[Cinematic] O, Death. O Destined Death... Become my blade, once more. ┃ [Death Rune] The Rune of Death is unbound. Black flames have devoured the Erdtree, and the Lands Between are shrouded by Death's dark fate. But the flames will also burn the impenetrable thorns. Farewell it is, then. You'll be Elden Lord, yet.
Margit / Morgott
[Battle] Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished. ║ As I thought, thou'rt of passing valour... but the dark of night is yet to lift. The hands of the Fell Omen shall brook thee no quarter. ║ Foul Tarnished. Put these foolish ambitions to rest. The Erdtree is firmly rooted, always. ║ I'll remember thee, Tarnished. The flame of ambition leadeth thee astray. Come, hands of the Fell Omen. Snuff out this wretch's flame. ║ I see thee, little Tarnished. Smould'ring with that wretched flame of ambition. Tremble now, with fear. For the hands of the Fell Omen will soon be upon thee. To put out thy little flame. ║ Hrghraah! The thrones...stained by my curse... Such shame I cannot bear. Thy part in this shall not be forgiven. ║ Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings. ║ May the curse seep to thy very soul. An apt reward for thy brash ambition. ┃ [Battle (cont.)] Tarnished, thou art mistaken. The Erdtree welcometh no man. No one will be Elden Lord again. Not even I.
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Miquella
[DLC] Young seedling, young seedling. Return to the bosom of earth. But remember well, Thou'rt mine. So shall I give of myself. This is for thee. Mine abundance, my drop of dew. Quench thy thirst, throughout thy frame. Blossom and burgeon, time and again. Grow larger, stronger. Until the day cometh. ║ When thou canst share in my dream. Elden Ring, O Elden Ring. Beget Order most elegant, from my tender reverie.
Miquella / Malenia
[Cinematic] My dear twin, accept this gift. A gift of abundance, my last drop of dew. Let all things flourish, whether graceful, or malign. ║ Wait. The scarlet bloom flowers once more. You will witness true horror. Now, rot!
[Cinematic] Foul Tarnished. Graceless Tarnished. What is thy business with these thrones? Ahh... Godrick the Golden. The twin prodigies, Miquella and Malenia. General Radahn. Praetor Rykard. Lunar Princess Ranni. Wilful traitors, all. ║ Thy kind are all of a piece. Pillagers, come seeking vengeance upon the Erdtree. Pillagers. Emboldened by the flame of ambition. Ngh! Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings.
The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between. See the description of each Great Rune to discover which Divine Tower you should visit.
Remembrance of Radahn, consort of Miquella, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. In their childhood, Miquella saw in Radahn a lord. His strength, and his kindness, that stood in stark contrast with their afflicted selves. And so Miquella made his heartfelt wish. That Radahn would one day be his king consort.
Remembrance of the Putrescent Knight, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. All tainted flesh eventually becomes putrescence, and this clump of it imbibed St. Trina's nectar, which granted it eternal rest. And so it was that putrescence became her knight.
Remembrance of the Dancing Lion, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When the Impaler's army assailed the tower, the ritual of the lion dance was turned toward martial ends—its divinity, its fury, its light-footed beauty.
Remembrance of Messmer the Impaler, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A malevolent snake writhed within Messmer, and so his very mother plucked out his eye and put in its place a seal of grace. Yet, having done so, her fear compelled her to secret away her child within the realm of shadow. Hidden away—keeping company with the original sin, and a hatred that would not be confined.
Remembrance of Midra, Lord of Frenzied Flame, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. As the golden barbs inflicted eternal agony upon him, Midra held fast to Nanaya's entreaty: "Endure." The word was a curse.
DLCRemembrance of the Mother of Fingers
Remembrance of Metyr, the Mother of Fingers, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The mother of all Two Fingers and Fingercreepers was in turn a magnificently gleaming daughter of the Greater Will, and the first shooting star to fall upon the Lands Between.
Remembrance of Romina, Saint of the Bud, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. After the church was burned to the ground, Romina discovered a twisted divine element, which she weaved into the baleful scarlet rot. Perhaps then, the buds might find somewhere to gain purchase once more, within the scorched remains.
DLCRemembrance of the Shadow Sunflower
Remembrance of the Scadutree Avatar, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Scadutree is the shadow of the Erdtree. Born of dark notions that bear no sense of Order, that twist and bend its stock, rendering it brittle.
Remembrance of Rellana, the Twin Moon Knight, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Once a Carian princess, Rellana disavowed her birthright and chose to stand at Messmer's side instead, knowing full well that not even the brilliance of the moon could grant him succor. Before long, she became known as the Sword of Messmer.
DLCRemembrance of the Wild Boar Rider
Remembrance of Commander Gaius, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Both were as elder brothers to the lion, and both were cursed from birth. In spite of, or perhaps because of this very reason, Gaius was both Messmer's friend and the leader of his men.
[Finger Reader] You, please, I can read them. Your fingers, please, your fingers... ║ Oh, bless you. Oh..ohh! Within the fog, a gaping hole. Beyond the fog, one cursed by blood. Below the surface, traces of those who lurk in the shadows. In the east, the east. Should you desire… ║ Oh, bless you. Oh..ohh! Heavens, how can this be! A dreadful sign! Truly dreadful! You will face wrath, then madness, and finally, chaos. Turn back. This is a path you must forsake. Dread awaits you in the south. Blackest dread! ┃ [Finger Reader (cont.)] Dragon slayer... Ohhh, dragon slayer... You unfeeling barbarian. Planning to feast? On dragon? At an abandoned church on that wee isle. You would devour the heart of an ancient? You wretched, undeserving brute! ┃ [Finger Reader (Runes)] Oh, bless you. Oh..ohh! Head to the foundation of gold, Tarnished... Traverse Raya Lucaria; "Glintstone Eventide"… …and reunite the half crescents, at the Grand Lift. Oh, but the bridge is collapsed, and cannot be crossed. Only, why should that matter! Stormveil Castle still stands tall! ┃ [Finger Reader (Final)] Oh, bless you. Oh..ohh! Miquella's favour can be yours… Slaughter, slaughter, slaughter... The all-hearing slaughtered, but alas, it was for naught. But all you need do, is snatch it from the big pot. Pity the poor, poor fool! ┃ [Finger Reader (Erdtree)] Oh, bless you. Oh..ohh! …Are you one for festivals? Or flowers? To the South, a grand festival to make the stars turn. To the East, the hardened bud of a flower to be. But dare you enter? Into the heart of the scarlet rot? Ah...ahhh... ┃ [Finger Reader (Destined Death)] What a pity it is, to be without the right. All you can do is stand, at a loss. Without even the half crescents that wish to be whole. Before the unmoving, unfeeling Grand Lift ahead. Or, are you planning to throw yourself to the waters? To find the coward's passage, through the dim cavern? What a pity it is, to be without the right. ║ Oh, bless you... Bless you... You. The one who holds both half crescents. Take the path to the Grand Lift ahead. For you...are the one who will be Lord. Bear witness, one and all! The Lord is returned! The Elden Lord is come again! ┃ [Finger Reader (Godwyn)] Oh, bless you... Oh..ohh! To the east...ruins of gold. To the west...the serpent's sacrilege. Wherever the path leads, so shall you follow. Wherever the path leads, only more sorrow. Tis a curse! A curse! The curse of Queen Marika! Ah...ahh... Ha...ha... ┃ [Finger Reader] The Fingers I served once prophesied... A Tarnished would one day become Elden Lord and restore the Golden Order. Surely you see it, too? The gold that enshrouds the heavens. The great tree which begets the pillars of light. O Tarnished, hasten to the foot of the tree. And whatever you might face... The Fingers will surely guide you... ┃ [Finger Reader] Turn back. Ahead lies the Land of the Giants' Flame. And the way forth is forbidden. Hear me. The burning of the Erdtree is the first cardinal sin. Doing so will unbind Destined Death, and slay the world itself. Who would dare put you up to such a task? Most certainly not the Fingers! ┃ [Finger Reader] Ohh... Oh, Lord Godwyn... Such cruelty, such humiliation... My poor, sweet lordling should have died a true death. As the first of the demigods to die. As a martyr to Destined Death. But why must it yet bring such disgrace? A scion of the golden bough, sentenced to live in Death... How could such a thing come to be... ║ Ohh... Oh, Lord Godwyn... My poor, sweet lordling should have died a true death. A scion of the golden bough, sentenced to live in Death... How could such a thing come to be... ┃ [Finger Reader] A curse! A curse upon you! Your path leads only to death! ║ You godless brute. You'll soil your hands soon enough. With mortal sin!
Fia
[Deathbed Companion] I smell it... Death... Feed it me... Tarnished...bring more...Death... I shall grant thee... eye...and claw. Feed me...more. ║ More... I am not...sated. Feed me more...Death. ║ My thanks...Tarnished... Death... My sin... Should not be touched...by the hand of man... I shall grant thee...my claws... Feed me...more. ║ I shall grant thee... eye...and claw. Feed me...more. ║ More... I am not...sated. Feed me more...Death. ║ I shall grant thee...my claws... Feed me...more. ┃ [Deathbed Companion (cont.)] It is... It is all...consumed. Still, I am not sated... Not nearly sated... Rrarrgh! Marika... Is this...what it is...to sin? Will things...never be the same...again? Tarnished...my thanks...for thy long...labour. But I have done...all I can...in this land... Henceforth, mine appetite shall be my sole companion. Farewell. ║ Tarnished...my thanks...for thy long...labour. But I have done...all I can...in this land... Henceforth, mine appetite shall be my sole companion. Farewell. ┃ [Deathbed Companion] O Marika... What...happened? Was I...myself the fool? Or was I tricked...by thee? O Marika... Why wouldst thou...relinquish... Why... ┃ [Deathbed Companion] Strange... There's something else... But the Death...yet quenches... Bring more... ║ Put it away. I won't forget...again... mine appetite... My sin... So please...enough... ║ I won't forget...again... mine appetite... My sin... I must have more... I must consume more... ┃ [Deathbed Companion] Thou, who approacheth Destined Death. I will not have it stolen from me again. ║ Tarnished. Why wouldst thou... Why... Tis no matter. I hereby vow, that Destined Death shall not be stolen again.
Gideon
[Roundtable] I had my doubts, but...my, look at you. Only once before have I seen two Great Runes together. Look there. The Fingers shudder with exuberance. "Fine work, brave Tarnished. The Greater Will is pleased." "You have earned the right to become Elden Lord." "Now, seek the Erdtree, and an audience with Queen Marika." "To become Elden Lord, and restore the Golden Order." The Fingers expect... As much from you as they do young Gideon. Take this. A token of farewell. ║ Now, go forth. Become Elden Lord. ║ Queen Marika is the vessel of the Elden Ring, carrier of its vision. A god, in truth. But after the Elden Ring's shattering, she was imprisoned in the Erdtree. A grim punishment for shattering the Order, despite her godhood. The Fingers speak... "Marika's trespass demanded a heavy sentence." "But even in shackles, she remains a god, and the vision's vessel." "Confer Great Runes to become Elden Lord, and join Queen Marika as her consort." "The Fingers have willed it so." Now, you may go. ┃ [About Demigods] Well, you managed to return. You know what this means. The Erdtree has spurned you. The Fingers remain still. Shaken by this turn of events, they are busy consulting the Greater Will. When they are finished, the Fingers will again offer their guidance. But thousands, if not tens of thousands, of moons must first pass. No matter for me. But you? How will you ever manage the wait... My, oh, my... ║ It may be thousands upon thousands of moons before the fingers again offer their guidance. My, oh, my. Whatever will you do… ┃ [About Demigods (cont.)] Heavens forbid... That is not the domain of mere men. The burning of the Erdtree is the first cardinal sin. And you say you seek the power of the Rune of Death, too? The Rune of Death goes by two names; the other is Destined Death. The forbidden shadow, plucked from the Golden Order upon its creation… Unleashing the rune now would be unthinkable... The Fingers would never permit it. Nor would the Greater Will. But here we are... The Fingers, dormant, severing our link to the Greater Will. The realm, and all life, in ruins. Impossible events transpire, beyond the ken of the Fingers. Who is to say that the cardinal sin must be cardinal forever? Go on. Finish the job. Take the course you deem most worthy. ║ You must find kindling. Only the smoldering flame in the Great Forge of the Giants, on the highest peak in the Lands Between, can burn the Erdtree. But special kindling is required to reignite the flame. For the flame to burn the Erdtree, a sacrifice is needed. Of one who envisions the flame. And can lead you to the Rune of Death. ┃ [About Demigods (cont. 2)] You've done it, I see. What use do you have for me, now? I am a Finger Reader. I will remain here, until their dialogue ends, and the Fingers speak again. Do as you please. Take whatever course seems most worthy to you. Now, you may go. ║ Heh, heh, heh. You'd force this tired old crone to work, even now? A harder taskmaster have I never met. ║ Don't worry, my dear. I'll see it to the end with you, if it please. ║ Now, go forth. Do what you believe is right.
