke's War Spear
War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold. Like Vyke himself, it has been tormented by the yellow flame of frenzy from within.
Warhawk's Talon
Warhawk's Talon
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Watchdog's Greatsword
Watchdog's Greatsword
Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Watchdog's Staff
Watchdog's Staff
Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs. The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.
Weathered Dagger
Weathered Dagger
Dagger received from Fia, the Deathbed Companion. She wishes for it to be returned to its rightful owner. It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash.
Weathered Straight Sword
Weathered Straight Sword
Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
White Reed Armor
White Reed Armor
Armor of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
White Reed Gauntlets
White Reed Gauntlets
Gauntlets of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
White Reed Greaves
White Reed Greaves
Greaves of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
Wing of Astel
Wing of Astel
Sword fashioned from a delicate wing, suffused with the magic of the stars. Strong attack unleashes a wave of enchanted light. Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City.
Winged Scythe
Winged Scythe
Sacred scythe resembling a pair of white wings. Deals holy damage. According to pagan belief, white-winged maidens are said to be Death's gentle envoys.
Winged Sword Insignia
Winged Sword Insignia
A talisman depicting a raised prosthetic blade. An honor bestowed upon the knights who fought alongside Malenia the Severed. Raises attack power with successive attacks. The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless.
Wolf Crest Shield
DLCWolf Crest Shield
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
Zamor Curved Sword
Zamor Curved Sword
Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants. In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.
Zamor Ice Storm
Zamor Ice Storm
Ice sorcery of the Town of Zamor. Strike the ground with the staff to create a freezing tornado. Charging enhances potency. Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.
↑ top