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Gideon / Enia
[Roundtable] Are you that new Tarnished? You've done well. I am Enia, the Finger Reader. I interpret the words of the Fingers, envoys to the Greater Will. Look there. The Fingers tremble. To welcome you, shardbearer. Let their wisdom wash over you. "Great Elden Ring, root of the Golden Order." "Anchor of all lands, giver of grace, wellspring of all joy." "Until it was shattered." "The tragic corruption of the Order has taken its toll." "Across the realm, life lies in ruin. Fallen to pieces." "Foul curses and misery spread, unabating." "But the Greater Will has not abandoned the realm, nor the life that inhabits it." "So it is that the Tarnished are guided by grace. Called to act." "Brave Tarnished, your Great Rune is a handsome shard of the Elden Ring." "Seek another of its kind." "To become Elden Lord, and restore the Golden Order." Let the words of the Fingers guide you. ║ Ahh, Great Runes are the stuff of demigods; the children of the goddess, Queen Marika. She who is vessel of the Elden Ring. Tainted by the strength of their runes, her children warred, but none could become Elden Lord. And so grace was extended, to your kind, the Tarnished. Listen, the Fingers speak. "The Greater Will has long renounced the demigods." "Tarnished, show no mercy. Have their heads. Take all they have left." "The Fingers have willed it so." ...Indeed. But remember one thing. The demigods are each and all the direct offspring of Queen Marika. Godrick the Grafted was but a distant relation... The runt of the litter, his divine blood sorely diluted. ║ Well, well… I see… A remembrance of gold has found its way into your possession. Demigods, and even the greater of the champions, are hewn by the Erdtree upon their end, into remembrances. They are…valuable indeed. These remembrances yet house the power of their former masters. And should you wish to wield that same power, well… I will lend you the strength of the Fingers. Heh… Do not recoil from my offer. The Fingers guide us all. And you Tarnished, you are here to take, are you not? ║ Ah. You have returned. What is it? ║ Now, go forth. Let the words of the Fingers guide you. ┃ [Roundtable] Oh, such a fine gift, I will gladly accept. But don't raise your hopes; I have no secrets for you to plunder. I lost my appetite for them a lifetime ago, or more.
遁世商人
Ahh, welcome...dear customer. Yes, right this way... Right this way... Welcome... Valued customer... Come trade, in our wandering emporium. Please, buy something... I'm hungry. I've been hungry so long. Please. Ahh, hello. How nice of you to stop by, again. Please, buy something, won't you? You're new around here. Surprised you found me in my little nook. No matter, no matter. Your money's as good as anyone else's. Why don't you take a look at my wares? Oh, but... Don't ask me how I got my hands on them, eh. Ah, back again are we? Not everyone can tell how good my wares are. You've a discerning eye, you have.
受囚商人
Mm? Ohh... A...custom...er? Hello...again... G-good...customer... Hello...again... You...g-good customer... G-good...bye... Till nex...t-time... Buying or selling? Not finished yet? Trade again? Be well. Ooh, dear. Oh, dear, terribly sorry. Are you here as a customer? Oh... Is there anything wrong? Ooh! Ah, oh, terribly sorry... I-I didn't realise you came back. I-I must apologise. I'm afraid I've very little to offer. Oh, nothing that suits your tastes, then? Heh heh... What do you need? I don't want any trouble. You again? I don't want any trouble. All done? Well, be on your way, then. Well… It's been an age since I've seen a customer. How can I help, here at the end of the earth? Anything else for you? Back already? Unusual fellow, aren't we. Did this aged merchant have something that caught your eye? Have a safe journey. Is someone there? A customer? Well, how long has it been. Something else? Well, there you are again. Divorce from one's trade does not come easily. Agh! Please! Stop this, good customer! Bollocks! What the devil's wrong with you! Dirty little thief... You dirty little thief... Melt away with the rest of it... Owgh! What are you playing at! Stop this! That's the last straw, you bloody thief! Stay away, Us wanderers have had enough. How dare you trample us. You filthy thief. A-agh! S...stop P...please, s...stop E...enough M...melt away... G-good...bye... Dear...customer... But, why...? Kind...sir... Madame... You've always... been...too kind... Ngh! Enough. Another thief? Fine. What folly. How in the... Blast... Eh! Please! Please, stop this! It was me! It's all my fault! Please, don't hurt me! I said don't hurt me! Aaargh! I warned you. I told you to stop... How could you... What have I ever done? Heh heh... Ow! I knew it, you dirty scoundrel! There was something off about you from the start! Hurry up and die! You wretched thief! Rotten scoundrels... Every last one of 'em... Agh! Enough of that. Surely you are no highwayman. A pity, this. Our descent into savagery. You've never heard? Of the swiftness of a wanderer's fury. Offed by a highwayman? I must've lost my touch… Agh! Stop this at once. And I will forgive you. You'd come this far for your pillaging? No different than a plague, your kind. I've heard enough from you. Be gone. All that I wanted was solitude…
梅琳娜
[At the Grace] You think this is the one, Torrent? Is that him, Torrent? Is that her, Torrent? Don't worry, it's not too late. He is sure to seek the Elden Ring. She is sure to seek the Elden Ring. ...For that is their curse. ║ Don't worry Torrent, fortune is on his side. Don't worry Torrent, fortune is on her side. We found him here, after all. We found her here, after all. One of his kind is sure to seek the Elden Ring. One of her kind is sure to seek the Elden Ring. ...Even if it does violate the Golden Order... ┃ [Erdtree Burning] O Erdtree, you shall burn. Burn, for the sake of the new Lord. Thank you. For guiding me here. The one who walks alongside flame, Shall one day meet the road of Destined Death. Good-bye. I hope you will become Lord. Lord of each and all. ┃ [Accord] Greetings. Traveller from beyond the Fog. I am Melina. I offer you an accord. ┃ [First Meeting] Have you heard of the Finger Maidens? They serve the Two Fingers, offering guidance, and aid, to the Tarnished. But you, I am afraid, are maidenless. I can play the role of maiden. Turning runes into strength. To aid you in your search for the Elden Ring. You need only take me with you. To the foot of the Erdtree. ║ Then it's settled. Summon me by grace to turn runes into strength. Ahh, another matter. I bequeath to you this ring. Use it to traverse great distances. It will summon a spectral steed named Torrent. Torrent has chosen you. Treat him with respect. ║ I understand. I'm asking you to put faith in but a stranger. Yet I'm certain that we can reach an understanding. Summon me by grace if you should reconsider. ║ Have you reconsidered my offer? ┃ [Level Up] Shall I turn your runes to strength? Let my hand rest upon you, for but a moment. ║ Phew. It is done. ┃ [Guidance] This tiny golden aura is the grace of the Erdtree. This light once shone in the eyes of your Tarnished brethren. But now it is all that guides you. Or so I hear. You can see them, can't you? The rays of grace, that guide you through your burden. ║ Me? I'm searching. For my purpose, given to me by my mother inside the Erdtree, long ago. For the reason that I yet live, burned and bodiless. There is something for which I must apologise. I've acted the Finger Maiden, yet can offer no guidance. I am no maiden. My purpose…was long ago lost. ║ Upon the cliff, in Castle Stormveil, is a shardbearer. A demigod who inherited a fragment of the shattered Elden Ring. If the rays of grace signal the castle, then the Elden Ring beckons you. As an ally by pact, ...I pray that you are fit... To face the challenge presented by the Ring. ┃ [Marika's Words] Spoken echoes linger here. Words of Queen Marika, who vanished long ago. If you wish, I will share them with you. ║ Very well. In Marika's own words. My Lord, and thy warriors. I divest each of thee of thy grace. With thine eyes dimmed, ye will be driven from the Lands Between. Ye will wage war in a land afar, where ye will live, and die. Well? Perhaps that might serve you in lieu of a maiden's guidance. ║ Of course. Perhaps there is no need. Tell me if you should change your mind. ║ Spoken echoes of Queen Marika linger here, as well. Shall I share them with you? ║ In Marika's own words. Then, after thy death, I will give back what I once claimed. Return to the Lands Between, wage war, and brandish the Elden Ring. Grow strong in the face of death. Warriors of my lord. Lord Godfrey. ║ In Marika's own words. The Erdtree governs all. The choice is thine. Become one with the Order. Or divest thyself of it. To wallow at the fringes; a powerless upstart. ┃ [About Boc] Your seamster, Boc... He is always eager to see your return. Please, will you talk to him, when you can? I'm sure he would be much contented. ║ Your seamster, Boc... I see him crying, from time to time. I think he misses his mother. He wants someone to tell him he's beautiful. Does being born of a mother... Mean one behaves in such a manner? ┃ [Frenzied Flame] Is there...another person inside of you? Did you...want that to happen? I sense no malice. Do as you think best. Hello, other you. I am Melina, and I have an accord with this person. We might be together for some time. Pleased to meet you. ║ Is there...another person inside of you? Did you...want that to happen? I sense no malice. Do as you think best. Hello, other you. I am Melina, and I am travelling with this person. We might be together for some time. Pleased to meet you. ┃ [Journey to Giants] The Erdtree...is close. Only a little further till the foot of the Erdtree, and the accord is fulfilled. It takes me back. I was born at the foot of the Erdtree. Where mother gave me my purpose. Though now, everything is lost to me. I...have to ascertain for myself. The reason for which I live, burned and bodiless. ║ My utmost thanks. For bringing me to the base of the Erdtree. Here, I can govern my own movement. And thus, the accord is fulfilled. I shall depart to ascertain the purpose I was given. Farewell. I shall leave Torrent, and the power to turn runes into strength, here with you. I wish you luck, in realising your ambition. You have fought long and hard. I have no doubt you will become Elden Lord. May you take the throne. ┃ [Burning the Erdtree] Hello again, old friend. It's me, Melina. Your travelling companion. Allow me a moment to converse with you. You were unable to enter the Erdtree, no? Prevented by the mantle of barbs. The thorns are impenetrable. A husk of the Erdtree's being; that spurns all that exists without. The only way to stand before the Elden Ring... and become the Elden Lord...is to pass the thorns. My purpose serves to aid in that very act. So I'd like you to undertake a new journey, with me. To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. Then I can set the Erdtree aflame. And guide you. Down the path to becoming Elden Lord. ║ I wish to journey with you once more. To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. Then I can set the Erdtree aflame. And guide you. Down the path to becoming Elden Lord. ┃ [Cardinal Sin] Think not, of the kindling. I shall see to that. All I ask of you is to make the journey. To the snowy mountaintops of the giants, far above the clouds. I know... I'm asking you to commit a cardinal sin. But it must be done to reach the path beyond. And that is the path I wish to travel. What is your mind? ┃ [Frenzied Flame Warning] If you intend to claim the frenzied flame, I ask that you cease. It is not to be meddled with. It is chaos, devouring life and thought unending. However ruined this world has become, however mired in torment and despair... Life endures. Births continue. There is beauty in that, is there not? If you would become Lord, do not deny this notion. Please, leave the frenzied flame alone. ║ I shall see to the kindling. It is a purpose which I choose to fulfil. So, please... Leave the frenzied flame alone. ║ The frenzied flame is not to be meddled with. It is chaos, devouring life and thought unending. So, please... Leave the frenzied flame alone. ║ I ask you, one more time. Please, seek not the frenzied flame. As one who strives to become a Lord, deny not the lives, the new births of this world. Those who would are not fit to be called Lord. When the land they preside over is lifeless. ║ Please, put a stop to this madness. The Lord of Frenzied Flame is no lord at all. When the land they preside over is lifeless. ┃ [Farewell] You...have inherited the frenzied flame. A pity. You are no longer fit. Our accord ends here. But remember... Should you rise, as the Lord of Chaos, I will kill you, as sure as night follows day. Such is my duty, for allowing you the strength of runes. Goodbye, my companion. Goodbye, Torrent... ║ You...have inherited the frenzied flame. A pity. You are no longer fit. Our journey together ends here. And remember... Should you rise as the Lord of Chaos, I will kill you, as sure as night follows day. Such is my duty, for allowing you the strength of runes. Goodbye, my companion. Goodbye, Torrent...
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Melina / Marika
[Echoes] In Marika's own words. Hear me, Demigods. My children beloved. Make of thyselves that which ye desire. Be it a Lord. Be it a God. But should ye fail to become aught at all, ye will be forsaken. Amounting only to sacrifices... ║ In Marika's own words. O Radagon, leal hound of the Golden Order. Thou'rt yet to become me. Thou'rt yet to become a god. Let us be shattered, both. Mine other self. ║ In Marika's own words. I declare mine intent, to search the depths of the Golden Order. Through understanding of the proper way, our faith, our grace, is increased. Those blissful early days of blind belief are long past. My comrades; why must ye falter? ║ In Marika's own words. Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. Guidance hath delivered ye through each ordeal, to the place ye stand. Put the Giants to the sword, and confine the flame atop the mount. Let a new epoch begin. An epoch glistening with life. Brandish the Elden Ring, for the Age of the Erdtree! ║ Forgive me. I've been...testing you. To see whether or not grace truly does guide you. And...whether you are fit to face the challenge that entails. It seems my worries were unfounded. Torrent had your measure from the very start. Whereas I merely pretended. There is but one other thing I can do to offer you guidance. I can take you to the Roundtable Hold... Gathering place of Tarnished champions, guided by Grace... ║ Very well. Let my hand rest upon you, for but a moment. ║ Forgive me. I've been...testing you. To determine if the Elden Ring would truly have you. If you had the mettle to endure this long and arduous path. It seems my worries were unfounded. Torrent had your measure from the very start. Whereas I merely pretended. There is but one other thing I can do to offer you guidance. I can take you to the Roundtable Hold... Gathering place of Tarnished champions, guided by Grace... ┃ [Echoes] There is something I'd like to say. My purpose was given to me by my mother. But now, I act of my own volition. I have set my heart upon the world that I would have. Regardless of my mother's designs. I won't allow anyone to speak ill of that. Not even you. ┃ [Echoes] We're almost there. The flame of ruin lies just ahead. I'm glad it was you I travelled with. I must tender my thanks to Torrent, too. Thank you, Torrent. Please continue to lend your aid. Till the end. ║ I have long observed the Lands Between. This world is in dire need of repair... and Death...indiscriminate... Are you prepared... To commit a cardinal sin? ║ Very well. Let my hand rest upon you, for but a moment. ║ Very well. Tell me, when you are fully prepared. ║ Are you ready to commit a cardinal sin?
帕奇
Hmm... Very well. You... A fitting sacrifice you shall be, for the Serpent King. Join the Serpent King, as family... And devour the gods with me! Together, we will devour the very gods! ┃ [Tricked] Well, if you really are that gullible... Ngh! then stay away from the Volcano Manor! Bye now! Take care!