Armor527 fragments

no
image
Alberich's Pointed Hat
Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
no
image
Alberich's Robe
Mad Tongue Alberich's robe. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
no
image
Alberich's Robe (Altered)
Mad Tongue Alberich's robe. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
no
image
Alberich's Trousers
Mad Tongue Alberich's trousers. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
no
image
All-Knowing Armor
Armor set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
no
image
All-Knowing Gauntlets
Gauntlets set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
no
image
All-Knowing Greaves
Greaves set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
no
image
All-Knowing Helm
Helm set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
Ansbach's Attire
DLCAnsbach's Attire
Attire of Sir Ansbach. The embroidered crest of the Pureblood Knights has now all but faded away. Slightly enhances Blood Oath and dynastic skills. Ansbach understood that keeping his oath to his old master was not an act of logic, nor would it bear any justice, but it was for these very reasons he was unable to let go.
Ansbach's Attire (Altered)
DLCAnsbach's Attire (Altered)
Attire of Sir Ansbach. Black cloth adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills.
Ansbach's Boots
DLCAnsbach's Boots
Boots of Sir Ansbach. Black leather adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills.
Ansbach's Manchettes
DLCAnsbach's Manchettes
Manchettes of Sir Ansbach. Black leather adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills.
no
image
Aristocrat Boots
Boots made from tanned leather. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
no
image
Aristocrat Garb
High quality garb adorned with fine golden embroidery. Travel attire worn by nobles in the capital. Terribly faded and tattered. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
no
image
Aristocrat Hat
Leather hat decorated with a withered feather. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Armor of Night
DLCArmor of Night
Bottomless black chest armor, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
Armor of Solitude
DLCArmor of Solitude
Steel chest armor of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel, and bedecked with a black cloak. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
Armor of Solitude (Altered)
DLCArmor of Solitude (Altered)
Steel chest armor of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
Ascetic's Ankle Guards
DLCAscetic's Ankle Guards
Ankle guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
Ascetic's Loincloth
DLCAscetic's Loincloth
Attire of the tower's ascetics, embodying their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
Ascetic's Wrist Guards
DLCAscetic's Wrist Guards
Wrist guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
no
image
Astrologer Gloves
Gloves fashioned from fine, supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
no
image
Astrologer Hood
Hood fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
no
image
Astrologer Robe
Robe fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
no
image
Astrologer Trousers
Trousers worn inside a robe. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
no
image
Azur's Glintstone Crown
Crown of Azur, primeval current sorcerer, set with a prominent blue-green glintstone. This crown replaced Azur's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Azur's primeval current sorceries at the cost of additional FP consumption.
no
image
Azur's Glintstone Robe
A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue-green glintstones. Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.
no
image
Azur's Manchettes
Manchettes corroded by blue-green glintstones. Worn by Azur, primeval current sorcerer. Azur had reached a near-inorganic state.
no
image
Bandit Boots
Leather boots worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
no
image
Bandit Garb
Leather garb worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
no
image
Bandit Manchettes
Manchettes made by simply wrapping dirty cloth around the arms. Worn by bandits.
no
image
Banished Knight Armor
Thick, full set of armor covering the entire body. This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
no
image
Banished Knight Gauntlets
Thick, full set of armor covering the entire body. These gauntlets were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
no
image
Banished Knight Greaves
Thick, full set of armor covering the entire body. These greaves were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
no
image
Banished Knight Helm
Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. Perhaps the deep-red scarf was used to block the winds, for on the outskirts, the winds bite with a stinging fierceness.
no
image
Banished Knight Helm (Altered)
Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
no
image
Battlemage Manchettes
Manchettes worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
no
image
Battlemage Robe
Robe worn by scholars of the Raya Lucaria Academy scholar, tattered from being worn on the battlefield. Whenever war broke out and the academy sealed its gates, only Haima's scholars dared venture outside. Seclusion is no way to foster discovery; it is only a convenient form of escape.
no
image
Beast Champion Armor
Silver armor engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire.
no
image
Beast Champion Gauntlets
Silver gauntlets engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire.
no
image
Beast Champion Greaves
Silver greaves engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire.
no
image
Beast Champion Helm
Silver helm engraved with tiny beasts. Worn by Bernahl the Recusant. The beasts, their eyes and ears covered, represent an oath: "See nothing, hear nothing, doubt nothing, and carry on, along the path set in stone."
no
image
Black Dumpling
Mask forced on a victim's head to lend torture an extra degree of cruelty. It magnifies one's fears and makes them acutely aware of all forms of pain. Raises attack power when the wearer suffers from madness. When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief.
no
image
Black Flame's Protection
A black flame incantation of the Godskin Apostles. Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within.
no
image
Black Knife Armor
Scale armor used by the Black Knife Assassins, forged to make no sound. Traces of power yet remain in its concealing veil, which muffles the sound of footsteps. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
no
image
Black Knife Armor (Altered)
Armor used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
no
image
Black Knife Gauntlets
Gauntlets used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
no
image
Black Knife Greaves
Greaves used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
no
image
Black Knife Hood
Hood used by the Black Knife Assassins. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
Black Knight Armor
DLCBlack Knight Armor
Armor worn by the Black Knights, servants of Messmer the Impaler. Though the engraving above the heart is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor.
Black Knight Gauntlets
DLCBlack Knight Gauntlets
Gauntlets worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
Black Knight Greaves
DLCBlack Knight Greaves
Greaves worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
Black Knight Helm
DLCBlack Knight Helm
Helm worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
no
image
Black Wolf Mask
A mask fashioned after the head of a black wolf. Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking.
no
image
Blackflame Monk Armor
Black iron armor adorned with ashen cloth. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
no
image
Blackflame Monk Gauntlets
Black iron gauntlets featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
no
image
Blackflame Monk Greaves
Black iron greaves featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
no
image
Blackflame Monk Hood
Mail hood of iron links covering a headband engraved with flames. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
no
image
Blackguard's Iron Mask
Iron mask forced on convicted prisoners. Worn by the blackguard Big Boggart. To Boggart, the mask made him all the more threatening, and helped him get what he wanted. But it was also a mirror of his emptiness.
no
image
Blaidd's Armor (Altered)
Well-worn black armor of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
no
image
Blaidd's Gauntlets
Well-worn black gauntlets of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
no
image
Blaidd's Greaves
Well-worn black greaves of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
no
image
Bloodhound Knight Armor
Metal armor with a jutting breastplate. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
no
image
Bloodhound Knight Gauntlets
Metal gauntlets of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
no
image
Bloodhound Knight Greaves
Metal greaves of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
no
image
Bloodhound Knight Helm
Metal helm with a pointed beak. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
no
image
Bloodsoaked Tabard
Padded cloth armor with indelible bloodstains around the neck. Worn by headless foot soldiers who endlessly guard the Wandering Mausoleum.
no
image
Blue Festive Garb
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Use of this garb, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
no
image
Blue Festive Hood
Hood worn by dancers at the festivities in Dominula, the village of windmills. Use of this hood, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
no
image
Blue Silver Mail Armor
Chainmail armor crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
no
image
Blue Silver Mail Hood
Chainmail hood crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Braided Arm Wraps
DLCBraided Arm Wraps
Ragged black cloth tied with braided cord. Attire of a vengeance-seeking hornsent.
Braided Cord Robe
DLCBraided Cord Robe
Ragged black cloth overlaid with braided cord. Attire of a vengeance-seeking hornsent. The braided cord ties together the vow of the revenger with the victims' grudges. It must never come undone. Enhances both watchful spirits and the vengeful spirits summoned by horned bairns.
no
image
Brave's Battlewear
Battlewear fashioned from leather armor adorned with a large sheet of cloth. Garb worn by warriors of the frigid uplands. The red cloth signifies participation in the Long March long, long ago and this ceremonial garb beseeches the favor of the Warrior King who led them.
no
image
Brave's Battlewear (Altered)
Helm wrapped in thick leather. Garb worn by warriors of the frigid uplands.
no
image
Brave's Bracer
Gauntlets wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay.
no
image
Brave's Cord Circlet
Warrior's headband of woven leather. Garb worn by warriors of the frigid uplands. The small flags, white cloths and sheaves of wheat often found hung from these headbands are prayers of farewell from the people of their home. In bidding farewell to warriors departing on a journey from which they aren't like to return, this small act offers only meager relief.
no
image
Brave's Leather Helm
Battlewear wrapped in thick leather. Garb worn by warriors of the frigid uplands.
no
image
Brave's Legwraps
Greaves wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay.
no
image
Briar Armor
Battered iron armor from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
no
image
Briar Gauntlets
Battered gauntlets from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
no
image
Briar Greaves
Battered greaves from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
no
image
Briar Helm
Battered iron helm from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
no
image
Bull-Goat Armor
Great Horned Tragoth's armor. Covers its wearer with a pair of giant horns, providing staunch poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
no
image
Bull-Goat Gauntlets
Great Horned Tragoth's gauntlets, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
no
image
Bull-Goat Greaves
Great Horned Tragoth's greaves, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
no
image
Bull-Goat Helm
Great Horned Tragoth's helm, adorned with a gold bull-goat motif. Provides high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
no
image
Carian Knight Armor
Armor of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
no
image
Carian Knight Gauntlets
Gauntlets of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
no
image
Carian Knight Greaves
Greaves of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
no
image
Carian Knight Helm
Helm of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
Caterpillar Mask
DLCCaterpillar Mask
Grotesque mask constructed from countless solidified caterpillars. A ritual implement of the greater potentates of Bonny Village. Used to ward off thoughts of impurity, doubt, temptation, and other wickednesses one is vulnerable to while absorbed in divine ritual.
no
image
Chain-Draped Tabard
Padded cloth armor with a chainmail shawl draped over the shoulders. Widely issued to foot soldiers in a lord's army.
Circlet of Light
DLCCirclet of Light
The circlet of light which adorned Miquella's head as he returned in divine aspect. It has begun to fade into nothingness. Slightly boosts intelligence, faith, and arcane, while also boosting the power of Miquella's light. This circle was to be the very foundation upon which Miquella's age of compassion would be built, should it have ever come to pass.
no
image
Cleanrot Armor
Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
no
image
Cleanrot Gauntlets
Gauntlets of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
no
image
Cleanrot Greaves
Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
no
image
Cleanrot Helm
Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
no
image
Cloth Garb
Clothing made of coarse material, commonly worn in the Lands Between.
no
image
Cloth Trousers
Trousers made of coarse material, commonly worn in the Lands Between.
Common Soldier Cloth Armor
DLCCommon Soldier Cloth Armor
Cloth armor of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
Common Soldier Gauntlets
DLCCommon Soldier Gauntlets
Gauntlets of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
Common Soldier Greaves
DLCCommon Soldier Greaves
Greaves of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
Common Soldier Helm
DLCCommon Soldier Helm
Helm of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
no
image
Commoner's Garb
Garb with a thick embroidered cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
no
image
Commoner's Garb (Altered)
Garb decorated with intricate embroidery. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
no
image
Commoner's Simple Garb
Garb with a modest cloth cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
no
image
Commoner's Simple Garb (Altered)
Modest garb made of cloth. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
no
image
Confessor Armor
Black leather armor for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
no
image
Confessor Boots
Leather boots of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
no
image
Confessor Gloves
Black leather gloves of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
no
image
Confessor Hood
Black hood for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
no
image
Consort's Mask
Mask worn by Tanith, Lady of the Volcano Manor, in the image of a foreign queen. Increases dexterity. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him.
no
image
Consort's Robe
Fine robe of white silk worn by Tanith, Lady of the Volcano Manor. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him.
Conspectus Scroll
Conspectus Scroll
A sorcery scroll from the Academy of Raya Lucaria. Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintstone Cometshard - Star Shower
no
image
Corhyn's Robe
Robe of Corhyn the cleric. Even after exile, Corhyn refused to recant his prophecies. And for this, he was blessed with the guidance of grace. Since then, the cart wheel draped on his neck has served as a reminder. That true guidance awaits those with iron wills. Those with unwavering faith.
no
image
Crimson Hood
A hooded cloak of vivid crimson. Worn by expatriated royalty. Increases vigor. Such cloaks were gifted to those who departed on journeys without specific orders, to faraway lands from which they would never return. In other words, the gift of a cloak made it easier for undesirables to be on their way. Roderika never once saw the guidance of grace.
no
image
Crucible Gauntlets
Gauntlets of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
no
image
Crucible Greaves
Greaves of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
Crucible Hammer-Helm
DLCCrucible Hammer-Helm
Helm worn by Devonia, longest-serving of the Crucible Knights. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. It is said Devonia quested in search of the Crucible's origin, and departed from the lands of the Erdtree alone.
no
image
Crucible Tree Armor
Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Siluria and her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
no
image
Crucible Tree Helm
Helm of the Crucible Knights who served Godfrey, the first Elden Lord. The great tree ornamentation is the knight Siluria's mark, displayed also by her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
no
image
Cuckoo Knight Armor
Armor worn by Raya Lucaria Academy knights. Its left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.
no
image
Cuckoo Knight Gauntlets
Gauntlets worn by Raya Lucaria Academy knights. Time has yet to dull their luster.
no
image
Cuckoo Knight Greaves
Greaves worn by Raya Lucaria Academy knights. Time has yet to dull their luster.
no
image
Cuckoo Knight Helm
Helm worn by Raya Lucaria Academy knights. Its brow is adorned with a single cuckoo's feather.
no
image
Cuckoo Surcoat
Armor worn by Raya Lucaria Academy soldiers. The surcoat depicts twinned cuckoos peering into a flourishing mass of glintstone. To a glintstone sorcerer, the body is a transient thing. The Cuckoo alone knows its insignificance, yet watches over it all the same.
Curseblade Mask
DLCCurseblade Mask
A mask affixed with a crown of tangled horns, worn by those who would invoke divinity. Divine invocation heightens the dexterity of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this mask.
Dancer's Bracer
DLCDancer's Bracer
Metal bracer of the Ranah dancers. Enhances the power of dancing attacks. Designed to protect the sword-wielding hand.
Dancer's Dress
DLCDancer's Dress
Bright-red dress of the Ranah dancers. Enhances the power of dancing attacks. The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on. To see the passion fade is to see the dancer's flame extinguished.
Dancer's Dress (Altered)
DLCDancer's Dress (Altered)
Altered form of the deep crimson dress of the Ranah dancers. These are the black undergarments worn beneath. Enhances the power of dancing attacks.
Dancer's Hood
DLCDancer's Hood
Bright-red hood of the Ranah dancers. Enhances the power of dancing attacks. The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on. To see the passion fade is to see the dancer's flame extinguished.
Dancer's Trousers
DLCDancer's Trousers
Long, black trousers worn underneath the deep crimson dress of the Ranah dancers. Enhances the power of dancing attacks.
Dane's Hat
DLCDane's Hat
The sun-faded and lightly soiled hat of Dryleaf Dane. Worn low over the eyes, it obscures the wearer's vision. Meeting the gaze of another can overcome the senses, often leading to the downfall of those who would walk the noble and solitary seekers' path.
Death Knight Armor
DLCDeath Knight Armor
Golden armor of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
Death Knight Gauntlets
DLCDeath Knight Gauntlets
Golden gauntlets of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
Death Knight Greaves
DLCDeath Knight Greaves
Golden greaves of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
Death Knight Helm
DLCDeath Knight Helm
Golden helm of the Death Knights, whose own death masks served as the visards of their armor. Enhances skills and incantations of the capital's ancient dragon cult. The decayed golden wheel that adorns it represents their unbroken loyalty to Godwyn, he who became Prince of Death.
Death Mask Helm
DLCDeath Mask Helm
Helm of Wego, elder among the Fire Knights. Two warped death masks stacked one atop the other. Reduces FP used to summon spirits. Gnawed at by loneliness, the old man turned his attention to the spirituality of Messmer's flame, using it in a rite of resurrection. Yet the soulless bodies he brought to life were no comfort to poor Wego.
no
image
Depraved Perfumer Gloves
Gloves worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
no
image
Depraved Perfumer Robe
Robe worn by depraved perfumers. The embroidery on the apron is itself a curse upon the Erdtree. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
no
image
Depraved Perfumer Trousers
Trousers worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Divine Beast Head
DLCDivine Beast Head
Ritual headwear in the form of a divine beast's head, used to perform the lion dance. Worn by the very finest of the sculpted keepers. Alas, it no longer responds to the old woman's earnest prayer. Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this headwear.
Divine Beast Helm
DLCDivine Beast Helm
A helm of tangled horn attached to a divine beast mask, allowing the wearer to invoke divinity. Worn by divine beast warriors; the chosen of the horned warriors. Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm.
Divine Beast Warrior Armor
DLCDivine Beast Warrior Armor
Armor of feted horned warriors chosen to become divine beast warriors, adorned with a lion's pelt. Among the divine beast warriors, only those who truly excel at divine invocation become sculpted keepers, and are granted the honor of the lion dance.
Divine Bird Helm
DLCDivine Bird Helm
A helm of tangled horn attached to a divine bird mask, allowing the wearer to invoke divinity. Worn by divine bird warriors; the very first of all horned warriors. Divine invocation heightens the power of divine bird feathers alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm.
Divine Bird Warrior Armor
DLCDivine Bird Warrior Armor
Armor of divine bird warriors, the very first of all horned warriors, made from a golden metal. The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between.
Divine Bird Warrior Gauntlets
DLCDivine Bird Warrior Gauntlets
Gauntlets of divine bird warriors, the very first of all horned warriors, made from a golden metal. The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between.
Divine Bird Warrior Greaves
DLCDivine Bird Warrior Greaves
Greaves of divine bird warriors, the very first of all horned warriors, made from a golden metal. The great, sharp talons increase the force generated by kicks.
no
image
Drake Knight Armor
Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. The cape is crafted with dragon wing membrane.
no
image
Drake Knight Armor (Altered)
Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
no
image
Drake Knight Gauntlets
Black iron gauntlets worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
no
image
Drake Knight Helm
Black iron helm worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
Dryleaf Arm Wraps
DLCDryleaf Arm Wraps
Sun-faded and lightly soiled arm wraps. Wound tightly around the arms as if it might prevent them from being broken.
Dryleaf Cuissardes
DLCDryleaf Cuissardes
Sun-faded and lightly soiled travel attire worn by clergymen. Boots made of sturdy leather.
Dryleaf Robe
DLCDryleaf Robe
Sun-faded and lightly soiled travel attire worn by clergymen. The gold necklace found under the breast belongs to a group of spiritual seekers known as the Dryleaf Sect. This sect rejects dependence on others in all matters of faith, seeking self-discipline and self-sufficiency above all else.
Dryleaf Robe (Altered)
DLCDryleaf Robe (Altered)
Sun-faded and lightly soiled travel attire worn by clergymen. The leather satchel hanging from the shoulder is decorated with one of Miquella's emblems, a golden grass motif.
no
image
Duelist Greaves
Greaves encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
no
image
Duelist Helm
Bronze helm decorated with innumerable snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
no
image
Eccentric's Armor
Unusually colorful armor. Worn by the knight Jerren. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became a guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath.
no
image
Eccentric's Hood
A pointy, ragged hood. Worn by the knight Jerren. The hood hides an aged, bearded mask. Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.
no
image
Eccentric's Manchettes
The knight Jerren's manchettes. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath.
no
image
Elden Lord Armor
Armor of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
no
image
Elden Lord Crown
Crown of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
no
image
Elden Lord Greaves
Greaves of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
no
image
Erdtree Surcoat
Armor worn by soldiers sworn to defend the royal capital of Leyndell. The surcoat bears a majestic likeness of the Erdtree. Its golden backing is an honor bestowed on no other soldiers.
no
image
Errant Sorcerer Robe
Commonplace robe made of thick cloth. Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold. A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
no
image
Exile Armor
Damaged armor draped with a large deep-red cloth. Worn by soldiers sent to the penal colonies.
no
image
Exile Gauntlets
Damaged iron gauntlets. Worn by soldiers sent to the penal colonies.
no
image
Exile Greaves
Damaged iron greaves. Worn by soldiers sent to the penal colonies.
no
image
Exile Hood
Deep red hood that covers the whole head. Worn by soldiers sent to the penal colonies, who were required to keep their faces hidden.
Fang Helm
DLCFang Helm
Helm of Red Bear, whose name is lost to madness. The cheek guards are shaped after lion fangs. Perhaps his fascination with the untamed strength of the wild stemmed from his past as a Redmane.
no
image
Festive Garb
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Faintly bloodstained.
no
image
Festive Hood
Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with many-colored flowers.
no
image
Festive Hood (Altered)
Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with a stunning array of flowers.
no
image
Fia's Hood
Hood of black cloth that covers the whole head. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk.
no
image
Fia's Robe
Robe of black cloth that covers the entire body. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth.
no
image
Finger Maiden Robe
Robe worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
Finger Robe
DLCFinger Robe
Robe of Count Ymir, High Priest. The front is open, exposing the squirming fingers beneath. This robe is the image of his fervent desire having broken free, laying bare his greatest wish, and wearing it enhances finger sorceries. "I will be the true mother. My fingers will grant us redemption!"
no
image
Fingerprint Armor
Iron armor singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
no
image
Fingerprint Gauntlets
Iron gauntlets singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
no
image
Fingerprint Greaves
Iron greaves singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
no
image
Fingerprint Helm
Iron helm singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
Fire Knight Armor
DLCFire Knight Armor
Armor of the Fire Knights under Messmer the Impaler's personal command. Distinguished by its red cape and twin golden snakes which adorn the neck, enhancing incantations of Messmer's flame. These were the only ones who truly knew Messmer. His flames, like serpents. The painful fate that accompanied his accursed form.
Fire Knight Armor (Altered)
DLCFire Knight Armor (Altered)
Armor of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
Fire Knight Gauntlets
DLCFire Knight Gauntlets
Gauntlets of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
Fire Knight Greaves
DLCFire Knight Greaves
Greaves of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
Fire Knight Helm
DLCFire Knight Helm
Pointed helm of the Fire Knights under Messmer the Impaler's personal command. Slightly increases maximum HP, stamina, and maximum equip load. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
no
image
Fire Monk Armor
Black iron armor adorned with a red cloth. Attire of the Fire Monks. The grotesque face sculpted on the chest is said to depict the corrupt ancient god of the flame. Taboos transform into lasting obsessions by virtue of the fear that they inspire.
no
image
Fire Monk Gauntlets
Black iron gauntlets featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
no
image
Fire Monk Greaves
Black iron greaves featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
no
image
Fire Monk Hood
Mail hood of iron links covering a headband engraved with flames. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
no
image
Fire Prelate Armor
Black iron armor adorned with a red cloth. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
no
image
Fire Prelate Armor (Altered)
Black iron armor. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
no
image
Fire Prelate Gauntlets
Black iron gauntlets with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
no
image
Fire Prelate Greaves
Black iron greaves with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
no
image
Fire Prelate Helm
Helm engraved with a sacred countenance and housing a cauldron. Attire of the Fire Prelates, commanders of the Fire Monks. It is said the cauldron perched atop the head was originally furnished with embers, and would surge into flames when the wearer's faith reached its zenith. The fire of this cauldron has since died out, however.
no
image
Foot Soldier Gauntlets
Metal gauntlets covered in nicks and dents. Widely issued to foot soldiers in a lord's army.
no
image
Foot Soldier Greaves
Metal greaves that have already been mended countless times. Widely issued to foot soldiers in a lord's army.
no
image
Foot Soldier Helm
Wholly unembellished iron helm. Widely issued to foot soldiers in a lord's army.
no
image
Foot Soldier Helmet
Helmet with a protective metal plate. Widely issued to foot soldiers in a lord's army.
no
image
Foot Soldier Tabard
Padded cloth armor with more than a few stains. Widely issued to foot soldiers in a lord's army.
Freyja's Armor
DLCFreyja's Armor
Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights. Affixed with a black woolen mantle. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
Freyja's Armor (Altered)
DLCFreyja's Armor (Altered)
Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
Freyja's Gauntlets
DLCFreyja's Gauntlets
Golden gauntlets of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
Freyja's Greaves
DLCFreyja's Greaves
Greaves of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
Freyja's Helm
DLCFreyja's Helm
Golden helm of Redmane Freyja, member of General Radahn's most distinguished knights. A hideous scarlet wound was once hewn into the center of her face. Later, Miquella gently put his lips to it and the unfading scar became the compass that Freyja would thereafter follow.
Gaius's Armor
DLCGaius's Armor
The black iron chest armor of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
Gaius's Gauntlets
DLCGaius's Gauntlets
The black iron gauntlets of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
Gaius's Greaves
DLCGaius's Greaves
Black iron greaves made for Commander Gaius. A cruel joke, for he could not wear them. Riding atop the boar he called his other half, Gaius was in fact a warrior of albinauric extraction.
Gaius's Helm
DLCGaius's Helm
The black iron helm of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
Gauntlets of Night
DLCGauntlets of Night
Bottomless black gauntlets, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
Gauntlets of Solitude
DLCGauntlets of Solitude
Steel gauntlets of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
no
image
Gelmir Knight Armor
Armor worn by knights once loyal to Praetor Rykard. It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity. As the lord lost his dignity, so too did these knights lose their master.
no
image
Gelmir Knight Gauntlets
Gauntlets worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster.
no
image
Gelmir Knight Greaves
Greaves worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster.
no
image
Gelmir Knight Helm
Helm worn by knights once loyal to Praetor Rykard. Its crest of red feathers symbolizes Rykard's pedigree as Lord Radagon's son.
Gloried Attire
DLCGloried Attire
Traditional garb of highland warriors, made from woven fabric and finished with fur. This garment is made from fabrics with both blue and red patterns. Red-patterned fabrics were allowed only to those who hunted bears—the greatest and most glorious of the highlanders.
no
image
Godrick Knight Gauntlets
Gauntlets worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster.
no
image
Godrick Knight Greaves
Greaves worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster.
no
image
Godrick Knight Helm
Helm worn by knights loyal to Godrick the Grafted. Adorned with a plume of withered, ashen hair.
no
image
Godrick Soldier Gauntlets
Gauntlets worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict.
no
image
Godrick Soldier Greaves
Greaves worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict.
no
image
Godrick Soldier Helm
Helm worn by soldiers loyal to Godrick the Grafted. Made from durable iron, layered with a chainmail coif beneath.
no
image
Godskin Noble Hood
Hood made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
no
image
Godskin Noble Robe
Robe made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles, known for their seven-face aprons. Strengthens the Noble Presence incantation. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
no
image
Godskin Noble Trousers
Trousers made by sewing together patches of smooth skin. Subcutaneous fat makes them plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
Gravebird Anklets
DLCGravebird Anklets
Stone anklets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
Gravebird Armor
DLCGravebird Armor
Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
Gravebird Bracelets
DLCGravebird Bracelets
Stone bracelets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
Gravebird Helm
DLCGravebird Helm
Stone helm with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Empowers spells which summon rings of spectral light. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
Gravebird's Blackquill Armor
DLCGravebird's Blackquill Armor
Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Featuring a cape of black Deathbird feathers, it enhances jumping attacks. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
Great Glintstone Shard
Great Glintstone Shard
One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. Those unworthy of the stone crown typically end their brief journey into sorcery here.
no
image
Greathood
Hood far larger than the head it is meant to cover. A burial shroud of sorts for those who discover, at long last, the truth they sought. Increases intelligence and faith to the detriment of HP. "Yes, surely this is the moon that young Rennala gazed upon."
Greatjar
DLCGreatjar
A greatjar which fits comfortably over the head when upturned. Attire of the shamans who perform their worship at gaols. Increases the power of thrown pots of all sizes. They offer their prayers to the innards of the greatjars, such that they might be reborn one day into sainthood. This is the cycle of death and rebirth, taken into the hands of mortal men.
Greaves of Night
DLCGreaves of Night
Bottomless greaves, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
Greaves of Solitude
DLCGreaves of Solitude
Steel greaves of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
no
image
Guardian Garb
Engraved golden garb. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
no
image
Guardian Garb (Full Bloom)
Engraved golden garb. Worn by the guardians of the Minor Erdtrees. Raises the HP recovery effects of the Flask of Crimson Tears, but greatly lowers fire damage negation. It is said that the blood-red flowers blooming on their backs mark the senescence of their ancient pact. Perhaps the guardians are part tree already.
no
image
Guardian Greaves
Engraved golden greaves. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
no
image
Guardian Mask
Engraved golden mask. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
no
image
Haligtree Crest Surcoat
Armor worn by soldiers sworn to the Haligtree. The surcoat bears the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
no
image
Haligtree Gauntlets
Gauntlets worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict.
no
image
Haligtree Greaves
Greaves worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict.
no
image
Haligtree Helm
Helm worn by soldiers sworn to the Haligtree. An iron helm graced by a crown of unalloyed gold. Increases faith.
no
image
Haligtree Knight Armor
Armor worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
no
image
Haligtree Knight Gauntlets
Gauntlets worn by knights sworn to the Haligtree. Time has yet to dull their luster.
no
image
Haligtree Knight Greaves
Greaves worn by knights sworn to the Haligtree. Time has yet to dull their luster.
no
image
Haligtree Knight Helm
Helm worn by knights sworn to the Haligtree. Graced by a crown of unalloyed gold. Increases faith.
Helm of Night
DLCHelm of Night
Bottomless black helm, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
Helm of Solitude
DLCHelm of Solitude
Steel helm of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
Hierodas Glintstone Crown
Hierodas Glintstone Crown
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and endurance to the detriment of FP. The crown of Hierodas was granted to scholars who engaged in nomadic study away from the academy.
High Priest Gloves
DLCHigh Priest Gloves
Gloves of Count Ymir, High Priest. Soft and well-tailored.
High Priest Hat
DLCHigh Priest Hat
The hat of Count Ymir, High Priest. The circular design at the top represents the Greater Will and its lightless abyss, imparting increased intelligence and arcane to the wearer. Though Count Ymir instructed Rellana in the sorcerous arts, he abandoned his allegiance to the moon. "It was merely the closest of the celestial bodies. Nothing more."
High Priest Robe
DLCHigh Priest Robe
Robe of Count Ymir, High Priest. Conceals the abundance of squirming beneath. Gold embroidery decorates the purple cloth, with a jewelled ruff that sparkles like a flower wet with dew.
High Priest Undergarments
DLCHigh Priest Undergarments
Undergarments of Count Ymir, High Priest. Soft and well-tailored.
Highland Attire
DLCHighland Attire
Traditional garb of highland warriors, made from woven fabric and finished with a blue patterned cloth. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
no
image
Highwayman Cloth Armor
Hideously stained and ragged cloth armor. Worn by former foot soldiers who have turned to banditry.
Highwayman Gauntlets
Highwayman Gauntlets
Hideously stained and dented gauntlets. Worn by former foot soldiers who have turned to banditry.
Highwayman Hood
Highwayman Hood
Hideously stained and ragged hood. Worn by former foot soldiers who have turned to banditry.
Horned Warrior Armor
DLCHorned Warrior Armor
Armor of the horned warriors, keepers of the tower. The ochre fabric is draped over a chest-piece made to resemble the unclothed form of a hero from older times.
Horned Warrior Gauntlets
DLCHorned Warrior Gauntlets
Gauntlets of the horned warriors, keepers of the tower, made from a thick metal.
Horned Warrior Greaves
DLCHorned Warrior Greaves
Greaves of the horned warriors, keepers of the tower. Shaped to resemble the unclothed form of a hero from older times.
Horned Warrior Helm
DLCHorned Warrior Helm
Helm featuring a crown of sturdy tangled horns, allowing the wearer to invoke divinity. Attire of the horned warriors, keepers of the tower. Divine invocation bolsters the strength of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm.
Hoslow's Armor
Hoslow's Armor
Garish silver armor decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion."
Hoslow's Gauntlets
Hoslow's Gauntlets
Garish silver gauntlets decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion."
Hoslow's Greaves
Hoslow's Greaves
Garish silver greaves decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion."
Igon's Armor
DLCIgon's Armor
Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Filthy belongings are attached to this tattered piece of protective-wear. The poor scavenger of battlefields found honor through Dragon Communion.
Igon's Armor (Altered)
DLCIgon's Armor (Altered)
Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Patched with scraps of cloth. The poor scavenger of battlefields found honor through Dragon Communion.
Igon's Gauntlets
DLCIgon's Gauntlets
Gauntlets of the broken drake warrior Igon. No more than a mish-mash of tatters and remnants stripped from a corpse found in the aftermath of a battle.
Igon's Helm
DLCIgon's Helm
Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. This tattered protective-wear is shaped like a bugle. The poor scavenger of battlefields found honor through Dragon Communion.
Igon's Helm (Altered)
DLCIgon's Helm (Altered)
Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. Patched with scraps of cloth. The poor scavenger of battlefields found honor through Dragon Communion.