Ranni
[First Meeting (as Renna)] A pleasure to meet thee, Tarnished. I am the witch Renna. I'd heard tell of a Tarnished hurtling about atop a spectral steed. And upon looking into the matter, the talk, I surmise, is of thee. Thou'rt possessed of the power, no? To call forth the spectral steed named Torrent. ║ Ah. As I had hoped. I was entrusted this, for thee. By Torrent's former master. Tis a bell for calling forth spirits. Summon them with it, from ash unreturned to the Erdtree. The spirits will obey thine command but briefly, as they recall battles past. Now it is thine. To do with as thou wishest. ║ Forgive mine intrusion, Tarnished. I doubt we shall again meet. But all the same, learn well the Lands Between. How long will it be, I wonder... Before the Tarnished tire of obeisance to the Two Fingers? ║ This way, Tarnished. May I have a word? ┃ [Church of Elleh] Trifle not with me, Tarnished. Or didst thou merely forget? The name of the spectral steed thou callest? ║ I will ask thee again. Thou'rt possessed of the power, no? To call forth the spectral steed named Torrent. ║ Quite the stubborn one, aren't we? Wise, in a way. The Lands Between are home to liars and cheats aplenty. Perhaps thine ample mistrust will be to thy benefit. I shall leave this for thee, at the behest of Torrent's former master. Take it, shouldst thou overcome thy suspicion. ┃ [First Meeting (as Renna)] What hopest thou to profit? No sense in arguing, I see. Thou'rt a wild one, indeed. Torrent hath quite the ruffian chosen... ┃ [First Meeting (as Renna)] Let us speak of the past, a while. I was once an Empyrean. Of the demigods, only I, Miquella, and Malenia could claim that title. Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. But I would not acquiesce to the Two Fingers. I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. I would not be controlled by that thing. The Two Fingers and I have been cursing each other ever since... And the Baleful Shadows...are their assassins. ┃ [Quest] Oh, again we cross paths. I believe I said my name was Renna, when last we met. It pleaseth me to see Torrent hale and hearty... But Tarnished, what business hast thou here? I have no memory of inking thee an invitation. ║ Mm? a Tarnished, here? Thou must have some business in mind, to come all this way. Though I have no memory of inking thee an invitation. ┃ [Quest (cont.)] I see. Quite the sleuth, aren't we. Indeed, I am the witch Ranni. I stole a fragment of the Rune of Death, and used it to forge the godslaying black knives through fearsome rite. I did it all. But sadly for thee, the cursemark thou seekest is not to be found here. I have slain the body I was born into, and cast it away. And it is upon that flesh the cursemark is carved. ║ Hah! And why should I reveal that to thee? I performed the act not to bury the past, nor in shame of the deed, but all the same, thy begging compels me not a jot. The cursemark thou seekest is not here. That is all I will say. Now, begone. ║ The cursemark thou seekest is not here. That is all I will say. Now, begone. ║ Oh, is that so? Thou wouldst render me aid, is that thy proposal? Affording thyself opportunity to grope about for the cursemark's location, no doubt? Very well... There's nothing wrong with a well-laid scheme. What's more, if my past and past wounds beckon to thee, I am curious enough to see what thy destiny portends... I'll allow it. Enter my service. And good hunting to thee. ┃ [Quest (cont. 2)] Hah! No reason in particular, thou claimest? Intriguing. Then mayhaps fate hath steered thee to this reunion. Intriguing. Then mayhaps fate hath steered thee to this encounter. Wilt thou enter into my service? I am the witch Ranni. I stole Death long ago, and search now for the dark path. That I might one day upend the whole of it, and rid the world of all that came before. Well? Has that roused thy interest? ║ I see. A choice well made. Thou'rt a rare sort. Not many would have accepted the offer. But I require as much of those under my command. I anticipate good work from thee. ║ I see. More's the pity. Come to me again, shouldst thou change thy heart. Surrendering thyself into the service of a doll-witch... Is not as frightful as thou fearest... ║ Ah, art thou persuaded to my cause? Then, again I shall ask, wilt thou enter into my service? ┃ [Quest] Good, then I ask we proceed with haste. There is, in my service, a half-wolven warrior by the name of Blaidd. I would have thee join him in searching for the hidden treasure of Nokron, the Eternal City. I have called for Blaidd to greet thee below. Take from him the particulars. Ah, and there wilt thou find Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, also. Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. I am sure the others will be doing just the same. ║ Speak with the three who await thee below. Thou needst not indulge them unduly, but they too wish to appraise thy worth. It hath been a passing long time since a newcomer entered my service, after all. ║ Good, then I ask we proceed with haste. Art thou aware of the star that struck Limgrave? It left a vast crater, and through it lieth the Eternal City of Nokron. Go there to find the city's hidden treasure. ║ Ah, yes. Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, can be found below. Like thee, they are in my service. Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. I am sure the others will be doing just the same. ║ Speak with the three who await thee below. Thou needst not indulge them unduly, but they too wish to appraise thy worth. It hath been a passing long time since a newcomer entered my service, after all. ┃ [Quest] Ah, allow me to forewarn thee. I shall soon enter my slumber. And it will be some time before I wake. This doll's body is not without its hindrances... Still, I have high hopes for thee. I look forward to the good news when I arise. ║ I shall soon enter my slumber. And it will be some time before I wake. I have high hopes for thee. I look forward to the good news when I arise. ┃ [Quest] Ahh...It was thee. Not Blaidd, it seemeth. Even in my slumber, I sensed it. It is in thy possession, is it not? The hidden treasure of Nokron? My thanks. Finally, all the pieces are in place. Soon must I begin my journey. Upon the dark path only I may tread. ║ Ah, but before I leave, I must entrust thee with this. Take it. My discarded flesh lieth beyond the seal unlocked by it. Upon which is carved the cursemark of thy desire. I can fathom what thy purpose might be. Neither of us is welcomed by the brighter path, I see. You may leave now. It was but brief, but thou gavest me fine service. ║ What is it? Thy purpose in approaching me was to obtain the cursemark, was it not? You may leave now. I, too, am to depart on a journey. Upon the dark path only I may tread. ║ Ah, but before I leave, I shall entrust thee with this. My thanks, for thy sterling efforts. A strange gift, perhaps, but a rare sort such as thee would welcome it, I am sure. I am certain now, fate steered us to our reunion. I am certain now, fate steered us to our first encounter. I must thank Torrent too, for his part. You may leave now. It was but brief, but thou gavest me fine service. ║ What is it? You may go. I, too, am to depart on a journey. Upon the dark path only I may tread. ┃ [Quest (companions)] Oh? A dogged fellow, aren't we? Or is it merely thy habit, to talk to dolls? Fine...fine. I hadn't expected any soul to recognise me in this guise. But now the cat is out the bag, I cannot allow thee thy freedoms. Perform for me a service, as recompense. Eliminate the Baleful Shadows which prowl these lands. The name of Ranni the Witch is already sullied by thee. I will not brook disobedience in this matter. ║ Perform for me a service, as recompense. Eliminate the Baleful Shadows which prowl these lands. The name of Ranni the Witch is already sullied by thee. I will not brook disobedience in this matter. ┃ [Lore Reveals] Let us speak of the past, a while. I was once an Empyrean. Of the demigods, only I, Miquella, and Malenia could claim that title. Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. Which is when I received Blaidd. In the form of a vassal tailored for an Empyrean. But I would not acquiesce to the Two Fingers. I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. I would not be controlled by that thing. The Two Fingers and I have been cursing each other ever since... And the Baleful Shadows...are their assassins. ║ I turned my back on the Two Fingers and we have each been cursing the other since. The Baleful Shadows...are their assassins. ┃ [Lore Reveals (cont.)] Even when I turned my back upon the Two Fingers. Blaidd remained my loyal ally. Heh. Though he was created a vassal for an Empyrean, He was a colossal failure, on the part of the Two Fingers. Blaidd, and Iji both... Art willing to give too much to me. Yet they both understand. What lieth beyond the dark path... That I must betray everything, and rid the world of what came before. Ah, should I add thee to the list? Another one, kind of heart. As kind of heart as they. ║ Ach, this form hath loosened my tongue. I've let slip too much. Forget what thou'st heard. Forget. ┃ [Lore Reveals (cont. 2)] O Shadow, thou'rt the last. Tell the Two Fingers, That Ranni the Witch cometh, to rend thy flesh. With a fateful wound, ne'er to heal. ┃ [Lore Reveals (cont. 3)] Beautifully fought. My thanks. 'Twas more of a challenge than I envisioned. Now I can finally stand before them. This is farewell, my dear. Tell Blaidd, and Iji... I love them. ┃ [Age of Stars] So, it was thee, who would become my Lord. Perhaps I needn't have warned thee. I am pleased, however. Thou'rt a fitting choice. I go now, to the night sky. It is there I shall find mine order. I bid thee travel the path of the Lord. And once all is done, we shall see each other, once more. ┃ [Ending] I take it thou'st noticed? I shouldn't be surprised. I thought I might expound a little further... Upon the order I envision. Mine will be an order not of gold, but the stars and moon of the chill night. I would keep them far from the earth beneath our feet. As it is now, life, and souls, and order are bound tightly together, but I would have them at a great remove. And have the certainties of sight, emotion, faith, and touch... All become impossibilities. Which is why I would abandon this soil, with mine order. Wouldst thou come to me, even now, my one and only Lord? ║ Mine will be an order not of gold, but the stars and moon of the chill night. And I would abandon this soil, with mine Order. Wouldst thou come to me, even now, my one and only Lord? ┃ [Lore Reveals] Well, this is a most unpleasant awakening. The depths of wickedness never fail to surprise me. I am saddened. That thou wouldst succumb to such depravity. Led astray by Seluvis, with devious tonic in hand, Didst thou think to have thy way with me? Be gone. Hapless scum. I won't have another whiff of thy rotten breath. ║ I have spoken. Away from my sight. ║ This is the third time, fiend. Enough of thy unbearable breath. ┃ [Other] What hopest thou to profit? To think such was thy plot. Well, I refuse to indulge thy fantasies. I relinquished a natural death long, long ago. ║ What hopest thou to profit? Hmph. So, this is the measure of my Lord? Perhaps it is precisely what I deserve. …For surrendering myself to delusion.
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Rennala
[Cinematic] Ahh, art thou come to be born anew? Be not afraid, there is no pain... ║ Hush, little culver. Hush, fair maid. I'll soon birth thee anew, a sweeting fresh and pure... ┃ [Cinematic (Full Moon)] Ahh, my beloved... Have no fear, I will hold thee. Patience... Ye will be countless born, forever and ever. Ye will be countless, born, forever. Defiler of mother's rich slumber. Upon my name as Ranni the Witch, thou wilt not go unpunished. After death, quite the tale will be thine to tell. Of the last Queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth. ║ Ahh, my sweet children... Have no fear, I will hold thee. Patience... Ye will be countless born, forever and ever. Upon my name as Ranni the Witch. Mother's rich slumber shall not be disturbed by thee. Foul trespasser. Send word far and wide. Of the last Queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth. ┃ [Rebirth] Come, sweetings, become what ye desire. Come, sweetings, time to be born, anew. ║ Be not afeard, little culver. Hush, little culver. Hush, fair maid. I'll soon birth thee anew, a sweeting fresh and pure... ║ Come, Oath-sworn giant! Come, Oath-sworn dragon! Come, Oath-sworn beasts! Come, Blaidd, my child! ║ Fair child, Hermes! ║ Thy fate lieth under my moon. ║ Guide thy moon as thou wishest. Ranni, my little baby... I thank thee... Oh little Ranni, my dear daughter. Weave thy night into being... ║ Where did ye flee, my sweetings? Come out, from whence ye hide. There are books and light aplenty. Dither not; come out say I! Or will ye be gravestones? To be better born anew? ┃ [Rebirth] Ah...thou... Is it thy wish to be born anew? To become a sweeting, reborn of my beloved egg? ║ Ah...thou... Is it thy wish to yet again be born anew? ║ Now, bear this sweeting into life anew. ║ Be not alarmed, nor afeard. I would birth thee as a sweeting, fair and fine. ║ Ah...thou... Art thou now assured of thy want, to be born anew? ║ Ah, it seemeth thou'rt a sweeting rather fair. And if thou wert born anew once more, thou wouldst be fairer still. Ye will be countless born, forever. ║ Ah, thou'rt now a sweeting full fine and fair. My thanks. For being born of my beloved egg, time and time again. ┃ [Rebirth] Oh...my thanks to thee. ┃ [Rebirth] Where did ye flee, my sweetings? Come out, from whence ye hide. Of the dark, be not afeard. My beloved egg is with us. Come out, I prithee.
I must consume more... ║ Marika...why... wouldst thou...gull me? Why...shatter...
Seluvis / Pidia
Who's that? Who could it be? A new child, Mother's newborn. A new friend. A new playmate for us. Just watch, he'll be born again. Just watch, she'll be born again. Then Mother will hold him tight. Then Mother will hold her tight. He'll be so warm, warm and cosy. She'll be so warm, warm and cosy. That'd be nice, so very nice. If we're turned to stone, will we be born again? Will Mother hold us again? Will we? Will she? ║ That hurts. Please, stop that. Did he just die? And him, too? Is he not a friend? I can't tell… Is she not a friend? I can't tell… Maybe he's something else? Maybe she's something else? Can we still be friends, if we try? Yes, we can be friends, I'm sure. He'll understand, if we just explain. She'll understand, if we just explain. ║ Catch! There! Off you go! Squish him! Squish her! Smoosh him! Smoosh her! ║ Sleep tight, bound tight by Mother's amber. Sleep tight, find life, in Mother's umbra.
Elden Ring, O, Elden Ring. Shaper of life, arbiter of fate. Lord of the very stars above. Tarnished warrior, spurned by the grace of gold. Seek that which hath been lost to thee. Across the Sea of Fog, to the Lands Between. Seek the Elden Ring!
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Intro Narration (alt 2)
Elden Ring, O Elden Ring. Its gold commanded the very stars, giving life its fullest brilliance. Shattered, by someone, or something. Fractured, by someone, or something. Godrick, the feeble. Malenia, decayed from birth. General Radahn, slayer of giants. Rykard, the tyrannical serpent. And Morgott, Prince of the Omen. Each, inheriting their own shard, played a part in the Shattering, ║ a war with no end, and no victor. And so the Two Fingers call upon ye, the Tarnished. To cross the Sea of Fog, to the Lands Between. To seek the Elden Ring. Seek the Elden Ring.