Igon's Loincloth
DLCIgon's Loincloth
Loincloth of the broken drake warrior Igon. Stripped from a corpse found in the aftermath of a battle, this scrap of cloth smells utterly foul.
Iji's Mirrorhelm
Iji's Mirrorhelm
Helm fashioned from a crystal looking-glass, said to have never left War Counselor Iji's head. Easily broken and weak against striking attacks. Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers. Iji was afraid. Terrified of his own treachery.
Imp Head (Lion)
DLCImp Head (Lion)
Head covering made from the largely unaltered head of an impish golem. Resembling a lion in appearance, life force faintly clings to it.
Iron Rivet Armor
DLCIron Rivet Armor
Chest armor of Red Bear, whose name is lost to madness. A vest reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
Iron Rivet Gauntlets
DLCIron Rivet Gauntlets
Gauntlets of Red Bear, whose name is lost to madness. Reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
Iron Rivet Greaves
DLCIron Rivet Greaves
Greaves of Red Bear, whose name is lost to madness. Reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
Ivory-Draped Tabard
Ivory-Draped Tabard
Padded cloth armor with a shawl in the color of ivory draped over the shoulders. Worn by foot soldiers sworn to the Haligtree.
Juvenile Scholar Robe
Juvenile Scholar Robe
Robe worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy. Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it. Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.
Kaiden Armor
Kaiden Armor
Armor worn by Kaiden sellswords. Made with the pelt of a snow-wolf, which protects against the cold. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.
Kaiden Gauntlets
Kaiden Gauntlets
Gauntlets worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.
Kaiden Helm
Kaiden Helm
Helm worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.
Kaiden Trousers
Kaiden Trousers
Trousers worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.
Karolos Glintstone Crown
Karolos Glintstone Crown
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence to the detriment of stamina. The Karolos Conspectus is the oldest of the academy's lineages of study, begat by the sorcerer Azur. Scholars who follow in his footsteps pursue the mysteries of comets.
Knight Armor
Knight Armor
Iron armor of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation.
Knight Gauntlets
Knight Gauntlets
Iron gauntlets of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation.
Knight Greaves
Knight Greaves
Iron greaves of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation.
Knight Helm
Knight Helm
Iron helm of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation.
Land of Reeds Armor
Land of Reeds Armor
Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The grimy outer mantle is made from withered reeds from the warrior's birthplace. Perhaps its comforts extend to nostalgic thoughts of home.
Land of Reeds Armor (Altered)
Land of Reeds Armor (Altered)
Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.
Land of Reeds Gauntlets
Land of Reeds Gauntlets
Gauntlets wrapped in tough leather. Worn by warriors of the Land of Reeds.
Land of Reeds Greaves
Land of Reeds Greaves
Greaves wrapped in tough leather. Worn by warriors of the Land of Reeds.
Land of Reeds Helm
Land of Reeds Helm
Helm made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.
Lazuli Glintstone Crown
Lazuli Glintstone Crown
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and dexterity to the detriment of HP. Scholars of the Lazuli Conspectus study Carian sorceries—a heterodox pursuit that views the moon as equal to the stars.
Lazuli Robe
Lazuli Robe
Robe worn by scholars of the Lazuli Conspectus, singular among the greater Raya Lucaria Academy. These scholars, who sought to master Carian sorcery, instead learned to see the moon as equal to the stars. This robe, in the hue of the full moon, signifies their heresy. [834100] Stone mask of a Green Glintstone Sage. This mask is broken, its glintstone fractured. The Tarnished will soon return. [1001] Guided by Grace once lost. [1002] The Golden Order is broken to its core. [1003] They will fight. And they will die. In an unending curse. [1004] For how else is a champion, or a lord, to be born? [1005] Brandish the Elden Ring. [1006] ...for all of us. [1100] The fallen leaves have spoken. [1101] Of the return of the Tarnished. To the Lands Between.
Leather Arm Wraps
DLCLeather Arm Wraps
Arm wraps worn by highland warriors, made of sturdy leather and fastened with winding straps. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
Leather Armor
Leather Armor
Lightweight and battle-proven leather armor worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit.
Leather Boots
Leather Boots
Lightweight and battle-proven leather boots worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit.
Leather Crown
DLCLeather Crown
Helm worn by highland warriors, pieced together using leather. The white favor represents their home settlement. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
Leather Gloves
Leather Gloves
Lightweight and battle-proven leather gloves worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit.
Leather Headband
DLCLeather Headband
Headband worn by highland warriors, made of woven leather. The white favor represents their home settlement. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
Leather Leg Wraps
DLCLeather Leg Wraps
Leg wraps worn by highland warriors, made of sturdy leather and fastened with winding straps. The addition of animal pelt keeps the wearer warm. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
Leather-Draped Tabard
Leather-Draped Tabard
Padded cloth armor with a leather shawl draped over the shoulders. Widely issued to foot soldiers in a lord's army.
Leda's Armor
DLCLeda's Armor
Chest armor of Needle Knight Leda. Slightly strengthens attacks following a dodge roll or backstep, as well as dash attacks. Embroidered with a golden crossed-tree motif, the chalk white cloak and surcoat symbolize the honor of the Needle Knights. "Kindly Miquella fashioned us as his needles to quell all, to ward away all."
Leyndell Knight Armor
Leyndell Knight Armor
Armor worn by knights sworn to defend the royal capital of Leyndell. Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection.
Leyndell Knight Gauntlets
Leyndell Knight Gauntlets
Gauntlets worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster.
Leyndell Knight Greaves
Leyndell Knight Greaves
Greaves worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster.
Leyndell Knight Helm
Leyndell Knight Helm
Helm worn by knights sworn to defend the royal capital of Leyndell. The golden canopy represents the honor of standing among the tree's defenders.
Leyndell Soldier Gauntlets
Leyndell Soldier Gauntlets
Gauntlets worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict.
Leyndell Soldier Greaves
Leyndell Soldier Greaves
Greaves worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict.
Leyndell Soldier Helm
Leyndell Soldier Helm
Helm worn by soldiers sworn to defend the royal capital of Leyndell. Made from durable iron, layered with a chainmail coif beneath.
Lionel's Armor
Lionel's Armor
Round iron armor with a banner extending from its back. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
Lionel's Armor (Altered)
Lionel's Armor (Altered)
Round iron armor. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
Lionel's Gauntlets
Lionel's Gauntlets
Rounded iron gauntlets. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
Lionel's Greaves
Lionel's Greaves
Rounded iron greaves. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself her father.
Lionel's Helm
Lionel's Helm
Round iron helm with a distinctive large brim. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
Lord of Blood's Robe
Lord of Blood's Robe
Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth. The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic.
Lusat's Glintstone Crown
Lusat's Glintstone Crown
The giant blue glintstone crown worn by Lusat, primeval current sorcerer. This crown replaced Lusat's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Lusat's primeval current sorceries at the cost of additional FP consumption.
Lusat's Manchettes
Lusat's Manchettes
Manchettes corroded by blue glintstones. Worn by Lusat, primeval current sorcerer. Lusat had reached a near-inorganic state.
Lusat's Robe
Lusat's Robe
A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue glintstones. Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.
Malformed Dragon Armor
Malformed Dragon Armor
Malformed golden armor. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Malformed Dragon Gauntlets
Malformed Dragon Gauntlets
Malformed golden gauntlets. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Malformed Dragon Greaves
Malformed Dragon Greaves
Malformed golden greaves. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Malformed Dragon Helm
Malformed Dragon Helm
A malformed golden helm. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Marais Mask
Marais Mask
Mask in the image of a white-haired young noble. Customarily worn by the head of House Marais. Increases arcane. The Marais family has a dual history spanning generations, serving as both executioners and castellans of the Shaded Castle. This mask bears the likeness of the first of their line.
Marais Robe
Marais Robe
Robe with a black mantle across the shoulders. Customarily worn by the head of House Marais. The sons of House Marais are all sickly born. Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot.
Marionette Soldier Armor
Marionette Soldier Armor
Armor of metal bands arranged in a lattice. Worn by marionette soldiers, crafted to serve the sorcerers. The construction of this armor is remarkably crude, now rusted over and severely dented. For a doll, the only thing that matters is that it does not break.
Marionette Soldier Birdhelm
Marionette Soldier Birdhelm
Metal helm formed in the likeness of the face of a bird. Worn by avionette soldiers, crafted to serve the sorcerers. The construction of this helm is remarkably crude. For a doll, the only thing that matters is that it does not break.
Marionette Soldier Helm
Marionette Soldier Helm
Cylindrical helm of plate metal reinforced with a lattice. Worn by marionette soldiers, crafted to serve the sorcerers. The construction of this helm is remarkably crude. For a doll, the only thing that matters is that it does not break.
Mask of Confidence
Mask of Confidence
Mask with the mouth sewn shut with gold thread. Increases arcane. When Radagon married Rennala, he ordered the Carian magic preceptors to don these masks. To make it clear that all of their matters were to be kept strictly private.
Mausoleum Gauntlets
Mausoleum Gauntlets
Gauntlets worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict.
Mausoleum Greaves
Mausoleum Greaves
Greaves worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict.
Mausoleum Knight Armor
Mausoleum Knight Armor
Armor worn by headless knights who endlessly guard the Wandering Mausoleum. The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death.
Mausoleum Knight Gauntlets
Mausoleum Knight Gauntlets
Gauntlets worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster.
Mausoleum Knight Greaves
Mausoleum Knight Greaves
Greaves worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster.
Mausoleum Surcoat
Mausoleum Surcoat
Armor worn by headless soldiers who endlessly guard the Wandering Mausoleum. The surcoat depicts the mausoleum bell, which rings in constant mourning for the soulless demigods.
Messmer Soldier Armor
DLCMessmer Soldier Armor
Armor worn by soldiers who serve Messmer the Impaler. A ragged cloak is draped over rusted mail. Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor.
Messmer Soldier Armor (Altered)
DLCMessmer Soldier Armor (Altered)
Armor worn by soldiers who serve Messmer the Impaler. The mail has rusted while fighting in unending war. Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor.
Messmer Soldier Gauntlets
DLCMessmer Soldier Gauntlets
Gauntlets worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war.
Messmer Soldier Greaves
DLCMessmer Soldier Greaves
Greaves worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war.
Messmer Soldier Helm
DLCMessmer Soldier Helm
Helm worn by soldiers who serve Messmer the Impaler. The iron helm features a visor. Though the engraving upon the forehead is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor.
Messmer's Armor
DLCMessmer's Armor
Black armor of Messmer the Impaler. Draped with a red cloak bearing his crest embroidered. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone."
Messmer's Gauntlets
DLCMessmer's Gauntlets
Black gauntlets of Messmer the Impaler. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone."
Messmer's Greaves
DLCMessmer's Greaves
Black greaves of Messmer the Impaler. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone."
Messmer's Helm
DLCMessmer's Helm
Black helm of Messmer the Impaler, crowned with two intertwined winged serpents. Slightly enhances incantations of Messmer's flame as well as Fire Knight skills. The winged snakes were Messmer's constant companions. They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form born when he destroyed the grace granted by his mother. They have accepted his fate as much as he.
Messmer's Helm (Altered)
DLCMessmer's Helm (Altered)
Black helm of Messmer the Impaler, crowned with two intertwined winged serpents. Slightly enhances incantations of Messmer's fire as well as Fire Knight skills. The winged snakes were Messmer's constant companions. They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form born when he destroyed the grace granted by his mother. They have accepted his fate as much as he.
Mushroom Crown
Mushroom Crown
Mushrooms found growing all over the body. These overgrown mushrooms form a towering headpiece. Raises attack power when something nearby suffers from poison or rot. Long ago, great lords served the scarlet rot. Perhaps such fungal bodies served as their crowns.
Navy Hood
Navy Hood
A hooded cloak of deep navy. Worn by expatriated royalty. Increases mind. Such cloaks were gifted to those who departed on missions to faraway lands, from which they would never return. But what choice did they have, having seen the guidance of grace?
Night Maiden Armor
Night Maiden Armor
Armor worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and includes a silk cape. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Night Maiden Twin Crown
Night Maiden Twin Crown
Twin crowns worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and hides the eyes with silk. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Night's Cavalry Armor
Night's Cavalry Armor
Pitch-black armor thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Night's Cavalry Gauntlets
Night's Cavalry Gauntlets
Pitch-black gauntlets thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Night's Cavalry Greaves
Night's Cavalry Greaves
Pitch-black greaves thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Night's Cavalry Helm
Night's Cavalry Helm
Pitch-black helm with flowing black hair. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Night's Cavalry Helm (Altered)
Night's Cavalry Helm (Altered)
Pitch-black helm thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Noble's Gloves
Noble's Gloves
Gloves of plush leather. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
Noble's Traveling Garb
Noble's Traveling Garb
Traveling attire fashioned from metallic white silk thread. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
Noble's Trousers
Noble's Trousers
White trousers of superior craftsmanship. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
Nomadic Merchant's Trousers
Nomadic Merchant's Trousers
Trousers of the nomadic merchants. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy.
Nox Mirrorhelm
Nox Mirrorhelm
Helm fashioned from a crystal looking-glass. One among the Eternal City's ritual implements. Easily broken and weak against striking attacks. Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers.
Nox Monk Armor
Nox Monk Armor
Armor worn by the monks of the Eternal City, with a silk cape attached. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Monk Armor (Altered)
Nox Monk Armor (Altered)
Armor worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Monk Greaves
Nox Monk Greaves
Greaves worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Monk Hood
Nox Monk Hood
Silk hood worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Monk Hood (Altered)
Nox Monk Hood (Altered)
Hood worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Swordstress Armor
Nox Swordstress Armor
Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and wear silk capes. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Swordstress Armor (Altered)
Nox Swordstress Armor (Altered)
Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Swordstress Crown
Nox Swordstress Crown
Crown worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and the silk hides their eyes. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Swordstress Crown (Altered)
Nox Swordstress Crown (Altered)
Crown worn by swordstresses of the Eternal City. The silk eye covering is removed, flaunting convention. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Oathseeker Knight Armor
DLCOathseeker Knight Armor
Oathseeker Knight chest armor. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
Oathseeker Knight Gauntlets
DLCOathseeker Knight Gauntlets
Oathseeker Knight gauntlets. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
Oathseeker Knight Greaves
DLCOathseeker Knight Greaves
Oathseeker Knight greaves. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
Oathseeker Knight Helm
DLCOathseeker Knight Helm
An Oathseeker Knight helm. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
Official's Attire
Official's Attire
Grubby blue robe worn by magisterial officials to carry out their grim tasks. Surveillance, executions, gruesome rituals… The darkest duties drive the wheels of mankind.
Old Aristocrat Cowl
Old Aristocrat Cowl
Cowl made of soft cloth. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Old Aristocrat Gown
Old Aristocrat Gown
Gown of soft cloth adorned with fine gold embroidery. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Old Aristocrat Shoes
Old Aristocrat Shoes
Hard-wearing shoes made of leather. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Olivinus Glintstone Crown
Olivinus Glintstone Crown
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence to the detriment of HP. The lineage of the Olivinus Conspectus began with the sorcerer Lusat, and its adherents continue his study of meteors.
Omen Armor
Omen Armor
Malformed armor resembling an Omen with its horns cut off. Worn by the Dung Eater. The heavy, sun-shaped medallion represents both the guidance he once saw, and the ring to which it will one day lead.
Omen Gauntlets
Omen Gauntlets
Malformed gauntlets resembling an Omen with its horns cut off. Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all?
Omen Greaves
Omen Greaves
Malformed greaves resembling an Omen with its horns cut off. Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all?
Omen Helm
Omen Helm
Malformed helm resembling an Omen with its horns cut off. Worn by the Dung Eater, its form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all?
Omenkiller Long Gloves
Omenkiller Long Gloves
Long, stiff leather gloves worn by the Omenkillers.
Omensmirk Mask
Omensmirk Mask
Mask with long, hideously twisted horns worn by the Omenkillers. Increases strength. Bears the smirking face of an elder, twisted in wicked delight. This visage is carved in the image of the evil spirits that haunt the Omen in their nightmares.
Page Garb
Page Garb
Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
Page Hood
Page Hood
Hood worn by pages who serve the nobility and are mindful to keep them out of harm's way. The unassuming sack-like appearance befits their unseen and unknown stature.
Page Trousers
Page Trousers
Trousers worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
Pelt of Ralva
DLCPelt of Ralva
The pelt of Ralva the Great Red Bear, worn upon the head without modification. Enhances incantations of what is jokingly called "Bear Communion." This untreated hide, won at the end of a bloody bout, is just the thing to make a wild bear out of a warrior.
Perfumer Gloves
Perfumer Gloves
Gloves of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
Perfumer Hood
Perfumer Hood
Hood of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
Perfumer Robe
Perfumer Robe
Robe of an Erdtree Capital perfumer. The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility.
Preceptor's Big Hat
Preceptor's Big Hat
Large hat with the movements of the stars drawn on the inside of the brim. Worn by the magic preceptors who served the Carian royals. Increases mind to the detriment of stamina. Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.
Preceptor's Gloves
Preceptor's Gloves
Gloves of the magic preceptors who serve the Carian royals. Black and perfectly discreet.
Preceptor's Long Gown
Preceptor's Long Gown
A long, bright blue gown with the movements of the stars drawn upon it. Worn by the magic preceptors who served the Carian royals. Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.
Preceptor's Trousers
Preceptor's Trousers
Trousers of the magic preceptors who serve the Carian royals. Black and perfectly discreet.
Prisoner Trousers
Prisoner Trousers
Tattered trousers. Worn by a prisoner convicted of an appalling crime. Never once washed, every fiber is filthy. The smell is beyond belief.
Pumpkin Helm
Pumpkin Helm
An oval helm large enough to cover any head. Very heavy and very hard. Reduces damage from headshots and impacts. The inside of the helm is pitch black, keeping the crazed warrior within from panicking. Perhaps its rather roomy interior also helps alleviate feelings of pressure and claustrophobia.
Queen's Crescent Crown
Queen's Crescent Crown
A tall crown depicting the moon. Worn by Rennala, Queen of the Full Moon. Increases intelligence. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all.
Queen's Robe
Queen's Robe
Robe indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all.
Radahn Soldier Gauntlets
Radahn Soldier Gauntlets
Gauntlets worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict.
Radahn Soldier Greaves
Radahn Soldier Greaves
Greaves worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict.
Radahn Soldier Helm
Radahn Soldier Helm
Helm worn by soldiers who fought by General Radahn's side. Its visor is fashioned after a lion's fangs.
Radahn's Gauntlets
Radahn's Gauntlets
Gauntlets depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
Radahn's Greaves
Radahn's Greaves
Greaves depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
Radahn's Lion Armor
Radahn's Lion Armor
Armor depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
Radahn's Redmane Helm
Radahn's Redmane Helm
Helm of the golden lion, with flowing red hair. Worn by General Radahn. Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications. "I was born a champion's cub. Now I am the Lord of the Battlefield's lion."
Radiant Gold Mask
Radiant Gold Mask
A mask designed to resemble a blazing golden halo. Created and left behind by Lord Goldmask, a staunch pursuer of Golden Order fundamentalism. Strengthens Golden Order incantations. Its striking design represents both the brilliant inspiration that once shone upon him, and the vision of a ring that he will surely find at the end of his pursuit. "To you who seek to shine as I do, wear it well!"
Raging Wolf Armor
Raging Wolf Armor
Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
Raging Wolf Gauntlets
Raging Wolf Gauntlets
Gauntlets worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
Raging Wolf Greaves
Raging Wolf Greaves
Greaves worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
Raging Wolf Helm
Raging Wolf Helm
Helm worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. Vargram's nickname comes from the white wolf's mane that decorates this helm.
Rakshasa Armor
DLCRakshasa Armor
Armor of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
Rakshasa Gauntlets
DLCRakshasa Gauntlets
Gauntlets of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
Rakshasa Greaves
DLCRakshasa Greaves
Greaves of Rakshasa, soaked the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
Rakshasa Helm
DLCRakshasa Helm
Helm of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
Raptor's Black Feathers
Raptor's Black Feathers
Robe crafted with the black feathers of a bird of prey. Worn by the assassins of Ravenmount. A ritual implement for transforming into a Deathbird, if only by imitation. Strengthens jump attacks. "We are birds of prey, bringers of death."
Raya Lucarian Gauntlets
Raya Lucarian Gauntlets
Gauntlets worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict.
Raya Lucarian Greaves
Raya Lucarian Greaves
Greaves worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict.
Raya Lucarian Helm
Raya Lucarian Helm
Helm worn by Raya Lucaria Academy soldiers. Its brow is adorned with a single cuckoo's feather.
Raya Lucarian Robe
Raya Lucarian Robe
Robe worn by Raya Lucaria's scholars of sorcery. Those who dedicate themselves to the study of glintstones formed from starry amber receive this modest yet elegant deep navy garb after making their vows of virtue and austerity. But with extended life, one is apt to forget old vows.
Redmane Knight Armor
Redmane Knight Armor
Armor worn by knights who fought by General Radahn's side. When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve. "Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight."
Redmane Knight Gauntlets
Redmane Knight Gauntlets
Black iron gauntlets worn by knights who fought by General Radahn's side. Time has yet to dull their luster.
Redmane Knight Greaves
Redmane Knight Greaves
Black iron greaves worn by knights who fought by General Radahn's side. Time has yet to dull their luster.
Redmane Knight Helm
Redmane Knight Helm
Helm worn by knights who fought by General Radahn's side. The red plume is a symbol of Radahn's pedigree as Lord Radagon's son—the mane of the proud Red Lion.
Rellana's Armor
DLCRellana's Armor
Ornate armor of Rellana, the Twin Moon Knight, fashioned from silver steel. Adorned with the lapis-lazuli blue that is symbolic of Caria, its radiance is yet to fully fade.
Rellana's Gloves
DLCRellana's Gloves
Gloves of Rellana, the Twin Moon Knight, fashioned from quality leather.
Rellana's Greaves
DLCRellana's Greaves
Ornate greaves of Rellana, the Twin Moon Knight, fashioned from silver steel.
Rellana's Helm
DLCRellana's Helm
Ornate helm of Rellana, the Twin Moon Knight, fashioned from silver steel. Rennala, head of the royal family of Caria, was said to have given her younger sister, who renounced her lineage to chase after Messmer, a gift of lustrous black hair.
Ronin's Armor
Ronin's Armor
Armor of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Ronin's Gauntlets
Ronin's Gauntlets
Gauntlets of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Ronin's Greaves
Ronin's Greaves
Greaves of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Rotten Duelist Greaves
Rotten Duelist Greaves
Greaves wrapped with bronze snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
Rotten Duelist Helm
Rotten Duelist Helm
Bronze helm decorated with innumerable snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
Royal Knight Armor
Royal Knight Armor
Silver armor of Loretta, a knight who served Miquella's Haligtree. Loretta was once a royal Carian knight, and her lapis-lazuli blue cape is the emblem of the knightly pride that continues to guide her.
Royal Knight Armor (Altered)
Royal Knight Armor (Altered)
Silver armor of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Royal Knight Gauntlets
Royal Knight Gauntlets
Silver gauntlets of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Royal Knight Greaves
Royal Knight Greaves
Silver greaves of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Royal Knight Helm
Royal Knight Helm
Silver helm of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Royal Remains Armor
Royal Remains Armor
Armor graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Royal Remains Gauntlets
Royal Remains Gauntlets
Gauntlets graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Royal Remains Greaves
Royal Remains Greaves
Greaves graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Royal Remains Helm
Royal Remains Helm
Helm graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Ruler's Mask
Ruler's Mask
Mask in the image of a wizened sage. Customary dress among lords in a smaller nation. Increases faith. Such a mask illustrates the qualities of an ideal lord: chiefly, wise and possessing a certain defanged geniality. One at the center of society often finds these qualities most expedient.
Ruler's Robe
Ruler's Robe
Luxurious robe worn by lords in a smaller nation. Its fine blue mantle serves to prove its wearer's status.
Sacred Crown Helm
Sacred Crown Helm
Flanged iron cap adorned with a crown of unalloyed gold. Increases faith. Worn by foot soldiers sworn to the Haligtree. Who is it that Miquella shall bless, if not the low and the meek?
Salza's Hood
DLCSalza's Hood
Hood of Salza, sage of the Fire Knights. A prodigious amount of cloth wound around it, giving the impression of a greatly swollen head, and wearing it increases intelligence. A disciple of the elder Wego, he refused to burn down an old ruin, at the risk of his own life.
Sanguine Noble Hood
Sanguine Noble Hood
Hood of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood. Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.
Sanguine Noble Robe
Sanguine Noble Robe
Robe of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood. The grand metallic pattern on the shoulder is a signifier of the noble rank they intend to claim upon the advent of the new dynasty they are working to install.
Scaled Armor
Scaled Armor
Armor worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day.
Scaled Gauntlets
Scaled Gauntlets
Gauntlets worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day.
Scaled Greaves
Scaled Greaves
Greaves worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day.
Scaled Helm
Scaled Helm
Helm worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day.
Scarlet Tabard
Scarlet Tabard
Padded cloth armor with the telltale stains of the scarlet rot. Worn by foot soldiers in General Radahn's army.
Shadow Militiaman Armor
DLCShadow Militiaman Armor
Armor as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
Shadow Militiaman Gauntlets
DLCShadow Militiaman Gauntlets
Gauntlets as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
Shadow Militiaman Greaves
DLCShadow Militiaman Greaves
Greaves as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
Shadow Militiaman Helm
DLCShadow Militiaman Helm
Helm as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
Silver Tear Mask
Silver Tear Mask
Mask fashioned from the corpse of a formless Silver Tear, supported by its hardened, shed husk. Greatly increases arcane to the detriment of physical attack power. To imitate the imitator is a cunning play indeed.
Skeletal Mask
Skeletal Mask
Skeletal mask that tightly grips the face. Worn by the assassins of Ravenmount. This ritual implement relentlessly digs into the wearer's face, preserving one's human instincts while dressed in imitation of the Deathbirds.
Snow Witch Hat
Snow Witch Hat
Witch's pointed hat, frigid and frozen through. Of a style associated with practitioners of heretical sorcery. Strengthens cold sorcery. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor.
Snow Witch Robe
Snow Witch Robe
Witch's robe in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor.
Soiled Loincloth
DLCSoiled Loincloth
This lightly soiled loincloth of ragged cloth does little more than conceal one's nether regions.
Sorcerer Manchettes
Sorcerer Manchettes
Manchettes worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the forearms.
Spellblade's Gloves
Spellblade's Gloves
Glintstone sorcerer Rogier's gloves, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Spellblade's Pointed Hat
Spellblade's Pointed Hat
Glintstone sorcerer Rogier's pointed hat, a sign of a heretical practitioner. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Spellblade's Trousers
Spellblade's Trousers
Glintstone sorcerer Rogier's trousers, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
St. Trina's Blossom
DLCSt. Trina's Blossom
St. Trina's life withered and fell, as fleeting as the seasons. At her last, she left a single water lily. Slightly boosts max FP. Despite the velvety-purple hue, the flower is in no way poisonous—it merely blooms in quietude.
Swift Glintstone Shard
Swift Glintstone Shard
One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action. Those unworthy of the stone crown typically end their brief journey into sorcery here.
Tailoring Tools
Tailoring Tools
A portable set of tailoring tools. Enables armor alterations at sites of grace.
no
image
Tarnished Wrap
Arm wraps made of coarse material. Garb of spurned Tarnished who were forced into slavery in the Lands Between.
Thiollier's Garb
DLCThiollier's Garb
The dark attire of those who wield poison in secret. The silver hair is arranged in the same style as St. Trina's, increasing arcane. Additionally, countless needles are sewn onto the exterior, apparently for talismanic effect.
Thiollier's Garb (Altered)
DLCThiollier's Garb (Altered)
The dark attire of those who wield poison in secret. Countless needles are sewn onto the exterior for talismanic effect.
Thiollier's Gloves
DLCThiollier's Gloves
The dark gloves of those who wield poison in secret, ever scorned and loathed.
Thiollier's Mask
DLCThiollier's Mask
A mask upon which is carved a tranquil sleeping face. The silver hair is arranged in the same style as St. Trina's, increasing arcane. Just once, Thiollier was granted the sweet repose of velvety sleep. The remainder of his days would be spent attempting to recapture it.
Thiollier's Trousers
DLCThiollier's Trousers
The dark trousers of those who wield poison in secret, ever scorned and loathed.
Traveler's Boots
Traveler's Boots
Light yet sturdy leather boots. Worn by young women who set off into the world to confront their fate.
Traveler's Gloves
Traveler's Gloves
Gloves of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
Traveler's Hat
Traveler's Hat
Hat of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
Traveler's Manchettes
Traveler's Manchettes
Light yet sturdy leather manchettes. Worn by young women who set off into the world to confront their fate.
Traveling Maiden Boots
Traveling Maiden Boots
Boots worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Traveling Maiden Gloves
Traveling Maiden Gloves
Gloves worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Traveling Maiden Hood
Traveling Maiden Hood
Hood worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Traveling Maiden Robe
Traveling Maiden Robe
Robe worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Tree Sentinel Armor
Tree Sentinel Armor
Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree. Adorned with a cape featuring the mark of the sacred tree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Tree Sentinel Armor (Altered)
Tree Sentinel Armor (Altered)
Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Tree Sentinel Gauntlets
Tree Sentinel Gauntlets
Golden gauntlets of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Tree Sentinel Greaves
Tree Sentinel Greaves
Golden greaves of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Tree Sentinel Helm
Tree Sentinel Helm
Golden helm of the heavy cavalry Tree Sentinels who serve the Erdtree. Very few are permitted to wear a golden wood crest of such size as seen on this helm.
Tree-and-Beast Surcoat
Tree-and-Beast Surcoat
Armor worn by soldiers loyal to Godrick the Grafted. The surcoat depicts the distant Erdtree and the beast regent, an emblem of the golden lineage. Both are symbols of glory now past.
Twinned Armor
Twinned Armor
Armor depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D.
Twinned Gauntlets
Twinned Gauntlets
Gauntlets depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D.
Twinned Greaves
Twinned Greaves
Greaves depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D.
Twinned Helm
Twinned Helm
Helm depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D.
Twinsage Glintstone Crown
Twinsage Glintstone Crown
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Greatly increases intelligence to the detriment of HP and stamina. Scholars of the Twinsage Conspectus were the elites of the academy, permitted to study and excel in sorceries of all kinds.
Upper-Class Robe
Upper-Class Robe
Embroidered, bright green robe worn by noble children. Donning such a robe is traditionally the child's first show of burgeoning independence.
Vagabond Knight Armor
Vagabond Knight Armor
Chest piece of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment. Metal armor is heavy, but also sturdy, offering significant damage negation.
Vagabond Knight Gauntlets
Vagabond Knight Gauntlets
Gauntlets of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. Metal armor is heavy, but also sturdy, offering significant damage negation.
Vagabond Knight Greaves
Vagabond Knight Greaves
Greaves of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. Metal armor is heavy, but also sturdy, offering significant damage negation.
Vagabond Knight Helm
Vagabond Knight Helm
Helm of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The visor is broken and can no longer be lowered. Metal armor is heavy, but also sturdy, offering significant damage negation.
Verdigris Armor
DLCVerdigris Armor
Chest armor made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
Verdigris Gauntlets
DLCVerdigris Gauntlets
Gauntlets made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
Verdigris Greaves
DLCVerdigris Greaves
Greaves made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
Verdigris Helm
DLCVerdigris Helm
Helm made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
Veteran's Armor
Veteran's Armor
Old armor that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away.
Veteran's Gauntlets
Veteran's Gauntlets
Old gauntlets that have seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away.
Veteran's Greaves
Veteran's Greaves
Old greaves that have seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away.
Veteran's Helm
Veteran's Helm
An old helm that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away.
Vulgar Militia Armor
Vulgar Militia Armor
Armor worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
Vulgar Militia Gauntlets
Vulgar Militia Gauntlets
Gauntlets worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
Vulgar Militia Greaves
Vulgar Militia Greaves
Greaves worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
Vulgar Militia Helm
Vulgar Militia Helm
Helm worn by lean, mean, and filthy militiamen. The upward extension serves to create an appearance of larger size, however slightly.
War Surgeon Gloves
War Surgeon Gloves
Bloodstained white gloves of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception.
War Surgeon Gown
War Surgeon Gown
Bloodstained white gown of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception.
War Surgeon Trousers
War Surgeon Trousers
Bloodstained trousers of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception.
Warrior Gauntlets
Warrior Gauntlets
Gauntlets of a nomadic warrior. Crafted from sturdy leather.
Warrior Greaves
Warrior Greaves
Greaves of a nomadic warrior. Crafted from sturdy leather.
White Mask
White Mask
Bloodstained, faintly grinning white mask. Worn by war surgeons who were effectively mercy killers. The Lord of Blood's curse enlivens the wearer when bloodletting occurs. Slightly raises attack power when there is blood loss nearby.
Winged Serpent Helm
DLCWinged Serpent Helm
Helm of Kood, captain of the Fire Knights. A winged serpent perches atop it. Enhances Fire Knight skills. The winged serpent is the token creature of Messmer's military forces. It is a wise friend which keeps the base serpent at bay and holds its power in check.
Wise Man's Mask
DLCWise Man's Mask
The iron mask of Sir Ansbach, giving the appearance of a quiet, wise, old bearded man. But an old fear lurks beneath, together with the cold, unflinching discipline that once honed his blade, now employed to enhance Blood Oath and dynastic skills.
Young Lion's Armor
DLCYoung Lion's Armor
The golden armor worn by Radahn in his younger years. Proudly adorned with heroic red accents, it is fitting attire for a lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
Young Lion's Armor (Altered)
DLCYoung Lion's Armor (Altered)
The golden armor worn by Radahn in his younger years. Worn by a fierce lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
Young Lion's Gauntlets
DLCYoung Lion's Gauntlets
The golden gauntlets worn by Radahn in his younger years. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
Young Lion's Greaves
DLCYoung Lion's Greaves
The golden greaves worn by Radahn in his younger years. Worn by a fierce lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
Young Lion's Helm
DLCYoung Lion's Helm
The golden helm worn by Radahn in his younger years. Proudly displaying his heroic red hair, it is fitting attire for a lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
Zamor Armor
Zamor Armor
Armor worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Zamor Mask
Zamor Mask
Mask worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
↑ top

Talisman89 fragments

Aged One's Exultation
DLCAged One's Exultation
A talisman depicting the exultation of the aging untouchable, whose head resembles a sprig of ripe grapes. Raises attack power when madness is triggered in the vicinity. "Gift your madness to our Lord. Bless our brethren with grapes. Take care that they fully ripen."
Ailment Talisman
DLCAilment Talisman
A talisman depicting a soul taken by sickness. When certain ailments are triggered, this talisman grants resistance to the same ailment. When the weak were infected with the dreaded fly sickness, they perished well before the metamorphosis could take hold. Oddly, those who cared for the infected and made certain they were given a proper burial were never afflicted themselves.
Arrow's Soaring Sting Talisman
DLCArrow's Soaring Sting Talisman
A talisman composed of fletched and iron arrows. Increases the effective range of bows and raises attack power of arrows and bolts.
Beloved Stardust
DLCBeloved Stardust
A talisman depicting a wizened hand gently gripping a glintstone. Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken. Count Ymir was known for his recitations. "One need only envision the romance of the stars above with adoration for stardust in one's heart to become a great sorcerer. Do so, and you will know love."
Blade of Mercy
DLCBlade of Mercy
A thin, blood-stained dagger. No longer fit for use. Raises attack power after each critical hit. Hornsent employed this to honorably end the suffering of a compatriot. After claiming numerous lives, the dagger is now broken, but has acquired a spectral aura.
Blessed Blue Dew Talisman
DLCBlessed Blue Dew Talisman
Talisman depicting the blessed boon that is a droplet of the blue, luminescent sap of the Erdtree. Gradually restores FP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.
Blessed Dew Talisman
Blessed Dew Talisman
Talisman depicting a drop of the Erdtree's sap, a blessed boon. Gradually restores HP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.
Blue-Feathered Branchsword
Blue-Feathered Branchsword
A talisman adorned with blue feathers, once used in ancient death rituals. Raises defense when HP is low. The heart sings when one draws close to death, and thus does one cling so tenaciously to life—to render up a death worth offering.
Boltdrake Talisman
Boltdrake Talisman
Talisman depicting a yellow ancient dragon. Boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Boltdrake Talisman +1
Boltdrake Talisman +1
Talisman depicting a duo of yellow ancient dragons. Greatly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Boltdrake Talisman +2
Boltdrake Talisman +2
Talisman depicting a trio of yellow ancient dragons. Vastly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Boltdrake Talisman +3
DLCBoltdrake Talisman +3
Talisman with a large depiction of a yellow ancient dragon. Boosts lightning damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Bull-Goat's Talisman
Bull-Goat's Talisman
A talisman depicting the horns of a bull-goat. Raises poise. Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight.
Carian Filigreed Crest
Carian Filigreed Crest
A talisman adorned with the royal crest. Lowers FP consumed by skills. An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala.
Cerulean Amber Medallion +3
DLCCerulean Amber Medallion +3
A medallion with cerulean amber inlaid. Boosts maximum FP by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
Cerulean Seed Talisman
Cerulean Seed Talisman
A cerulean-colored talisman patterned after an Erdtree seed. Boosts FP restoration from the Flask of Cerulean Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.
Cerulean Seed Talisman +1
DLCCerulean Seed Talisman +1
A cerulean-colored talisman patterned after an Erdtree seed. Greatly boosts FP restoration from the Flask of Cerulean Tears. The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree.
Clarifying Horn Charm +2
DLCClarifying Horn Charm +2
Ceremonial accoutrement worn by hornsent. Vastly raises focus. (Focus governs resistance to sleep and madness.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
Crimson Amber Medallion +3
DLCCrimson Amber Medallion +3
A medallion with crimson amber inlaid. Boosts maximum HP by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
Crimson Seed Talisman
Crimson Seed Talisman
A crimson-colored talisman patterned after an Erdtree seed. Boosts HP restoration from the Flask of Crimson Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.
Crimson Seed Talisman +1
DLCCrimson Seed Talisman +1
A crimson-colored talisman patterned after an Erdtree seed. Greatly boosts HP restoration from the Flask of Crimson Tears. The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree.
Crucible Feather Talisman
Crucible Feather Talisman
A talisman fashioned from feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves the effectiveness of dodge rolls, but increases damage taken at all times. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
Crucible Knot Talisman
Crucible Knot Talisman
A talisman fashioned from a bony knot that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage and impact of headshots taken. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
Crucible Scale Talisman
Crucible Scale Talisman
A talisman fashioned from a scale that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage taken from critical hits. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
Crusade Insignia
DLCCrusade Insignia
A talisman depicting a raised spear on a backdrop of flames, in remembrance of the lives lost in the sacred crusade led by Messmer. Raises attack power after defeating an enemy. The warriors who fought in the crusade set aside both honor and mercy to wantonly impale and scorch those deemed impure. Those who felt invigorated by each cry of death were the same men who were certain of the sanctity of the campaign.
Dragoncrest Greatshield Talisman
Dragoncrest Greatshield Talisman
Legendary talisman of wrought iron depicting a massive ancient dragon. Enormously boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Dragoncrest Shield Talisman
Dragoncrest Shield Talisman
Wrought iron talisman depicting an ancient dragon. Boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Dragoncrest Shield Talisman +1
Dragoncrest Shield Talisman +1
Wrought iron talisman depicting a duo of ancient dragons. Greatly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Dragoncrest Shield Talisman +2
Dragoncrest Shield Talisman +2
Wrought iron talisman depicting a trio of ancient dragons. Vastly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Dried Bouquet
DLCDried Bouquet
A quaint bouquet of dried flowers, offered to a small grave. Raises attack power when a spirit you have summoned dies. The sorrow that flows from the untimely demise of a loved one is a tenderness shared by all, regardless of birthplace.
Enraged Divine Beast
DLCEnraged Divine Beast
A charm depicting the crazed, cavorting dance of the divine beast conducted at the tower festival. Raises potency of storms. Divine beasts are messengers of the heavens, and their rage mirrors the tumult of the skies, of which storms are the pinnacle.
Erdtree's Favor
Erdtree's Favor
A talisman depicting a special blessing of the Erdtree. Slightly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
Erdtree's Favor +1
Erdtree's Favor +1
A talisman depicting a special blessing of the Erdtree. Raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
Erdtree's Favor +2
Erdtree's Favor +2
A legendary talisman depicting a special blessing of the Erdtree. Greatly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
Fine Crucible Feather Talisman
DLCFine Crucible Feather Talisman
A talisman fashioned from thin feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves backsteps but increases damage taken at all times. Hornsent view the Crucible as sacred for the refinement wrought through its evolutionary gifts. Most prominently, their tangled horns.
Flamedrake Talisman
Flamedrake Talisman
Talisman depicting a red ancient dragon. Boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Flamedrake Talisman +1
Flamedrake Talisman +1
Talisman depicting a duo of red ancient dragons. Greatly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Flamedrake Talisman +2
Flamedrake Talisman +2
Talisman depicting a trio of red ancient dragons. Vastly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Flamedrake Talisman +3
DLCFlamedrake Talisman +3
Talisman with a large depiction of a red ancient dragon. Boosts fire damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Godfrey Icon
Godfrey Icon
A legendary talisman depicting the Elden Lord Godfrey. Raises charge attack power of sorceries, incantations, and skills. Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon on his back to suppress the ceaseless lust for battle that raged within.
Golden Braid
DLCGolden Braid
A braid of golden hair, cut loose. Queen Marika's offering to the Grandmother. Boosts holy damage negation by the utmost. What was her prayer? Her wish, her confession? There is no one left to answer, and Marika never returned home again.
Graven-Mass Talisman
Graven-Mass Talisman
A talisman depicting the first school of graven mages—a nightmare that would continue to haunt the academy. Greatly raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.
Graven-School Talisman
Graven-School Talisman
A talisman depicting a school of graven mages, the nightmare of the academy. Raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.
Haligdrake Talisman
Haligdrake Talisman
Talisman depicting a golden ancient dragon. Boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Haligdrake Talisman +1
Haligdrake Talisman +1
Talisman depicting a duo of golden ancient dragons. Greatly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Haligdrake Talisman +2
Haligdrake Talisman +2
Talisman depicting a trio of golden ancient dragons. Vastly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Immunizing Horn Charm +2
DLCImmunizing Horn Charm +2
Ceremonial accoutrement worn by hornsent. Vastly raises immunity. (Immunity governs resistance to poison and rot.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
Kindred of Rot's Exultation
Kindred of Rot's Exultation
A talisman depicting the exultation of pests. Raises attack power when poisoning or rot occurs in the vicinity. "Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children."
Lacerating Crossed-Tree
DLCLacerating Crossed-Tree
Handicraft depicting a golden crossed-tree. One of the items conferred to the Needle Knights. Enhances dash attacks. Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one.
Longtail Cat Talisman
Longtail Cat Talisman
A brooch depicting Lacrima, the long-tailed cat. Renders the wearer immune to fall damage. However, it cannot prevent falling to one's death. Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower.
Lord of Blood's Exultation
Lord of Blood's Exultation
A talisman depicting the exultation of the Lord of Blood. Raises attack power when blood loss occurs in the vicinity. "Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty."
Moon of Nokstella
Moon of Nokstella
This legendary talisman is a treasure of Nokstella, the Eternal City. Increases memory slots. This talisman represents the lost black moon. The moon of Nokstella was the guide of countless stars.
Mottled Necklace +2
DLCMottled Necklace +2
Vividly-colored ceremonial accoutrement worn by hornsent. Vastly raises immunity, robustness, and focus. Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
Old Lord's Talisman
Old Lord's Talisman
A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time. Extends the duration of sorceries and incantations. It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial.
Outer God Heirloom
DLCOuter God Heirloom
A talisman engraved with the lore of an outer god. Raises arcane. The clan, who lost everything in the great fires, peered upon the corpse of their ancestor, normally an act of sanctity, and saw in its shadow a twisted deity. The clan had suffered such torment that the horrible thing was taken as an object of worship.
Pearl Shield Talisman
DLCPearl Shield Talisman
Talisman depicting a knight bearing a pearlescent greatshield. Boosts all non-physical damage negation while guarding. The nature and the potential of impurity surpassed the understanding of the knights, and so they were forced to prepare for all threats known or unknown.
Pearldrake Talisman
Pearldrake Talisman
Talisman depicting a pearlescent ancient dragon. Boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Pearldrake Talisman +1
Pearldrake Talisman +1
Talisman depicting a duo of pearlescent ancient dragons. Greatly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Pearldrake Talisman +2
Pearldrake Talisman +2
Talisman depicting a trio of pearlescent ancient dragons. Vastly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Pearldrake Talisman +3
DLCPearldrake Talisman +3
Talisman with a large depiction of a pearlescent ancient dragon. Boosts non-physical damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Perfumer's Talisman
DLCPerfumer's Talisman
A talisman depicting a set of perfume bottles. Raises potency of arts employing perfume. There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent.
Radagon Icon
Radagon Icon
A legendary talisman depicting the Elden Lord Radagon. Shortens the casting time of sorceries and incantations. As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete.
Red-Feathered Branchsword
Red-Feathered Branchsword
A talisman adorned with red feathers, once used in ancient death rituals. Raises attack power when HP is low. The heart sings when one draws close to death, and a glorious end awaits those who cling so tenaciously to life.
Rellana's Cameo
DLCRellana's Cameo
Talisman featuring a gallant portrait of Rellana, the Twin Moon Knight. Enhances attacks executed after maintaining the same stance for a certain length of time. Engraved as a reminder of the unparalleled devotion of those who left their homelands to serve Rellana. "By your leave, we will accompany you wherever your lunar vessel takes you."
Retaliatory Crossed-Tree
DLCRetaliatory Crossed-Tree
Handicraft depicting a golden crossed-tree. One of the items conferred to the Needle Knights. Enhances attacks executed after rolling or backstepping. Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one.
Ritual Shield Talisman
Ritual Shield Talisman
A talisman patterned after shields used in ritual combat held to honor the Erdtree. Raises defense when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.
Sacred Scorpion Charm
Sacred Scorpion Charm
A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow. Raises holy attack power, but lowers damage negation.
Sacrificial Twig
Sacrificial Twig
A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch. Prevents rune loss upon death, but will be lost itself in exchange. Believed to be a twig pruned from the Erdtree long, long ago.
Sharpshot Talisman
DLCSharpshot Talisman
A talisman depicting an archer wielding a longbow. Boosts attack power of precision-aimed shots. The Albinauric archers were in a class of their own, and their deadly long-range specialists struck fear into the hearts of men.
Shattered Stone Talisman
DLCShattered Stone Talisman
Shattered linchpin stone. Raises potency of kicking and stomping skills. Linchpin stones are spiritual anchors said to hold the ground in place and quell the fury of earthquakes—when this one shattered, the surrounding town fell into the broken earth. One account claimed that the moon itself had come tumbling down.
Smithing Talisman
DLCSmithing Talisman
A talisman depicting an ancient smithing hammer. Inscribed with a smithscript. Enhances weapon-throwing attacks. In ancient times, smithing was a divine act, and blacksmiths interpreted the script they perceived in the wrinkles of molten steel to imbue weapons with souls.
Spelldrake Talisman
Spelldrake Talisman
Talisman depicting a blue ancient dragon. Boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Spelldrake Talisman +1
Spelldrake Talisman +1
Talisman depicting a duo of blue ancient dragons. Greatly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Spelldrake Talisman +2
Spelldrake Talisman +2
Talisman depicting a trio of blue ancient dragons. Vastly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Spelldrake Talisman +3
DLCSpelldrake Talisman +3
Talisman with a large depiction of a blue ancient dragon. Boosts magic damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
St. Trina's Smile
DLCSt. Trina's Smile
A talisman depicting a smiling St. Trina, a vision conjured deep within a certain man's heart. Raises attack power when sleep is triggered in the vicinity. "Only I am allowed to know. Of your velvety sleep. Its sweetly gentle embrace. So please, smile—for me, and only me."
Stalwart Horn Charm +2
DLCStalwart Horn Charm +2
Ceremonial accoutrement worn by hornsent. Vastly raises robustness. (Robustness governs resistance to blood loss and frost.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
Stargazer Heirloom
Stargazer Heirloom
A talisman engraved with the legend of a queen. Raises intelligence. The young astrologer gazed at the night sky as she walked. She had always chased the stars every step of her journey. Then she met the full moon—and, in time, the astrologer became a queen.
Starscourge Heirloom
Starscourge Heirloom
A talisman engraved with a scene from a heroic tale. Raises strength. The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars.
Taker's Cameo
Taker's Cameo
A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor. Restores HP upon defeating enemies. When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all.
Talisman of All Crucibles
DLCTalisman of All Crucibles
A giant mass of intermingling Crucible attributes. Reduces damage taken from critical hits and head shots and improves the effectiveness of rolling and backstepping, but also increases damage taken at all times. Rumored to have sprouted upon giants and is known as the "mother of Crucibles" in ancient tower lore.
Talisman of Lord's Bestowal
DLCTalisman of Lord's Bestowal
A talisman depicting Godfrey, first Elden lord, receiving the precious sap. Increases poise after using a flask of tears. The Lord accepted the sap stoically, without any sign of wavering. No wonder Lord of the Erdtree casts a long shadow over the lands.
Talisman of the Dread
DLCTalisman of the Dread
Talisman depicting the dread dragon of the jagged peak, whose roars cause the peak's molten fury to boil and churn. Raises potency of magma. Bayle was the foul dragon's name—a terrible harbinger of destruction whose challenge to the ancient Dragonlord ended in grievous mutual injury.
Talisman Pouch
Talisman Pouch
Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader. Increases talisman equip slots. As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty.
Two Fingers Heirloom
Two Fingers Heirloom
A talisman engraved with the legend of the Two Fingers. Raises faith. Fingers cannot speak, yet these were eloquent. Persistently did they wriggle, spelling out mysteries in the air. Thus did we gain the words. The words of our faith.
Two-Handed Sword Talisman
DLCTwo-Handed Sword Talisman
A talisman depicting a warrior two-handing a sword. Enhances attacks with two-handed weapons. The horned warriors were fitting figureheads for the military might of the tower they kept watch over, their deft attacks slashing through any and all foes.
Two-Headed Turtle Talisman
DLCTwo-Headed Turtle Talisman
A talisman in the shape of a two-headed green turtle. Greatly raises stamina recovery speed. Turtles are known as a nutritious ingredient, symbolic of inexhaustible power. Two-headed turtles are a favorite subject in the land of the tower, due to the spiral shape of their intertwined necks.
Verdigris Discus
DLCVerdigris Discus
A discus made of verdigris, the corroded metal known for its heft. Raises defense with higher equipment load. Great weight makes for great strength. The strength to protect others.
Viridian Amber Medallion +3
DLCViridian Amber Medallion +3
A medallion with viridian amber inlaid. Boosts maximum stamina by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
↑ top

Sorcery62 fragments

Academy Magic Pot
Academy Magic Pot
Craftable item prepared using a ritual pot. Enchanted by Raya Lucaria sorceries. Consumes FP. Throw at enemies to inflict heavy magic damage. This pot, considered a "faux sorcery," was employed to protect the academy.
no
image
Alberich's Bracers
Mad Tongue Alberich's bracers. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthen thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Ambush Shard
Ambush Shard
One of the night sorceries of Sellia, Town of Sorcery. Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
Ancient Death Rancor
Ancient Death Rancor
Sorcery of the servants of Death. Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.
Ash of War: Glintstone Pebble
Ash of War: Glintstone Pebble
This Ash of War grants an armament the Magic affinity and the following skill: "Glintstone Pebble: Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
Assassin's Approach
Assassin's Approach
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling. This sorcery can be cast while in motion or crouching. The assassins were charged with eliminating Tarnished who had strayed from guidance.
Blades of Stone
DLCBlades of Stone
Gravity-manipulating sorcery of Commander Gaius. Pulls blade-like clumps of rock from the earth. Charging increases potency. Gaius and Radahn were good rivals in their youth, and this sorcery is a product of their friendly competition.
Briars of Punishment
Briars of Punishment
An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.
Briars of Sin
Briars of Sin
An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.
Carian Phalanx
Carian Phalanx
One of the sorceries of the Carian royal family. Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion. An enhanced version of the glintblade sorcery used by enchanted knights.
Cherishing Fingers
DLCCherishing Fingers
A finger sorcery of Count Ymir, aspiring mother of fingers. Surrounds the caster with a mesh of hefty fingers that wards all manner of projectiles, whether magical or physical in nature, away from the caster. Charging enhances potency. The dear fingers look after their mother, or perhaps that is merely what the mother wishes to believe.
Comet
Comet
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered.
Comet Azur
Comet Azur
Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery's power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.
Crystal Barrage
Crystal Barrage
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a volley of glintstone crystal shards. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.
Crystal Burst
Crystal Burst
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.
Eternal Darkness
Eternal Darkness
Forbidden sorcery of Sellia, Town of Sorcery. Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.
Fia's Mist
Fia's Mist
Sorcery of Fia, the Deathbed Companion. Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist. This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.
Fleeting Microcosm
DLCFleeting Microcosm
A finger sorcery of Count Ymir, High Priest. One of the secret hallowed rites. Conjures an image of a microcosm at a foe's feet that pulses with a single wave before disappearing in a burst. Charging enhances potency. The broken and discarded are fully willing to cling to fleeting simulacra, earning them some modicum of sympathy.
Founding Rain of Stars
Founding Rain of Stars
The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status. Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency. Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.
Freezing Mist
Freezing Mist
Sorcery said to have been used by the old snow witch. Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Frozen Armament
Frozen Armament
Sorcery said to have been used by the old snow witch. Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Gavel of Haima
Gavel of Haima
One of the glintstone sorceries of the Academy of Raya Lucaria. Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
Glintblade Phalanx
Glintblade Phalanx
One of the sorceries of the Carian royal family. Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.
Glintblade Trio
DLCGlintblade Trio
An old sorcery of the Carian royal family. Creates a sigil overhead, from which three enemy-seeking glintblades appear after a brief delay. This sorcery can be used while in motion. Charging increases the delay. The prototypical form of sword-phalanx sorceries saw a different subsequent refinement in the realm of shadow.
Glinting Nail
DLCGlinting Nail
Nailstone with shining fingerprints floating above. Craftable item. Uses FP to fling a magic nail that crumbles during flight. The lampreys that guard the finger ruins resemble fingers far more than they do humans, and so the finger-weavers imitated their sorcery.
Glintslab Firefly
DLCGlintslab Firefly
Glintstone firefly improved by selective breeding. Material used for crafting items. Mainly found near Manus Metyr. The glintstone that produces its light has become freakishly enlarged, while the span of its life is as brief as a whisper.
Glintstone Arc
Glintstone Arc
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion. Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.
Glintstone Cometshard
Glintstone Cometshard
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy.
Glintstone Icecrag
Glintstone Icecrag
Sorcery said to have been used by the old snow witch. The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Glintstone Nail
DLCGlintstone Nail
Glintstone sorcery of Count Ymir, High Priest. One of the finger sorceries said to have been discovered in a hallowed ruin. Flings a magic nail that crumbles during flight. Charging increases potency. Count Ymir boasts that this is mere child's play, an echo of a greater truth.
Glintstone Nails
DLCGlintstone Nails
Glintstone sorcery of Count Ymir, High Priest. One of the finger sorceries said to have been discovered in a hallowed ruin. Flings multiple magic nails that crumble during flight. Charging increases potency. Count Ymir boasts that this is mere child's play, an echo of a greater truth.
Glintstone Pebble
Glintstone Pebble
The most basic glintstone sorcery of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. This is a universal first step on the journey to true knowledge of sorcery.
Glintstone Stars
Glintstone Stars
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.
Gravitational Missile
DLCGravitational Missile
One of the glintstone sorceries that manipulates gravitational forces. Fires a gravitational projectile that pulls in enemies before finally exploding. Charging increases potency. Said to have originated in the lightless dark far beyond—the home of the fallingstar beasts.
Great Oracular Bubble
Great Oracular Bubble
Sorcery of the claymen who served as priests in the ancient dynasty. Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops. The claymen search for lost oracles within their bubbles.
Lucidity
Lucidity
One of the sorceries of the Carian royal family. Alleviates buildup of sleep and madness. This sorcery can be cast while in motion. The Carian knights never waver.
Magic Downpour
Magic Downpour
One of the sorceries of the Carian royal family. Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration. Said to have been taught by the Crystalians to mark the swearing of the old concord.
Magma Shot
Magma Shot
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of magma that explodes on contact. Charging enhances potency. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
Mass of Putrescence
DLCMass of Putrescence
Sorcery originating from the putrid liquor of the stone coffins. Flings a great mass of putrescence that explodes shortly after impact, raining ghostflame upon the area. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death.
Miriam's Vanishing
DLCMiriam's Vanishing
Sorcery of a preceptor who served the Carian royal family. Used to conceal oneself in a glintstone haze, reappearing after a few seconds have passed. Directional inputs determine where one will reappear. The curator of the study hall was such a master of this sorcery that it now bears her name.
Night Comet
Night Comet
One of the night sorceries of Sellia, Town of Sorcery. Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
Night Maiden's Mist
Night Maiden's Mist
One of the night sorceries of Sellia, Town of Sorcery. Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion. Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maiden of that place.
Night Shard
Night Shard
One of the night sorceries of Sellia, Town of Sorcery. Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
Oracle Bubbles
Oracle Bubbles
Sorcery of the claymen who served as priests in the ancient dynasty. Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop. The claymen search for lost oracles within their bubbles.
Rancorcall
Rancorcall
Sorcery of the servants of Death. Summons vengeful spirits that chase down foes. Charging enhances potency. Once thought lost, this ancient death hex was rediscovered by the necromancer Garris.
Ranni's Dark Moon
Ranni's Dark Moon
Legendary sorcery associated with the Carian queen. Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery.
Rellana's Twin Moons
DLCRellana's Twin Moons
Sorcery of Rellana, the Twin Moon Knight. Associated with a Carian princess. Incarnate overlapping twin moons which strike the ground one after the other, violently shaking the earth with moonlight. In her childhood, she and her elder sister Rennala met these moons. Overlapping, as though nestled against one another.
Rennala's Full Moon
Rennala's Full Moon
Sorcery associated with the Carian queen. Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy.
Rings of Spectral Light
DLCRings of Spectral Light
Sorcery practiced by the keepers of the spiritgraves, where all death ultimately drifts. Creates rings of spectral light that fire in unison. Charging enhances potency. The rings of light have the same qualities as ghostflame, and deal magic damage while also causing frost buildup.
Rock Sling
Rock Sling
One of the glintstone sorceries that manipulates gravitational forces. Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
Roiling Magma
Roiling Magma
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
Royal House Scroll
Royal House Scroll
Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintblade Phalanx - Carian Slicer
Scholar's Armament
Scholar's Armament
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract.
Scholar's Shield
Scholar's Shield
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract.
Shard Spiral
Shard Spiral
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.
Sorcerer Leggings
Sorcerer Leggings
Leggings worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the legs.
Sorcery of the Crozier
Sorcery of the Crozier
Unique Skill: Sorcery of the Crozier Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.
no
image
Spellblade's Traveling Attire
Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Star Shower
Star Shower
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. The most difficult to master of the Olivinus Conspectus sorceries.
Starlight
Starlight
One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion. Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side.
Tibia's Summons
Tibia's Summons
Sorcery of the servants of Death. Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. The dead have long been left to wander; what they need is leadership.
Vortex of Putrescence
DLCVortex of Putrescence
Sorcery used by the Putrescent Knight. Launches a whirl of putrescent jets that explode shortly after impact and bathe the area in ghostflame. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death.
↑ top