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Intro Narration (alt 3)
Arise now, ye Tarnished. Ye dead, who yet live. The call of long-lost grace speaks to us all. Hoarah Loux, chieftain of the badlands. The ever-brilliant Goldmask. Fia, the Deathbed Companion. The loathsome Dung Eater. And Sir Gideon Ofnir, the All-knowing.
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Intro Narration (alt)
Brave Tarnished. Mighty warriors, who fought at my side. Await the summons. It will call to thee one day. Heed the fading grace. Listen to the Fingers. Gold commandeth the very stars, giving life its fullest brilliance. Elden Ring, O, Elden Ring. Be ready, once it is shattered. Seek the Elden Ring, O Tarnished. Across the Sea of Fog, to the Lands Between. Become Lord. Enact thy will! ║ Seek the Elden Ring!
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Intro Narration — DLC
The fallen leaves tell a story. The great Elden Ring was shattered. In our home, across the fog, the Lands Between. Now, Queen Marika the Eternal is nowhere to be found, and in the Night of the Black Knives, Godwyn the Golden was first to perish. Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring. The mad taint of their newfound strength triggered the Shattering. A war from which no lord arose. A war leading to abandonment by the Greater Will.
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Intro Narration — Opening
Long ago, ye Tarnished lost something most dear. The Elden Ring. O Elden Ring. Its gold commanded the very stars, giving life its fullest brilliance. Though shattered, it yet guides thy kin. Though fractured, it yet guides thy kin. Across the Sea of Fog, to the Lands Between. Hoarah Roux, the Gold Mask. Lady Yuliya, the Deathbed Companion. The hideous Dung Eater. And Sir Gideon Orphnier, the All-knowing. ║ Each coveteth the Elden Ring. But their ambitions are yet unmet. Surely thou hast thine own design? Then implore the Two Fingers, for guidance. Across the Sea of Fog, to the Lands Between. To face the Elden Ring. To stand before the Elden Ring. Face the Elden Ring. And reclaim what was thine.
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Intro Narration — Radahn/Malenia
It happened an age ago. But when I recall, I see it true. On a night of wint'ry fog. The Rune of Death was stolen, And the demigods began to fall, starting with Godwyn the Golden. Queen Marika was driven to the brink. The Elden Ring was broken, triggering the Shattering, an internecine war between demigods. The conqueror of the stars, General Radahn. And the Blade of Miquella, Malenia the Severed. ║ These two were the mightiest to remain, and locked horns in combat. But there would be no victor. And so, we inhabit a fractured world. Awaiting the arrival of the Elden Lord. Unless of course, thou shouldst take the crown?
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Intro Narration — Radahn/Malenia (alt)
It happened an age ago. But when I recall, I see it true. On a night of wint'ry fog. Bearers of Black Knives stole into the dark. And the demigods began to fall, starting with Godwyn the Golden. Queen Marika was driven to the brink. The Shattering ensued; a war that wrought only darkness. The Elden Ring was broken, but by whom? And why? What could the Demigods ever hope to win by warring? The conqueror of the stars, General Radahn. ║ And the Blade of Miquella, Malenia the Severed. These two were the mightiest to remain, and locked horns in combat. But why was there no victor? And so, we inhabit a fractured world. Awaiting the arrival of the Elden Lord. Unless of course, thou shouldst take the crown?
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Intro — Tarnished Called
And one other. Whom grace would again bless. A Tarnished of no renown. Cross the fog, to the Lands Between. to stand before the Elden Ring. And become the Elden Lord.
The fallen leaves tell a story. Of how a Tarnished became Elden Lord. In our home, across the fog, the Lands Between.
Ending — Age of Fracture (Narration)
……落葉捎來訊息: 無名的褪色者,當上了艾爾登之王。
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Ending — Age of Order (Goldmask)
Our seed will look back upon us, and recall. The Age of Order. The Age Absolute.
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Ending — Age of Stars (Ranni)
...The battle is over, I see. I do solemnly swear. To every living being, and every living soul. Now cometh the age of the stars. A thousand year voyage under the wisdom of the Moon. Here beginneth the chill night that encompasses all, reaching the great beyond. Into fear, doubt, and loneliness... As the path stretcheth into darkness... Well then. Shall we? My fair consort, eternal.
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Ending — Age of Stars (Ranni, alt)
...The battle is over, I see. ...All matters are settled, then. I do solemnly swear. To all the hearts that remain in thy thrall. To all life, and the souls harboured therein. Now comes the age of the mind. A thousand year voyage, governed by the wisdom of the Moon. All shall be encompassed, in a still and silent night, unending. And thought shall turn to fear, emptiness, life... And a path stretching into the darkness... Let us go, together. My dear consort, eternal.
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Ending — Age of the Duskborn (Fia)
Our seed will look back upon us, and recall. The Age of the Duskborn
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Ending — Blessing of Despair (Dung Eater)
Our seed will look back upon us, and recall. The reviled curse that defined our age. The Blessing of Despair.
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Ending — Blessing of Despair (Dung Eater)
If thou covetest the throne, Impress my vision upon thine heart. In the new world of thy making, all things will flourish, whether graceful, or malign.
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Ending — Elden Lord Crowned
Now wilt ye serve, each and all. The Elden Lord is crowned. The new Elden Lord, steward of a fracturing world. And so beginneth the age of fracture...
Ending — Lord of Frenzied Flame
癲火之王…… ……我一定會到你的身邊…… 為你送上── 命定之死。
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Endings — Coronation
Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished. ║ Foul Tarnished. Put these foolish ambitions to rest. The Erdtree is firmly rooted, always. ║ I shall remember thee, Tarnished. Smould'ring with thy meagre flame. Cower in fear. Of the night. The hands of the Fell Omen shall brook thee no quarter.
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Endings — Coronation
Hrghraah! The thrones...stained by my curse... Such shame I cannot bear. Thy part in this shall not be forgiven. ║ Have it writ upon thy meagre grave: Felled by King Morgott! Elden Lord! ║ May the curse seep to thy very soul. ║ Tarnished, thou'rt but a fool. The Erdtree wards off all who deign approach. We are...we are all forsaken. ║ None may claim the title of Elden Lord. Thy deeds shall be met with failure, just as I.
Twinblade symbolizing twins Miquella and Malenia. Miquella and his sister were born from an inseparable fate. The blades contain the Runes of both Abundance and Decay.
Abundance Twinblade
Twinblade that contain the power of the Rune of Abundance. The holy power within the blade can call upon part of Miquella's own strength.
One of the treasures of the ruined forges. Greatsword of ancient meteoric ore, ending in a sharp point. Fashioned from an excavated shard of an arrowhead that once was a part of the old gods' arsenal. A capable piercing weapon that excels at thrusting attacks.
DLCAnsbach's Longbow
Weapon of Sir Ansbach. A longbow consisting of two bow bodies and two strings. Unusually for a longbow, it can be wielded similarly to a light bow—provided that the wielder has the extraordinary dexterity demanded.
One of the treasures of the ruined forges. A tremendous hammer that incorporates as its head the red-hot anvil of the forge. It is said that the anvil's shape is inspired by that of an altar, and that long ago, it was indeed used as such in rite and ritual.
Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks.
Greatstaff of Jori, elder inquisitor. The tip bristles with golden barbs symbolic of the inquisition's torture, allowing one to wield the staff as a greatspear. Attacks deal holy damage, and potency increases with faith.
Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power.
DLCBlack Steel Greatshield
Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose.
DLCBlack Steel Twinblade
Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power.
Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack.
DLCBloodfiend's Fork
Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks.
DLCBloodfiend's Sacred Spear
Greatspear of the bloodfiend hexers. One of the most significant implements used in their blood rituals. Sacred spears of blood are the instruments of communion with an outer god. The mother of truth desires a wound.
Cowl of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting.
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Blue Cloth Vest
Vest of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting.
A crude shortbow fashioned from sickly bone. A medium for spirit-calling, and a product of the ancient hexing arts of the tower.
DLCBonny Butchering Knife
Weapon of the greater potentates of Bonny Village. An outsize butcher's cleaver used to dismember human bodies in the making of the great jars stored in the gaols. Restores a very small amount of HP when it squarely strikes an enemy.
One of the Carian royal family's glintstone swords. A smaller piercing sword with a slender blade. Formerly used by the Carian knights of old before the full refinement of their sorcerous combat techniques, this armament functions as a catalyst for glintstone sorcery when executing strong attacks.
DLCCarian Thrusting Shield
Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree.
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing an icy chill. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
Claws of a bottomless black from which no light can escape. Wielded by Anna, Swordhand of Night. Engraved with a smithscript enabling strong attack to launch all three claws at a target. The blades are only semicorporeal, and cannot be fully guarded against.
Weapon of the masked Curseblades. Circular backhand blade with wave-like cutting edges, sharpened into points that incite blood loss. Long ago, this was employed by the ascetics who strove to become tutelary deities as a ritualistic object in their self-flagellating dances.
Decorative swords ablaze with impassioned red. A pair of weapons made to be wielded in both hands. Used by the dancers of Ranah. Strikes enemies with a dancing assault when executing a strong attack.
DLCDane's Footwork
A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin.
Perfume bottle customized by Thiollier. Attacks release perfumed powder, producing deadly poison. There are some techniques of the perfuming arts that employ poison. Upon learning of this, Thiollier threw himself into mastering those techniques, and he made them his own.
DLCDeath Knight's Longhaft Axe
A long-hafted golden axe wielded by the Death Knight. Bears a representation of a decayed golden ring. Crackles with lightning, the power of the capital's ancient dragon cult. The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate.
DLCDeath Knight's Twin Axes
Golden war axes of the Death Knight. A pair of weapons made to be wielded in both hands. Crackles with lightning, the power of the capital's ancient dragon cult. The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate.
Great hammer wielded by Devonia, longest-serving of the Crucible Knights. Weapon forged of primordial gold, marked by its reddish hue and inhabited by ancient holiness. A torrent of life is engraved upon the striking face.
Great katana with spines of gravel stone along its blade, wielded by the Ancient Dragon-Man of the Dragon's Pit. Has an anti-dragon effect. Formerly a Dragon Communion warrior, the Ancient Dragon-Man was once arbiter of those worthy to devour the Dreaded One.
A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey.
DLCDryleaf Seal
Sacred seal of the spiritual seekers known as the Dryleaf Sect. Enhances incantations of Miquella. Those who saw the decline of the Erdtree in the fallen leaves long ago braced themselves for the weakening of Order, and embraced a strict faith. And then, they made to serve a new god.
DLCDueling Shield
A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow.
Twinblade symbolizing abundance. The secret treasure of the tower. Though the blades, fashioned from golden shoots, are largely wilted and darkened, their luster can be restored by dealing damage to foes. However, damage dealt to Those Who Live in Death will have no such effect.
Curved swords with long, sickle-like blades. A pair of weapons made to be wielded in both hands. Forged by a hornsent in the name of revenge. "In vengeance for the flames, my blade I wield..."
Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
DLCFire Knight's Seal
Sacred seal of the Fire Knights, who answer directly to Messmer the Impaler. Enhances fire incantations of Messmer. The emblem of Messmer's army depicts a golden ring and the fire of his sacred seal.
DLCFire Knight's Shortsword
Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
DLCFirespark Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing sparks of fire. The crusade was a violent purge, and the perfumers were not called there to heal.
Weapon of the Dragon Communion priestess. A dragonstone hammer resembling an ancient flower. The four petals and the flower's core are all sharp, ending in points, and are capable of dealing heavy damage to dragons.
A peculiar weapon wielded by imps. Hatchet smithed in the shape of a fork-tongued dragon. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing frenzied flame. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills.
The head of Metyr, the finger-mother, wielded as a weapon without modification. From within the center of the fingerprint that wrinkles the creature's foremost protrusion, a tiny wart-like eye gazes vacantly into the beyond.
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Giant's Red Braid
Hefty whip woven from the flame-red hair of a Fire Giant. Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind.
Black bracelets of the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Shield made to resemble a fierce golden lion with a luxuriant mane. Awarded to especially valorous members of Radahn's personal guard on the occasion of its formation.
A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead.
Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss.
Golden greatsword that once pierced the body of Midra, master of the manse. Used by the hornsent in the execution of a damnation like no other. The barbs that pierce the victim from within wind gently around the blade.
DLCGreatsword of Radahn (Lord)
Greatswords of black steel wielded by Radahn in his youth. A pair of weapons decorated with a lion mane motif. These were in his possession immediately before his triumph over the stars—the swords of a lord who does not rely on physical strength and gravity alone.
DLCGreatsword of Solitude
Steel greatsword wielded by the Knights of the Solitary Gaol. Through a secret rite, they relinquished their hearts for heightened battle prowess. Next, they engraved their blades with two crests: one depicting the light of birth, and the other, solitude.
Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through.
重弩
具有鐵製弩臂的重弩。 攻擊力設計得偏高。 在破碎戰爭中常被選用的武器。
厚重石像鬼黑斧
Greataxe wielded by the gargoyles serving under Maliketh.
厚重石像鬼黑戟
Halberd wielded by the gargoyles serving under Maliketh.
厚重石像鬼黑劍
Greatsword wielded by the gargoyles serving under Maliketh.
厚重緊密孿生劍
Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass.
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Heavy Lava Whip
Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end.
厚重滅洛斯劍
Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging.
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Heavy Watchdog's Crosier
Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy.
Curved greatsword of the horned warriors, keepers of the tower. A heavy weapon made to bring the deft strength of the warriors to bear. The ornamental tangled horns allow the blade to serve as a medium for horn-calling.
DLCHorned Warrior's Sword
Curved sword of the horned warriors, keepers of the tower. The ornamental tangled horns allow the blade to serve as a medium for horn-calling.