Incantation113 fragments

Ancient Dragons' Lightning Strike
Ancient Dragons' Lightning Strike
A secret incantation of the capital's ancient dragon cult. Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.
Ash of War: Golden Parry
Ash of War: Golden Parry
This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Parry: Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance." Usable on small and medium shields.
Barrier of Gold
Barrier of Gold
One of the incantations of Erdtree Worship. Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks.
Bayle's Flame Lightning
DLCBayle's Flame Lightning
One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon in right arm to smash foes with an exposed talon bone coursing with flame lightning. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day.
Bayle's Tyranny
DLCBayle's Tyranny
One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon to emit a mighty roar accompanied by a heatwave burst, causing violent eruptions of fire in the area. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day.
Bestial Sling
Bestial Sling
Incantation taught by Gurranq, the Beast Clergyman. Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence.
Bewitching Branch
Bewitching Branch
Tree branch blessed with an incantation of unalloyed gold. Craftable item. Pierce a foe, using FP to turn them into a temporary ally. The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.
Black Flame
Black Flame
A black flame incantation of the Godskin Apostles. Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.
Black Flame Ritual
Black Flame Ritual
Superior black flame incantation of the Godskin Apostles. Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.
Blessing's Boon
Blessing's Boon
One of the ancient Erdtree incantations. Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power.
Bloodboon
Bloodboon
Sacred incantation of Mohg, Lord of Blood. Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion. The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into.
Bloodflame Talons
Bloodflame Talons
A Blood Oath incantation, granted by the Lord of Blood. Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.
Borealis's Mist
Borealis's Mist
Superior incantation of Dragon Communion. Channels the power of Borealis, the Freezing Fog. Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.
Catch Flame
Catch Flame
Incantation originating from a sinister prophecy. Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.
Charming Branch
DLCCharming Branch
Branch blessed with an incantation of unalloyed gold. Craftable item. Uses FP to stab an enemy, charming it and the surrounding enemies. Charmed enemies act as your allies for a short while. Those who would otherwise be at each other's throats are united in service to Miquella—as long as the charm that binds them remains intact.
Cure Poison
Cure Poison
Incantation of the Two Fingers' faithful. Alleviates poison buildup and cures poison. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Darkness
Darkness
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion or crouching. The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.
Death Lightning
Death Lightning
Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death. Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. It said that this golden lightning was wielded by Godwyn, who befriended Fortissax.
Discus of Light
Discus of Light
One of the incantations of the Golden Order fundamentalists. Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon.
Divine Beast Tornado
DLCDivine Beast Tornado
The tempest of the Dancing Lion, wielded as an incantation. A whirlwind-like twist of the body summons a storm, launching a tornado forward. Charging enhances potency. The majority of divine beasts were gored and hung upon Messmer's spears, then burned in his flame. Those who witnessed the deed likened it to a funeral pyre for the tower itself.
Divine Bird Feathers
DLCDivine Bird Feathers
A technique of the divine bird warriors, the very first of all horned warriors, wielded as an incantation. Spread the arms wide like wings to release a flurry of feathers. This incantation can be cast while in motion. Hold to continue releasing feathers. The divine bird warriors, and indeed this technique, are said to bear resemblance to the golden Crucible.
Divine Fortification
Divine Fortification
Incantation of the Two Fingers' faithful. Increases holy damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Dragonbolt Blessing
Dragonbolt Blessing
Superior incantation of the capital's ancient dragon cult. Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. Only those loved by dragons can survive the ordeal of cladding their bodies in lightning.
Dragonbolt of Florissax
DLCDragonbolt of Florissax
Special incantation of the ancient dragon Florissax. Calls down red lightning to bolster the caster and nearby allies. While enrobed with red lightning, all forms of damage negation (including physical) are increased. This also increases damage negation while guarding as an additional effect. There was a time when the priestess never knew love, and thus never used this incantation herself.
Drawstring Golden Grease
DLCDrawstring Golden Grease
Solidified knotgrease made from a mixture of holy resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy holy damage to attacks, but with a brief effect, owing to its small size. Enchanted with an ancient Erdtree incantation. Such ministrations are all but a lost art in the realm of shadow.
Ekzykes's Decay
Ekzykes's Decay
Superior incantation of Dragon Communion. Channels the power of Ekzykes, the Decaying. Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.
Elden Stars
Elden Stars
This legendary incantation is the most ancient of those that derive from the Erdtree. It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.
Electrocharge
DLCElectrocharge
One of the incantations of the capital's ancient dragon cult. Calls down lightning to charge the caster's body. While charged, electric shocks will strike the area several times. Charging increases potency. The origin of incantations that bolster the body with lightning, and now a lost art in the Lands Between.
Erdtree Greatshield
Erdtree Greatshield
Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection. The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.
Eternal Sleep Pot
DLCEternal Sleep Pot
Craftable item prepared using a ritual pot. Enchanted by the incantations of St. Trina. Consumes FP. Throw at enemies to cause buildup of eternal sleep. The weak are powerless to resist this velvety sleep, and will never be roused again.
Festive Grease
DLCFestive Grease
Solidified knotgrease made from a mixture of bone shards. Craftable item. Coats armament, imparting a festive incantation that grants the wielder a scant few runes on landing attacks. The effect lasts only for a short time. The delightful festival is an old tradition; one old enough for the Erdtree to tacitly tolerate its endurance.
Fire Serpent
DLCFire Serpent
Incantation of the Fire Knights under Messmer the Impaler's personal command. Launch a serpentine flame that bends and curls in pursuit of its foe. Charging enhances potency. When the flame they received from Messmer would not find purchase within them, the Fire Knights relied on fire incantations to honor their bond.
Fire's Deadly Sin
Fire's Deadly Sin
Incantation originating from a deeply ominous prophecy. Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin. "The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."
Flame Fortification
Flame Fortification
Incantation of the Two Fingers' faithful. Increases fire damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Flame of the Fell God
Flame of the Fell God
This legendary incantation is one of several that draws directly from the power of the Fire Giants. Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze. Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants.
Flame Sling
Flame Sling
Incantation originating from a sinister prophecy. Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.
Flame, Cleanse Me
Flame, Cleanse Me
One of the incantations of the Fire Monks. Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments. This incantation leaves the caster with subtle burns—a reminder that they must fear the flame.
Flame, Fall Upon Them
Flame, Fall Upon Them
One of the incantations that draws directly from the power of the Fire Giants. Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.
Flame, Grant Me Strength
Flame, Grant Me Strength
Superior incantation of the Fire Monks. Creates an invigorating fire within that enhances physical and fire-affinity attack power. This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.
Flame, Protect Me
Flame, Protect Me
The most ancient of the Fire Monks' incantations. It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree.
Frenzied Burst
Frenzied Burst
Incantation originating from the maddening Three Fingers. Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard. In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.
Frenzyflame Stone
Frenzyflame Stone
Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item. Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame. Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin.
Furious Blade of Ansbach
DLCFurious Blade of Ansbach
Incantation of Ansbach, Pureblood Knight. Produces a bloodflame blade from the side of the hand, then lunges at enemies to cleave through them. Charge to increase the number of slashes. Markedly different from the finessed swordplay of the dynast, this is an aggressive last resort of an incantation that gave rise to Ansbach's fearsome reputation.
Ghostflame Breath
DLCGhostflame Breath
One of the incantations of Dragon Communion. Transforms caster into a dragon to spew ghostflame breath. Charging extends duration. The land of spiritgraves is home to all manner of dead, and even the corpses of fallen dragons found their way there. Several of them were endowed with such vivacity that even in death, they could not fully die.
Giant Golden Arc
DLCGiant Golden Arc
Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral. A swing of the arm releases a giant golden arc. Charging enhances potency. The arc resembles the barb, a known symbol of coercive questioning.
Golden Arcs
DLCGolden Arcs
Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral. A swing of the arm releases a procession of golden arcs. Charging enhances potency. The arcs resemble barbs, a known symbol of coercive questioning.
Golden Bolt
Golden Bolt
Bolt blessed with an incantation of the Erdtree. Deals powerful holy damage. Once used by guards of the Capital.
Golden Grease
DLCGolden Grease
Solidified knotgrease made from a mixture of holy resonant materials. Craftable item. Coats armament, adding heavy holy damage to attacks. The effect lasts only for a short time. Enchanted with an ancient Erdtree incantation. Such ministrations are all but a lost art in the realm of shadow.
Golden Lightning Fortification
Golden Lightning Fortification
An incantation of Erdtree Worship. Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect. This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed.
Golden Parry
Golden Parry
Skill: Golden Parry Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance.
Golden Vow
Golden Vow
An incantation of Erdtree Worship. Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation. This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage.
Golden Vow
DLCGolden Vow
Remains that turned into light after being blessed with an incantation of the Erdtree. Craftable item. Uses FP to rise into the air, increasing attack and defense of caster and nearby allies. The incantation serves as a rite that honors the comrades who placed their faith in the distant Erdtree and gave their lives in the crusade.
Great Heal
Great Heal
Superior incantation of the Two Fingers' faithful. Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Heal
Heal
Incantation of the Two Fingers' faithful. Heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Heal from Afar
DLCHeal from Afar
An Erdtree incantation discovered in the realm of shadow. Fires a projectile toward distant allies that greatly restores HP on contact. Even when far beyond, far out of sight, the Erdtree will surely give us its blessing.
Honed Bolt
Honed Bolt
One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
Howl of Shabriri
Howl of Shabriri
Incantation originating from the maddening Three Fingers. Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them. It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history.
Immutable Shield
Immutable Shield
One of the incantations of the Golden Order fundamentalists. Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates.
Impenetrable Thorns
DLCImpenetrable Thorns
Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair. Summons the Scadutree's impenetrable thorns from the ground. This sorcery can be used repeatedly. The image of the twisted Scadutree is an edict: Denounce their ways. Do them harm. For they have abandoned us.
Incantation Scarab
Incantation Scarab
Golden scarab worn directly on the head. These scarabs roll clumps of incantations during their labors. Slightly reduces the FP costs of incantations, but increases damage taken. As a scarab approaches death, it abandons its rolled treasure and stretches its wings wide for the long journey to its home nest.
Inescapable Frenzy
Inescapable Frenzy
Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished. To gaze into one another's eyes is truly the most intimate form of human contact.
Iris of Grace
DLCIris of Grace
An iris blessed with an incantation of the Erdtree. Place on the eye of another to grant them the light of grace as a fleeing blessing. Can also be used to receive the blessing of an equipped Great Rune. In the realm of shadow, this artifice was employed by the priests of the Erdtree to quell the fears of their flock to magnificent effect.
Knight's Lightning Spear
DLCKnight's Lightning Spear
One of the incantations of the capital's ancient dragon cult. Summons a lightning spear while also manifesting ancient dragon crests. On throwing the spear, the crests will launch additional spears. Charge to increase the number of crests. An incantation that was taught only to the most accomplished knights, and now a lost art in the Lands Between.
Knot Resin
DLCKnot Resin
Knot-shaped lump of resin that exuded from the roots of trees. Material used for crafting items. Found near tree roots everywhere in the realm of shadow. Serves as a primitive catalyst, making it suitable for processing using sorceries, incantations, and the like.
Land of Shadow
DLCLand of Shadow
Incantation originating from Scadutree avatars. Creates a hail of golden projectiles which are fired toward foes after a brief delay. This incantation channels the force of the Scadutree's power, and its gold is accompanied by shadow.
Lansseax's Glaive
Lansseax's Glaive
Incantation that channels the power of the ancient dragon Lansseax. Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning. Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult.
Law of Regression
Law of Regression
Incantation of the Golden Order fundamentalists. One of the key fundamentals. Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms. The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge.
Light of Miquella
DLCLight of Miquella
The strength of Miquella upon his deific return, wielded as an incantation. Annihilates foes with a pillar of light. Miquella sought to accept all that was and would be, but found one that refused to be embraced. No wonder, as one god, and one king consort, is all the world needs.
Lightning Fortification
Lightning Fortification
Incantation of the Two Fingers' faithful. Increases lightning damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Lightning Strike
Lightning Strike
One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly. Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital.
Litany of Proper Death
Litany of Proper Death
One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.
Lord's Aid
Lord's Aid
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison. Hold to continue praying and delay activation.
Lord's Divine Fortification
Lord's Divine Fortification
Incantation taught to Gideon the All-Knowing by the Two Fingers. Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation. Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception.
Lord's Heal
Lord's Heal
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord!
Lulling Branch
DLCLulling Branch
Tree branch blessed with a velvety purple incantation. Craftable item. Pierce oneself, causing a gentle buildup of sleep. FP gradually recovers during this time. When this sleep reaches the threshold of causing temporary fogginess, no FP loss is incurred. In the midst of drowsiness, there is the will to awaken. Feelings that rise from the depths of one's heart.
Magic Fortification
Magic Fortification
Incantation of the Two Fingers' faithful. Increases magic damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Mantle of Thorns
DLCMantle of Thorns
Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair. Covers the caster in impenetrable thorns grown from the Scadutree. Once covered, dodge rolls will damage enemies. The image of the misshapen Scadutree is an edict: Spurn all that exists. Wound all that exists. For we have been abandoned.
Messmer's Orb
DLCMessmer's Orb
An incantation of Messmer the Impaler. Summons Messmer's flame to form a giant floating orb. The orb soars toward a foe, crashes into the earth, and explodes after a brief delay. Charging enhances potency. Messmer despised his own fire. Time and time again he hoped to rid himself of it, but ever did it burn.
Midra's Flame of Frenzy
DLCMidra's Flame of Frenzy
Incantation in praise of Midra, Lord of Frenzied Flame. Summons an apparition of the Lord's head to spew frenzied flame. This incantation can be used while in motion. The apparition will remain for as long as the input is held. The Lord of Frenzied Flame shall take their torment, despair. Their affliction. Every sin, every curse. All melted away. Yet Midra, like others before him, was too weak to become a Lord.
Minor Erdtree
DLCMinor Erdtree
Secret incantation of Queen Marika. Only the kindness of gold, without Order. Creates a small, illusory Erdtree that continuously restores the HP of nearby allies. Marika bathed the village of her home in gold, knowing full well that there was no one to heal.
Multilayered Ring of Light
DLCMultilayered Ring of Light
Incantation of those who served Miquella. Produces a multilayered ring of golden light and fires it forwards, inflicting continuous damage on those struck by it. Charging increases potency. This light-ring incantation was cultivated by a tradition separate from Golden Order fundamentalism.
Noble Presence
Noble Presence
Ancient power of the Godskin Nobles. Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air. Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt.
O, Flame!
O, Flame!
Incantation of the Fire Monks. Momentarily sparks roaring flame from the caster's hand. Charging enhances potency. The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians.
Pest Threads
Pest Threads
Incantation of the servants of rot. Secretes countless sticky threads, launching them forwards. A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess. "Do you have an interest in rot incantations?"
Pest-Thread Spears
DLCPest-Thread Spears
Skill of the pests known as the Kindred of Rot, now wielded as an incantation. Secrete numerous sticky threads, then twist them into two spears launched frontwards. Charge to enhance potency. The pests are abandoned servants, and it is for this reason that they found a mother in the Saint of the Bud.
Poison Armament
Poison Armament
Incantation of the servants of rot. Enchants armament held in the right hand with poison. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.
Poison Mist
Poison Mist
Incantation of the servants of rot. Releases a poisonous mist before the caster. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.
Priestess Heart
DLCPriestess Heart
The stone heart of a Dragon Communion priestess. Use while disrobed to turn one's human flesh into an ancient dragon. The change cannot be undone except by death. Using this heart while already transformed temporarily boosts incantations of the capital's ancient dragon cult. The priestess was once an ancient dragon herself, but sacrificed that form for feeble flesh to aid in the destruction of Bayle the Dread.
Protection of the Erdtree
Protection of the Erdtree
A superior incantation of Erdtree Worship. Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation. In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order.
Rain of Fire
DLCRain of Fire
Incantation of Salza, sage of the Fire Knights. Summons a cloud of flame overhead that rains fire for a short time. Charging increases potency. Salza's disdain for barbarism never waned, even as he burned more villages and scorched more land than any other.
Rejection
Rejection
Incantation of the Two Fingers' faithful. Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave. Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else.
Roar of Rugalea
DLCRoar of Rugalea
An incantation of what is jokingly called "the bear communion." Channels the power of Rugalea, the great red bear. Transform oneself into a great red bear and emit a mighty roar. Charging increases potency. An incantation that is more akin to the divine invocation of the hornsent than it is to the Dragon Communion. Only through desperate battle with the feral wild can one discover a god unique to oneself.
Rock Heart
DLCRock Heart
Heart consumed in the ancient, original form of Dragon Communion. Use while disrobed to turn one's human flesh into an ancient dragon. The change cannot be undone except by death. Using this heart while already transformed temporarily boosts Dragon Communion incantations. The last thing the partaker saw with human eyes was a sunset, its colors faded and tarnished—a remote thing from eternity.
Rotten Butterflies
DLCRotten Butterflies
Incantation used by Romina, Saint of the Bud. Summons a myriad of butterflies while performing a gentle twirl. The butterflies break apart on contact, scattering rot and setting off a chain reaction. The scarlet butterflies are as the Goddess of Rot's wings. Bereft of a master, they were soothed by Romina, who reached out to them.
Sacred Phalanx
Sacred Phalanx
Unique Skill: Sacred Phalanx Release the power of a hidden incantation to erect a palisade of golden spears frontwards.
Scouring Black Flame
Scouring Black Flame
A black flame incantation of the Godskin Apostles. Sweeps a wide area before the caster with black flame. Charging enhances range. The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.
Sentry's Torch
Sentry's Torch
Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again.
Shadow Bait
Shadow Bait
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion or crouching, and will still affect foes that are already in a combat state. It is said that those beguiled by the shadow see within it a hated foe.
Spira
DLCSpira
Superior sorcery of the tower priests, wielded as an incantation of the spiral. Wrap one's arms together and hold them up to the heavens to summon a spiral of light that erupts at the enemy's feet. Column of light persists for as long as the button is pressed. The spiral is a normalized Crucible current that, one day, will form a column that stretches to the gods.
Stone of Gurranq
Stone of Gurranq
Superior incantation taught by Gurranq, the Beast Clergyman. Hurls a boulder before the caster. This incantation can be cast repeatedly. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
Sunwarmth Stone
DLCSunwarmth Stone
Spiritgrave stone blessed with an Erdtree incantation. Craftable item. Uses FP to generate sunwarmth, continuously restoring the HP of those nearby. Has a more potent effect than a Warming Stone. Sunlight feels all the warmer in darkened lands.
Surge, O Flame!
Surge, O Flame!
Superior incantation of the Fire Monks. Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect. The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it.
Swarm of Flies
Swarm of Flies
A Blood Oath incantation, shared from the Lord of Blood's power. Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion. The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land.
The Flame of Frenzy
The Flame of Frenzy
Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst. The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.
Theodorix's Magma
Theodorix's Magma
Superior incantation of Dragon Communion. Channels the power of the great wyrm Theodorix. Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack. The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants.
Triple Rings of Light
Triple Rings of Light
One of the incantations of the Golden Order fundamentalists. Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon.
Unendurable Frenzy
Unendurable Frenzy
Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion. It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being.
Urgent Heal
Urgent Heal
Incantation of the Two Fingers' faithful. Heals a small amount of HP. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Vyke's Dragonbolt
Vyke's Dragonbolt
Incantation of Vyke, knight of the Roundtable Hold. Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced. Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most.
Warming Stone
Warming Stone
Ruin Fragment blessed with an incantation of the Two Fingers. Craftable item. Uses FP to generate warmth, continuously restoring the HP of those nearby. It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays.
Whirl, O Flame!
Whirl, O Flame!
Superior incantation of the Fire Monks. Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach. Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers.
Wrath from Afar
DLCWrath from Afar
An Erdtree incantation discovered in the realm of shadow. Fires a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. When the Elden Ring was shattered, the people of the realm of shadow felt it too—and feared it as a sign of the Erdtree's wrath.
Wrath of Gold
Wrath of Gold
Superior Erdtree Worship incantation. Produces a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath.
↑ top

Spirit Ash72 fragments

Ancient Dragon Florissax
DLCAncient Dragon Florissax
Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Archer Ashes
Archer Ashes
Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Avionette Soldier Ashes
Avionette Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged.
Azula Beastman Ashes
Azula Beastman Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Banished Knight Engvall
Banished Knight Engvall
Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Banished Knight Oleg
Banished Knight Oleg
Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Banished Knight Oleg +1
Banished Knight Oleg +1
Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg was welcomed back to the Erdtree as a hero.
Battlemage Hugues
Battlemage Hugues
Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Bigmouth Imp Ashes
DLCBigmouth Imp Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
Black Knife Tiche
Black Knife Tiche
Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Black Knight Captain Huw
DLCBlack Knight Captain Huw
Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms.
Black Knight Commander Andreas
DLCBlack Knight Commander Andreas
Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
Blackflame Monk Amon
Blackflame Monk Amon
Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Bloodfiend Hexer's Ashes
DLCBloodfiend Hexer's Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
Bloodhound Knight Floh
Bloodhound Knight Floh
Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Clayman Ashes
Clayman Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Curseblade Meera
DLCCurseblade Meera
Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
Death's Poker
Death's Poker
Barbed rod carried by Deathbirds. The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns.
Demi-Human Swordsman Yosh
DLCDemi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent entire his life at his side, in defiance of his self-imposed seclusion.
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Divine Bird Warrior Ornis
DLCDivine Bird Warrior Ornis
Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
Fingercreeper Ashes
DLCFingercreeper Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
Fire Knight Hilde
DLCFire Knight Hilde
Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
Fire Knight Queelign
DLCFire Knight Queelign
Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
Fire Monk Ashes
Fire Monk Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Giant Rat Ashes +10
Giant Rat Ashes +10
Ashen remains in which spirits yet dwell. Use to summon the spirits of five giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. These vermin once seemed to multiply incessantly, but their fecundity in death has abated for now.
Glintstone Sorcerer Ashes
Glintstone Sorcerer Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Godrick Soldier Ashes
Godrick Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal capital of the Erdtree.
Godrick Soldier Ashes +1
Godrick Soldier Ashes +1
Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Gravebird Ashes
DLCGravebird Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
Greatshield Soldier Ashes
Greatshield Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Haligtree Soldier Ashes
Haligtree Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return.
Horned Warrior Ashes
DLCHorned Warrior Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels.
Inquisitor Ashes
DLCInquisitor Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
Jellyfish Shield
Jellyfish Shield
The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield. The see-through head is extremely light, but its flesh is supple, providing absolutely no protection from piercing attacks.
Jolán and Anna
DLCJolán and Anna
Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
Kaiden Sellsword Ashes
Kaiden Sellsword Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields.
Kindred of Rot Ashes
Kindred of Rot Ashes
Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Leyndell Soldier Ashes
Leyndell Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Lhutel the Headless
Lhutel the Headless
Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Lone Wolf Ashes
Lone Wolf Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Man-Fly Ashes
DLCMan-Fly Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
Man-Serpent Ashes
Man-Serpent Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Marionette Soldier Ashes
Marionette Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning.
Mausoleum Soldier Ashes
Mausoleum Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Messmer Soldier Ashes
DLCMessmer Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
Mimic Tear Ashes
Mimic Tear Ashes
Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Noble Sorcerer Ashes
Noble Sorcerer Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Nomad Ashes
Nomad Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Omenkiller Rollo
Omenkiller Rollo
Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Oracle Envoy Ashes
Oracle Envoy Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Perfumer Tricia
Perfumer Tricia
Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions.
Putrid Corpse Ashes
Putrid Corpse Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Radahn Soldier Ashes
Radahn Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Raya Lucaria Soldier Ashes
Raya Lucaria Soldier Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Redmane Knight Ogha
Redmane Knight Ogha
Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once.
Rotten Stray Ashes
Rotten Stray Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Skeletal Bandit Ashes
Skeletal Bandit Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Skeletal Militiaman Ashes
Skeletal Militiaman Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot.
Soldjars of Fortune Ashes
Soldjars of Fortune Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns."
Spider Scorpion Ashes
DLCSpider Scorpion Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
Spirit Calling Bell
Spirit Calling Bell
A bell capable of summoning various spirits from ashen remains. It usually requires FP to use. Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen. Only one type of spirit may be summoned at once, and none may be summoned during multiplayer.
Stormhawk Deenh
Stormhawk Deenh
Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Swordhand of Night Jolán
DLCSwordhand of Night Jolán
Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely.
Taylew the Golem Smith
DLCTaylew the Golem Smith
Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
Twinsage Sorcerer Ashes
Twinsage Sorcerer Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Vulgar Militia Ashes
Vulgar Militia Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Wandering Noble Ashes
Wandering Noble Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Warhawk Ashes
Warhawk Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm is a warhawk's cradle.
Warhawk Ashes +1
Warhawk Ashes +1
Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle.
↑ top

Ash of War222 fragments

Alabaster Lords' Pull
Alabaster Lords' Pull
Unique Skill: Alabaster Lord's Pull Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas.
Ash of War: Aspects of the Crucible: Wings
DLCAsh of War: Aspects of the Crucible: Wings
This Ash of War grants an armament the Sacred affinity and the following skill: "Aspects of the Crucible (Wings): This skill originates from the lifeforms of the Crucible. Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
Ash of War: Assassin's Gambit
Ash of War: Assassin's Gambit
This Ash of War grants an armament the Occult affinity and the following skill: "Assassin's Gambit: Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps." Usable on small and medium straight swords and thrusting swords.
Ash of War: Barbaric Roar
Ash of War: Barbaric Roar
This Ash of War grants an armament the Heavy affinity and the following skill: "Barbaric Roar: Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks." Usable on melee armaments (daggers, thrusting swords, and whips excepted).
Ash of War: Barrage
Ash of War: Barrage
This Ash of War grants no affinity to an armament, but imparts the following skill: "Barrage: Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see." Usable on light bows.
Ash of War: Barricade Shield
Ash of War: Barricade Shield
This Ash of War grants no affinity to an armament, but imparts the following skill: "Barricade Shield: Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows." Usable on all shields.
Ash of War: Beast's Roar
Ash of War: Beast's Roar
This Ash of War grants an armament the Keen affinity and the following skill: "Beast's Roar: Unleash a beastly roar, rending the air as a forward-travelling projectile." Usable on all melee armaments.
Ash of War: Black Flame Tornado
Ash of War: Black Flame Tornado
This Ash of War grants an armament the Flame Art affinity and the following skill: "Black Flame Tornado: Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament." Usable on polearms and twinblades.
Ash of War: Blind Spot
DLCAsh of War: Blind Spot
This Ash of War grants an armament the Keen affinity and the following skill: "Blind Spot: Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard." Usable on backhand blades.
Ash of War: Blinkbolt
DLCAsh of War: Blinkbolt
This Ash of War grants an armament the Lightning affinity and the following skill: "Blinkbolt: Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed." Usable on all melee armaments.
Ash of War: Blood Tax
Ash of War: Blood Tax
This Ash of War grants an armament the Blood affinity and the following skill: "Blood Tax: Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP." Usable on armaments capable of thrusting (colossal weapons excepted).
Ash of War: Bloodhound's Step
Ash of War: Bloodhound's Step
This Ash of War grants an armament the Keen affinity and the following skill: "Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets." Usable on all melee armaments.
Ash of War: Braggart's Roar
Ash of War: Braggart's Roar
This Ash of War grants an armament the Heavy affinity and the following skill: "Braggart's Roar: Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed." Usable on melee armaments (daggers, thrusting swords, and whips excepted).
no
image
Ash of War: Buckler Parry
This Ash of War grants an armament the Skill: Buckler Parry.
Ash of War: Carian Retaliation
Ash of War: Carian Retaliation
This Ash of War grants an armament the Magic affinity and the following skill: "Carian Retaliation: Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry." Usable on small and medium shields.
Ash of War: Carian Sovereignty
DLCAsh of War: Carian Sovereignty
This Ash of War grants an armament the Magic affinity and the following skill: "Carian Sovereignty: Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency." Usable on swords (colossal weapons excepted).
Ash of War: Charge Forth
Ash of War: Charge Forth
This Ash of War grants an armament the Quality affinity and the following skill: "Charge Forth: Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance." Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.
Ash of War: Chilling Mist
Ash of War: Chilling Mist
This Ash of War grants an armament the Cold affinity and the following skill: "Chilling Mist: Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while." Usable on melee armaments (whips, fists, and claws excepted).
Ash of War: Cragblade
Ash of War: Cragblade
This Ash of War grants an armament the Heavy affinity and the following skill: "Cragblade: Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance." Usable on melee armaments (whips excepted).
Ash of War: Determination
Ash of War: Determination
This Ash of War grants an armament the Quality affinity and the following skill: "Determination: A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack." Usable on all melee armaments.
Ash of War: Divine Beast Frost Stomp
DLCAsh of War: Divine Beast Frost Stomp
This Ash of War grants an armament the Cold affinity and the following skill: "Divine Beast Frost Stomp: A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range." Usable on all melee armaments.
Ash of War: Double Slash
Ash of War: Double Slash
This Ash of War grants an armament the Keen affinity and the following skill: "Double Slash: Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks." Usable on swords and polearms capable of slashing (colossal weapons excepted).
Ash of War: Dryleaf Whirlwind
DLCAsh of War: Dryleaf Whirlwind
This Ash of War grants no affinity to an armament, but imparts the following skill: "Dryleaf Whirlwind: This skill represents the pinnacle of Dane's footwork-based martial artistry. Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range." Usable on hand-to-hand weapons.
Ash of War: Earthshaker
Ash of War: Earthshaker
This Ash of War grants an armament the Heavy affinity and the following skill: "Earthshaker: Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, warhammers, and colossal weapons.
Ash of War: Enchanted Shot
Ash of War: Enchanted Shot
This Ash of War grants no affinity to an armament, but imparts the following skill: "Enchanted Shot: Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target." Usable on light bows and longbows.
Ash of War: Endure
Ash of War: Endure
This Ash of War grants an armament the Heavy affinity and the following skill: "Endure: Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced." Usable on all melee armaments.
Ash of War: Eruption
Ash of War: Eruption
This Ash of War grants an armament the Fire affinity and the following skill: "Eruption: Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release." Usable on large and colossal swords, axes, and hammers.
no
image
Ash of War: Firebreather
This Ash of War grants an armament the Skill: Fire Breath.
Ash of War: Flame of the Redmanes
Ash of War: Flame of the Redmanes
This Ash of War grants an armament the Fire affinity and the following skill: "Flame of the Redmanes: Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc." Usable on all melee armaments.
Ash of War: Flame Skewer
DLCAsh of War: Flame Skewer
This Ash of War grants an armament the Flame Art affinity and the following skill: "Flame Skewer: Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack." Usable on medium and large armaments capable of thrusting.
Ash of War: Flame Spear
DLCAsh of War: Flame Spear
This Ash of War grants an armament the Flame Art affinity and the following skill: "Flame Spear: Skill of Kood, captain of the Fire Knights. Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled." Usable on armaments capable of thrusting (claws and backhand blades excepted).
Ash of War: Flaming Strike
Ash of War: Flaming Strike
This Ash of War grants an armament the Fire affinity and the following skill: "Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire." Usable on melee armaments (colossal weapons and whips excepted).
Ash of War: Ghostflame Call
DLCAsh of War: Ghostflame Call
This Ash of War grants an armament the Cold affinity and the following skill: "Ghostflame Call: Thrust out armament to summon ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion." Usable on swords and spears (small armaments, twinblades, and backhand blades excepted).
Ash of War: Giant Hunt
Ash of War: Giant Hunt
This Ash of War grants an armament the Quality affinity and the following skill: "Giant Hunt: Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust." Usable on large and colossal weapons capable of thrusting, spears, and twinblades.
Ash of War: Glintblade Phalanx
Ash of War: Glintblade Phalanx
This Ash of War grants an armament the Magic affinity and the following skill: "Glintblade Phalanx: Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
Ash of War: Golden Land
Ash of War: Golden Land
This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Land: Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, warhammers, and colossal weapons.
Ash of War: Golden Slam
Ash of War: Golden Slam
This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Slam: Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions." Usable on all melee armaments.
no
image
Ash of War: Golden Vow
This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Vow: Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense." Usable on all melee armaments.
Ash of War: Gravitas
Ash of War: Gravitas
This Ash of War grants an armament the Magic affinity and the following skill: "Gravitas: Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in." Usable on melee armaments (small armaments and whips excepted).
Ash of War: Ground Slam
Ash of War: Ground Slam
This Ash of War grants an armament the Heavy affinity and the following skill: "Ground Slam: Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions." Usable on all melee armaments.
Ash of War: Hoarah Loux's Earthshaker
Ash of War: Hoarah Loux's Earthshaker
This Ash of War grants an armament the Heavy affinity and the following skill: "Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again." Usable on all melee armaments.
Ash of War: Hoarfrost Stomp
Ash of War: Hoarfrost Stomp
This Ash of War grants an armament the Cold affinity and the following skill: "Hoarfrost Stomp: Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect." Usable on all melee armaments.
Ash of War: Holy Ground
Ash of War: Holy Ground
This Ash of War grants an armament the Sacred affinity and the following skill: "Holy Ground: Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it." Usable on all shields.
Ash of War: Igon's Drake Hunt
DLCAsh of War: Igon's Drake Hunt
This Ash of War grants no affinity to an armament, but imparts the following skill: "Igon's Drake Hunt: Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power." Usable on greatbows.
Ash of War: Impaling Thrust
Ash of War: Impaling Thrust
This Ash of War grants an armament the Keen affinity and the following skill: "Impaling Thrust: Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard." Usable on armaments capable of thrusting (colossal weapons excepted).
Ash of War: Kick
Ash of War: Kick
This Ash of War grants an armament the Heavy affinity and the following skill: "Kick: Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective." Usable on all melee armaments.
Ash of War: Lightning Ram
Ash of War: Lightning Ram
This Ash of War grants an armament the Lightning affinity and the following skill: "Lightning Ram: Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession." Usable on all melee armaments.
Ash of War: Lightning Slash
Ash of War: Lightning Slash
This Ash of War grants an armament the Lightning affinity and the following skill: "Lightning Slash: Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while." Usable on swords, axes, and hammers.
Ash of War: Mighty Shot
Ash of War: Mighty Shot
This Ash of War grants no affinity to an armament, but imparts the following skill: "Mighty Shot: Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard." Usable on light bows and longbows.
Ash of War: No Skill
Ash of War: No Skill
This Ash of War grants no affinity to an armament and replaces any skill present with the following: "No skill: This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead." Usable on shields and torches.
Ash of War: Overhead Stance
DLCAsh of War: Overhead Stance
This Ash of War grants an armament the Keen affinity and the following skill: "Overhead Stance: A skill that starts with the blade held high in a ready stance. Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes." Usable on great katana.
Ash of War: Palm Blast
DLCAsh of War: Palm Blast
This Ash of War grants no affinity to an armament, but imparts the following skill: "Palm Blast: Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack." Usable on hand-to-hand weapons.
Ash of War: Parry
Ash of War: Parry
This Ash of War grants no affinity to an armament, but imparts the following skill: "Parry: Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit." Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields.
Ash of War: Parry
Ash of War: Parry
This Ash of War grants an armament the Skill: Parry.
Ash of War: Phantom Slash
Ash of War: Phantom Slash
This Ash of War grants an armament the Quality affinity and the following skill: "Phantom Slash: Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack." Usable on polearms and twinblades (great spears excepted).
Ash of War: Piercing Throw
DLCAsh of War: Piercing Throw
This Ash of War grants an armament the Keen affinity and the following skill: "Piercing Throw: Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies." Usable on throwing blades.
Ash of War: Poisonous Mist
Ash of War: Poisonous Mist
This Ash of War grants an armament the Poison affinity and the following skill: "Poisonous Mist: Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while." Usable on melee armaments (whips, fists, and claws excepted).
Ash of War: Prayerful Strike
Ash of War: Prayerful Strike
This Ash of War grants an armament the Sacred affinity and the following skill: "Prayerful Strike: Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits." Usable on axes and hammers.
Ash of War: Prelate's Charge
Ash of War: Prelate's Charge
This Ash of War grants an armament the Flame Art affinity and the following skill: "Prelate's Charge: Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge." Usable on large and colossal axes and hammers.
Ash of War: Quickstep
Ash of War: Quickstep
This Ash of War grants an armament the Keen affinity and the following skill: "Quickstep: Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets." Usable on all melee armaments.
Ash of War: Raging Beast
DLCAsh of War: Raging Beast
This Ash of War grants an armament the Keen affinity and the following skill: "Raging Beast: Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack." Usable on beast claws.
Ash of War: Rain of Arrows
Ash of War: Rain of Arrows
This Ash of War grants no affinity to an armament, but imparts the following skill: "Rain of Arrows: Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles." Usable on all bows.
Ash of War: Raptor of the Mists
Ash of War: Raptor of the Mists
This Ash of War grants an armament the Keen affinity and the following skill: "Raptor of the Mists: Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air." Usable on all melee armaments. This Ash of War grants an armament the Occult affinity and the following skill: "White Shadow's Lure: Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state." Usable on all melee armaments. Creates a summon sign for cooperative multiplayer Creates a summon sign for competitive multiplayer
Ash of War: Repeating Thrust
Ash of War: Repeating Thrust
This Ash of War grants an armament the Keen affinity and the following skill: "Repeating Thrust: Twist to build power, then unleash a flurry of thrusts." Usable on armaments capable of thrusting (colossal weapons excepted).
Ash of War: Rolling Sparks
DLCAsh of War: Rolling Sparks
This Ash of War grants no affinity to an armament, but imparts the following skill: "Rolling Sparks: Scatter perfumed powder before you, triggering rolling explosions of deadly sparks. The properties of the sparks are determined by the perfume bottle used." Usable on perfume bottles.
Ash of War: Royal Knight's Resolve
Ash of War: Royal Knight's Resolve
This Ash of War grants an armament the Quality affinity and the following skill: "Royal Knight's Resolve: Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack." Usable on all melee armaments.
Ash of War: Sacred Order
Ash of War: Sacred Order
This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Order: Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death." Usable on all melee armaments.
Ash of War: Sacred Ring of Light
Ash of War: Sacred Ring of Light
This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Ring of Light: Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession." Usable on polearms (great spears excepted).
Ash of War: Savage Claws
DLCAsh of War: Savage Claws
This Ash of War grants an armament the Keen affinity and the following skill: "Savage Claws: Pounce like a beast to viciously slash into foe with left and right claws." Usable on beast claws.
Ash of War: Savage Lion's Claw
DLCAsh of War: Savage Lion's Claw
This Ash of War grants an armament the Heavy affinity and the following skill: "Savage Lion's Claw: Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input." Usable on swords, axes, and hammers (small armaments and thrusting swords excepted).
Ash of War: Scattershot Throw
DLCAsh of War: Scattershot Throw
This Ash of War grants an armament the Keen affinity and the following skill: "Scattershot Throw: Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again." Usable on throwing blades.
Ash of War: Shared Order
Ash of War: Shared Order
This Ash of War grants an armament the Sacred affinity and the following skill: "Shared Order: Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death." Usable on all melee armaments.
Ash of War: Shield Bash
Ash of War: Shield Bash
This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Bash: Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered." Usable on all shields.
Ash of War: Shield Crash
Ash of War: Shield Crash
This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Crash: Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards." Usable on all shields.
Ash of War: Shield Strike
DLCAsh of War: Shield Strike
This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Strike: A skill that uses the shield to attack. Repeated inputs allow for up to three follow-up attacks." Usable on all shields.
Ash of War: Shriek of Sorrow
DLCAsh of War: Shriek of Sorrow
This Ash of War grants an armament the Occult affinity and the following skill: "Shriek of Sorrow: Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect." Usable on all melee armaments.
Ash of War: Sky Shot
Ash of War: Sky Shot
This Ash of War grants no affinity to an armament, but imparts the following skill: "Sky Shot: Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down." Usable on light bows and longbows.
no
image
Ash of War: Spinning Chain
This Ash of War grants an armament the Skill: Pulverize.
Ash of War: Spinning Gravity Thrust
DLCAsh of War: Spinning Gravity Thrust
This Ash of War grants an armament the Heavy affinity and the following skill: "Spinning Gravity Thrust: A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack." Usable on large and colossal swords.
no
image
Ash of War: Spinning Slash
This Ash of War grants an armament the Keen affinity and the following skill: "Spinning Slash: Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack." Usable on swords, axes, and polearms (colossal weapons excepted).
Ash of War: Spinning Strikes
Ash of War: Spinning Strikes
This Ash of War grants an armament the Quality affinity and the following skill: "Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning." Usable on polearms (great spears excepted).
Ash of War: Spinning Weapon
Ash of War: Spinning Weapon
This Ash of War grants an armament the Magic affinity and the following skill: "Spinning Weapon: Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks." Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted)
Ash of War: Stamp (Sweep)
Ash of War: Stamp (Sweep)
This Ash of War grants an armament the Heavy affinity and the following skill: "Stamp (Sweep): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike." Usable on swords, axes, and hammers (small and medium swords excepted).
Ash of War: Stamp (Upward Cut)
Ash of War: Stamp (Upward Cut)
This Ash of War grants an armament the Heavy affinity and the following skill: "Stamp (Upward Cut): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike." Usable on swords, axes, and hammers (small and medium swords excepted).
Ash of War: Storm Assault
Ash of War: Storm Assault
This Ash of War grants an armament the Quality affinity and the following skill: "Storm Assault: One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact." Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.
Ash of War: Storm Stomp
Ash of War: Storm Stomp
This Ash of War grants an armament the Quality affinity and the following skill: "Storm Stomp: One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm." Usable on all melee armaments.
Ash of War: Storm Wall
Ash of War: Storm Wall
This Ash of War grants no affinity to an armament, but imparts the following skill: "Storm Wall: Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry." Usable on small and medium shields.
Ash of War: Stormcaller
Ash of War: Stormcaller
This Ash of War grants an armament the Quality affinity and the following skill: "Stormcaller: One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks." Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)
Ash of War: Swift Slash
DLCAsh of War: Swift Slash
This Ash of War grants an armament the Keen affinity and the following skill: "Swift Slash: A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step." Usable on backhand blades.
Ash of War: The Poison Flower Blooms Twice
DLCAsh of War: The Poison Flower Blooms Twice
This Ash of War grants an armament the Poison affinity and the following skill: "The Poison Flower Blooms Twice: Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop." Usable on all melee armaments.
Ash of War: Thops's Barrier
Ash of War: Thops's Barrier
This Ash of War grants an armament the Magic affinity and the following skill: "Thops's Barrier: Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry." Usable on small and medium shields.
Ash of War: Thunderbolt
Ash of War: Thunderbolt
This Ash of War grants an armament the Lightning affinity and the following skill: "Thunderbolt: Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession." Usable on all melee armaments.
no
image
Ash of War: Torch Attack
This Ash of War grants an armament the Skill: Torch Attack.
Ash of War: Troll's Roar
Ash of War: Troll's Roar
This Ash of War grants an armament the Heavy affinity and the following skill: "Troll's Roar: Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down." Usable on large and colossal swords, axes, and hammers.
Ash of War: Vow of the Indomitable
Ash of War: Vow of the Indomitable
This Ash of War grants an armament the Sacred affinity and the following skill: "Vow of the Indomitable: Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility." Usable on all shields.
Ash of War: Wall of Sparks
DLCAsh of War: Wall of Sparks
This Ash of War grants no affinity to an armament, but imparts the following skill: "Wall of Sparks: Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range. The properties of the sparks are determined by the perfume bottle used." Usable on perfume bottles.
Ash of War: War Cry
Ash of War: War Cry
This Ash of War grants an armament the Heavy affinity and the following skill: "War Cry: Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks." Usable on melee armaments (daggers, thrusting swords, and whips excepted).
Ash of War: Waves of Darkness
Ash of War: Waves of Darkness
This Ash of War grants an armament the Magic affinity and the following skill: "Waves of Darkness: Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, warhammers, and colossal weapons.
Ash of War: Wild Strikes
Ash of War: Wild Strikes
This Ash of War grants an armament the Heavy affinity and the following skill: "Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack." Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted).
Ash of War: Wing Stance
DLCAsh of War: Wing Stance
This Ash of War grants an armament the Quality affinity and the following skill: "Wing Stance: Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust." Usable on light greatswords.
Ash-of-War Scarab
Ash-of-War Scarab
Gray scarab worn directly on the head. These scarabs roll clumps of Ashes of War during their labors. Slightly reduces the FP cost of skills, but increases damage taken.
Aspects of the Crucible: Wings
DLCAspects of the Crucible: Wings
Skill: Aspects of the Crucible: Wings This skill originates from the lifeforms of the Crucible. Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade.
Black Flame Tornado
Black Flame Tornado
Skill: Black Flame Tornado Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.
Black Whetblade
Black Whetblade
Black whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen.
Blind Spot
DLCBlind Spot
Skill: Blind Spot Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard.
no
image
DLCBlindfold of Happiness
Unique Skill: Blindfold of Happiness Swing the head while covering the eyes, unleashing a wail of lamentation while temporarily making the user of this skill harder to see. To those who seek happiness, blindness is bliss.
Blinkbolt
DLCBlinkbolt
Skill: Blinkbolt Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed.
Blinkbolt: Long-hafted Axe
DLCBlinkbolt: Long-hafted Axe
Unique Skill: Blinkbolt: Long-hafted Axe From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged leaping slash.
Blinkbolt: Twinaxe
DLCBlinkbolt: Twinaxe
Unique Skill: Blinkbolt: Twinaxe From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged spinning slash.
Blood Tax
Blood Tax
Skill: Blood Tax Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.
Bloodfiends' Bloodboon
DLCBloodfiends' Bloodboon
Unique Skill: Bloodfiends' Bloodboon Raise the sacred spear and pierce the body of the mother of truth, creating an explosion of bloodflame in the area surrounding the target. Additional input allows for up to three follow-up attacks.
Carian Retaliation
Carian Retaliation
Skill: Carian Retaliation Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry.
Carian Sovereignty
DLCCarian Sovereignty
Skill: Carian Sovereignty Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency.
Darkness
DLCDarkness
Unique Skill: Darkness Raise the sword aloft and cleave surroundings with darkness. Deals holy damage and temporarily reduces holy damage negation.
Deadly Dance
DLCDeadly Dance
Unique Skill: Deadly Dance An aggressive spinning skill that tears into foes using the circular blades held in each hand. Additional input allows for a sharp axe-kick follow-up.
Deadly Poison Spray
DLCDeadly Poison Spray
Unique Skill: Deadly Poison Spray Swings the perfume bottle overhead, wafting perfumed powder of deadly poison over a wide area. Poison shall dance upon the air and pour down in quiet calm.
no
image
Death Flare
Unique Skill: Death Flare Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion.
Devonia's Vortex
DLCDevonia's Vortex
Unique Skill: Devonia's Vortex Using the power of the Crucible vortex, violently spin the hammer around and slam the ground, causing a shockwave. This skill can be charged to increase its power.
Discus Hurl
DLCDiscus Hurl
Unique Skill: Discus Hurl Throws the roundshield like a discus. Once thrown, the shield will be instantly restored to the wielder's hand through the smithing arts.
Divine Beast Frost Stomp
DLCDivine Beast Frost Stomp
Skill: Divine Beast Frost Stomp A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range.
Dragonform Flame
DLCDragonform Flame
Unique Skill: Dragonform Flame Spew fire from a dragon-form maw, sweeping in a frontward arc. The flames on the ground will continue to burn for a short time.
Dragonwound Slash
DLCDragonwound Slash
Unique Skill: Dragonwound Slash Designed to hunt colossal dragons, this skill cloaks the armament with a jagged gravel-stone aura before performing a high leaping slash. Charge the attack to also fire off the aura.
Dryleaf Whirlwind
DLCDryleaf Whirlwind
Skill: Dryleaf Whirlwind This skill represents the pinnacle of Dane's footwork-based martial artistry. Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range.
Dynastic Sickleplay
DLCDynastic Sickleplay
Unique Skill: Dynastic Sickleplay A finessed evasive skill that creates space to maneuver. Inputs dictate direction of the backstep. Follow up with strong attack to perform an advancing upward slash. Press strong attack again to bring the weapon back down.
no
image
Erdtree Slam
Unique Skill: Erdtree Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills.
Eruption
Eruption
Skill: Eruption Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release.
Euporia Vortex
DLCEuporia Vortex
Unique Skill: Euporia Vortex Using the power of the vortex, violently twirl the armament, dealing multiple slashes directly ahead. The greater the restored luster of the blades, the greater the power of this skill. However, use of this skill will fully consume the blades' luster.
Fan Shot
DLCFan Shot
Unique Skill: Fan Shot This skill uses the bow held horizontally. Readies eight arrows at once, firing them in a fan-shaped arc.
Feeble Lord's Frenzied Flame
DLCFeeble Lord's Frenzied Flame
Unique Skill: Feeble Lord's Frenzied Flame Hold torch out in front and spit out frenzied flame. Afflicts those caught in its area of effect with madness, along with the user themselves. The skill will continue for as long as the button is held down. Can be used while moving.
Firebreather
Firebreather
Skill: Firebreather Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.
no
image
Fires of Slumber
Unique Skill: Fires of Slumber Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes.
no
image
Flame Dance
Unique Skill: Flame Dance Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.
Flame of the Redmanes
Flame of the Redmanes
Skill: Flame of the Redmanes Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc.
Flame Skewer
DLCFlame Skewer
Skill: Flame Skewer Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack.
Flame Spear
DLCFlame Spear
Skill: Flame Spear Skill of Kood, captain of the Fire Knights. Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled.
no
image
Flame Spit
Unique Skill: Flame Spit Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.
Flaming Strike
Flaming Strike
Skill: Flaming Strike Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire.
Flare, O Serpent
DLCFlare, O Serpent
Unique Skill: Flare, O Serpent Ignites a flame inside the snakes, temporarily empowering flame attacks. Once ignited, strong attacks and other moves that strike the ground will cause an explosion.
Flower Dragonbolt
DLCFlower Dragonbolt
Unique Skill: Flower Dragonbolt Calls down the red lightning of the ancient dragons to strike a target. Deals lightning damage and also temporarily reduces the target's lightning damage negation. Can be charged to increase its power.
Ghostflame Call
DLCGhostflame Call
Skill: Ghostflame Call Thrust out armament to summon ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
Glintblade Phalanx
Glintblade Phalanx
Skill: Glintblade Phalanx Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.
Glintstone Whetblade
Glintstone Whetblade
Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.
no
image
Gold Breaker
Unique Skill: Gold Breaker Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack.
Golden Crux
DLCGolden Crux
Unique Skill: Golden Crux Leap up and skewer foe from overhead. If successful, the weapon's barbs unfold to excruciate from within; else, additional input releases barbs in the area. There is something of the Golden Order in the sight of those fixed upon this crux.
Golden Land
Golden Land
Skill: Golden Land Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.
Golden Vow
Golden Vow
Skill: Golden Vow Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense.
Holy Ground
Holy Ground
Skill: Holy Ground Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.
Hone Blade
DLCHone Blade
Unique Skill: Hone Blade Perform a stroking action to sharpen blade, honing its cutting edge and increasing amount of HP recovered. The greater potentates treasure the tools of their practice.
Horn Calling
DLCHorn Calling
Unique Skill: Horn Calling Invokes tangled horns to cover the weapon's blade. Drive the weapon into the ground, calling up a cluster of piercing horns.
Horn Calling: Storm
DLCHorn Calling: Storm
Unique Skill: Horn Calling: Storm Invokes tangled horns to cover the weapon's blade. Call a storm into the horns, then mow through enemies. Additional inputs allow for up to two follow-up attacks.
Igon's Drake Hunt
DLCIgon's Drake Hunt
Skill: Igon's Drake Hunt Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power.
Iron Whetblade
Iron Whetblade
Iron whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.
Jori's Inquisition
DLCJori's Inquisition
Unique Skill: Jori's Inquisition Thrust the greatstaff into the air, firing off a succession of golden barb-like arcs. Holding the button down extends the barrage for a short duration.
Kowtower's Resentment
DLCKowtower's Resentment
Unique Skill: Kowtower's Resentment Skill performed as a violent bow using a finger's foremost protrusion. Resentment builds as it is forced to bow, making it explode with anger. Hold button down to further increase resentment.
no
image
Last Rites
Unique Skill: Last Rites Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death.
Light
DLCLight
Unique Skill: Light Unleashes the light carved in the armament's blade. Send the sword aloft to let loose a blinding light whose many rays sweep through the surrounding area. Also temporarily boosts one's own holy attacks.
Lightspeed Slash
DLCLightspeed Slash
Unique Skill: Lightspeed Slash Assume a luminous form and leap forward to deliver a downward slash at the speed of light. This attack will be followed up by an additional light attack. Charge to increase power of the skill and number of follow-up attacks.
Lost Ashes of War
Lost Ashes of War
Empty ashes of war, devoid of any memories of battle. Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes. Thus does the copy pass into becoming the genuine article.
Madding Spear-Hand Strike
DLCMadding Spear-Hand Strike
Unique Skill: Madding Spear-Hand Strike Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of madness.
Messmer's Assault
DLCMessmer's Assault
Unique Skill: Messmer's Assault A fierce succession of attacks using a flame-coated spear tip. Repeated inputs allow up to two follow-up attacks. The final move thrusts the spear into the ground, causing countless spears to form in the surrounding area.
no
image
Miquella's Ring of Light
Unique Skill: Miquella's Ring of Light Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession.
Mists of Eternal Sleep
DLCMists of Eternal Sleep
Unique Skill: Mists of Eternal Sleep Releases a velvety purple mist that spreads across a wide frontal area. Afflicts foes with eternal sleep.
no
image
DLCMoon-and-Fire Stance
Unique Skill: Moon-and-Fire Stance Assume ready stance, swords imbued with magic. Follow up with normal attack to cast glintstone light waves, or strong attack to perform a spinning attack that bathes the area with flame. Light waves can have up to two follow-up casts with additional inputs.
Moore's Charge
DLCMoore's Charge
Unique Skill: Moore's Charge Ready the shield with both hands, then charge forth while maintaining guard, ending in a shove imbued with verdigris magic. Knocks back nearby enemies, but does not cause significant harm. Hold to extend the length of the charge.
no
image
DLCNeedle Piercer
Unique Skill: Needle Piercer Skill of Needle Knight Leda. Generates ten gold needles which pierce their target all at once. Those pierced are purged of all ailments and special effects alike.
Onyx Lords' Repulsion
Onyx Lords' Repulsion
Unique Skill: Onyx Lord's Repulsion Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.
Onze's Line of Stars
DLCOnze's Line of Stars
Unique Skill: Onze's Line of Stars This skill, named after a demi-human swordmaster, imbues sorcerous energy into lined glintstones and executes a slash attack. Repeated inputs allow for up to two follow-up attacks, each dealing greater damage than the last.
Overhead Stance
DLCOverhead Stance
Skill: Overhead Stance A skill that starts with the blade held high in a ready stance. Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes.
Painful Strike
DLCPainful Strike
Unique Skill: Painful Strike A chastening whip strike, honed to maximize pain. Temporarily reduces the rate at which stamina recovers. Thus does the pain encourage obedience.
Palm Blast
DLCPalm Blast
Skill: Palm Blast Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack.
Piercing Throw
DLCPiercing Throw
Skill: Piercing Throw Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies.
Poison Spear-Hand Strike
DLCPoison Spear-Hand Strike
Unique Skill: Poison Spear-Hand Strike Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of deadly poison.
Promised Consort
DLCPromised Consort
Unique Skill: Promised Consort Imbue the two greatswords with the light of Miquella, then deliver a slashing attack accompanied by columns of light. Additional input allows for up to two follow-up attacks.
no
image
Radahn's Rain
Unique Skill: Radahn's Rain Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.
Raging Beast
DLCRaging Beast
Skill: Raging Beast Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack.
no
image
Rallying Standard
Unique Skill: Rallying Standard Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies.
Rancor Shot
DLCRancor Shot
Unique Skill: Rancor Shot Imbue arrows with vengeful spirits, before firing off a barrage. Imbued arrows chase down foes as they cut through the air.
no
image
DLCRancor Slash
Unique Skill: Rancor Slash Spin around, slashing foes while summoning vengeful spirits which chase down foes. Additional input allows for a follow-up attack.
Red Bear Hunt
DLCRed Bear Hunt
Unique Skill: Red Bear Hunt Slaughters prey with sharp claws in a great swipe of the arm. The attack creates a vacuum which deals continuous damage. Repeated inputs allow for up to two follow-up attacks.
Red-Hot Whetblade
Red-Hot Whetblade
Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen.
no
image
Regal Roar
Unique Skill: Regal Roar Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.
Repeating Fire
DLCRepeating Fire
Unique Skill: Repeating Fire This skill readies the weapon's rapid-fire mechanism. Once in ready stance, crank the handle to fire bolts in rapid succession.
Revenge of the Night
DLCRevenge of the Night
Unique Skill: Revenge of the Night Unleashes the dark of Night imbued with magic power. If used immediately after blocking an incoming attack, its power is absorbed, bolstering the strength of this skill.
no
image
DLCRevenger's Blade
Unique Skill: Revenger's Blade Dash up to an enemy and slash them open with the blades held in each hand. By holding down the button, the initial dash will be extended. Follow up with strong attack to hack the enemy to pieces.
Roaring Bash
DLCRoaring Bash
Unique Skill: Roaring Bash Roar like a golden lion and deliver a shield bash from a guarding position. Knocks back and staggers foes over a wide radius.
Rolling Sparks
DLCRolling Sparks
Skill: Rolling Sparks Scatter perfumed powder before you, triggering rolling explosions of deadly sparks. The properties of the sparks are determined by the perfume bottle used.
Romina's Purification
DLCRomina's Purification
Unique Skill: Romina's Purification Imbues bud-blade with scarlet rot butterflies before unleashing two large sweeping slashes. This was once considered a sacred act of purification.
Royal Knight's Resolve
Royal Knight's Resolve
Skill: Royal Knight's Resolve Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.
Sacred Order
Sacred Order
Skill: Sacred Order Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.
Sacred Ring of Light
Sacred Ring of Light
Skill: Sacred Ring of Light Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession.
Sanctified Whetblade
Sanctified Whetblade
Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.
Savage Claws
DLCSavage Claws
Skill: Savage Claws Pounce like a beast to viciously slash into foe with left and right claws.
Savage Lion's Claw
DLCSavage Lion's Claw
Skill: Savage Lion's Claw Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input.
Scattershot (Claws)
DLCScattershot (Claws)
Unique Skill: Scattershot (Claws) Employ smithing arts to conjure multiple copies of the claws in both hands and throw them all at once. Follow up with an additional input to throw again.
Scattershot Throw
DLCScattershot Throw
Skill: Scattershot Throw Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again.
Shadow Sunflower Headbutt
DLCShadow Sunflower Headbutt
Unique Skill: Shadow Sunflower Headbutt Slam down the blossom of a large shadow sunflower, sending out a shockwave that flattens foes. Repeated inputs allow for up to two follow-up attacks.
Shared Order
Shared Order
Skill: Shared Order Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.
Shield Strike
DLCShield Strike
Skill: Shield Strike A skill that uses the shield to attack. Repeated inputs allow for up to three follow-up attacks.
no
image
Shriek of Milos
Unique Skill: Shriek of Milos Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes. While active, strong attacks will change to a combo attack.
Shriek of Sorrow
DLCShriek of Sorrow
Skill: Shriek of Sorrow Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect.
Sleep Evermore
DLCSleep Evermore
Unique Skill: Sleep Evermore Pierces the enemy deeply with a poison-coated needle that delivers eternal sleep. If the follow-up strike lands upon a foe who is already in a state of slumber or eternal sleep, it will deal significant damage.
Smithing Art Spears
DLCSmithing Art Spears
Unique Skill: Smithing Art Spears Slam the red-hot anvil into the ground, sending up countless spears as it is pulled out. The spears disappear instantly.
Solitary Moon Slash
DLCSolitary Moon Slash
Unique Skill: Solitary Moon Slash Sharply slash downward using the greatsword, shooting forward an arc of light. Strong attack allows for an advancing follow-up.
Spinning Gravity Thrust
DLCSpinning Gravity Thrust
Skill: Spinning Gravity Thrust A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack.
no
image
DLCSpinning Guillotine
Unique Skill: Spinning Guillotine Hold the putrid blade at both ends and arch body backwards to deliver a powerful overhead chop. Repeated inputs deliver follow-up attacks for as long as stamina allows. Strong attack performs a leap followed by a spinning attack.
Spinning Weapon
Spinning Weapon
Skill: Spinning Weapon Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.
Storm Assault
Storm Assault
Skill: Storm Assault One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.
Storm Stomp
Storm Stomp
Skill: Storm Stomp One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm.
Stormcaller
Stormcaller
Skill: Stormcaller One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.
Swift Slash
DLCSwift Slash
Skill: Swift Slash A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step.
The Poison Flower Blooms Twice
DLCThe Poison Flower Blooms Twice
Skill: The Poison Flower Blooms Twice Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop.
Thunderbolt
Thunderbolt
Skill: Thunderbolt Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.
no
image
DLCTremendous Phalanx
Unique Skill: Tremendous Phalanx Skill of the enchanted troll knights. Creates a defensive arch of enormous magic glintblades overhead, which automatically attack nearby foes. Follow up with a strong attack to chain this skill into a lunging thrust.
Unending Dance
DLCUnending Dance
Unique Skill: Unending Dance A furious dance formed by a succession of slashing attacks. Hold the button down to sustain the dance for as long as stamina allows.
Vow of the Indomitable
Vow of the Indomitable
Skill: Vow of the Indomitable Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.
Wall of Sparks
DLCWall of Sparks
Skill: Wall of Sparks Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range. The properties of the sparks are determined by the perfume bottle used.
War Cry
War Cry
Skill: War Cry Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks.
Weed Cutter
DLCWeed Cutter
Unique Skill: Weed Cutter Performs scythe-like horizontal swings with the sword, cutting men down as if they were weeds. Additional inputs allow for the continuation of the attack for as long as stamina remains.
Whetstone Knife
Whetstone Knife
Whetstone with a cipher inscription, made to look like a small knifeblade. Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills. The battle arts and affinities will depend on the ashes of war used.
White Light Charge
DLCWhite Light Charge
Unique Skill: White Light Charge Summons white light from the crevice in the weapon's ancient meteoric ore, using its power for a charging attack which pierces foes. Additional input causes the light to explode.
Wing Stance
DLCWing Stance
Skill: Wing Stance Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust.
Witching Hour Slash
DLCWitching Hour Slash
Unique Skill: Witching Hour Slash Hold the sword level and infuse it with the dark of Night before unleashing a series of incorporeal attacks. This attack cannot be blocked. Can be charged to increase its power.
↑ top

Ammunition12 fragments

Burred Bolt
Burred Bolt
Bolt covered in thorns. One of the most horrific weapons used in the Shattering. Afflicts target with blood loss. Difficult to remove once buried in flesh, causing appalling damage to the body.
Flaming Bolt
Flaming Bolt
Bolt with a fiercely burned tip. Deals powerful fire damage. Used by survivors of Radahn's army to stave off the scarlet rot.
Glintstone Scrap
Glintstone Scrap
Piece of glintstone tinged with unstable magic. Found in crystal tunnels. Break gem, using FP to produce a magic bolt. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.
Golden Arrow
Golden Arrow
Carved arrows made in tandem with the Erdtree Bow. Deals holy damage. Highly effective against Those Who Live in Death, and able to prevent them from rising again.
Golem's Magic Arrow
Golem's Magic Arrow
Greatarrow of black stone crafted by a civilization now gone to ruin. Imbued with its ancient magic. Deals magic damage.
Large Glintstone Scrap
Large Glintstone Scrap
Large piece of glintstone tinged with unstable magic. Found in crystal tunnels. Break gem, using FP to produce a magic bolt. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.
Lightning Bolt
Lightning Bolt
Bolt tipped with a shard of Gravel Stone. Deals powerful lightning damage. Used by worshippers of the ancient dragons.
no
image
Lordsworn's Bolt
Well-crafted bolt with an illustrious design, wielded by regulars of a lord's army. Deals more damage than its commonplace cousin.
Rotbone Arrow
Rotbone Arrow
Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item.
Rotbone Arrow (Fletched)
Rotbone Arrow (Fletched)
Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item. The fletching adds distance to the arrow's flight.
Rotbone Bolt
Rotbone Bolt
Bolt carved from animal bone. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item.
Spiritflame Arrow
Spiritflame Arrow
Arrow set alight with ghostflame before firing. Deals magic damage while also afflicting foes with frost. Used by the Company of the Fallen Hawk, once ordered to explore the Eternal City.
↑ top