Weapon of Igon, the broken drake warrior. A greatbow fashioned from two dragon bones bound with coarse rope. Covered in gashes left by claws. Imbued with Igon's obsession, enhancing the power of Igon's Harpoon.
DLCIgon's Harpoon
Great arrow that bristles with sharp gravel stone pieces. Has an anti-dragon effect. The broken drake warrior Igon made these one by one in the midst of his agony—so that Bayle the Dread himself would know fear.
A stone lantern carved to resemble a lamenting human head, the eyes vacantly beaming out light. Can be raised up when equipped in the left hand, illuminating more of the surrounding area. The unusual expression somehow imparts a sense of contentment. The languid ease of one who needs not sight.
Light greatsword with gold inlaid. Weapon of Leda, the Needle Knight. Deals holy damage. Though polished to a mirror sheen, this blade still reeks with the stench of crusted blood that lingers from the cull of her knightly comrades.
DLCLightning Perfume Bottle
Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing lightning. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens.
A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade.
Sacred seal of a hidden shrine that looks much like a bedchamber. A faint light leaks through a crack in its fastened doors, as if the Firefly is beckoning to come inside. Raise in prayer to gain protection. Gaining protection consumes this item, but can grant unique effects. Take care though, these effects cannot be undone.
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with madness. Raises attack power when madness is triggered in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden.
Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting.
Staff of Count Ymir, who made himself a Mother of Fingers. Carried for want of tail-fingers of his own. Enhances finger sorceries. The crystal ball, though representative of a microcosm, would not receive any sign.
DLCMessmer Soldier Shield
Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class.
DLCMessmer Soldier's Axe
Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
DLCMessmer Soldier's Heavy Axe
Weapon used by the soldiers who serve Messmer the Impaler. Paired axes of steel, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks.
DLCMessmer Soldier's Spear
Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes.
A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword.
Greatsword embedded with a blue glintstone. The favored weapon of the steadfast Carian knight, Moonrithyll. Moonrithyll was the Twin Moon Knight's chamberlain. She was also a friend to the trolls, who served the royal family, and proudly wielded their weapons as she fought arm in arm with her gargantuan comrades.
A torch made by attaching a dying flame of frenzy to a small spinal column. In a distant land, in an age long past, was born a man who failed to become the Lord of Frenzied Flame. All that remains of him is cradled gently by Nanaya.
Signature weapon of the Pureblood Knight Ansbach. A viciously keen and slender scythe made for combat. The obsidian edge relies not upon trickery to fulfil its violent purpose—through skill alone the wielder can rip and rend through foes, sowing blossoms of red upon the battlefield.
神祕神父的瑪莉卡槌
Warhammer wielded by Radagon. Forged in the age of gods, it harbors colossal magic power.
A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword.
Arrow whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item.
DLCPiquebone Arrow (Fletched)
Arrow whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item. The fletching adds distance to the arrow's flight.
DLCPiquebone Bolt
Bolt whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item.
DLCPoisoned Hand
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with deadly poison. Raises attack power when poisoning occurs in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who have had everything burned or stolen from them, these are the weapons of the utterly downtrodden.
DLCPoleblade of the Bud
Weapon of Romina, Saint of the Bud. A scarlet glaive with a dangling bud-like blade. Attacks cause buildup of rot. Once, in the crumbling, burning church, Romina held the bud in speechless silence. That bud would become her blade.
Weapon wielded by the Putrescent Knight. A great cleaver of hardened putrescence affixed to an arch fashioned from human bones. Gains power from the wielder's arcane attribute.
DLCQueelign's Greatsword
Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler.
DLCRabbath's Cannon
A type of jar cannon used to fire greatbolts. A masterwork of Spellmachinist Rabbath. The power of the glintstones that encircle the barrel imbues bolts with magic damage and guides shots toward their targets.
DLCRabbath's Greatbolt
Greatbolt tipped with a clump of glintstone shards. One of Spellmachinist Rabbath's innovative designs. Detonates a large explosion on impact, dealing magic damage.
A great katana with the tempering pattern of its blade forever stained red with blood. Weapon of Rakshasa, who cuts down and devours. A berserker's weapon used to endure enemy attacks and reply with one's full fury. When attacking, the wielder is less likely to stagger from counterattacks, but will also take increased damage.
Claw of a great red bear wielded without modification by Red Bear, whose name is lost to madness. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
Armor worn by soldiers who fought by General Radahn's side. The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were Redmanes, and all proved they were worthy of the name.
Carian light greatsword embedded with blue glintstone. Weapon of Rellana, the Twin Moon Knight. Two swords as a single armament. When two-handing, a straight sword engraved with golden flame will be carried in the left hand. Here, and here alone, were moon and fire ever together.
DLCRepeating Crossbow
A mechanized crossbow that has been fitted with a fan-shaped contraption. This metallic piece adds a reloading system used in the execution of a unique battle art.
A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika.
DLCSerpent Flail
A flail with coiled snakes for bludgeoning heads. Fire roars within the snakes' bodies, inflicting horrible burns. Some of Messmer's army used these flails to burn hornsent—to brand them with agony and fear.
The head of a monstrous shadow sunflower manifestation of the Scadutree. Then again, it might be just a flower, wielded as a weapon. Much like the Scadutree itself in appearance, a second stalk winds tightly around the first, almost as if in a tender embrace.
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Sharktooth Curved Sword
Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen.
A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape. The outer surface is only semicorporeal, providing reliable defense against attacks that are not physical in nature.
Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe.
DLCSmithscript Cirque
Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory.
DLCSmithscript Dagger
Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand.
DLCSmithscript Greathammer
Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer.
DLCSmithscript Shield
Roundshield engraved with a smithscript. A throwing weapon created through the smithing arts. Can be thrown by performing the armament's Skill.
DLCSmithscript Spear
Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear.
DLCSpear of the Impaler
Weapon of Messmer the Impaler. A greatspear with a warped blade in the shape of undulating flame. Remade by the forging arts of the realm of shadow, this weapon can be thrown by executing a strong attack, dashing strong attack, or mounted strong attack. Charge the attack to produce flame on impact.
Sacred seal of soiled amber engraved with a spiral tree design. Enhances spiral incantations. The majesty of the white tower, stretching to reach the gods, even inspired a secret faith in the invaders, the people of the Erdtree.
DLCSpirit Glaive
Sharp blade sculpted into a twisted shape. A glaive that has seen many years of use in the gravesite. Said to serve as a medium for communion with spirits.
DLCSpirit Sword
Sharp blade sculpted into a twisted shape. A sword that has seen many years of use in the gravesite. Said to serve as a medium for communion with spirits.
DLCSpread Crossbow
A modified crossbow made by combining two crossbows into one. Capable of loading multiple bolts and firing them simultaneously, enabling a spread of fire.
Staff fashioned from the tail-fingers of Metyr, the Mother of Fingers, and the microcosm raised aloft over the crux they form. Catalyst for casting both sorceries and incantations. The Mother received signs from the Greater Will from the beyond of the microcosm. Despite being broken and abandoned, she kept waiting for another message to come.
Sword encrusted with a line of stars fashioned from small pieces of crude glintstone. Weapon of the demi-human swordsmen. When bestowed with this weapon by their queen, the swordsmen swear to find the truth that lies at the end of the procession of stars.
A sword that none can pull from its scabbard of cracked stone. Relic of a lost civilization from a time long past, said to have served a ritual purpose at altars of light and darkness.
A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks.
DLCSword Lance
Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar.
DLCSword of Darkness
Sword of darkness, pulled from its stone scabbard at an altar. From the quick of the root, wandering coils of darkness coalesce and release, their eddies and vortices giving form to the dark blade.
DLCSword of Light
Sword of light, pulled from its stone scabbard at an altar. From the quick of the root, unswerving rays of light intersect and reflect to give the silver blade form.
Sword of an all-consuming, bottomless black that devours even the light that shines upon it. Wielded by Jolán, Swordhand of Night. The blade of the sword is only semicorporeal, and thus cannot be guarded against completely.
Concealed weapon used by Thiollier, of a design generally favored by poison-wielders for dark and subtle purposes. Like St. Trina, who blossomed in the deep-purple garden, a rich poison is secreted from within which sends its victims into an eternal sleep.
Whip bestrewn with rotting, misshapen teeth. Filthy and seething with disease, the teeth are embedded in the whip and dose the victim with deadly poison upon each strike. As the wounds ripen they grow inflamed and ooze pus. The flesh of shamans was said to meld harmoniously with others.
Silver sword of St. Trina, now stained the color of velvet. Inflicts eternal sleep. When St. Trina was abandoned, the faint, light-purple mists coalesced into an intoxicating deep-purple cloud.
DLCVerdigris Greatshield
Greatshield made of the unusual metal known as verdigris. Boasts greater guard capacity than damage negation. To the extent that the shield will continue to protect its target even if its bearer should die.
A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in.
Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
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Alberich's Robe
Mad Tongue Alberich's robe. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
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Alberich's Robe (Altered)
Mad Tongue Alberich's robe. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
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Alberich's Trousers
Mad Tongue Alberich's trousers. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
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All-Knowing Armor
Armor set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
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All-Knowing Gauntlets
Gauntlets set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
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All-Knowing Greaves
Greaves set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
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All-Knowing Helm
Helm set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.
DLCAnsbach's Attire
Attire of Sir Ansbach. The embroidered crest of the Pureblood Knights has now all but faded away. Slightly enhances Blood Oath and dynastic skills. Ansbach understood that keeping his oath to his old master was not an act of logic, nor would it bear any justice, but it was for these very reasons he was unable to let go.
DLCAnsbach's Attire (Altered)
Attire of Sir Ansbach. Black cloth adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills.
DLCAnsbach's Boots
Boots of Sir Ansbach. Black leather adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills.
DLCAnsbach's Manchettes
Manchettes of Sir Ansbach. Black leather adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills.
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Aristocrat Boots
Boots made from tanned leather. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
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Aristocrat Garb
High quality garb adorned with fine golden embroidery. Travel attire worn by nobles in the capital. Terribly faded and tattered. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
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Aristocrat Hat
Leather hat decorated with a withered feather. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
DLCArmor of Night
Bottomless black chest armor, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
DLCArmor of Solitude
Steel chest armor of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel, and bedecked with a black cloak. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
DLCArmor of Solitude (Altered)
Steel chest armor of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
DLCAscetic's Ankle Guards
Ankle guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
DLCAscetic's Loincloth
Attire of the tower's ascetics, embodying their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
DLCAscetic's Wrist Guards
Wrist guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training.
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Astrologer Gloves
Gloves fashioned from fine, supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
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Astrologer Hood
Hood fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
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Astrologer Robe
Robe fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
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Astrologer Trousers
Trousers worn inside a robe. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate.
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Azur's Glintstone Crown
Crown of Azur, primeval current sorcerer, set with a prominent blue-green glintstone. This crown replaced Azur's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Azur's primeval current sorceries at the cost of additional FP consumption.
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Azur's Glintstone Robe
A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue-green glintstones. Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.
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Azur's Manchettes
Manchettes corroded by blue-green glintstones. Worn by Azur, primeval current sorcerer. Azur had reached a near-inorganic state.
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Bandit Boots
Leather boots worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
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Bandit Garb
Leather garb worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
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Bandit Manchettes
Manchettes made by simply wrapping dirty cloth around the arms. Worn by bandits.
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Banished Knight Armor
Thick, full set of armor covering the entire body. This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
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Banished Knight Gauntlets
Thick, full set of armor covering the entire body. These gauntlets were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
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Banished Knight Greaves
Thick, full set of armor covering the entire body. These greaves were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
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Banished Knight Helm
Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. Perhaps the deep-red scarf was used to block the winds, for on the outskirts, the winds bite with a stinging fierceness.
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Banished Knight Helm (Altered)
Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
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Battlemage Manchettes
Manchettes worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
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Battlemage Robe
Robe worn by scholars of the Raya Lucaria Academy scholar, tattered from being worn on the battlefield. Whenever war broke out and the academy sealed its gates, only Haima's scholars dared venture outside. Seclusion is no way to foster discovery; it is only a convenient form of escape.
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Beast Champion Armor
Silver armor engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire.
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Beast Champion Gauntlets
Silver gauntlets engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire.
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Beast Champion Greaves
Silver greaves engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire.
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Beast Champion Helm
Silver helm engraved with tiny beasts. Worn by Bernahl the Recusant. The beasts, their eyes and ears covered, represent an oath: "See nothing, hear nothing, doubt nothing, and carry on, along the path set in stone."
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Black Dumpling
Mask forced on a victim's head to lend torture an extra degree of cruelty. It magnifies one's fears and makes them acutely aware of all forms of pain. Raises attack power when the wearer suffers from madness. When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief.
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Black Flame's Protection
A black flame incantation of the Godskin Apostles. Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within.
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Black Knife Armor
Scale armor used by the Black Knife Assassins, forged to make no sound. Traces of power yet remain in its concealing veil, which muffles the sound of footsteps. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
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Black Knife Armor (Altered)
Armor used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
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Black Knife Gauntlets
Gauntlets used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
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Black Knife Greaves
Greaves used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
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Black Knife Hood
Hood used by the Black Knife Assassins. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
DLCBlack Knight Armor
Armor worn by the Black Knights, servants of Messmer the Impaler. Though the engraving above the heart is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor.
DLCBlack Knight Gauntlets
Gauntlets worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
DLCBlack Knight Greaves
Greaves worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
DLCBlack Knight Helm
Helm worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter.
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Black Wolf Mask
A mask fashioned after the head of a black wolf. Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking.
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Blackflame Monk Armor
Black iron armor adorned with ashen cloth. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
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Blackflame Monk Gauntlets
Black iron gauntlets featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
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Blackflame Monk Greaves
Black iron greaves featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
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Blackflame Monk Hood
Mail hood of iron links covering a headband engraved with flames. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
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Blackguard's Iron Mask
Iron mask forced on convicted prisoners. Worn by the blackguard Big Boggart. To Boggart, the mask made him all the more threatening, and helped him get what he wanted. But it was also a mirror of his emptiness.