Item / Misc459 fragments

Aeonian Butterfly
Aeonian Butterfly
A butterfly with withered, scarlet wings found in the Swamp of Aeonia. Material used for crafting items. According to myth, these butterflies were once the wings of the Goddess of Rot herself.
Albinauric Bloodclot
Albinauric Bloodclot
The thick, coagulated blood of the Albinaurics. Material used for crafting items. Albinaurics are lifeforms made by human hands. Thus, many believe them to live impure lives, untouched by the Erdtree's grace.
Albinauric Shield
Albinauric Shield
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Alexander's Innards
Alexander's Innards
A keepsake of the warrior jar Alexander. Found at the core of the dead flesh that once filled the great jar. The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness.
Altus Bloom
Altus Bloom
A golden-tinged flower from a succulent plant that blooms on the Altus Plateau. Material used for crafting items. Said to be a funereal flower in an era long past, before the Erdtree grew.
Amber Draught
Amber Draught
Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme. "Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted."
Ancient Dragon Smithing Stone
Ancient Dragon Smithing Stone
Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens armaments to +25. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
Ancient Dragon's Blessing
DLCAncient Dragon's Blessing
Favor bestowed by the Dragon Communion priestess in the name of the dragon lord Placidusax. Consume FP to increase all forms of damage negation (including physical). This also increases damage negation while guarding as an additional effect. Each night, the priestess offers her own sleep to her lord, and in turn receives the power of His favor.
Ancient Ruins Cross Message
DLCAncient Ruins Cross Message
Message left by Dryleaf Dane, addressed to kindred spirits who also pursue Miquella's trail. "We've found the sealing tree just ahead. But if we are to burn it, we need the proper kindling. That of Sir Messmer."
no
image
Aristocrat Coat
Tanned leather coat adorned with fine gold embroidery. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
no
image
Aristocrat Headband
Valuable headband featuring fine goldwork. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
no
image
Asimi's Husk
The shedding of an Asimi that infected a tarnished.
no
image
Asimi, Silver Tear
An asimi that has infected a tarnished. An intelligent silver sludge; asimi infect the body of tarnished, granting the host power.
Aspects of the Crucible: Bloom
DLCAspects of the Crucible: Bloom
Aspect of the Crucible discovered in the ancient ruins. Creates a miranda flower on one's chest before calling down a rain of light. Charging increases potency. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished.
Aspects of the Crucible: Breath
Aspects of the Crucible: Breath
One of the ancient Erdtree incantations. Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
Aspects of the Crucible: Horns
Aspects of the Crucible: Horns
One of the ancient Erdtree incantations. Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
Aspects of the Crucible: Tail
Aspects of the Crucible: Tail
One of the ancient Erdtree incantations. Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
Aspects of the Crucible: Thorns
DLCAspects of the Crucible: Thorns
Aspect of the Crucible that manifested in golden hippopotami. Creates a bristling mass of thorn-like fur on the caster's back before scouring the area by rolling around on the ground. Charging increases potency. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished. Remains of this can be seen in the ancient ruins.
Baldachin's Blessing
Baldachin's Blessing
Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber. Uses FP to temporarily boost poise. The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation.
Battlemage Legwraps
Battlemage Legwraps
Legwraps worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
Beast Crest Heater Shield
Beast Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
Beast Horn
DLCBeast Horn
Horn suffused with spirituality. Material used for crafting items. Found by hunting horned beasts of the realm of shadow. The Crucible has a particularly strong influence on the beasts of the realm of shadow, causing many to grow horns despite the characteristics of their species.
Beastclaw Greathammer
Beastclaw Greathammer
Greathammer with a striking end modelled to resemble five beastly claws. The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent.
Beastman's Jar-Shield
Beastman's Jar-Shield
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Black Pyrefly
DLCBlack Pyrefly
Fiery butterfly with black cinder wings. Material used for crafting items. Flies in war-torn lands that have been scoured by Messmer's flame. They burn in dark and slender ribbons of fire.
Black Syrup
DLCBlack Syrup
An ebony-black syrup held in an unglazed jar. Moore asked that this be delivered to Thiollier. An unknown liquid apparently gathered and aged by the forager brood.
Blessed Bone Shard
DLCBlessed Bone Shard
Shard of bone with a golden shine. Material used for crafting items. Exceedingly rare to find. A bone fragment touched by the gold of the Scadutree, broken from the remains of the warriors who perished in the realm of shadow. A blessing such as this is said to be the greatest honor that can be granted to the dead.
Blessing of Marika
DLCBlessing of Marika
A special physick blessed by Marika, the queen of the Erdtree. Completely restores HP and heals all ailments. Marika once created several of these physicks for Messmer's sake. But never again.
Blessing of the Erdtree
Blessing of the Erdtree
One of the ancient Erdtree incantations. Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.
Bloodrose
Bloodrose
Blood-slick roses that bloom in blood-soaked soil. Material used for crafting items. Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign.
Bloodsucking Cracked Tear
DLCBloodsucking Cracked Tear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily increases attack power but drains HP over time.
Blue Silver Bracelets
Blue Silver Bracelets
Bracelets crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Blue Silver Mail Skirt
Blue Silver Mail Skirt
Chainmail skirt crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Blue-Gold Kite Shield
Blue-Gold Kite Shield
A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky.
Blue-White Wooden Shield
Blue-White Wooden Shield
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate.
Bondstone
DLCBondstone
A large burrowstone studded with a perfectly white gem, said to be the polished form of a special kind of crystal. A ritual implement made to control explosions of spiritual power. Use to cause a spiritual explosion, consuming the sprite dwelling within spritestone. Bonds with the sprites were made to be broken.
Brass Shield
Brass Shield
On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering.
no
image
Broken Finger Stalker Contract
Online multiplayer item. Record of contract with the maidens of the Finger Reader. Be summoned to the world of a player who has been invaded by a Broken Finger. The Broken Fingers have betrayed the Finger Reader. They are a cancer that afflicts the ties that bind the Tarnished to one another. They must be excised, and eradicated.
Broken Rune
DLCBroken Rune
Golden traces of the grace bestowed upon those who fell in the realm of shadow. Use to gain 500 runes. Broken and faded, threatening to dissipate entirely.
Burn, O Flame!
Burn, O Flame!
One of the incantations that draws directly from the power of the Fire Giants. Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity.
Butchering Knife
Butchering Knife
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy.
Carian Inverted Statue
Carian Inverted Statue
Statuette of a scholar, with ground and sky inverted. Reveals the hidden form of the Carian Study Hall, which connects to the divine tower. To unveil the secret, affix it to the pedestal of the celestial globe.
Carian Knight's Shield
Carian Knight's Shield
A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
Carian Regal Scepter
Carian Regal Scepter
Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue, enhancing full moon sorceries. Only those of the highest intelligence may wield this, the finest of all glintstone staves.
no
image
Carrier Pigeon Letter [2]
Letter addressed to someone: Traces of silvery slime found on Godwyn's Highroad. Just after until the procession with the big coffin passed by.
Castle Cross Message
DLCCastle Cross Message
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "Kind Miquella seeks the tower sealed by shadow, and the Gate of Divinity found there. If we are to reach him, we must burn the tree that seals the path. And for that we require a flame."
Celestial Dew
Celestial Dew
A hidden Tear found in the Eternal City. Also known as a Night Tear. Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations. Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times.
Cerulean Amber Medallion
Cerulean Amber Medallion
A medallion with cerulean amber inlaid. Boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Cerulean Amber Medallion +1
Cerulean Amber Medallion +1
A medallion with cerulean amber inlaid. Greatly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Cerulean Amber Medallion +2
Cerulean Amber Medallion +2
A medallion with cerulean amber inlaid. Vastly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Cerulean Crystal Tear
Cerulean Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP.
Cerulean Hidden Tear
Cerulean Hidden Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all FP consumption. However, this effect is only brief and will quickly expire.
Cerulean-Sapping Cracked Tear
DLCCerulean-Sapping Cracked Tear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily restores FP upon landing attacks.
Clarifying Horn Charm
Clarifying Horn Charm
An accoutrement worn by the ancestral followers. Raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Clarifying Horn Charm +1
Clarifying Horn Charm +1
An accoutrement worn by the ancestral followers. Greatly raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Clinging Bone
Clinging Bone
Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains. Fitted by placing one's hands into the fists' grips until they dig in. "O clinging creature. A king relinquishes not the hand."
Collapsing Stars
Collapsing Stars
One of the glintstone sorceries that manipulates gravitational forces. Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. A gravitational technique mastered by the young Radahn. "I thank you for your tutelage, for now I can challenge the stars."
Commoner's Headband
Commoner's Headband
A headband that holds cloth in place. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them.
Commoner's Headband (Altered)
Commoner's Headband (Altered)
A headband with the cloth removed. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them.
Commoner's Shoes
Commoner's Shoes
Modest shoes made of cloth. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them.
Congealed Putrescence
DLCCongealed Putrescence
Bruise-colored putrescence that oozes from stone coffins, congealed into a large viscous lump. Material used for crafting items. Found underground in the land to where stone coffins drift. The putrescence is what remains of the impure lives kept within the stone coffins.
Cranial Vessel Candlestand
Cranial Vessel Candlestand
Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.
Crepus's Vial
Crepus's Vial
Small mysterious bottle with a dark mist sealed within. Eliminates all sound made by the wearer during movement. A ritual implement used by Roundtable Hold assassins. There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence.
Crimson Amber Medallion
Crimson Amber Medallion
A medallion with crimson amber inlaid. Boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Crimson Amber Medallion +1
Crimson Amber Medallion +1
A medallion with crimson amber inlaid. Greatly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Crimson Amber Medallion +2
Crimson Amber Medallion +2
A medallion with crimson amber inlaid. Vastly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Crimson Bubbletear
Crimson Bubbletear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction automatically heals one's HP in the moment before death. However, this effect only occurs once, and will expire after a certain duration.
Crimson Crystal Tear
Crimson Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP.
Crimson-Sapping Cracked Tear
DLCCrimson-Sapping Cracked Tear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily restores HP upon landing attacks.
Crimsonburst Crystal Tear
Crimsonburst Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores one's HP over time.
Crimsonburst Dried Tear
DLCCrimsonburst Dried Tear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores the HP of one's allies over time. Has no effect on the imbiber.
Crimsonspill Crystal Tear
Crimsonspill Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum HP.
Crimsonwhorl Bubbletear
Crimsonwhorl Bubbletear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction converts incoming damage into recovered HP instead. However, physical damage cannot be converted. This effect is only brief and will quickly expire.
Crucible Hornshield
Crucible Hornshield
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Crystal Bud
Crystal Bud
A young plant, crystalized before it could mature. Material used for crafting items. Widely found in Liurnia Lake.
Cuckoo Greatshield
Cuckoo Greatshield
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."
Cursemark of Death
Cursemark of Death
Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede. This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle. However, two demigods perished at the same time, breaking the cursemark into two half-wheels. Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone.
Daedicar's Woe
Daedicar's Woe
Disturbing likeness of a woman whose skin was flayed. She smiles with a serene tenderness. Increases damage taken. It is said that this woman, named Daedica, indulged in every form of adultery and wicked pleasure imaginable, giving birth to a myriad of grotesque children.
Dark Moon Ring
Dark Moon Ring
Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort. Ranni is an Empyrean, meaning her consort would by rights earn the title of lord. A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."
Deathbed Dress
Deathbed Dress
Extremely thin and sheer white dress worn by the Deathbed Companion as she embraces the dead. Slowly replenishes the HP of nearby allies, but not that of the wearer. The touch of the fabric is exceedingly soft, so as not to harm even the most withered corpse, while still sharing her warmth.
Deathroot
Deathroot
A source that gives rise to Those Who Live in Death. The beast clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots. On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot.
Dectus Medallion (Left)
Dectus Medallion (Left)
Left half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east.
Dectus Medallion (Right)
Dectus Medallion (Right)
Right half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The left half is said to reside in the coastal Fort Haight to the far west.
Deep-Purple Lily
DLCDeep-Purple Lily
A deep-purple water lily that is on the verge of wilting. Material used for crafting items. Grows in the blue flower field at the coast. Like a syrupy poison, its nectar lulls the imbiber into sweet, velvety sleep.
Deflecting Hardtear
DLCDeflecting Hardtear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily enhances spontaneous guard. Damage negation and guard poise will be heightened in the moment immediately after assuming a guarding stance. Successfully executing a spontaneous guard will also strengthen guard counters.
Depraved Perfumer Headscarf
Depraved Perfumer Headscarf
Headscarf worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Devourer's Scepter
Devourer's Scepter
Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments. A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.
Dewgem
DLCDewgem
Succulent plant that has supped on night-tinged dew. Material used for crafting items. Glows at night and blossoms mainly at the waterside. Said to have been used in the practice of sprite medicine long ago.
Dewkissed Herba
Dewkissed Herba
A herb that grows in the false night in and around the Eternal City. Material used for crafting items. Soaked in arcane dew, it gives off the faint glow of starlight.
Dexterity-knot Crystal Tear
Dexterity-knot Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's dexterity.
Dirty Chainmail
Dirty Chainmail
Chainmail worn by young Albinaurics. The appearance of a protruding belly provides no benefits worthy of note.
Dragon Towershield
Dragon Towershield
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Dragon's Calorbloom
DLCDragon's Calorbloom
Flower with an uncanny shape, coursing with hot blood. Material used for crafting items. Exceedingly rare to find. A single flower is said to blossom—only once—from the hearts of dead warriors who oft partook of the Dragon Communion.
Dragonscale Flesh
DLCDragonscale Flesh
A lump of hot flesh carved from beneath the inverted scales said to grow on aged dragons. When ingested as-is, boosts vigor, stamina, strength, and dexterity at the cost of gradual HP loss. To the drake warriors, there is no more intoxicating liquor than the heat of dragons.
Eccentric's Breeches
Eccentric's Breeches
The knight Jerren's breeches. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath.
Eclipse Crest Greatshield
Eclipse Crest Greatshield
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Eclipse Crest Heater Shield
Eclipse Crest Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
Elden Lord Bracers
Elden Lord Bracers
Bracers of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
Electrify Armament
Electrify Armament
One of the incantations of the capital's ancient dragon cult. Enchants armament held in the right hand with lightning-affinity attacks. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
Ember of Messmer
DLCEmber of Messmer
Serpentine, cord-like ember. Material used for crafting items. Mainly found in Scadu Altus. A remnant of Messmer's flame, the symbol of the crusade, it continues to smolder as if crawling across the ground.
Empyrean-Blood Burgeon
DLCEmpyrean-Blood Burgeon
A young shoot, heavy with Empyrean blood. Material used for crafting items. Exceedingly rare to find. Said to burgeon forth from where the golden blood of Miquella, the wounded Empyrean, pooled.
no
image
Entwining Umbilical Cord
Mysterious circular object that's oddly warped. Changes the demeanour of the wearer's actions. Item cut from the horns of the Regal Ancestor Spirit. Restore FP upon defeating enemies. A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power. Invade Juno Hoslow, Knight of Blood's world Be summoned to assist Yura, Hunter of Bloody Fingers Be summoned to challenge Sorceress Sellen
Erdleaf Flower
Erdleaf Flower
A dusky yellow flower that has started to fade to brown, found throughout the Lands Between. Material used for crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity.
Erdtree Heal
Erdtree Heal
One of the ancient Erdtree incantations. Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.
Explosive Stone
Explosive Stone
A small stone with a smoldering core. Explodes when thrown at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.
Explosive Stone Clump
Explosive Stone Clump
A clump of small stones with smoldering cores. Explodes when thrown together at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.
Faded Erdleaf Flower
Faded Erdleaf Flower
An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands. Material used in crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity.
Faith-knot Crystal Tear
Faith-knot Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's faith.
Fallingstar Beast Jaw
Fallingstar Beast Jaw
Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon. With its sharp point, this colossal weapon can skewer foes.
Fell Omen Cloak
Fell Omen Cloak
A cloak of ragged fur worn about the exposed body of Margit, the Fell Omen. Having slaughtered countless champions during the Shattering, the Fell Omen has become a horror to those who harbor ambitions for the Erdtree, or for Lordship.
Finger Maiden Fillet
Finger Maiden Fillet
Fillet worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
Finger Maiden Shoes
Finger Maiden Shoes
Shoes worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
Finger Maiden Therolina Puppet
Finger Maiden Therolina Puppet
One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
Finger Mimic
DLCFinger Mimic
Light-pink mushroom resembling a wizened finger. Material used for crafting items. Exceedingly rare to find. Used to by those who wish to become fingers to induce hallucinations. They call these mushrooms the stillborn of the Two Fingers.
Fingerprint Grape
Fingerprint Grape
Eyeball of the knight Vyke, inflamed yellow. Seared with a repulsive fingerprint burn akin to those that marred his entire body. If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden.
Fingerprint Stone Shield
Fingerprint Stone Shield
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
Fire Blossom
Fire Blossom
A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants. Material used for crafting items. Fertilized by the sparks from the forge at the peak where burns the flame of ruin.
Flame Crest Wooden Shield
Flame Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
Flame-Shrouding Cracked Tear
Flame-Shrouding Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's fire attacks.
Flask of Cerulean Tears
Flask of Cerulean Tears
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
Flask of Cerulean Tears
Flask of Cerulean Tears
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
Flask of Crimson Tears
Flask of Crimson Tears
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
Flask of Crimson Tears
Flask of Crimson Tears
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
Flask of Wondrous Physick
Flask of Wondrous Physick
A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons. Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Rest at a site of grace to replenish. Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.
Fly Mold
DLCFly Mold
A species of fungus known for its deathly sweet stench. Material used for crafting items. Found by hunting man-flies. Cultivated using the flesh and blood of man-flies, it can serve as pot innards.
Foot Soldier Cap
Foot Soldier Cap
Flanged iron cap widely issued to foot soldiers in a lord's army.
Four-Toed Fowl Foot
Four-Toed Fowl Foot
A four-toed fowl's foot. Material used for crafting items. In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed.
Frozen Maggot
DLCFrozen Maggot
Frozen maggots that somehow continue to wriggle. Material used for crafting items. Mainly found in gaols. The maggots develop in great-jar innards, and are an invaluable source of sustenance to the prisoners.
Fur Leggings
Fur Leggings
Leggings fashioned from bristly pelts. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Fur Raiment
Fur Raiment
Raiment fashioned from a bristly pelt. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Furled Finger's Trick-Mirror
Furled Finger's Trick-Mirror
A small, clouded mirror that reflects an image of a golden figure. Makes the bearer take on the appearance of a Host of Fingers. One of the ritual implements created by the Tarnished to deceive invaders.
Furnace Visage
DLCFurnace Visage
A smaller imitation of the furnace golem's visage. Material used for crafting items. Exceedingly rare to find. A stone mask surrounded by curled horns, depicting the fell god of fire that haunts the sagas of the hornsent.
Gas Stone
DLCGas Stone
Block of stone infused with hot gas. Material used for crafting items. Found in the ruined forges. Perhaps these were once used as fuel for the smithing process.
Ghiza's Wheel
Ghiza's Wheel
Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss. The design was adopted for use as the iconic weapon wielded by Iron Virgins.
Ghost Glovewort [1]
Ghost Glovewort [1]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +1. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [2]
Ghost Glovewort [2]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +2. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [3]
Ghost Glovewort [3]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +3. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [4]
Ghost Glovewort [4]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +4. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [5]
Ghost Glovewort [5]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +5. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [6]
Ghost Glovewort [6]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +6. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [7]
Ghost Glovewort [7]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +7. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [8]
Ghost Glovewort [8]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +8. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [9]
Ghost Glovewort [9]
White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +9. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghostflame Bloom
DLCGhostflame Bloom
Ghostflame flower that grows in gravesites. Material used for crafting items. Blossoms in the hidden grave of Charo. Of a pair with another gravesite flower, the grave violet. All but incorporeal, it burns without so much as a sound.
Ghostflame Torch
Ghostflame Torch
Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers. When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity.
Gilded Foot Soldier Cap
Gilded Foot Soldier Cap
Flanged cap made from gilded iron. Issued to foot soldiers protecting the royal capital of Leyndell.
Gilded Greatshield
Gilded Greatshield
Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Glintstone Firefly
Glintstone Firefly
A firefly whose glowing tail has hardened into glintstone, widely found in Liurnia Lake. Material used for crafting items. Alas, now that its tail is glintstone, it can no longer beguile potential mates.
Glovewort Crystal Tear
DLCGlovewort Crystal Tear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily increases the attack power of spirits.
Godskin Noble Bracelets
Godskin Noble Bracelets
Black bracelets of the Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
Godskin Swaddling Cloth
Godskin Swaddling Cloth
Sacred cloth of the Godskin Apostles, made from supple skin sewn together. Successive attacks restore HP. The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.
Gold Bracelets
Gold Bracelets
Bracelets made in the image of Erdtree branches. Minimal adornments made by Lord Goldmask's disciples. Those disciples have long since left him.
Gold Sewing Needle
Gold Sewing Needle
Sewing needle made of gold. Unique item made to alter demigod attire. One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line.
Gold Waistwrap
Gold Waistwrap
Waistwrap made in the image of Erdtree branches. A minimal adornment made by Lord Goldmask's disciples. Those disciples have long since left him.
Golden Centipede
Golden Centipede
The golden, desiccated remains of a centipede. Material used for crafting items. Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death. As such, they're found near churches and similar.
Golden Greatshield
Golden Greatshield
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Golden Horn Tender
DLCGolden Horn Tender
Old currency used by hornsent made by coating spiral horns with gold. Boosts the amount of runes obtained from defeating enemies for a certain duration. Can also be sold for a high price. Once bestowed upon inquisitors as an honor.
Golden Rowa
Golden Rowa
A Rowa fruit tinted with gold. Material used for crafting items. Easily found near the Erdtree.
Golden Rune [10]
Golden Rune [10]
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. The grace of gold blessed those who were first to serve it with the most vivid coloration.
Golden Rune [1]
Golden Rune [1]
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...
Golden Rune [3]
Golden Rune [3]
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?
Golden Rune [6]
Golden Rune [6]
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
Golden Seed
Golden Seed
A golden seed, found at the base of an illusory tree. Increases a Sacred Flask's number of uses. (Can be used after resting at a site of grace.) When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.
Golden Sunflower
Golden Sunflower
A golden sunflower that grows facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. At the foot of the Erdtree, they retain their color, along with a powerful holy essence.
Golden Tailoring Tools
Golden Tailoring Tools
Tailoring tools made from gold. Tools brought with the red-haired Radagon when he married into the Carian line. With these, even demigod attire can be altered at a site of grace.
Goldmask's Rags
Goldmask's Rags
Worn rags that just barely cover the body. Lord Goldmask felt no draw to the vain excesses of clothing; what use is finery to one who seeks greater brilliance?
Gourmet Scorpion Stew
DLCGourmet Scorpion Stew
Scorpion simmered in a black soup. An exquisite dish chock-full of mouth-watering scorpion claws. Boosts physical damage negation temporarily and gradually restores a great amount of HP. The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between. "Partake, partake, until thou art sated."
Gourmet Scorpion Stew
DLCGourmet Scorpion Stew
Scorpion simmered in a black soup. An exquisite dish chock-full of mouth-watering scorpion claws. Boosts physical damage negation temporarily and gradually restores a great amount of HP. The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between.
Grave Cricket
DLCGrave Cricket
Cricket that produces a raspy cry. Material used for crafting items. Mainly found near stone coffins. The sound of these crickets are often taken to be the rustling of the restless dead, or sometimes the sound of their calling voices.
Grave Keeper's Brainpan
DLCGrave Keeper's Brainpan
Skull bone of an old grave keeper. Material used for crafting items. Mainly found in hidden grave of Charo. The old grave keepers are boatsmen, and continue to summon the dead even after withering away.
Gravekeeper Cloak
Gravekeeper Cloak
Thick, bristly cloak that is the symbol of an underground gravekeeper. Those who once fought for a living were driven from the colosseum, and becoming guardians of Erdtree Burial.
Gravekeeper Cloak (Altered)
Gravekeeper Cloak (Altered)
Defensive wear encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
Gravel Stone
Gravel Stone
A small clump of sharp, pointed stones. Material used for crafting items. Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts.
Gravity Well
Gravity Well
One of the glintstone sorceries that manipulates gravitational forces. Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
Greasemonger's Bell Bearing
DLCGreasemonger's Bell Bearing
The bell bearing of a hornsent greasemonger who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Root Resin - Knot Resin
Great Ghost Glovewort
Great Ghost Glovewort
White flower that blooms in catacombs. A spirit nestles close to this grand specimen Strengthens renowned ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
Great Grave Glovewort
Great Grave Glovewort
White flower that blooms in catacombs. An especially large specimen. Strengthens ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
Great Horned Headband
Great Horned Headband
Headband decorated by a pair of great horns. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Great Turtle Shell
Great Turtle Shell
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Greatblade Phalanx
Greatblade Phalanx
One of the sorceries of the Carian royal family. Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes. Used by the enchanted troll knights. They were the comrades of the young Rennala, bound by oath.
Greenburst Crystal Tear
Greenburst Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts stamina recovery speed.
Greenspill Crystal Tear
Greenspill Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum stamina.
Guardian Bracers
Guardian Bracers
Engraved golden bracers. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
Guidance of Grace
Guidance of Grace
Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way.
Haligtree Crest Greatshield
Haligtree Crest Greatshield
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Haligtree Secret Medallion (Left)
Haligtree Secret Medallion (Left)
Left half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.
Haligtree Secret Medallion (Right)
Haligtree Secret Medallion (Right)
Right half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.
Harp Bow
Harp Bow
Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows. Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy.
Hawk Crest Wooden Shield
Hawk Crest Wooden Shield
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design.
Heart of Bayle
DLCHeart of Bayle
The biatrial heart of Bayle the Dread. Dotted with horn-like gravel stones and glistening with deep-red liquor. Gorge upon this at the Grand Altar of Dragon Communion to absorb Bayle's power. The purest form of Communion, in the words of its priestess.
Hefty Cracked Pot
DLCHefty Cracked Pot
This hefty empty pot somehow mends itself when broken. Essential vessel for crafting hefty cracked pot items. The materials and magics sealed within deploy their effects when the pot is thrown. The greater potentates of Bonny Village craft these and store them in a frozen gaol.
Herbalist's Bell Bearing
DLCHerbalist's Bell Bearing
The bell bearing of a hornsent herbalist who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Rada Fruit
Hero's Rune [1]
Hero's Rune [1]
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
Hidden Plumage
Hidden Plumage
Rarely-seen dark plumage found inside the wing. Material used for crafting items. Death's bearers were once said to have taken the form of birds, symbolized by these black feathers.
Hole-Laden Necklace
DLCHole-Laden Necklace
A pale-blue necklace made from a thin, elongated stone hollowed out from the inside. Use at a hallowed ruin to sound a hanging bell. It was a teaching of Count Ymir. The fate of the one who sounds the hanging bell will be guided by the stars.
Holy-Shrouding Cracked Tear
Holy-Shrouding Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's holy attacks.
Horn-Strewn Excrement
DLCHorn-Strewn Excrement
Excrement of a large carnivorous beast containing fragments of horns. Material used for crafting items. Found underfoot in places like forests where beasts dwell. It is said that the deadliest of the horned predators enjoy the sport of hunting and devouring other horned creatures.
Horned Bairn
DLCHorned Bairn
Doll of a tanglehorn bairn. Uses FP to summon vengeful spirits around the caster that autonomously chase down foes. Tangled horns are a symbol of spirituality, but most young born bearing the oversized horns meet a frightfully early demise. These fetishes are made to memorialize them.
Host's Trick-Mirror
Host's Trick-Mirror
A small, clouded mirror that reflects a flesh-and-blood figure. Makes the bearer take on the appearance of a summoned cooperator. One of the ritual implements created by the Tarnished to deceive invaders.
Human Bone Shard
Human Bone Shard
Fragment of bone with dun mottling. Material used for crafting items. Found by hunting Those Who Live in Death. Lamentably brittle, it crumbles at the lightest caress.
Ice Crest Shield
Ice Crest Shield
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Icon Shield
Icon Shield
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Igon's Bell Bearing
DLCIgon's Bell Bearing
Bell bearing of Igon, drake warrior. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Igon's Harpoon
Igon's Furled Finger
DLCIgon's Furled Finger
Furled finger of Igon, the broken drake warrior. Gnarled and knotty, and deeply discolored on the inside. When facing Bayle the Dread, this summons Drake Warrior Igon from his sign. "My soul yet lies on the mountain."
Immunizing Horn Charm
Immunizing Horn Charm
An accoutrement worn by the ancestral followers. Raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Immunizing Horn Charm +1
Immunizing Horn Charm +1
An accoutrement worn by the ancestral followers. Greatly raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Innard Meat
DLCInnard Meat
Scraps of flesh for filling great jars. Rancorous spirits cling to the pinkish-red, twitching meat. Throw at enemies to inflict damage. This is what becomes of the condemned, who get sliced up and stuffed into jars to become saints instead.
Inquisitor's Girandole
Inquisitor's Girandole
Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir. Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.
Intelligence-knot Crystal Tear
Intelligence-knot Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's intelligence.
Inverted Hawk Heater Shield
Inverted Hawk Heater Shield
A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
Iron Kasa
Iron Kasa
Iron kasa of the man who calls himself Shabriri. Crafted to imitate the woven straw hats worn in the Land of Reeds. The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Ivory Sickle
Ivory Sickle
Sickle fashioned from ivory. Weapon carried by aged Albinaurics. These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.
Juvenile Scholar Cap
Juvenile Scholar Cap
Cap worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy. Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it. Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.
Lamenter's Mask
DLCLamenter's Mask
A stone mask twisted into an expression of rapturous grief. Use while disrobed to transform into a lamenter. The change cannot be undone except by death. Using this mask while already transformed causes the head to swell in size. This transformation tallies with the state of a denizen of paradise, but the people of the tower denied and hid it from the world. In their foolishness, they viewed true bliss with deep fear.
Lands Between Rune
Lands Between Rune
Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold. No grace resides in the eyes of the Tarnished; if it ever did, it is now lost.
Larval Tear
Larval Tear
Core of a creature of mimicry known as a silver tear. As much a substance as it is a living organism. Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew. Being born anew allows the reallocation of attributes boosted by leveling up.
Larval Tear
DLCLarval Tear
An exceptionally rare creature that burgeons from spiritgraves and lives only a fleeting existence. Neither flesh nor spirit, but something in between. Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew. Being born anew allows the reallocation of attributes boosted by leveling up.
Leaden Hardtear
Leaden Hardtear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's poise.
Leda's Rune
DLCLeda's Rune
Blessing of Needle Knight Leda. An unalloyed light that has never dwelled in an eye. Use to gain 40000 runes. Miquella gifted Leda with gentle gold to bring a soft hue to her faded eyes.
Letter from Volcano Manor
Letter from Volcano Manor
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Old Knight Istvan" He can be found in Limgrave. Find the red mark on your map for the exact location.
Letter from Volcano Manor
Letter from Volcano Manor
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Rileigh the Idle" He can be found in Altus Plateau. Find the red mark on your map for the exact location.
Letter to Bernahl
Letter to Bernahl
A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted. "Vargram the Raging Wolf" "Errant Sorcerer Wilhelm" Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location.
Letter to Patches
Letter to Patches
A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted. "Great Horned Tragoth" He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location.
Lightning-Shrouding Cracked Tear
Lightning-Shrouding Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's lightning attacks.
Living Jar Shard
Living Jar Shard
A fragment of a living jar, hardened after its death. Material used for crafting items. Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers.
Lord of Blood's Favor
Lord of Blood's Favor
Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood. "Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all."
Lord of Blood's Favor
Lord of Blood's Favor
Fully reddened oath-cloth, dyed in a maiden's blood. The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty.
Lord's Rune
Lord's Rune
Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold. Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty.
Lordsworn's Shield
Lordsworn's Shield
Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Loretta's War Sickle
Loretta's War Sickle
Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree. Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.
Magic-Shrouding Cracked Tear
Magic-Shrouding Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's magic attacks.
Magma Breath
Magma Breath
One of the incantations of Dragon Communion. Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack. Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.
Man-Serpent's Shield
Man-Serpent's Shield
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire.
Map: Ainsel River
Map: Ainsel River
Map of Ainsel River and environs. Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.
Map: Altus Plateau
Map: Altus Plateau
Map of Altus Plateau and environs. The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day.
Map: Consecrated Snowfield
Map: Consecrated Snowfield
Map of Consecrated Snowfield and environs. The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same.
Map: Deeproot Depths
Map: Deeproot Depths
Map of Deeproot Depths and environs. At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between.
Map: Dragonbarrow
Map: Dragonbarrow
Map of Dragonbarrow and environs. The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter.
Map: Lake of Rot
Map: Lake of Rot
Map of Lake of Rot and environs. A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land.
Map: Leyndell, Royal Capital
Map: Leyndell, Royal Capital
Map of the Royal Capital of Leyndell and environs. Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day.
Map: Limgrave, East
Map: Limgrave, East
Map of the eastern region of Limgrave. Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past.
Map: Limgrave, West
Map: Limgrave, West
Map of the western region of Limgrave. The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands.
Map: Liurnia, East
Map: Liurnia, East
Map of Liurnia's eastern region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south.
Map: Liurnia, North
Map: Liurnia, North
Map of Liurnia's northern region. The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here.
Map: Liurnia, West
Map: Liurnia, West
Map of Liurnia's western region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty.
Map: Mohgwyn Palace
Map: Mohgwyn Palace
Map of Mohgwyn Palace and environs. In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.
Map: Mountaintops of the Giants, East
Map: Mountaintops of the Giants, East
Map of Eastern Mountaintops of the Giants. The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south.
Map: Mountaintops of the Giants, West
Map: Mountaintops of the Giants, West
Map of Western Mountaintops of the Giants. Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond.
Map: Mt. Gelmir
Map: Mt. Gelmir
Map of Mt. Gelmir and environs. Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering.
Map: Siofra River
Map: Siofra River
Map of Siofra River and environs Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.
Margit's Shackle
Margit's Shackle
A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time.
Marika's Rune
DLCMarika's Rune
Golden remnants of the grace personally bestowed by Queen Marika to the heroes who joined the crusade for her. Use to gain 80000 runes. The brilliance of Queen Marika's grace blinds even the very best.
Marred Leather Shield
Marred Leather Shield
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Marred Wooden Shield
Marred Wooden Shield
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Melted Mushroom
Melted Mushroom
A mushroom that grows in the false night in and around the Eternal City. Material used for crafting items. It drips with a viscous fluid that behaves much like oil.
Memory of Grace
Memory of Grace
The memory of first grace, which once guided bygone Tarnished to the Lands Between. Lose all runes and return to last site of grace visited. It is merely a cycle. Stand before the Elden Ring. Become the Elden Lord.
Memory Stone
Memory Stone
A black, lightly beguiling stone. Prized by the sorcerers who produce them. Increases memory slots. Said to be a fragment of the black moon that once hung above the Eternal City.
Mending Rune of Perfect Order
Mending Rune of Perfect Order
Rune discovered by the noble Goldmask. Used to restore the fractured Elden Ring when brandished by the Elden Lord. A rune of transcendental ideology which will attempt to perfect the Golden Order. The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment.
Mending Rune of the Death-Prince
Mending Rune of the Death-Prince
Rune gestated by Fia, the Deathbed Companion. Used to restore the fractured Elden Ring when brandished by the Elden Lord. Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order. The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored.
Mending Rune of the Fell Curse
Mending Rune of the Fell Curse
Loathsome rune gestated by the Dung Eater. Used to restore the fractured Elden Ring when brandished by the Elden Lord. The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules. If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing.
Message from Leda
DLCMessage from Leda
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "Dane passed on a message... The sealing tree is in the ancient ruins of Rauh. It lies beyond the high bridge leading from the first floor of the storehouse. I will join you there, once I have finished the task at hand."
Messmer's Kindling
DLCMessmer's Kindling
The kindling that burned inside Messmer the Impaler. A dark thing, eaten away at by a wicked serpent. Burns the sealing tree said to be found at the old Rauh ruins. Messmer, much like his younger sister, bore a vision of fire.
Meteorite of Astel
Meteorite of Astel
One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a hail of meteorites. Hold to continue the effect. A manifestation of the power with which Astel leveled the Eternal City.
Mimic's Veil
Mimic's Veil
Golden veil of intricate design. Uses FP to mimic nearby objects. When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief."
Miniature Ranni
Miniature Ranni
A doll resembling Ranni the Witch. From head to toe every detail is perfect. This unresponsive doll seems pleasantly cool.
Miniature Ranni
Miniature Ranni
A doll resembling Ranni the Witch. From head to toe every detail is perfect. The chilliness is gone, feeling now like an empty husk. There is no response.
Miquella's Lily
Miquella's Lily
A delicate water lily of unalloyed gold that has started to fade and wilt. Material used for crafting items. Exceedingly rare to find. A flower signifying faith in the Haligtree. Thought to be beloved by the Empyrean Miquella in his youth.
Miquella's Needle
Miquella's Needle
One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods. Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame. However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Faram Azula.
Miranda's Prayer
Miranda's Prayer
This statuette depicts a flower that preys on humans, posed in prayer. Uses FP to call down a deluge of light. Miranda, maiden of the Flower Crucible is said to have been the very first of this breed.
Mohg's Shackle
Mohg's Shackle
A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time.
Moldmonger's Bell Bearing
DLCMoldmonger's Bell Bearing
The bell bearing of a hornsent moldmonger who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Fly Mold
Monk's Missive
DLCMonk's Missive
A letter bearing a terse message and an illustration of a monk, his hands held together. "Seek me to the east if you wish to pursue the way of the warrior. When you find me, you will challenge me to a bout. There is no need for words."
Moore's Bell Bearing
DLCMoore's Bell Bearing
Moore's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Mottled Necklace
Mottled Necklace
A vividly-colored accoutrement precious to the ancestral followers. Raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Mottled Necklace +1
Mottled Necklace +1
A vividly-colored accoutrement precious to the ancestral followers. Greatly raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Mushroom Arms
Mushroom Arms
Mushrooms found growing all over the body. These overgrown mushrooms have colonized the arms. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Mushroom Body
Mushroom Body
Mushrooms found growing all over the body. These overgrown mushrooms have colonized the torso. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Mushroom Head
Mushroom Head
Mushrooms found growing all over the body. These overgrown mushrooms have colonized the head. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Mushroom Legs
Mushroom Legs
Mushrooms found growing all over the body. These overgrown mushrooms have colonized the legs. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Mushroom-Seller's Bell Bearing [1]
DLCMushroom-Seller's Bell Bearing [1]
The bell bearing of a hornsent mushroom-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Mushroom - Redflesh Mushroom
Mushroom-Seller's Bell Bearing [2]
DLCMushroom-Seller's Bell Bearing [2]
The bell bearing of a hornsent mushroom-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Toxic Mushroom - Whiteflesh Mushroom
Nailstone
DLCNailstone
Flake-like stone shard with a faint fingerprint engraving. Material used for crafting items. Found at finger ruins. A piece that came loose from the tip of one of the column-like stone fingers that grow at finger ruins.
Nectarblood Burgeon
DLCNectarblood Burgeon
A young shoot, heavy with velvety purple nectar. Material used for crafting items. Exceedingly rare to find. Said to burgeon forth where the nectar-like blood of abandoned Trina pooled.
Nightmaiden & Swordstress Puppets
Nightmaiden & Swordstress Puppets
An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
Nomadic Merchant's Chapeau
Nomadic Merchant's Chapeau
Chapeau of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy.
Nomadic Merchant's Finery
Nomadic Merchant's Finery
Finery of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy.
Note: Flame Chariots
Note: Flame Chariots
A note sold by a nomadic merchant. Contains information about flame chariots. Further details are available only to paying customers.
Note: Flask of Wondrous Physick
Note: Flask of Wondrous Physick
Note sold by a nomadic merchant imparting knowledge in brief. "A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood. Cross the highway bridge and follow the animal trail north."
Note: Frenzied Flame Village
Note: Frenzied Flame Village
Note sold by a nomadic merchant imparting knowledge in brief. "South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away."
Note: Frenzied Flame Village
Note: Frenzied Flame Village
A note sold by a nomadic merchant. Contains information about the Frenzied Flame Village. Further details are available only to paying customers.
Note: Gateway
Note: Gateway
Note sold by a nomadic merchant imparting knowledge in brief. "Fort Gael in Caelid houses a gateway that leads to Redmane Castle."
Note: Great Coffins
Note: Great Coffins
Note sold by a nomadic merchant imparting knowledge in brief. "Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors. Might be a good source of armaments..."
Note: Miquella's Needle
Note: Miquella's Needle
Note written by a nomadic merchant succinctly detailing knowledge acquired. "The Empyrean Miquella crafted a needle to resist the influence of outer gods. Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle."
Note: Revenants
Note: Revenants
Note sold by a nomadic merchant imparting knowledge in brief. "The crawling royal revenants and their followers are all cursed. Healing powers will harm rather than mend."
Note: The Lord of Frenzied Flame
Note: The Lord of Frenzied Flame
Note written by a nomadic merchant succinctly detailing knowledge acquired. "Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall."
Note: Unseen Assassins
Note: Unseen Assassins
Note sold by a nomadic merchant imparting knowledge in brief. "Some assassins cannot be seen with the naked eye. Seems the Erdtree sentries once carried torches that could cast light on these prowlers."
no
image
Nox Monk Bracelets
Bracelets worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Numen's Rune
Numen's Rune
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself.
Oil-Soaked Tear
DLCOil-Soaked Tear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily causes the imbiber to break out in an oily sweat, soaking nearby enemies in oil. Oil-soaked enemies are highly susceptible to fire damage.
Old Sorcerer's Legwraps
Old Sorcerer's Legwraps
Ragged waistcloth that extends to the thighs. Common amongst old-fashioned sorcerers.
One-Eyed Shield
One-Eyed Shield
Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth. Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika.
Opaline Bubbletear
Opaline Bubbletear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Provides significant damage negation. However, this effect only occurs once, and will expire after a certain duration.
Opaline Hardtear
Opaline Hardtear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts all forms of damage negation.
Order Healing
Order Healing
One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Alleviates death blight buildup. The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with. Does such a notion exist in the fundamentals of Order?
Pearlescent Scale
DLCPearlescent Scale
A glassy and glistening fragment of pearlescent hue. Material used for crafting items. Found by hunting lamprey. These retrograde scales are found embedded deep within the skin of lamprey.
Perfumed Oil of Ranah
DLCPerfumed Oil of Ranah
A small bottle wrapped in a bright-red cloth. Filled with flammable perfume oil. Uses FP to spout flames forward. The dancers of Ranah keep these concealed as they dance, marking their height of their passion with an explosion of searing flame and sweet, enticing scents.
Perfumer Sarong
Perfumer Sarong
Sarong of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
Perfumer's Shield
Perfumer's Shield
Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Poisoned Stone
Poisoned Stone
A small stone with a poison core. Throw at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.
Poisoned Stone Clump
Poisoned Stone Clump
A clump of small stones with poison cores. Throw together at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.
Prattling Pate "Apologies"
Prattling Pate "Apologies"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Apologies." A wistful fetish that imparts voices and words on an eternal journey.
Prattling Pate "Hello"
Prattling Pate "Hello"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Hello." A wistful fetish that imparts voices and words on an eternal journey.
Prattling Pate "Lamentation"
DLCPrattling Pate "Lamentation"
Twisted clay sculpt in the shape of a human head. Emits a blissful lamentation. The voice resounds, seeping into the brain. Weeping, weeping, weeping. Ever weeping.
Prattling Pate "Let's get to it"
Prattling Pate "Let's get to it"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Let's get to it." A wistful fetish that imparts voices and words on an eternal journey.
Prattling Pate "My beloved"
Prattling Pate "My beloved"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "My beloved." A wistful fetish that imparts voices and words on an eternal journey. Expressions of love are among the most fickle.
Prattling Pate "Please help"
Prattling Pate "Please help"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Please help." A wistful fetish that imparts voices and words on an eternal journey.
Prattling Pate "Thank you"
Prattling Pate "Thank you"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Thank you." A wistful fetish that imparts voices and words on an eternal journey.
Prattling Pate "Wonderful"
Prattling Pate "Wonderful"
Twisted clay sculpt in the shape of a human head. Emits a voice that says "Wonderful." A wistful fetish that imparts voices and words on an eternal journey.
Prattling Pate "You're beautiful"
Prattling Pate "You're beautiful"
Twisted clay sculpt in the shape of a demi-human head. Emits a voice that says "You're beautiful." A wistful fetish that imparts voices and words on an eternal journey. Unconditional love. Unrestrained assurance. It must have been a mother speaking.
Prince of Death's Cyst
Prince of Death's Cyst
A fetid, overgrown cyst taken from facial flesh. Greatly raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods.
Prince of Death's Pustule
Prince of Death's Pustule
A fetid pustule taken from facial flesh. Raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots.
Prisoner Clothing
Prisoner Clothing
Tattered clothing. Worn by a prisoner convicted of an appalling crime. Never once washed, every fiber is filthy.
Pureblood Knight's Medal
Pureblood Knight's Medal
Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate. For Mohg yet slumbers beside the Divinity. Be patient. The new dynasty is nigh.
Purifying Crystal Tear
Purifying Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood.
Queen's Bracelets
Queen's Bracelets
Bracelets indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all.
Queen's Leggings
Queen's Leggings
Leggings indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all.
Rada Fruit
DLCRada Fruit
Berry-like fruit that grows into spiritgrave grass. Material used for crafting items. Easily found everywhere in the realm of shadow, though its bitter taste makes it unsuitable for consumption by humans.
Radagon's Rings of Light
Radagon's Rings of Light
One of the incantations of the Golden Order fundamentalists. A gift of gratitude to the young Miquella from his father, Radagon. Produces a golden ring of light and fires it across a wide area. Charging enhances range. And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold.
Radiant Baldachin's Blessing
Radiant Baldachin's Blessing
Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity. Uses FP to temporarily raise poise. The effect lasts longer than a mere favor. It's said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition.
Rauh Burrow
DLCRauh Burrow
Oval-shaped stone bearing an engraving. Material used for crafting items. Relic found at the ancient ruins of Rauh. In the center of the stone is a small nest-like hole. Once this is inhabited by a sprite, the stone can be used as a ritual implement.
Recusant Finger
Recusant Finger
Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world. This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.
Red Fulgurbloom
DLCRed Fulgurbloom
Flower that crackles with red lightning. Material used for crafting items. Found at the jagged peak on the south coast. Said to bloom where the red lightning of the ancient dragons strikes the earth.
Red Letter
Red Letter
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red. "Juno Hoslow, Knight of Blood" He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location.
Red Thorn Roundshield
Red Thorn Roundshield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
Redflesh Mushroom
DLCRedflesh Mushroom
Red mushroom that grows in sullen lands. Material used for crafting items. Easily found everywhere in the realm of shadow. The flesh of the mushroom is similar to raw meat, and can serve as pot innards.
Redmane Greatshield
Redmane Greatshield
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Regal Omen Bairn
Regal Omen Bairn
Doll of a curseborn bairn from the Erdtree's royal line. Uses FP to unleash many wraiths that chase down foes. Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity. These memorial fetishes are fashioned in secret.
Ringed Finger
Ringed Finger
Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper. Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.
Roar Medallion
Roar Medallion
A bronze medallion depicting a roaring giant. Enhances roars and breath attacks. In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame.
Rogier's Letter
Rogier's Letter
Letter written in a trembling hand. "I forgot to tell you, but it seems D has a younger brother. I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron. And it's said he stood before the Prince of Death not far beyond that spot."
Rold Medallion
Rold Medallion
Conjoined split medallion depicting the Flame Peak. Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants. The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together.
Root Resin
Root Resin
Resin secreted from the roots of the Greattree. Can also be found near trees on the surface. Material used in crafting items. The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.
Rotten Breath
Rotten Breath
One of the incantations of Dragon Communion. Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
Rotten Gravekeeper Cloak
Rotten Gravekeeper Cloak
Thick, bristly cloak eaten through by scarlet rot. The symbol of an underground gravekeeper's station.
Rotten Gravekeeper Cloak (Altered)
Rotten Gravekeeper Cloak (Altered)
Cloak wrapped with bronze snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
Roundrock
DLCRoundrock
Round piece of rock shaped by the water's current. Can be used for crafting, or simply for throwing at enemies. Found on the ground at places like river banks. It breaks easily, owing to extensive cracking.
Roundtable Hold
Roundtable Hold
The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world. It can only be reached through sites of grace. (Can also be accessed by using the map to travel.) :
Rowa Fruit
Rowa Fruit
Berry-like red fruits that grow in shrubs. Material used for crafting items. Easily found everywhere in the Lands Between, it has a wide variety of uses.
Ruin Fragment
Ruin Fragment
Stone fragment found near places where ruins have fallen from the sky. Can be used for crafting, or simply for throwing at enemies. These shards of stone are believed to have once been part of a temple in the sky. They glow with a faint light from within.
Rune of an Unsung Hero
DLCRune of an Unsung Hero
Golden remnants of the grace bestowed upon heroes who fell in the realm of shadow. Use to gain 50000 runes. The great heroes of the war were richly blessed by the grace of the Erdtree, but were not honored in death.
Ruptured Crystal Tear
Ruptured Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Causes the resulting concoction to explode. A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.
Rusted Anchor
Rusted Anchor
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
Rykard's Rancor
Rykard's Rancor
The terrible power of Rykard, Lord of Blasphemy. Summons searing spirits that leave a trail of delayed explosions in their wake. These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin.
Sacred Bloody Flesh
DLCSacred Bloody Flesh
Raw meat soaked with blood. A delicacy of the bloodfiends. Temporarily boosts physical attack power and arcane. When blood loss occurs nearby, further boosts attack power. The blood is said to have fallen from the Formless Mother's wound. Never will it dry, never will it rot.
Sacred Flasks
Sacred Flasks
The Flask of Crimson Tears replenishes your HP. The Flask of Cerulean Tears replenishes your FP. At sites of grace, you can allocate portions of doses to each flask. You can also use certain items to upgrade your flasks at sites of grace.
Sacred Tear
Sacred Tear
Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige. Increases the potency of a Sacred Flask's restorative effects. (Can be used after resting at a site of grace.) During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing.
Sanguine Amaryllis
DLCSanguine Amaryllis
A bloodflower with meaty petals. Material used for crafting items. Grown by bloodfiends in pools of blood. Perhaps even the fiends admire blood's beauty.
Sanguine Noble Waistcloth
Sanguine Noble Waistcloth
Waistcloth sewn from black cloth. Worn by the nobles who serve the Lord of Blood. Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.
Scadutree Fragment
DLCScadutree Fragment
A splinter of the Scadutree that contains golden brilliance. Acquired at the Church of Marika and other places in the realm of shadow. Consume these at sites of grace to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the bearer's ability to deal and negate damage but has no influence outside the realm of shadow. It is said that when the Scadutree crumbles from its core that it will scatter across the entire realm of shadow. The people of the Erdtree collect the splinters and use them in prayer.
Scarlet Aeonia
Scarlet Aeonia
Technique of Malenia, the Goddess of Rot. Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.
Scarlet Bud
DLCScarlet Bud
A large, rotten bud that will never come into bloom. Material used for crafting items. Grows in lands blighted by the scarlet rot. There was a time when these buds were not touched by the scarlet rot's blight—when they were the symbol of the small church deep in the ancient ruins of Rauh.
Scorpion Liver
DLCScorpion Liver
Fresh organ of a spider-scorpion. It is referred to as 'liver,' but no one is quite sure of its purpose. Material used for crafting items. Found by hunting spider-scorpions. A delicacy known for its numbing toxins.
Scorpion Stew
DLCScorpion Stew
Scorpion simmered in a black soup. Traditional meal of the hornsent. Boosts physical damage negation temporarily and gradually restores HP. Once made with love by a certain elderly woman for the family table. Having long gone cold, this soup gives off a rank, sour smell.
Scorpion Stew
DLCScorpion Stew
Scorpion simmered in a black soup. Traditional meal of the hornsent. Boosts physical damage negation temporarily and gradually restores HP. Having long gone cold, this soup gives off a rank, sour smell.
Scripture Wooden Shield
Scripture Wooden Shield
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
Secret Rite Scroll
DLCSecret Rite Scroll
A scroll made of white tree bark. Few can decipher the scroll, which describes the secret rite of the divine gateway said to be found at the tower enshrouded by shadow. "A lord will usher in a god's return, and the lord's soul will require a vessel."
Seedbed Curse
Seedbed Curse
Curse grown on a corpse killed and defiled by the Dung Eater. A tender pox afflicted with omen horns. The Dung Eater cultivates the seedbed curse on corpses. By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between.
Sellen's Primal Glintstone
Sellen's Primal Glintstone
Glintstone from within the sorceress Sellen's body. Seemingly half-alive, blood vessels are visible within. In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body, Sellen will rise again. "My apprentice, do you think it distasteful?"
Shabriri Grape
Shabriri Grape
A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape. Give to the blind maiden to guide her to the distant light.
Shabriri's Woe
Shabriri's Woe
Disturbing likeness of a man whose eyes have been gouged out. The corners of his mouth are upturned in an almost flirtatious manner. Constantly attracts enemies' aggression. It is said that the man, named Shabriri, had his eyes gouged out as punishment for the crime of slander, and, with time, the blight of the flame of frenzy came to dwell in the empty sockets.
Shadow Realm Rune [1]
DLCShadow Realm Rune [1]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 7500 runes. The Scadutree is the shadow of the Erdtree. No wonder grace shines ever so brilliantly.
Shadow Realm Rune [2]
DLCShadow Realm Rune [2]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 10000 runes. The Scadutree is the shadow of the Erdtree. No wonder grace shines ever so brilliantly.
Shadow Realm Rune [3]
DLCShadow Realm Rune [3]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 12500 runes. The soldiers who joined the crusade were rewarded with grace aplenty.
Shadow Realm Rune [4]
DLCShadow Realm Rune [4]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 15000 runes. The soldiers who joined the crusade were rewarded with grace aplenty.
Shadow Realm Rune [5]
DLCShadow Realm Rune [5]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 17500 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
Shadow Realm Rune [6]
DLCShadow Realm Rune [6]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 22500 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
Shadow Realm Rune [7]
DLCShadow Realm Rune [7]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 30000 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
Shadow Sunflower
DLCShadow Sunflower
A large flower that blooms facing the Scadutree. Material used for crafting items. Found near the Scadutree. These flowers, veiled in shadow and covered in impenetrable thorns, are suffused with profound holiness—much akin to the Scadutree itself.
Shaman Furs
Shaman Furs
Raiment fashioned from a bristly pelt. Worn by ancestral follower shamans. The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Shaman Leggings
Shaman Leggings
Leggings fashioned from bristly pelts. Worn by ancestral follower shamans. The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Shard of Alexander
Shard of Alexander
Shard of the late Alexander, a shattered warrior jar. Greatly boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of a red-haired champion, it would seem.
Sharp Gravel Stone
DLCSharp Gravel Stone
A particularly sharp piece of gravel stone. Material used for crafting items. Found at the jagged peak on the south coast. The scale of an ancient dragon that has supped on the blood of lesser dragons.
Shield of the Guilty
Shield of the Guilty
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shining Horned Headband
Shining Horned Headband
Headband decorated by a pair of shining horns. Worn by ancestral follower shamans. Horns with buds that also shine are ideal ceremonial items for ancestral worship. Strengthens Ancestral Infant's Head.
Silver Horn Tender
DLCSilver Horn Tender
Old currency used by hornsent made by coating spiral horns with silver. Temporarily boosts item discovery. Can also be sold for a high price. These trinkets were once symbolic of society's upper echelons.
Silver Mirrorshield
Silver Mirrorshield
Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree. The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric.
Silver Tear Husk
Silver Tear Husk
A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City. Material used for crafting items. The Silver Tear makes mockery of life, reborn again and again into imitation. Perhaps, one day, it will be reborn a lord...
Sites of Grace
Sites of Grace
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. You can find sites of grace by going where light converges. *These explanations are acquired in the form of info items and can be accessed from the inventory at any time.
Smithing Stone [1]
Smithing Stone [1]
Stone used to smith a variety of armaments. A shard found in plenty. Strengthens armaments up to +3. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [2]
Smithing Stone [2]
Stone used to smith a variety of armaments. A large shard found in plenty. Strengthens armaments up to +6. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [3]
Smithing Stone [3]
Stone used to smith a variety of armaments. A particularly hard specimen. Strengthens armaments up to +9. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [4]
Smithing Stone [4]
Stone used to smith a variety of armaments. A large and particularly hard specimen. Strengthens armaments up to +12. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [5]
Smithing Stone [5]
Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold. Strengthens armaments up to +15. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Smithing Stone [6]
Smithing Stone [6]
Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold. Strengthens armaments up to +18. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Smithing Stone [7]
Smithing Stone [7]
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +21. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
Smithing Stone [8]
Smithing Stone [8]
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +24. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
Smoldering Shield
Smoldering Shield
Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Snow Witch Skirt
Snow Witch Skirt
Witch's skirt in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor.
Somber Ancient Dragon Smithing Stone
Somber Ancient Dragon Smithing Stone
Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens special armaments to +10. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
Somber Smithing Stone [9]
Somber Smithing Stone [9]
Ancient smithing stone drained of color. Strengthens special armaments to +9. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Speckled Hardtear
Speckled Hardtear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises all resistances and heals all status ailments.
Spectral Steed Whistle
Spectral Steed Whistle
A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.
Spellmachinist's Bell Bearing
DLCSpellmachinist's Bell Bearing
Bell bearing of Spellmachinist Rabbath. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Rabbath's Greatbolt
Spiked Cracked Tear
Spiked Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the power of charged attacks for a certain duration.
Spiralhorn Shield
Spiralhorn Shield
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Spirit Calculus
DLCSpirit Calculus
An exceedingly rare to find calculus, suffused with spirituality. Material used for crafting items. Found by hunting horned beasts in the Ancient Ruins of Rauh. Has a distinctive acrid odor, which some claim to be a sign of particular spiritual potency.
Spiritgrave Stone
DLCSpiritgrave Stone
A piece of a gravestone that has started to turn into a spirit. Material used for crafting items. Mainly found on the Gravesite Plain. In places to where the dead have been brought since antiquity, the oldest gravestones turn into spirits and then fade away,
St. Trina's Torch
St. Trina's Torch
Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly. The light-purple flame induces sleep.
Stalwart Horn Charm
Stalwart Horn Charm
An accoutrement worn by the ancestral followers. Raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Stalwart Horn Charm +1
Stalwart Horn Charm +1
An accoutrement worn by the ancestral followers. Greatly raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
Starlight Shards
Starlight Shards
An ephemeral sliver that gives off a pale blue glow. What remains of a passing flash of starlight. A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts.
Steel-Wire Torch
Steel-Wire Torch
Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies. Heavier than a normal torch, but the heated filament boosts fire damage dealt.
Stonebarb Cracked Tear
Stonebarb Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time.
Storehouse Cross Message
DLCStorehouse Cross Message
Message left by Sir Ansbach, addressed to kindred spirits who also pursue Miquella's trail. "It would seem that the people of the keep have flooded the holy quarter that leads onward to the Scadutree, barring access. However, there is no route that leads there from this storehouse. Perhaps there is another way to reach the holy quarter, from somewhere else in this keep..."
Strength-knot Crystal Tear
Strength-knot Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's strength.
String-Seller's Bell Bearing
DLCString-Seller's Bell Bearing
The bell bearing of a hornsent string-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - String
Swollen Grape
DLCSwollen Grape
An eyeball of the frenzied flame that has swollen from within. Material used for crafting items. Exceedingly rare to find. Marked with fingerprint burns, proof of having being touched directly by the Three Fingers' embrace.
Tarnished Golden Sunflower
Tarnished Golden Sunflower
A large flower that blooms facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. Though wilted and faded, it still retains holy essence.
Telescope
Telescope
Astrology tool used by members of the Carian royal family. A stolen part of a larger instrument. Allows the viewer to better see faraway things. During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.
Terra Magicus
Terra Magicus
One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.
The Stormhawk King
The Stormhawk King
Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other. This ancient monarch is proud however, refusing to answer anyone's summons.
Thiollier's Concoction
DLCThiollier's Concoction
An ebony-black concoction mixed by Thiollier. A condensed, somniferous elixir, purported to be capable of putting even an ancient dragon to sleep. For an ordinary mortal, a single sip would assuredly result in swift and certain death. Thiollier thought of St. Trina's sleep when he created this, but the ebony sleep he concocted had not the sweetness of nectar nor the gentleness of rest's embrace.
Thops's Barrier
Thops's Barrier
The lifelong pursuit of Thops the Bluntstone. Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers. Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.
Thorny Cracked Tear
Thorny Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time.
Tonic of Forgetfulness
Tonic of Forgetfulness
Tonic in a small brass vial. Banishes distress and bitter memories. A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you."
Torch
Torch
This torch's tip is wrapped in oil-soaked rags and set on fire. The flame can illuminate dark locales, or be used to attack enemies. Can be raised up when equipped in the left hand, illuminating more of the surrounding area.
Torn Diary Page
DLCTorn Diary Page
A discarded page ripped from a diary, bearing a passage written in a tremulous hand. "I touched him, but only once. When he thrust his staff in my face, I brushed it aside. It was then that I touched him. The aging untouchable."
Tower of Shadow Message
DLCTower of Shadow Message
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "The Gate of Divinity lies in the tower sealed by shadow. That is surely where Kind Miquella is headed. We are no Empyreans, but we must locate the path that will lead us there. I will follow the crosses east."
Toxic Mossling
DLCToxic Mossling
A large moss animal glutted with poison. Material used for crafting items. Found in poison swamps. Round and plump, like a darling infant.
Toxic Mushroom
Toxic Mushroom
A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items. A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot.
Traveler's Clothes
Traveler's Clothes
Light yet sturdy clothes. Worn by young women who set off into the world to confront their fate.
Traveler's Slops
Traveler's Slops
Slops of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
Tree Surcoat
Tree Surcoat
Blue surcoat draped over chainmail. The tree insignia emblazoned on the front depicts the Erdtree, and is a design beloved throughout the Lands Between.
Turtle Neck Meat
Turtle Neck Meat
A splendid, lengthy cut of turtle neck meat. Material used for crafting items. Considered an especially nutritious ingredient In the south of the Lands Between.
Twiggy Cracked Tear
Twiggy Cracked Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction prevents one's runes from being lost upon death. However, the effect lasts only for a short time.
Twinbird Kite Shield
Twinbird Kite Shield
Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense.
Unalloyed Gold Needle
Unalloyed Gold Needle
An intricately crafted needle of unalloyed gold. Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew. "There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot."
Unalloyed Gold Needle
Unalloyed Gold Needle
An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry. A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness. "Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia."
Valkyrie's Prosthesis
Valkyrie's Prosthesis
Golden prosthesis once used by the one-armed valkyrie. A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm. When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess.
Viridian Amber Medallion
Viridian Amber Medallion
A medallion with viridian amber inlaid. Boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Viridian Amber Medallion +1
Viridian Amber Medallion +1
A medallion with viridian amber inlaid. Greatly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Viridian Amber Medallion +2
Viridian Amber Medallion +2
A medallion with viridian amber inlaid. Vastly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside.
Viridian Hidden Tear
DLCViridian Hidden Tear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all stamina consumption. However, this effect is only brief and will quickly expire.
Volcano Manor Invitation
Volcano Manor Invitation
Letter given by Rya as thanks for retrieving her necklace. Contains an invitation to Volcano Manor. "Brave Tarnished, Seek the Altus Plateau in the realm of the Erdtree. Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions."
Warrior Jar Shard
Warrior Jar Shard
Shard of a shattered warrior jar. Boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps.
Watchful Spirit
DLCWatchful Spirit
An entreaty received from the Empyrean grandam. Summon a guardian spirit above the caster's head. The spirit never strays far from the caster, conjuring several apparitions before dissipating. "Take vengeance upon Messmer and his lot. They who betrayed us, aye, they who burned us... Let them face in thy wrath their just deserts."
Well-Pickled Turtle Neck
DLCWell-Pickled Turtle Neck
Turtle neck meat that has been thoroughly pickled in a bitter solution. Temporarily grants large boost to stamina recovery speed. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
White Cipher Ring
White Cipher Ring
Item for online play. (Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) One of the lost mystic codes said to have been bestowed by the Two Fingers.
Whiteflesh Mushroom
DLCWhiteflesh Mushroom
Milky-white mushroom that grows in sullen lands. Material used for crafting items. Easily found everywhere in the realm of shadow. The flesh of the mushroom is similar to raw meat, and can serve as pot innards.
Windy Crystal Tear
Windy Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect.
Winged Crystal Tear
Winged Crystal Tear
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Temporarily reduces equipment load.
Winter-Lantern Fly
DLCWinter-Lantern Fly
Winged insect carrying a dangling frenzied flame grape. Material used for crafting items. Flies lazily around the abyssal forest. Said to be heralds of the aging untouchable. On seeing these, the wise know to stay well clear of that place.
Wraith Calling Bell
Wraith Calling Bell
Bell used by worshippers of revenants. Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row. Wraiths are said to be the vengeful spirits of those who died when cursed.
Yellow Ember
Yellow Ember
An ember taken from the eye socket of a corpse. Material used for crafting items. A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst.
Yellow Fulgurbloom
DLCYellow Fulgurbloom
Yellow flower that crackles with lightning. Material used for crafting items. Blossoms in the realm of shadow's underground gravesites and places struck by lightning. Imbued with yellow lightning's essence.
Ymir's Bell Bearing
DLCYmir's Bell Bearing
Bell bearing of Count Ymir, Mother of Fingers, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Zamor Bracelets
Zamor Bracelets
Bracelets worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Zamor Legwraps
Zamor Legwraps
Legwraps worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Zorayas's Letter
Zorayas's Letter
Farewell letter written in an inexpert hand. "I wish to set out on a journey. So that one day, I can carry on Mother's work. Be the proud daughter of Tanith of Volcano Manor. Farewell. You've always been so kind. So uncompromising. My champion."
↑ top

Key Item116 fragments

"Champion's Song" Painting
"Champion's Song" Painting
Work of a wandering artist. Reminiscence of a painting titled "Champion's Song." This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Domain of Dragons" Painting
DLC"Domain of Dragons" Painting
Work of a wandering artist. Reminiscence of a painting titled "Domain of Dragons." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Flightless Bird" Painting
"Flightless Bird" Painting
Work of a wandering artist. Reminiscence of a painting titled "Flightless Bird." This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Homing Instinct" Painting
"Homing Instinct" Painting
Work of a wandering artist. Reminiscence of a painting titled "Homing Instinct." This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Incursion" Painting
DLC"Incursion" Painting
Work of a wandering artist. Reminiscence of a painting titled "Incursion." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Prophecy" Painting
"Prophecy" Painting
Work of a wandering artist. Reminiscence of a painting titled "Prophecy." This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Redmane" Painting
"Redmane" Painting
Work of a wandering artist. Reminiscence of a painting titled "Redmane." This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Resurrection" Painting
"Resurrection" Painting
Work of a wandering artist. Reminiscence of a painting titled "Resurrection." This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"Sorcerer" Painting
"Sorcerer" Painting
Work of a wandering artist. Reminiscence of a painting titled "Sorcerer." This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
"The Sacred Tower" Painting
DLC"The Sacred Tower" Painting
Work of a wandering artist. Reminiscence of a painting titled "The Sacred Tower." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Abandoned Merchant's Bell Bearing
Abandoned Merchant's Bell Bearing
Bell bearing of a merchant left behind, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Academy Glintstone Key
Academy Glintstone Key
Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent.
Academy Glintstone Key
Academy Glintstone Key
Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. This glintstone key is still brand new, unused by anyone.
Academy Scroll
Academy Scroll
Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study. Can be given to a learned sorcerer to gain access to the following sorceries: - Great Glintstone Shard - Swift Glintstone Shard
Ancient Dragon Apostle's Cookbook [1]
Ancient Dragon Apostle's Cookbook [1]
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Grease - Drawstring Lightning Grease - Lightningbone Arrow - Lightningbone Arrow (Fletched) - Lightningbone Bolt
Ancient Dragon Apostle's Cookbook [2]
Ancient Dragon Apostle's Cookbook [2]
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Pot - Roped Lightning Pot
Ancient Dragon Apostle's Cookbook [3]
Ancient Dragon Apostle's Cookbook [3]
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Dragonwound Grease
Ancient Dragon Apostle's Cookbook [4]
Ancient Dragon Apostle's Cookbook [4]
A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Ancient Dragonbolt Pot - Lightningproof Dried Liver
Armorer's Cookbook [1]
Armorer's Cookbook [1]
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Fire Grease - Drawstring Fire Grease - Fireproof Dried Liver
Armorer's Cookbook [2]
Armorer's Cookbook [2]
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Firebone Arrow - Firebone Arrow (Fletched) - Firebone Bolt - Neutralizing Boluses
Armorer's Cookbook [3]
Armorer's Cookbook [3]
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Exalted Flesh
Armorer's Cookbook [4]
Armorer's Cookbook [4]
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Redmane Fire Pot
Armorer's Cookbook [5]
Armorer's Cookbook [5]
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Immunizing Cured Meat - Immunizing White Cured Meat
Armorer's Cookbook [6]
Armorer's Cookbook [6]
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Preserving Boluses
Armorer's Cookbook [7]
Armorer's Cookbook [7]
A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Giantsflame Fire Pot
Bernahl's Bell Bearing
Bernahl's Bell Bearing
Knight Bernahl's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Blackguard's Bell Bearing
Blackguard's Bell Bearing
The Blackguard's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Bone Peddler's Bell Bearing
Bone Peddler's Bell Bearing
Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Thin Animal Bones - Hefty Beast Bone
Corhyn's Bell Bearing
Corhyn's Bell Bearing
Brother Corhyn's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Cross Map
DLCCross Map
A simple map drafted by a hornsent. Marked with the locations of golden crosses. These crosses indicate Miquella's footprints.
D's Bell Bearing
D's Bell Bearing
D's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Discarded Palace Key
Discarded Palace Key
A key discarded by Lunar Princess Ranni alongside her very flesh. Opens a treasure chest passed down to Carian Princesses. It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala.
Drawing-Room Key
Drawing-Room Key
Key to Volcano Manor's drawing room. The door can be found in the westward corridor, upon the left hand side.
Fire Monks' Prayerbook
Fire Monks' Prayerbook
Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north. Can be given to a learned cleric to gain access to the following incantations: - O, Flame! - Surge, O Flame!
Frenzied's Cookbook [1]
Frenzied's Cookbook [1]
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Clarifying Boluses
Frenzied's Cookbook [2]
Frenzied's Cookbook [2]
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Frenzyflame Stone
Furnace Keeper's Note
DLCFurnace Keeper's Note
A note left presumably by a furnace keeper, containing admonitions regarding the furnace's proper use. "Keep fire pots well clear when the golem's furnace is ablaze—and never let me catch you with pots that produce flaming whirlwinds, for goodness' sake."
Gaol Lower Level Key
DLCGaol Lower Level Key
A frozen iron key. Opens the iron grating on the lower level of the Lamenter's Gaol.
Gaol Upper Level Key
DLCGaol Upper Level Key
A frozen iron key. Opens the iron grating on the upper level of the Lamenter's Gaol.
Ghost-Glovewort Picker's Bell Bearing [1]
Ghost-Glovewort Picker's Bell Bearing [1]
The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [1] - Ghost Glovewort [2] - Ghost Glovewort [3]
Ghost-Glovewort Picker's Bell Bearing [2]
Ghost-Glovewort Picker's Bell Bearing [2]
The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [4] - Ghost Glovewort [5] - Ghost Glovewort [6]
Ghost-Glovewort Picker's Bell Bearing [3]
Ghost-Glovewort Picker's Bell Bearing [3]
The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [7] - Ghost Glovewort [8] - Ghost Glovewort [9]
Giant's Prayerbook
Giant's Prayerbook
Prayerbook that contains the secrets of the Fire Giants. Kept hidden by the prelates who monitor the Giant's Flame. Can be given to a learned cleric to gain access to the following incantations: - Giantsflame Take Thee - Flame, Fall Upon Them
Glintstone Craftsman's Cookbook [1]
Glintstone Craftsman's Cookbook [1]
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Cuckoo Glintstone
Glintstone Craftsman's Cookbook [2]
Glintstone Craftsman's Cookbook [2]
A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Grease
Glintstone Craftsman's Cookbook [3]
Glintstone Craftsman's Cookbook [3]
A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Albinauric Pot
Glintstone Craftsman's Cookbook [4]
Glintstone Craftsman's Cookbook [4]
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Pot - Roped Magic Pot - Shield Grease
Glintstone Craftsman's Cookbook [5]
Glintstone Craftsman's Cookbook [5]
A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Grease - Drawstring Magic Grease - Magicbone Arrow - Magicbone Arrow (Fletched) - Magicbone Bolt
Glintstone Craftsman's Cookbook [6]
Glintstone Craftsman's Cookbook [6]
A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Pot
Glintstone Craftsman's Cookbook [7]
Glintstone Craftsman's Cookbook [7]
A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Coldbone Arrow - Coldbone Arrow (Fletched) - Coldbone Bolt
Glintstone Craftsman's Cookbook [8]
Glintstone Craftsman's Cookbook [8]
A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Academy Magic Pot
Glovewort Picker's Bell Bearing [1]
Glovewort Picker's Bell Bearing [1]
The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [1] - Grave Glovewort [2] - Grave Glovewort [3]
Glovewort Picker's Bell Bearing [2]
Glovewort Picker's Bell Bearing [2]
The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [4] - Grave Glovewort [5] - Grave Glovewort [6]
Glovewort Picker's Bell Bearing [3]
Glovewort Picker's Bell Bearing [3]
The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [7] - Grave Glovewort [8] - Grave Glovewort [9]
Golden Order Principia
Golden Order Principia
Prayerbook of the Golden Order fundamentalists. A dense and complex academic treatise that contains the Order's fundamental principles. Can be given to a learned cleric to gain access to the following incantations: - Radagon's Rings of Light - Law of Regression
Gostoc's Bell Bearing
Gostoc's Bell Bearing
Gatekeeper Gostoc's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Gowry's Bell Bearing
Gowry's Bell Bearing
Sage Gowry's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Gravity Stone Peddler's Bell Bearing
Gravity Stone Peddler's Bell Bearing
Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Gravity Stone Fan - Gravity Stone Chunk
Hermit Merchant's Bell Bearing [1]
Hermit Merchant's Bell Bearing [1]
Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Iji's Bell Bearing
Iji's Bell Bearing
Iji the Smithing Master's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Imprisoned Merchant's Bell Bearing
Imprisoned Merchant's Bell Bearing
An imprisoned merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Iris of Occultation
DLCIris of Occultation
An iris that is as dark as night. Place on the eye of another to deny them light in all its forms. Can also be used to receive the blessing of an equipped Great Rune, at the cost of all runes currently held. In the realm of shadow, this artifice was employed by the priests of the Erdtree to intensify the fears of their flock to magnificent effect.
Isolated Merchant's Bell Bearing [1]
Isolated Merchant's Bell Bearing [1]
An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Kalé's Bell Bearing
Kalé's Bell Bearing
Merchant Kalé's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Keep Wall Key
DLCKeep Wall Key
Iron key with an engraved crest. Opens the wooden door beside the great gate on the shadow keep's west wall.
Law of Causality
Law of Causality
One of the incantations of the Golden Order fundamentalists. One of the key fundamentals. Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows. The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; it is the connections that form the relationships of all things.
Letter for Freyja
DLCLetter for Freyja
A letter written by Sir Ansbach to Freyja the Redmane. Presumably written in answer to her query, but the page is neatly folded to keep prying eyes from reading it.
Map: Abyss
DLCMap: Abyss
Map of the abyss at the east of the Gravesite Plain. A thick forest sprawls at the depths of the ravine that is untouched even by sunlight. Known as the sanctum of Sage Midra, and is a region forbidden by the hornsent.
Map: Gravesite Plain
DLCMap: Gravesite Plain
Map of the Gravesite Plain. A somber plain covered in spiritgraves. The spiral tower of the hornsent lies to the northwest, and the entire expanse is marred by the harrowing ravages of war.
Map: Rauh Ruins
DLCMap: Rauh Ruins
Map of the ancient Rauh Ruins. These giant ruins are flooded, overgrown, and split into two by a chasm. To the southwest is the Church of the Bud, overlooking the tower of shadow.
Map: Scadu Altus
DLCMap: Scadu Altus
Map of Scadu Altus. The plateau occupied by Messmer's army that peers towards the Scadutree to the northeast, named after its counterpart in the realm of the Erdtree. At its center lies the shadow keep.
Map: Southern Shore
DLCMap: Southern Shore
Map of the southern shore of the Gravesite Plain. A captivating vista of brilliant blue flowers, intermingled with colossal stone coffins of unknown origin that seemingly drifted to this place. To the east, the jagged peak thrusts upward into the clouds.
Meat Peddler's Bell Bearing
Meat Peddler's Bell Bearing
Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Sliver of Meat - Lump of Flesh - Turtle Neck Meat
Medicine Peddler's Bell Bearing
Medicine Peddler's Bell Bearing
Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Neutralizing Boluses - Stanching Boluses - Thawfrost Boluses - Stimulating Boluses
Meeting Place Map
Meeting Place Map
Simple map found on a corpse. Seems to point to a meeting place. The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key.
Miquella's Great Rune
DLCMiquella's Great Rune
A Great Rune relinquished by Miquella. Broken and bereft of its bounty, it retains naught but the power to resist charms. Miquella set off for the tower enshrouded by shadow, abandoning everything—his golden flesh, his blinding strength, even his fate. All in an effort to bury the original sin. To embrace the whole of it, and be reborn as a new god.
Miriel's Bell Bearing
Miriel's Bell Bearing
Miriel, Pastor of Vows' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Missionary's Cookbook [1]
Missionary's Cookbook [1]
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Water Pot - Roped Holy Water Pot
Missionary's Cookbook [2]
Missionary's Cookbook [2]
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Scriptstone - Grace Mimic - Gold-Pickled Fowl Foot
Missionary's Cookbook [3]
Missionary's Cookbook [3]
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Silver-Pickled Fowl Foot
Missionary's Cookbook [4]
Missionary's Cookbook [4]
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Grease - Drawstring Holy Grease - Haligbone Arrow - Haligbone Arrow (Fletched) - Haligbone Bolt
Missionary's Cookbook [5]
Missionary's Cookbook [5]
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Sacred Order Pot
Missionary's Cookbook [6]
Missionary's Cookbook [6]
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holyproof Dried Liver
Missionary's Cookbook [7]
Missionary's Cookbook [7]
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Rejuvenating Boluses
New Cross Map
DLCNew Cross Map
A simple map drafted by a hornsent. Recently revised. Reveals the locations of newly-discovered golden crosses. The crosses are akin to Miquella's footprints. Or gravestones, which mark what he has left behind.
Nomadic Merchant's Bell Bearing [1]
Nomadic Merchant's Bell Bearing [1]
A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Nomadic Warrior's Cookbook [12]
Nomadic Warrior's Cookbook [12]
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Cursed-Blood Pot
Nomadic Warrior's Cookbook [22]
Nomadic Warrior's Cookbook [22]
A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rot Pot - Rot Grease - Drawstring Rot Grease
Note: Sealed Spiritsprings
DLCNote: Sealed Spiritsprings
Note found by the forager brood, imparting knowledge in brief. "Should you chance upon a sealed spiritspring, look for stacked stones nearby. By toppling them, you may break the seal."
Note: Sealed Spiritsprings
DLCNote: Sealed Spiritsprings
A note found by the forager brood. Contains information about sealed spiritsprings. Further details are available only to paying customers.
Patches' Bell Bearing
Patches' Bell Bearing
Patches' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Perfumer's Cookbook (13)
Perfumer's Cookbook (13)
A record of crafting techniques left by a travelling perfumer who served in the Shattering. Expands crafting repertoire. Acquire the knowledge to craft the following: -Maddening Boluses
Pidia's Bell Bearing
Pidia's Bell Bearing
Servant Pidia's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Prayer Room Key
DLCPrayer Room Key
Iron key with an engraved crest. Opens the door to the prayer room in the house of worship found in the church district of the shadow keep.
Revered Spirit Ash
DLCRevered Spirit Ash
Spirit ash of those who came before, infused with potent spirituality. Acquired from the corpses of hornsent and other objects that ritually decorate townships and villages across the realm of shadow. Consume these at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. The withered corpses were called tutelary deities, and Revered Spirit Ash was said to quietly accumulate in the palms of their hands.
Rogier's Bell Bearing
Rogier's Bell Bearing
Rogier the Sorcerer's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Ruins Map
DLCRuins Map
A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates the location of a hallowed ruin. "I only wish to be of service."
Ruins Map (2nd)
DLCRuins Map (2nd)
A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates another hallowed ruin, apart from the one shown on the first map. "May the gleaming stars guide you evermore."
Ruins Map (3rd)
DLCRuins Map (3rd)
A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates a third and final hallowed ruin, distinct from those shown on the first two maps. "May you join the glimmering stars above."
Rusty Key
Rusty Key
Rusted iron key. Opens a locked door in Stormveil Castle.
Sellen's Bell Bearing
Sellen's Bell Bearing
Sorceress Sellen's bell bearing, found upon her perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Seluvis's Bell Bearing
Seluvis's Bell Bearing
Preceptor Seluvis's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Sewer-Gaol Key
Sewer-Gaol Key
Filthy key received from the Dung Eater. Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital.
Smithing-Stone Miner's Bell Bearing [1]
Smithing-Stone Miner's Bell Bearing [1]
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [1] - Smithing Stone [2] - Glintstone Scrap
Smithing-Stone Miner's Bell Bearing [2]
Smithing-Stone Miner's Bell Bearing [2]
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [3] - Smithing Stone [4] - Explosive Stone
Smithing-Stone Miner's Bell Bearing [3]
Smithing-Stone Miner's Bell Bearing [3]
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [5] - Smithing Stone [6]
Smithing-Stone Miner's Bell Bearing [4]
Smithing-Stone Miner's Bell Bearing [4]
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [7] - Smithing Stone [8] - Ruin Fragment
Somberstone Miner's Bell Bearing [1]
Somberstone Miner's Bell Bearing [1]
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [1] - Somber Smithing Stone [2] - Glintstone Scrap
Somberstone Miner's Bell Bearing [2]
Somberstone Miner's Bell Bearing [2]
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [3] - Somber Smithing Stone [4] - Cracked Crystal
Somberstone Miner's Bell Bearing [3]
Somberstone Miner's Bell Bearing [3]
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [5] - Somber Smithing Stone [6]
Somberstone Miner's Bell Bearing [4]
Somberstone Miner's Bell Bearing [4]
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [7] - Somber Smithing Stone [8] - Sanctuary Stone
Somberstone Miner's Bell Bearing [5]
Somberstone Miner's Bell Bearing [5]
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [9]
Storeroom Key
DLCStoreroom Key
A key with a spiral engraving. Opens the door to the storeroom on the second floor of Belurat, the tower settlement.
Thops's Bell Bearing
Thops's Bell Bearing
Sorcerer Thops's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Two Fingers' Prayerbook
Two Fingers' Prayerbook
Prayerbook containing incantations of the Two Fingers. An item once entrusted to Tarnished worthy of lordship. Can be given to a learned cleric to gain access to the following incantations: - Lord's Heal - Lord's Aid
Well Depths Key
DLCWell Depths Key
A crude, corroded key. Opens the iron grating at the bottom of the well in Belurat, the tower settlement.
↑ top

Crafting122 fragments

Acid Spraymist
Acid Spraymist
Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to release an acidic mist from user's mouth, damaging armaments and temporarily lowering attack power. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.
Ancient Dragon Knight's Cookbook [1]
DLCAncient Dragon Knight's Cookbook [1]
A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow. Acquire the knowledge to craft the following: - Red Lightning Pot
Ancient Dragon Knight's Cookbook [2]
DLCAncient Dragon Knight's Cookbook [2]
A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow. Acquire the knowledge to craft the following: - Dragonbolt Grease - Drawstring Dragonbolt Grease
Ancient Dragonbolt Pot
Ancient Dragonbolt Pot
Craftable item prepared using a ritual pot. Engraved with the crest of the ancient dragon. Throw at enemies to inflict heavy lightning damage. Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon.
Antiquity Scholar's Cookbook [1]
DLCAntiquity Scholar's Cookbook [1]
A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh. Details techniques for working with sprites thought lost to antiquity. Acquire the knowledge to craft the following: - Fire Spritestone
Antiquity Scholar's Cookbook [2]
DLCAntiquity Scholar's Cookbook [2]
A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh. Details techniques for working with sprites thought lost to antiquity. Acquire the knowledge to craft the following: - Spritestone
Battlefield Priest's Cookbook [1]
DLCBattlefield Priest's Cookbook [1]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Golden Grease - Drawstring Golden Grease
Battlefield Priest's Cookbook [2]
DLCBattlefield Priest's Cookbook [2]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Festive Grease
Battlefield Priest's Cookbook [3]
DLCBattlefield Priest's Cookbook [3]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Golden Vow
Battlefield Priest's Cookbook [4]
DLCBattlefield Priest's Cookbook [4]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Sunwarmth Stone
Call of Tibia
DLCCall of Tibia
An ancient ceremonial tool that uses a grave keeper's skull as a catalyst. Craftable item. Uses FP to summon one lost in death at the spot that it is thrown. The creature spins and mows down foes in the vicinity three times before dissipating. The dead have long been left to wander; what they need is leadership.
Clarifying Boluses
Clarifying Boluses
Yellow boluses made of cave moss. Craftable item. Alleviates madness buildup. Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such events.
Clarifying Cured Meat
Clarifying Cured Meat
Cured strip of meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Higher focus helps to mitigate the buildup of sleep and madness.
Crystal Dart
Crystal Dart
Throwing knife chiseled from impure crystal. Craftable item. Consumes FP. Throw at enemies to deal magic damage. Long ago, it is said that a golem crafter employed a similar crystal tool.
Cursed-Blood Pot
Cursed-Blood Pot
Craftable item prepared using a ritual pot. Decorated with the crest of the Lord of Blood. Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor. A childhood memory of the Lord of Blood.
Deathsbane Jerky
Deathsbane Jerky
A grey colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts instant death resistance for a short time.
Deathsbane White Jerky
Deathsbane White Jerky
A black-gold colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts resistance to instant death for a short time. The blood has been properly drained, giving it a longer effect than traditional dried meat.
Dragon Communion Flesh
DLCDragon Communion Flesh
A lump of animal flesh with a heat that never cools. Craftable item. Boosts vigor, stamina, strength, and dexterity at the cost of gradual HP loss. An imitation of dragonscale flesh created by human hands, used to sate the hunger of drake warriors—if only briefly.
Dragon Communion Grease
DLCDragon Communion Grease
Solidified knotgrease made from a sharp gravel-stone mixture. Craftable item. Coats armament, granting a potent anti-dragon effect. The effect lasts only for a short time. A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants.
Dragon Communion Harpoon
DLCDragon Communion Harpoon
Harpoon bristling with sharp gravel stones. Craftable item. Throw at enemies to inflict heavy damage. Has an anti-dragon effect. A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants.
Dragonbolt Grease
DLCDragonbolt Grease
Solidified knotgrease made from a mixture of fulminating materials. Craftable item. Coats armament, adding heavy lightning damage to attacks. The effect lasts only for a short time. Said to have been a favored tool of the dragon-cult knights who once served the prince of gold.
Dragonwound Grease
Dragonwound Grease
Solidified grease made from a mixture of Gravel Stones. Craftable item. Coats armament, granting anti-dragon effects. When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm.
Drawstring Dragonbolt Grease
DLCDrawstring Dragonbolt Grease
Solidified knotgrease made from a mixture of fulminating materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy lightning damage to attacks, but with a brief effect, owing to its small size. Said to have been a favored tool of the dragon-cult knights who once served the prince of gold.
Drawstring Eternal Sleep Grease
DLCDrawstring Eternal Sleep Grease
Solidified knotgrease made from a mixture of deep-purple materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting eternal sleep, but with a brief effect, owing to its small size. The weak are powerless to resist this velvety sleep, and will never be roused again.
Drawstring Freezing Grease
Drawstring Freezing Grease
Solidified grease made using Rani's furtive arts. Craftable item. A short string is attached to this lump. Quickly coats weapon, inflicting frostbite. The women of the Carian royal family look to the moon to guide their fates. Rani's is a moon dark and blanketed with rime.
Drawstring Messmerfire Grease
DLCDrawstring Messmerfire Grease
Solidified knotgrease made from a mixture of incendiary materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy fire damage to attacks, but with a brief effect, owing to its small size. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
Drawstring Rot Grease
Drawstring Rot Grease
Solidified grease made from a mixture of rotten materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size.
Drawstring Royal Magic Grease
DLCDrawstring Royal Magic Grease
Solidified knotgrease made from a mixture of magically resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy magic damage to attacks, but with a brief effect, owing to its small size. Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords.
Eternal Sleep Grease
DLCEternal Sleep Grease
Solidified knotgrease made from a mixture of deep-purple materials. Craftable item. Coats armament, inflicting eternal sleep. The effect lasts only for a short time. The weak are powerless to resist this velvety sleep, and will never be roused again.
Fetid Pot
Fetid Pot
Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe. Throw at enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands.
Finger-Weaver's Cookbook [1]
DLCFinger-Weaver's Cookbook [1]
A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words. Acquire the knowledge to craft the following: - Glinting Nail
Finger-Weaver's Cookbook [2]
DLCFinger-Weaver's Cookbook [2]
A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words. Acquire the knowledge to craft the following: - Fingerprint Nostrum
Fingerprint Nostrum
DLCFingerprint Nostrum
Bolus engraved with whorl-like lines. Craftable item. Boosts mind, intelligence, faith, and arcane at the cost of gradual HP loss. A secret medicine of those who attempt to turn their human bodies into fingers. Ingesting causes something to wriggle within.
Fire Coil
DLCFire Coil
A device of fire used by Messmer's soldiers. Lingering embers, bundled into a coil. Craftable item. Uses FP to conjure tiny fire snakes from the spot that it is thrown. The writhing snakes pursue foes. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
Fire Knight's Cookbook [1]
DLCFire Knight's Cookbook [1]
A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler. Details the art of wielding fire for the benefit of soldiers setting out to join the crusade. Acquire the knowledge to craft the following: - Messmerfire Grease - Drawstring Messmerfire Grease
Fire Knight's Cookbook [2]
DLCFire Knight's Cookbook [2]
A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler. Details the art of wielding fire for the benefit of soldiers setting out to join the crusade. Acquire the knowledge to craft the following: - Fire Coil
no
image
DLCFire Spritestone
A Rauh Burrow inhabited by a fire sprite. Craftable item. Uses FP to release a fire sprite that bounces along the ground. The sprite pierces through enemies, dealing fire damage. Of all the sprites, the fire sprites are said to be the most boisterous in nature.
Fireproof Pickled Liver
DLCFireproof Pickled Liver
Animal liver pickled in a red medicinal solution. Craftable item. Temporarily grants large boost to fire damage negation, greatly improving damage mitigation against attacks imbued with fire. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
Forager Brood Cookbook [1]
DLCForager Brood Cookbook [1]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Spellproof Pickled Liver
Forager Brood Cookbook [2]
DLCForager Brood Cookbook [2]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Fireproof Pickled Liver
Forager Brood Cookbook [3]
DLCForager Brood Cookbook [3]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Lightningproof Pickled Liver
Forager Brood Cookbook [4]
DLCForager Brood Cookbook [4]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Holyproof Pickled Liver
Forager Brood Cookbook [5]
DLCForager Brood Cookbook [5]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Opaline Pickled Liver
Forager Brood Cookbook [6]
DLCForager Brood Cookbook [6]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Well-Pickled Turtle Neck
Forager Brood Cookbook [7]
DLCForager Brood Cookbook [7]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward their savior, whose name was unknown. Acquire the knowledge to craft the following: - Spirit Raisin - Charming Branch
Freezing Pot
Freezing Pot
Craftable item prepared using a ritual pot. Engraved with the crest of the Carian Royals. Throw at enemies to cause buildup of frost. Originates from the cold, dark moon of Ranni, the Carian princess.
Frenzied Flame Pot
DLCFrenzied Flame Pot
Craftable item prepared using a cracked pot. A cocktail of materials is sealed inside. Throw at enemies to cause buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
no
image
Fugitive Warrior's Recipe [5]
Recipe book written by a roaming warrior, chased by someone through the Lands Between. Adds more craftable items. Includes techniques for survival in extreme situations and prolonged battle.
Giantsflame Fire Pot
Giantsflame Fire Pot
Craftable item prepared using a ritual pot. Enchanted by incantations of the Giants' Flame. Consumes FP. Throw at enemies to inflict heavy fire damage. Damage scales with faith.
Grace Mimic
Grace Mimic
A fetish indicating the guidance of grace. Craftable item. Similar to grace, this fetish draws rays guiding the way, only without any sense of order. Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.
Grave Keeper's Cookbook [1]
DLCGrave Keeper's Cookbook [1]
A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow. Acquire the knowledge to craft the following: - Piquebone Arrow - Piquebone Arrow (Fletched) - Piquebone Bolt
Grave Keeper's Cookbook [2]
DLCGrave Keeper's Cookbook [2]
A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow. Acquire the knowledge to craft the following: - Polter Stone
Greater Potentate's Cookbook [10]
DLCGreater Potentate's Cookbook [10]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fly Pot
Greater Potentate's Cookbook [11]
DLCGreater Potentate's Cookbook [11]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Freezing Pot
Greater Potentate's Cookbook [12]
DLCGreater Potentate's Cookbook [12]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rock Pot
Greater Potentate's Cookbook [13]
DLCGreater Potentate's Cookbook [13]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Volcano Pot
Greater Potentate's Cookbook [14]
DLCGreater Potentate's Cookbook [14]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rancor Pot
Greater Potentate's Cookbook [1]
DLCGreater Potentate's Cookbook [1]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fire Pot
Greater Potentate's Cookbook [2]
DLCGreater Potentate's Cookbook [2]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Furnace Pot
Greater Potentate's Cookbook [3]
DLCGreater Potentate's Cookbook [3]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Oil Pot
Greater Potentate's Cookbook [4]
DLCGreater Potentate's Cookbook [4]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Magic Pot
Greater Potentate's Cookbook [5]
DLCGreater Potentate's Cookbook [5]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Lightning Pot
Greater Potentate's Cookbook [6]
DLCGreater Potentate's Cookbook [6]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Red Lightning Pot
Greater Potentate's Cookbook [7]
DLCGreater Potentate's Cookbook [7]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Poison Pot
Greater Potentate's Cookbook [8]
DLCGreater Potentate's Cookbook [8]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fetid Pot
Greater Potentate's Cookbook [9]
DLCGreater Potentate's Cookbook [9]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rot Pot
Hefty Fetid Pot
DLCHefty Fetid Pot
Craftable item prepared using a capacious cracked pot. A heaping mass of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe. Throw at enemies to cause a large buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands.
Hefty Fire Pot
DLCHefty Fire Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to inflict severe fire damage.
Hefty Fly Pot
DLCHefty Fly Pot
Craftable item prepared using a capacious cracked pot. A heaping mass of effluents is sealed inside. Throw at enemies to set a large swarm of bloodflies upon them. The vile swarm deals damage and greatly builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
Hefty Freezing Pot
DLCHefty Freezing Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of frost.
Hefty Frenzied Flame Pot
DLCHefty Frenzied Flame Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
Hefty Furnace Pot
DLCHefty Furnace Pot
Craftable item prepared using a capacious cracked pot. Imbued with a hex of the furnace. Throw at an enemy to create a whirlwind of flame. The furnace's flame burns away both body and soul. When impurity is thus expunged, one calls it cleansing.
Hefty Lightning Pot
DLCHefty Lightning Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to inflict severe lightning damage.
Hefty Magic Pot
DLCHefty Magic Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to inflict severe magic damage.
Hefty Oil Pot
DLCHefty Oil Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to soak them in a heavy coat of oil, making them acutely susceptible to fire damage.
Hefty Poison Pot
DLCHefty Poison Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of poison.
Hefty Rancor Pot
DLCHefty Rancor Pot
Craftable item prepared using a capacious cracked pot. Enchanted by the ancient death hex. Consumes FP. Throw at enemies to spawn a throng of vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.
Hefty Red Lightning Pot
DLCHefty Red Lightning Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at an enemy to inflict heavy lightning damage that links to surrounding enemies. The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning.
Hefty Rock Pot
DLCHefty Rock Pot
Craftable item prepared using a capacious cracked pot. Filled to the brim with crushed rocks—nothing clever about it. Throw at enemies to inflict heavy damage.
Hefty Rot Pot
DLCHefty Rot Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of scarlet rot. Rot is one of the divine elements of the outer gods, and eats away at life like a vicious plague.
Hefty Volcano Pot
DLCHefty Volcano Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to disperse a searing cloud of heat, dealing continuous heavy damage to those caught inside for a short duration.
Holy Water Grease
Holy Water Grease
Grease which holds the blessing of the Erdtree. Craftable item. Consumes FP when coated on weapon, allowing it to deal magical damage and purify those who have lived beyond death. There is no place in the Golden Order for those who have exceeded life's bounds. These blemishes must be hunted down by the Virtuous.
Holy Water Pot
Holy Water Pot
Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.
Holyproof Pickled Liver
DLCHolyproof Pickled Liver
Animal liver pickled in a gold medicinal solution. Craftable item. Temporarily grants large boost to holy damage negation, greatly improving damage mitigation against attacks imbued with holiness. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
Igon's Cookbook [1]
DLCIgon's Cookbook [1]
A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear. Contains details on how a mere mortal can fell a mighty dragon. Acquire the knowledge to craft the following: - Dragon Communion Grease - Dragon Communion Harpoon
Igon's Cookbook [2]
DLCIgon's Cookbook [2]
A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear. Contains details on how a mere mortal can fell a mighty dragon. Acquire the knowledge to craft the following: - Dragon Communion Flesh
Immunizing Cured Meat
Immunizing Cured Meat
Cured strip of meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Higher immunity helps to mitigate the buildup of various poisons and scarlet rot.
Lightningproof Pickled Liver
DLCLightningproof Pickled Liver
Animal liver pickled in a yellow medicinal solution. Craftable item. Temporarily grants large boost to lightning damage negation, greatly improving damage mitigation against attacks imbued with lightning. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
Loyal Knight's Cookbook
DLCLoyal Knight's Cookbook
A record of crafting techniques of the Royal Carian Knights. Details the arts of the old enchanted knights. Acquire the knowledge to craft the following: - Royal Magic Grease - Drawstring Royal Magic Grease
Mad Craftsman's Cookbook [1]
DLCMad Craftsman's Cookbook [1]
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Frenzied Flame Pot - Roped Frenzied Flame Pot
Mad Craftsman's Cookbook [2]
DLCMad Craftsman's Cookbook [2]
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Hefty Frenzied Flame Pot
Mad Craftsman's Cookbook [3]
DLCMad Craftsman's Cookbook [3]
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Surging Frenzied Flame
Messmerfire Grease
DLCMessmerfire Grease
Solidified knotgrease made from a mixture of incendiary materials. Craftable item. Coats armament, adding heavy fire damage to attacks. The effect lasts only for a short time. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
Neutralizing Boluses
Neutralizing Boluses
Green boluses made from cave moss. Craftable item. Alleviates poison buildup and cures poison ailment. Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.
Opaline Pickled Liver
DLCOpaline Pickled Liver
Animal liver pickled in an opaline medicinal solution. Craftable item. Temporarily grants large boost to non-physical damage negation, greatly improving mitigation of damage imbued with non-physical attributes. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
Poison Spraymist
Poison Spraymist
Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to release a poison mist from user's mouth, causing a buildup of poison. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.
Polter Stone
DLCPolter Stone
Contrivance of the grave keepers made from spiritgrave stone. Craftable item. Creates noises imitative of human presence where it lands when thrown. Said to have been used by the solitary grave keepers to distract themselves from their longing for company.
Preserving Boluses
Preserving Boluses
Scarlet boluses made of cave moss. Craftable item. Alleviates scarlet rot buildup and cures rot aliment. Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period.
Rainbow Stone
Rainbow Stone
Ruin Fragment that has undergone some simple processing. Craftable item. Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground. Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal. Once used to entertain children on the fringes of the Lands Between.
Rancor Pot
Rancor Pot
Craftable item prepared using a cracked pot. Enchanted by the ancient death hex. Consumes FP. Throw at enemies to spawn vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.
Red Lightning Pot
DLCRed Lightning Pot
Craftable item prepared using a ritual pot. A cocktail of materials is sealed inside. Throw at an enemy to inflict lightning damage that links to surrounding enemies. The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning.
Redmane Fire Pot
Redmane Fire Pot
Craftable item prepared using a ritual pot. Engraved with the crest of red-maned lion. Throw at enemies to inflict heavy fire damage. Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.
Rejuvenating Boluses
Rejuvenating Boluses
Black boluses made of cave moss. Craftable item. Alleviates death blight buildup. Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event.
Roped Frenzied Flame Pot
DLCRoped Frenzied Flame Pot
Craftable item prepared using a cracked pot. A cocktail of materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
Roped Holy Water Pot
Roped Holy Water Pot
Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.
Rot Grease
Rot Grease
Solidified grease made from a mixture of rotten materials. Craftable item. Coats armament, inflicting scarlet rot. The effect lasts only for a short time.
Rot Pot
Rot Pot
Craftable item prepared using a ritual pot. Decorated with the crest of scarlet wings. Throw at enemies to cause buildup of scarlet rot. The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague.
Royal Magic Grease
DLCRoyal Magic Grease
Solidified knotgrease made from a mixture of magically resonant materials. Craftable item. Coats armament, adding heavy magic damage to attacks. The effect lasts only for a short time. Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords.
Sacred Order Pot
Sacred Order Pot
Craftable item prepared using a ritual pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict heavy holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.
Spark Aromatic
Spark Aromatic
Art of the perfumers who fought In the Shattering. Craftable with a perfume bottle. Uses FP to broadly scatter sparks in a wide arc straight ahead. Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.
Spellproof Pickled Liver
DLCSpellproof Pickled Liver
Animal liver pickled in a blue medicinal solution. Craftable item. Temporarily grants large boost to magic damage negation, greatly improving damage mitigation against attacks imbued with magic. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
Spirit Raisin
DLCSpirit Raisin
Preparation of dried Rada fruit. Craftable item. Feed to Torrent while riding to enable the spectral steed to push back enemies when breaking into a gallop. The effect ends after a short time. A bitter medicine traditionally claimed to enhance one's spirituality, but Torrent seems to have a taste for it.
no
image
DLCSpritestone
A Rauh Burrow inhabited by a sprite. Craftable item. Uses FP to release a sprite that slowly homes in on enemies. After a short time, the sprite fades away into glittering lights, causing a spiritual explosion on its passing. According to the records left by hornsent scholars, there were also contrivances known as "bondstones" that could manipulate the moment that the sprite vanishes.
St. Trina Disciple's Cookbook [1]
DLCSt. Trina Disciple's Cookbook [1]
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Eternal Sleep Pot
St. Trina Disciple's Cookbook [2]
DLCSt. Trina Disciple's Cookbook [2]
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Eternal Sleep Grease - Drawstring Eternal Sleep Grease
St. Trina Disciple's Cookbook [3]
DLCSt. Trina Disciple's Cookbook [3]
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Lulling Branch
Stanching Boluses
Stanching Boluses
Red boluses made from cave moss. Craftable item. Alleviates impending blood loss. Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.
Stimulating Boluses
Stimulating Boluses
Light-purple boluses made from cave moss. Craftable item. Alleviates buildup of sleep. Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber. Take one of these in timely fashion to avoid such events.
Surging Frenzied Flame
DLCSurging Frenzied Flame
Spiritgrave stone burned by frenzied flame. Craftable item. Uses FP to place a stone on the ground, where it spews frenzied flames. Spirits are eternal, and yet frenzied flame melts them away regardless. No wonder the hornsent forbid the flame's use.
Thawfrost Boluses
Thawfrost Boluses
Ice-hued boluses made from cave moss. Craftable item. Alleviates buildup of frost and cures frostbite ailment. Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached. Vulnerability to damage increases for a certain duration.
Tibia's Cookbook
DLCTibia's Cookbook
A record of crafting techniques of the mariners, the oldest of grave keepers. Details an ancient means of summoning the dead. Acquire the knowledge to craft the following: - Call of Tibia
Uplifting Aromatic
Uplifting Aromatic
Art of the perfumers who fought in the Shattering. Craftable with a perfume bottle. Uses FP to raise the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half. This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders.
↑ top