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Blaidd's Armor (Altered)
Well-worn black armor of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
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Blaidd's Gauntlets
Well-worn black gauntlets of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
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Blaidd's Greaves
Well-worn black greaves of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
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Bloodhound Knight Armor
Metal armor with a jutting breastplate. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
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Bloodhound Knight Gauntlets
Metal gauntlets of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
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Bloodhound Knight Greaves
Metal greaves of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
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Bloodhound Knight Helm
Metal helm with a pointed beak. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.
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Bloodsoaked Tabard
Padded cloth armor with indelible bloodstains around the neck. Worn by headless foot soldiers who endlessly guard the Wandering Mausoleum.
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Blue Festive Garb
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Use of this garb, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
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Blue Festive Hood
Hood worn by dancers at the festivities in Dominula, the village of windmills. Use of this hood, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
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Blue Silver Mail Armor
Chainmail armor crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
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Blue Silver Mail Hood
Chainmail hood crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
DLCBraided Arm Wraps
Ragged black cloth tied with braided cord. Attire of a vengeance-seeking hornsent.
DLCBraided Cord Robe
Ragged black cloth overlaid with braided cord. Attire of a vengeance-seeking hornsent. The braided cord ties together the vow of the revenger with the victims' grudges. It must never come undone. Enhances both watchful spirits and the vengeful spirits summoned by horned bairns.
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Brave's Battlewear
Battlewear fashioned from leather armor adorned with a large sheet of cloth. Garb worn by warriors of the frigid uplands. The red cloth signifies participation in the Long March long, long ago and this ceremonial garb beseeches the favor of the Warrior King who led them.
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Brave's Battlewear (Altered)
Helm wrapped in thick leather. Garb worn by warriors of the frigid uplands.
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Brave's Bracer
Gauntlets wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay.
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Brave's Cord Circlet
Warrior's headband of woven leather. Garb worn by warriors of the frigid uplands. The small flags, white cloths and sheaves of wheat often found hung from these headbands are prayers of farewell from the people of their home. In bidding farewell to warriors departing on a journey from which they aren't like to return, this small act offers only meager relief.
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Brave's Leather Helm
Battlewear wrapped in thick leather. Garb worn by warriors of the frigid uplands.
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Brave's Legwraps
Greaves wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay.
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Briar Armor
Battered iron armor from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
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Briar Gauntlets
Battered gauntlets from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
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Briar Greaves
Battered greaves from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
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Briar Helm
Battered iron helm from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
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Bull-Goat Armor
Great Horned Tragoth's armor. Covers its wearer with a pair of giant horns, providing staunch poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
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Bull-Goat Gauntlets
Great Horned Tragoth's gauntlets, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
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Bull-Goat Greaves
Great Horned Tragoth's greaves, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
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Bull-Goat Helm
Great Horned Tragoth's helm, adorned with a gold bull-goat motif. Provides high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
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Carian Knight Armor
Armor of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
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Carian Knight Gauntlets
Gauntlets of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
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Carian Knight Greaves
Greaves of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
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Carian Knight Helm
Helm of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
DLCCaterpillar Mask
Grotesque mask constructed from countless solidified caterpillars. A ritual implement of the greater potentates of Bonny Village. Used to ward off thoughts of impurity, doubt, temptation, and other wickednesses one is vulnerable to while absorbed in divine ritual.
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Chain-Draped Tabard
Padded cloth armor with a chainmail shawl draped over the shoulders. Widely issued to foot soldiers in a lord's army.
DLCCirclet of Light
The circlet of light which adorned Miquella's head as he returned in divine aspect. It has begun to fade into nothingness. Slightly boosts intelligence, faith, and arcane, while also boosting the power of Miquella's light. This circle was to be the very foundation upon which Miquella's age of compassion would be built, should it have ever come to pass.
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Cleanrot Armor
Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
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Cleanrot Gauntlets
Gauntlets of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
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Cleanrot Greaves
Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
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Cleanrot Helm
Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
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Cloth Garb
Clothing made of coarse material, commonly worn in the Lands Between.
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Cloth Trousers
Trousers made of coarse material, commonly worn in the Lands Between.
DLCCommon Soldier Cloth Armor
Cloth armor of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
DLCCommon Soldier Gauntlets
Gauntlets of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
DLCCommon Soldier Greaves
Greaves of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
DLCCommon Soldier Helm
Helm of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them.
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Commoner's Garb
Garb with a thick embroidered cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
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Commoner's Garb (Altered)
Garb decorated with intricate embroidery. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
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Commoner's Simple Garb
Garb with a modest cloth cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
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Commoner's Simple Garb (Altered)
Modest garb made of cloth. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
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Confessor Armor
Black leather armor for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
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Confessor Boots
Leather boots of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
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Confessor Gloves
Black leather gloves of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
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Confessor Hood
Black hood for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
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Consort's Mask
Mask worn by Tanith, Lady of the Volcano Manor, in the image of a foreign queen. Increases dexterity. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him.
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Consort's Robe
Fine robe of white silk worn by Tanith, Lady of the Volcano Manor. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him.
Robe of Corhyn the cleric. Even after exile, Corhyn refused to recant his prophecies. And for this, he was blessed with the guidance of grace. Since then, the cart wheel draped on his neck has served as a reminder. That true guidance awaits those with iron wills. Those with unwavering faith.
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Crimson Hood
A hooded cloak of vivid crimson. Worn by expatriated royalty. Increases vigor. Such cloaks were gifted to those who departed on journeys without specific orders, to faraway lands from which they would never return. In other words, the gift of a cloak made it easier for undesirables to be on their way. Roderika never once saw the guidance of grace.
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Crucible Gauntlets
Gauntlets of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
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Crucible Greaves
Greaves of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
DLCCrucible Hammer-Helm
Helm worn by Devonia, longest-serving of the Crucible Knights. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. It is said Devonia quested in search of the Crucible's origin, and departed from the lands of the Erdtree alone.
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Crucible Tree Armor
Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Siluria and her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
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Crucible Tree Helm
Helm of the Crucible Knights who served Godfrey, the first Elden Lord. The great tree ornamentation is the knight Siluria's mark, displayed also by her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
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Cuckoo Knight Armor
Armor worn by Raya Lucaria Academy knights. Its left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.
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Cuckoo Knight Gauntlets
Gauntlets worn by Raya Lucaria Academy knights. Time has yet to dull their luster.
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Cuckoo Knight Greaves
Greaves worn by Raya Lucaria Academy knights. Time has yet to dull their luster.
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Cuckoo Knight Helm
Helm worn by Raya Lucaria Academy knights. Its brow is adorned with a single cuckoo's feather.
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Cuckoo Surcoat
Armor worn by Raya Lucaria Academy soldiers. The surcoat depicts twinned cuckoos peering into a flourishing mass of glintstone. To a glintstone sorcerer, the body is a transient thing. The Cuckoo alone knows its insignificance, yet watches over it all the same.
DLCCurseblade Mask
A mask affixed with a crown of tangled horns, worn by those who would invoke divinity. Divine invocation heightens the dexterity of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this mask.
DLCDancer's Bracer
Metal bracer of the Ranah dancers. Enhances the power of dancing attacks. Designed to protect the sword-wielding hand.
DLCDancer's Dress
Bright-red dress of the Ranah dancers. Enhances the power of dancing attacks. The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on. To see the passion fade is to see the dancer's flame extinguished.
DLCDancer's Dress (Altered)
Altered form of the deep crimson dress of the Ranah dancers. These are the black undergarments worn beneath. Enhances the power of dancing attacks.
DLCDancer's Hood
Bright-red hood of the Ranah dancers. Enhances the power of dancing attacks. The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on. To see the passion fade is to see the dancer's flame extinguished.
DLCDancer's Trousers
Long, black trousers worn underneath the deep crimson dress of the Ranah dancers. Enhances the power of dancing attacks.
DLCDane's Hat
The sun-faded and lightly soiled hat of Dryleaf Dane. Worn low over the eyes, it obscures the wearer's vision. Meeting the gaze of another can overcome the senses, often leading to the downfall of those who would walk the noble and solitary seekers' path.
DLCDeath Knight Armor
Golden armor of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
DLCDeath Knight Gauntlets
Golden gauntlets of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
DLCDeath Knight Greaves
Golden greaves of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn.
DLCDeath Knight Helm
Golden helm of the Death Knights, whose own death masks served as the visards of their armor. Enhances skills and incantations of the capital's ancient dragon cult. The decayed golden wheel that adorns it represents their unbroken loyalty to Godwyn, he who became Prince of Death.
DLCDeath Mask Helm
Helm of Wego, elder among the Fire Knights. Two warped death masks stacked one atop the other. Reduces FP used to summon spirits. Gnawed at by loneliness, the old man turned his attention to the spirituality of Messmer's flame, using it in a rite of resurrection. Yet the soulless bodies he brought to life were no comfort to poor Wego.
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Depraved Perfumer Gloves
Gloves worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
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Depraved Perfumer Robe
Robe worn by depraved perfumers. The embroidery on the apron is itself a curse upon the Erdtree. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
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Depraved Perfumer Trousers
Trousers worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
DLCDivine Beast Head
Ritual headwear in the form of a divine beast's head, used to perform the lion dance. Worn by the very finest of the sculpted keepers. Alas, it no longer responds to the old woman's earnest prayer. Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this headwear.
DLCDivine Beast Helm
A helm of tangled horn attached to a divine beast mask, allowing the wearer to invoke divinity. Worn by divine beast warriors; the chosen of the horned warriors. Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm.
DLCDivine Beast Warrior Armor
Armor of feted horned warriors chosen to become divine beast warriors, adorned with a lion's pelt. Among the divine beast warriors, only those who truly excel at divine invocation become sculpted keepers, and are granted the honor of the lion dance.
DLCDivine Bird Helm
A helm of tangled horn attached to a divine bird mask, allowing the wearer to invoke divinity. Worn by divine bird warriors; the very first of all horned warriors. Divine invocation heightens the power of divine bird feathers alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm.
DLCDivine Bird Warrior Armor
Armor of divine bird warriors, the very first of all horned warriors, made from a golden metal. The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between.
DLCDivine Bird Warrior Gauntlets
Gauntlets of divine bird warriors, the very first of all horned warriors, made from a golden metal. The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between.
DLCDivine Bird Warrior Greaves
Greaves of divine bird warriors, the very first of all horned warriors, made from a golden metal. The great, sharp talons increase the force generated by kicks.
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Drake Knight Armor
Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. The cape is crafted with dragon wing membrane.
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Drake Knight Armor (Altered)
Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
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Drake Knight Gauntlets
Black iron gauntlets worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
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Drake Knight Helm
Black iron helm worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
DLCDryleaf Arm Wraps
Sun-faded and lightly soiled arm wraps. Wound tightly around the arms as if it might prevent them from being broken.
DLCDryleaf Cuissardes
Sun-faded and lightly soiled travel attire worn by clergymen. Boots made of sturdy leather.
DLCDryleaf Robe
Sun-faded and lightly soiled travel attire worn by clergymen. The gold necklace found under the breast belongs to a group of spiritual seekers known as the Dryleaf Sect. This sect rejects dependence on others in all matters of faith, seeking self-discipline and self-sufficiency above all else.
DLCDryleaf Robe (Altered)
Sun-faded and lightly soiled travel attire worn by clergymen. The leather satchel hanging from the shoulder is decorated with one of Miquella's emblems, a golden grass motif.
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Duelist Greaves
Greaves encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
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Duelist Helm
Bronze helm decorated with innumerable snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
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Eccentric's Armor
Unusually colorful armor. Worn by the knight Jerren. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became a guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath.
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Eccentric's Hood
A pointy, ragged hood. Worn by the knight Jerren. The hood hides an aged, bearded mask. Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.
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Eccentric's Manchettes
The knight Jerren's manchettes. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath.
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Elden Lord Armor
Armor of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
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Elden Lord Crown
Crown of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
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Elden Lord Greaves
Greaves of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
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Erdtree Surcoat
Armor worn by soldiers sworn to defend the royal capital of Leyndell. The surcoat bears a majestic likeness of the Erdtree. Its golden backing is an honor bestowed on no other soldiers.
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Errant Sorcerer Robe
Commonplace robe made of thick cloth. Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold. A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
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Exile Armor
Damaged armor draped with a large deep-red cloth. Worn by soldiers sent to the penal colonies.
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Exile Gauntlets
Damaged iron gauntlets. Worn by soldiers sent to the penal colonies.
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Exile Greaves
Damaged iron greaves. Worn by soldiers sent to the penal colonies.
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Exile Hood
Deep red hood that covers the whole head. Worn by soldiers sent to the penal colonies, who were required to keep their faces hidden.
DLCFang Helm
Helm of Red Bear, whose name is lost to madness. The cheek guards are shaped after lion fangs. Perhaps his fascination with the untamed strength of the wild stemmed from his past as a Redmane.
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Festive Garb
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Faintly bloodstained.
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Festive Hood
Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with many-colored flowers.
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Festive Hood (Altered)
Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with a stunning array of flowers.
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Fia's Hood
Hood of black cloth that covers the whole head. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk.
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Fia's Robe
Robe of black cloth that covers the entire body. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth.
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Finger Maiden Robe
Robe worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
DLCFinger Robe
Robe of Count Ymir, High Priest. The front is open, exposing the squirming fingers beneath. This robe is the image of his fervent desire having broken free, laying bare his greatest wish, and wearing it enhances finger sorceries. "I will be the true mother. My fingers will grant us redemption!"
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Fingerprint Armor
Iron armor singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
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Fingerprint Gauntlets
Iron gauntlets singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
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Fingerprint Greaves
Iron greaves singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
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Fingerprint Helm
Iron helm singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion?
DLCFire Knight Armor
Armor of the Fire Knights under Messmer the Impaler's personal command. Distinguished by its red cape and twin golden snakes which adorn the neck, enhancing incantations of Messmer's flame. These were the only ones who truly knew Messmer. His flames, like serpents. The painful fate that accompanied his accursed form.
DLCFire Knight Armor (Altered)
Armor of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
DLCFire Knight Gauntlets
Gauntlets of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
DLCFire Knight Greaves
Greaves of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
DLCFire Knight Helm
Pointed helm of the Fire Knights under Messmer the Impaler's personal command. Slightly increases maximum HP, stamina, and maximum equip load. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master.
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Fire Monk Armor
Black iron armor adorned with a red cloth. Attire of the Fire Monks. The grotesque face sculpted on the chest is said to depict the corrupt ancient god of the flame. Taboos transform into lasting obsessions by virtue of the fear that they inspire.
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Fire Monk Gauntlets
Black iron gauntlets featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
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Fire Monk Greaves
Black iron greaves featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
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Fire Monk Hood
Mail hood of iron links covering a headband engraved with flames. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
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Fire Prelate Armor
Black iron armor adorned with a red cloth. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
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Fire Prelate Armor (Altered)
Black iron armor. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
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Fire Prelate Gauntlets
Black iron gauntlets with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
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Fire Prelate Greaves
Black iron greaves with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
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Fire Prelate Helm
Helm engraved with a sacred countenance and housing a cauldron. Attire of the Fire Prelates, commanders of the Fire Monks. It is said the cauldron perched atop the head was originally furnished with embers, and would surge into flames when the wearer's faith reached its zenith. The fire of this cauldron has since died out, however.
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Foot Soldier Gauntlets
Metal gauntlets covered in nicks and dents. Widely issued to foot soldiers in a lord's army.
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Foot Soldier Greaves
Metal greaves that have already been mended countless times. Widely issued to foot soldiers in a lord's army.
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Foot Soldier Helm
Wholly unembellished iron helm. Widely issued to foot soldiers in a lord's army.
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Foot Soldier Helmet
Helmet with a protective metal plate. Widely issued to foot soldiers in a lord's army.
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Foot Soldier Tabard
Padded cloth armor with more than a few stains. Widely issued to foot soldiers in a lord's army.
DLCFreyja's Armor
Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights. Affixed with a black woolen mantle. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
DLCFreyja's Armor (Altered)
Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
DLCFreyja's Gauntlets
Golden gauntlets of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
DLCFreyja's Greaves
Greaves of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors.
DLCFreyja's Helm
Golden helm of Redmane Freyja, member of General Radahn's most distinguished knights. A hideous scarlet wound was once hewn into the center of her face. Later, Miquella gently put his lips to it and the unfading scar became the compass that Freyja would thereafter follow.
DLCGaius's Armor
The black iron chest armor of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
DLCGaius's Gauntlets
The black iron gauntlets of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
DLCGaius's Greaves
Black iron greaves made for Commander Gaius. A cruel joke, for he could not wear them. Riding atop the boar he called his other half, Gaius was in fact a warrior of albinauric extraction.
DLCGaius's Helm
The black iron helm of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique.
DLCGauntlets of Night
Bottomless black gauntlets, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
DLCGauntlets of Solitude
Steel gauntlets of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
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Gelmir Knight Armor
Armor worn by knights once loyal to Praetor Rykard. It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity. As the lord lost his dignity, so too did these knights lose their master.
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Gelmir Knight Gauntlets
Gauntlets worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster.
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Gelmir Knight Greaves
Greaves worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster.
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Gelmir Knight Helm
Helm worn by knights once loyal to Praetor Rykard. Its crest of red feathers symbolizes Rykard's pedigree as Lord Radagon's son.
DLCGloried Attire
Traditional garb of highland warriors, made from woven fabric and finished with fur. This garment is made from fabrics with both blue and red patterns. Red-patterned fabrics were allowed only to those who hunted bears—the greatest and most glorious of the highlanders.
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Godrick Knight Gauntlets
Gauntlets worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster.
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Godrick Knight Greaves
Greaves worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster.
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Godrick Knight Helm
Helm worn by knights loyal to Godrick the Grafted. Adorned with a plume of withered, ashen hair.
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Godrick Soldier Gauntlets
Gauntlets worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict.
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Godrick Soldier Greaves
Greaves worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict.
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Godrick Soldier Helm
Helm worn by soldiers loyal to Godrick the Grafted. Made from durable iron, layered with a chainmail coif beneath.
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Godskin Noble Hood
Hood made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
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Godskin Noble Robe
Robe made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles, known for their seven-face aprons. Strengthens the Noble Presence incantation. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
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Godskin Noble Trousers
Trousers made by sewing together patches of smooth skin. Subcutaneous fat makes them plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
DLCGravebird Anklets
Stone anklets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
DLCGravebird Armor
Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
DLCGravebird Bracelets
Stone bracelets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
DLCGravebird Helm
Stone helm with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Empowers spells which summon rings of spectral light. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
DLCGravebird's Blackquill Armor
Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Featuring a cape of black Deathbird feathers, it enhances jumping attacks. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift.
Hood far larger than the head it is meant to cover. A burial shroud of sorts for those who discover, at long last, the truth they sought. Increases intelligence and faith to the detriment of HP. "Yes, surely this is the moon that young Rennala gazed upon."
DLCGreatjar
A greatjar which fits comfortably over the head when upturned. Attire of the shamans who perform their worship at gaols. Increases the power of thrown pots of all sizes. They offer their prayers to the innards of the greatjars, such that they might be reborn one day into sainthood. This is the cycle of death and rebirth, taken into the hands of mortal men.
DLCGreaves of Night
Bottomless greaves, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
DLCGreaves of Solitude
Steel greaves of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
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Guardian Garb
Engraved golden garb. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
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Guardian Garb (Full Bloom)
Engraved golden garb. Worn by the guardians of the Minor Erdtrees. Raises the HP recovery effects of the Flask of Crimson Tears, but greatly lowers fire damage negation. It is said that the blood-red flowers blooming on their backs mark the senescence of their ancient pact. Perhaps the guardians are part tree already.
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Guardian Greaves
Engraved golden greaves. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
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Guardian Mask
Engraved golden mask. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
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Haligtree Crest Surcoat
Armor worn by soldiers sworn to the Haligtree. The surcoat bears the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
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Haligtree Gauntlets
Gauntlets worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict.
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Haligtree Greaves
Greaves worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict.
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Haligtree Helm
Helm worn by soldiers sworn to the Haligtree. An iron helm graced by a crown of unalloyed gold. Increases faith.
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Haligtree Knight Armor
Armor worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
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Haligtree Knight Gauntlets
Gauntlets worn by knights sworn to the Haligtree. Time has yet to dull their luster.
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Haligtree Knight Greaves
Greaves worn by knights sworn to the Haligtree. Time has yet to dull their luster.
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Haligtree Knight Helm
Helm worn by knights sworn to the Haligtree. Graced by a crown of unalloyed gold. Increases faith.
DLCHelm of Night
Bottomless black helm, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night.
DLCHelm of Solitude
Steel helm of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts.
Gloves of Count Ymir, High Priest. Soft and well-tailored.
DLCHigh Priest Hat
The hat of Count Ymir, High Priest. The circular design at the top represents the Greater Will and its lightless abyss, imparting increased intelligence and arcane to the wearer. Though Count Ymir instructed Rellana in the sorcerous arts, he abandoned his allegiance to the moon. "It was merely the closest of the celestial bodies. Nothing more."
DLCHigh Priest Robe
Robe of Count Ymir, High Priest. Conceals the abundance of squirming beneath. Gold embroidery decorates the purple cloth, with a jewelled ruff that sparkles like a flower wet with dew.
DLCHigh Priest Undergarments
Undergarments of Count Ymir, High Priest. Soft and well-tailored.
DLCHighland Attire
Traditional garb of highland warriors, made from woven fabric and finished with a blue patterned cloth. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
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Highwayman Cloth Armor
Hideously stained and ragged cloth armor. Worn by former foot soldiers who have turned to banditry.
強盜臂甲
非常骯髒、缺少金屬部分的臂甲。 落魄士兵組成的強盜團成員穿戴的防具。
強盜風帽
非常骯髒的破布風帽。 落魄士兵組成的強盜團成員穿戴的防具。
DLCHorned Warrior Armor
Armor of the horned warriors, keepers of the tower. The ochre fabric is draped over a chest-piece made to resemble the unclothed form of a hero from older times.
DLCHorned Warrior Gauntlets
Gauntlets of the horned warriors, keepers of the tower, made from a thick metal.
DLCHorned Warrior Greaves
Greaves of the horned warriors, keepers of the tower. Shaped to resemble the unclothed form of a hero from older times.
DLCHorned Warrior Helm
Helm featuring a crown of sturdy tangled horns, allowing the wearer to invoke divinity. Attire of the horned warriors, keepers of the tower. Divine invocation bolsters the strength of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm.
Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Filthy belongings are attached to this tattered piece of protective-wear. The poor scavenger of battlefields found honor through Dragon Communion.
DLCIgon's Armor (Altered)
Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Patched with scraps of cloth. The poor scavenger of battlefields found honor through Dragon Communion.
DLCIgon's Gauntlets
Gauntlets of the broken drake warrior Igon. No more than a mish-mash of tatters and remnants stripped from a corpse found in the aftermath of a battle.
DLCIgon's Helm
Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. This tattered protective-wear is shaped like a bugle. The poor scavenger of battlefields found honor through Dragon Communion.
DLCIgon's Helm (Altered)
Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. Patched with scraps of cloth. The poor scavenger of battlefields found honor through Dragon Communion.
DLCIgon's Loincloth
Loincloth of the broken drake warrior Igon. Stripped from a corpse found in the aftermath of a battle, this scrap of cloth smells utterly foul.
Head covering made from the largely unaltered head of an impish golem. Resembling a lion in appearance, life force faintly clings to it.
DLCIron Rivet Armor
Chest armor of Red Bear, whose name is lost to madness. A vest reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
DLCIron Rivet Gauntlets
Gauntlets of Red Bear, whose name is lost to madness. Reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
DLCIron Rivet Greaves
Greaves of Red Bear, whose name is lost to madness. Reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less."
Arm wraps worn by highland warriors, made of sturdy leather and fastened with winding straps. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
Helm worn by highland warriors, pieced together using leather. The white favor represents their home settlement. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
Headband worn by highland warriors, made of woven leather. The white favor represents their home settlement. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
DLCLeather Leg Wraps
Leg wraps worn by highland warriors, made of sturdy leather and fastened with winding straps. The addition of animal pelt keeps the wearer warm. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast.
皮革披肩軟鎧甲
在鋪棉的布質鎧甲上, 披著皮革披肩的防具。 君王軍的小兵常用的防具。
DLCLeda's Armor
Chest armor of Needle Knight Leda. Slightly strengthens attacks following a dodge roll or backstep, as well as dash attacks. Embroidered with a golden crossed-tree motif, the chalk white cloak and surcoat symbolize the honor of the Needle Knights. "Kindly Miquella fashioned us as his needles to quell all, to ward away all."
Armor worn by soldiers who serve Messmer the Impaler. A ragged cloak is draped over rusted mail. Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor.
DLCMessmer Soldier Armor (Altered)
Armor worn by soldiers who serve Messmer the Impaler. The mail has rusted while fighting in unending war. Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor.
DLCMessmer Soldier Gauntlets
Gauntlets worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war.
DLCMessmer Soldier Greaves
Greaves worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war.
DLCMessmer Soldier Helm
Helm worn by soldiers who serve Messmer the Impaler. The iron helm features a visor. Though the engraving upon the forehead is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor.
DLCMessmer's Armor
Black armor of Messmer the Impaler. Draped with a red cloak bearing his crest embroidered. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone."
DLCMessmer's Gauntlets
Black gauntlets of Messmer the Impaler. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone."
DLCMessmer's Greaves
Black greaves of Messmer the Impaler. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone."
DLCMessmer's Helm
Black helm of Messmer the Impaler, crowned with two intertwined winged serpents. Slightly enhances incantations of Messmer's flame as well as Fire Knight skills. The winged snakes were Messmer's constant companions. They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form born when he destroyed the grace granted by his mother. They have accepted his fate as much as he.
DLCMessmer's Helm (Altered)
Black helm of Messmer the Impaler, crowned with two intertwined winged serpents. Slightly enhances incantations of Messmer's fire as well as Fire Knight skills. The winged snakes were Messmer's constant companions. They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form born when he destroyed the grace granted by his mother. They have accepted his fate as much as he.
Oathseeker Knight chest armor. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
DLCOathseeker Knight Gauntlets
Oathseeker Knight gauntlets. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
DLCOathseeker Knight Greaves
Oathseeker Knight greaves. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
DLCOathseeker Knight Helm
An Oathseeker Knight helm. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion.
The pelt of Ralva the Great Red Bear, worn upon the head without modification. Enhances incantations of what is jokingly called "Bear Communion." This untreated hide, won at the end of a bloody bout, is just the thing to make a wild bear out of a warrior.
Armor of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
DLCRakshasa Gauntlets
Gauntlets of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
DLCRakshasa Greaves
Greaves of Rakshasa, soaked the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
DLCRakshasa Helm
Helm of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa.
Ornate armor of Rellana, the Twin Moon Knight, fashioned from silver steel. Adorned with the lapis-lazuli blue that is symbolic of Caria, its radiance is yet to fully fade.
DLCRellana's Gloves
Gloves of Rellana, the Twin Moon Knight, fashioned from quality leather.
DLCRellana's Greaves
Ornate greaves of Rellana, the Twin Moon Knight, fashioned from silver steel.
DLCRellana's Helm
Ornate helm of Rellana, the Twin Moon Knight, fashioned from silver steel. Rennala, head of the royal family of Caria, was said to have given her younger sister, who renounced her lineage to chase after Messmer, a gift of lustrous black hair.
Hood of Salza, sage of the Fire Knights. A prodigious amount of cloth wound around it, giving the impression of a greatly swollen head, and wearing it increases intelligence. A disciple of the elder Wego, he refused to burn down an old ruin, at the risk of his own life.
Armor as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
DLCShadow Militiaman Gauntlets
Gauntlets as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
DLCShadow Militiaman Greaves
Greaves as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
DLCShadow Militiaman Helm
Helm as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army?
St. Trina's life withered and fell, as fleeting as the seasons. At her last, she left a single water lily. Slightly boosts max FP. Despite the velvety-purple hue, the flower is in no way poisonous—it merely blooms in quietude.
Arm wraps made of coarse material. Garb of spurned Tarnished who were forced into slavery in the Lands Between.
DLCThiollier's Garb
The dark attire of those who wield poison in secret. The silver hair is arranged in the same style as St. Trina's, increasing arcane. Additionally, countless needles are sewn onto the exterior, apparently for talismanic effect.
DLCThiollier's Garb (Altered)
The dark attire of those who wield poison in secret. Countless needles are sewn onto the exterior for talismanic effect.
DLCThiollier's Gloves
The dark gloves of those who wield poison in secret, ever scorned and loathed.
DLCThiollier's Mask
A mask upon which is carved a tranquil sleeping face. The silver hair is arranged in the same style as St. Trina's, increasing arcane. Just once, Thiollier was granted the sweet repose of velvety sleep. The remainder of his days would be spent attempting to recapture it.
DLCThiollier's Trousers
The dark trousers of those who wield poison in secret, ever scorned and loathed.
Chest armor made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
DLCVerdigris Gauntlets
Gauntlets made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
DLCVerdigris Greaves
Greaves made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
DLCVerdigris Helm
Helm made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature.
Helm of Kood, captain of the Fire Knights. A winged serpent perches atop it. Enhances Fire Knight skills. The winged serpent is the token creature of Messmer's military forces. It is a wise friend which keeps the base serpent at bay and holds its power in check.
DLCWise Man's Mask
The iron mask of Sir Ansbach, giving the appearance of a quiet, wise, old bearded man. But an old fear lurks beneath, together with the cold, unflinching discipline that once honed his blade, now employed to enhance Blood Oath and dynastic skills.
DLCYoung Lion's Armor
The golden armor worn by Radahn in his younger years. Proudly adorned with heroic red accents, it is fitting attire for a lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
DLCYoung Lion's Armor (Altered)
The golden armor worn by Radahn in his younger years. Worn by a fierce lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
DLCYoung Lion's Gauntlets
The golden gauntlets worn by Radahn in his younger years. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
DLCYoung Lion's Greaves
The golden greaves worn by Radahn in his younger years. Worn by a fierce lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
DLCYoung Lion's Helm
The golden helm worn by Radahn in his younger years. Proudly displaying his heroic red hair, it is fitting attire for a lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort."
A talisman depicting the exultation of the aging untouchable, whose head resembles a sprig of ripe grapes. Raises attack power when madness is triggered in the vicinity. "Gift your madness to our Lord. Bless our brethren with grapes. Take care that they fully ripen."
DLCAilment Talisman
A talisman depicting a soul taken by sickness. When certain ailments are triggered, this talisman grants resistance to the same ailment. When the weak were infected with the dreaded fly sickness, they perished well before the metamorphosis could take hold. Oddly, those who cared for the infected and made certain they were given a proper burial were never afflicted themselves.
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Ancestral Spirit's Horn
Item cut from the horns of the Regal Ancestor Spirit. Restore FP upon defeating enemies. A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power.
DLCArrow's Soaring Sting Talisman
A talisman composed of fletched and iron arrows. Increases the effective range of bows and raises attack power of arrows and bolts.
DLCBeloved Stardust
A talisman depicting a wizened hand gently gripping a glintstone. Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken. Count Ymir was known for his recitations. "One need only envision the romance of the stars above with adoration for stardust in one's heart to become a great sorcerer. Do so, and you will know love."
DLCBlade of Mercy
A thin, blood-stained dagger. No longer fit for use. Raises attack power after each critical hit. Hornsent employed this to honorably end the suffering of a compatriot. After claiming numerous lives, the dagger is now broken, but has acquired a spectral aura.
DLCBlessed Blue Dew Talisman
Talisman depicting the blessed boon that is a droplet of the blue, luminescent sap of the Erdtree. Gradually restores FP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.
Talisman with a large depiction of a yellow ancient dragon. Boosts lightning damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
A medallion with cerulean amber inlaid. Boosts maximum FP by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
A cerulean-colored talisman patterned after an Erdtree seed. Greatly boosts FP restoration from the Flask of Cerulean Tears. The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree.
DLCClarifying Horn Charm +2
Ceremonial accoutrement worn by hornsent. Vastly raises focus. (Focus governs resistance to sleep and madness.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
DLCCrimson Amber Medallion +3
A medallion with crimson amber inlaid. Boosts maximum HP by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
A crimson-colored talisman patterned after an Erdtree seed. Greatly boosts HP restoration from the Flask of Crimson Tears. The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree.
A talisman depicting a raised spear on a backdrop of flames, in remembrance of the lives lost in the sacred crusade led by Messmer. Raises attack power after defeating an enemy. The warriors who fought in the crusade set aside both honor and mercy to wantonly impale and scorch those deemed impure. Those who felt invigorated by each cry of death were the same men who were certain of the sanctity of the campaign.
A quaint bouquet of dried flowers, offered to a small grave. Raises attack power when a spirit you have summoned dies. The sorrow that flows from the untimely demise of a loved one is a tenderness shared by all, regardless of birthplace.
DLCEnraged Divine Beast
A charm depicting the crazed, cavorting dance of the divine beast conducted at the tower festival. Raises potency of storms. Divine beasts are messengers of the heavens, and their rage mirrors the tumult of the skies, of which storms are the pinnacle.
A talisman fashioned from thin feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves backsteps but increases damage taken at all times. Hornsent view the Crucible as sacred for the refinement wrought through its evolutionary gifts. Most prominently, their tangled horns.
Talisman with a large depiction of a red ancient dragon. Boosts fire damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
A braid of golden hair, cut loose. Queen Marika's offering to the Grandmother. Boosts holy damage negation by the utmost. What was her prayer? Her wish, her confession? There is no one left to answer, and Marika never returned home again.
Ceremonial accoutrement worn by hornsent. Vastly raises immunity. (Immunity governs resistance to poison and rot.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
Handicraft depicting a golden crossed-tree. One of the items conferred to the Needle Knights. Enhances dash attacks. Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one.
Vividly-colored ceremonial accoutrement worn by hornsent. Vastly raises immunity, robustness, and focus. Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
A talisman engraved with the lore of an outer god. Raises arcane. The clan, who lost everything in the great fires, peered upon the corpse of their ancestor, normally an act of sanctity, and saw in its shadow a twisted deity. The clan had suffered such torment that the horrible thing was taken as an object of worship.
DLCPearl Shield Talisman
Talisman depicting a knight bearing a pearlescent greatshield. Boosts all non-physical damage negation while guarding. The nature and the potential of impurity surpassed the understanding of the knights, and so they were forced to prepare for all threats known or unknown.
Talisman with a large depiction of a pearlescent ancient dragon. Boosts non-physical damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman featuring a gallant portrait of Rellana, the Twin Moon Knight. Enhances attacks executed after maintaining the same stance for a certain length of time. Engraved as a reminder of the unparalleled devotion of those who left their homelands to serve Rellana. "By your leave, we will accompany you wherever your lunar vessel takes you."
DLCRetaliatory Crossed-Tree
Handicraft depicting a golden crossed-tree. One of the items conferred to the Needle Knights. Enhances attacks executed after rolling or backstepping. Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one.
A talisman depicting an archer wielding a longbow. Boosts attack power of precision-aimed shots. The Albinauric archers were in a class of their own, and their deadly long-range specialists struck fear into the hearts of men.
DLCShattered Stone Talisman
Shattered linchpin stone. Raises potency of kicking and stomping skills. Linchpin stones are spiritual anchors said to hold the ground in place and quell the fury of earthquakes—when this one shattered, the surrounding town fell into the broken earth. One account claimed that the moon itself had come tumbling down.
DLCSmithing Talisman
A talisman depicting an ancient smithing hammer. Inscribed with a smithscript. Enhances weapon-throwing attacks. In ancient times, smithing was a divine act, and blacksmiths interpreted the script they perceived in the wrinkles of molten steel to imbue weapons with souls.
Talisman with a large depiction of a blue ancient dragon. Boosts magic damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.
DLCSt. Trina's Smile
A talisman depicting a smiling St. Trina, a vision conjured deep within a certain man's heart. Raises attack power when sleep is triggered in the vicinity. "Only I am allowed to know. Of your velvety sleep. Its sweetly gentle embrace. So please, smile—for me, and only me."
DLCStalwart Horn Charm +2
Ceremonial accoutrement worn by hornsent. Vastly raises robustness. (Robustness governs resistance to blood loss and frost.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy.
A giant mass of intermingling Crucible attributes. Reduces damage taken from critical hits and head shots and improves the effectiveness of rolling and backstepping, but also increases damage taken at all times. Rumored to have sprouted upon giants and is known as the "mother of Crucibles" in ancient tower lore.
DLCTalisman of Lord's Bestowal
A talisman depicting Godfrey, first Elden lord, receiving the precious sap. Increases poise after using a flask of tears. The Lord accepted the sap stoically, without any sign of wavering. No wonder Lord of the Erdtree casts a long shadow over the lands.
DLCTalisman of the Dread
Talisman depicting the dread dragon of the jagged peak, whose roars cause the peak's molten fury to boil and churn. Raises potency of magma. Bayle was the foul dragon's name—a terrible harbinger of destruction whose challenge to the ancient Dragonlord ended in grievous mutual injury.
A talisman depicting a warrior two-handing a sword. Enhances attacks with two-handed weapons. The horned warriors were fitting figureheads for the military might of the tower they kept watch over, their deft attacks slashing through any and all foes.
DLCTwo-Headed Turtle Talisman
A talisman in the shape of a two-headed green turtle. Greatly raises stamina recovery speed. Turtles are known as a nutritious ingredient, symbolic of inexhaustible power. Two-headed turtles are a favorite subject in the land of the tower, due to the spiral shape of their intertwined necks.
DLCVerdigris Discus
A discus made of verdigris, the corroded metal known for its heft. Raises defense with higher equipment load. Great weight makes for great strength. The strength to protect others.
DLCViridian Amber Medallion +3
A medallion with viridian amber inlaid. Boosts maximum stamina by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights.
Mad Tongue Alberich's bracers. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthen thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Gravity-manipulating sorcery of Commander Gaius. Pulls blade-like clumps of rock from the earth. Charging increases potency. Gaius and Radahn were good rivals in their youth, and this sorcery is a product of their friendly competition.
A finger sorcery of Count Ymir, aspiring mother of fingers. Surrounds the caster with a mesh of hefty fingers that wards all manner of projectiles, whether magical or physical in nature, away from the caster. Charging enhances potency. The dear fingers look after their mother, or perhaps that is merely what the mother wishes to believe.
A finger sorcery of Count Ymir, High Priest. One of the secret hallowed rites. Conjures an image of a microcosm at a foe's feet that pulses with a single wave before disappearing in a burst. Charging enhances potency. The broken and discarded are fully willing to cling to fleeting simulacra, earning them some modicum of sympathy.
An old sorcery of the Carian royal family. Creates a sigil overhead, from which three enemy-seeking glintblades appear after a brief delay. This sorcery can be used while in motion. Charging increases the delay. The prototypical form of sword-phalanx sorceries saw a different subsequent refinement in the realm of shadow.
DLCGlinting Nail
Nailstone with shining fingerprints floating above. Craftable item. Uses FP to fling a magic nail that crumbles during flight. The lampreys that guard the finger ruins resemble fingers far more than they do humans, and so the finger-weavers imitated their sorcery.
DLCGlintslab Firefly
Glintstone firefly improved by selective breeding. Material used for crafting items. Mainly found near Manus Metyr. The glintstone that produces its light has become freakishly enlarged, while the span of its life is as brief as a whisper.
Glintstone sorcery of Count Ymir, High Priest. One of the finger sorceries said to have been discovered in a hallowed ruin. Flings a magic nail that crumbles during flight. Charging increases potency. Count Ymir boasts that this is mere child's play, an echo of a greater truth.
DLCGlintstone Nails
Glintstone sorcery of Count Ymir, High Priest. One of the finger sorceries said to have been discovered in a hallowed ruin. Flings multiple magic nails that crumble during flight. Charging increases potency. Count Ymir boasts that this is mere child's play, an echo of a greater truth.
One of the glintstone sorceries that manipulates gravitational forces. Fires a gravitational projectile that pulls in enemies before finally exploding. Charging increases potency. Said to have originated in the lightless dark far beyond—the home of the fallingstar beasts.
Sorcery originating from the putrid liquor of the stone coffins. Flings a great mass of putrescence that explodes shortly after impact, raining ghostflame upon the area. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death.
DLCMiriam's Vanishing
Sorcery of a preceptor who served the Carian royal family. Used to conceal oneself in a glintstone haze, reappearing after a few seconds have passed. Directional inputs determine where one will reappear. The curator of the study hall was such a master of this sorcery that it now bears her name.
Sorcery of Rellana, the Twin Moon Knight. Associated with a Carian princess. Incarnate overlapping twin moons which strike the ground one after the other, violently shaking the earth with moonlight. In her childhood, she and her elder sister Rennala met these moons. Overlapping, as though nestled against one another.
Sorcery practiced by the keepers of the spiritgraves, where all death ultimately drifts. Creates rings of spectral light that fire in unison. Charging enhances potency. The rings of light have the same qualities as ghostflame, and deal magic damage while also causing frost buildup.
Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Sorcery used by the Putrescent Knight. Launches a whirl of putrescent jets that explode shortly after impact and bathe the area in ghostflame. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death.
One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon in right arm to smash foes with an exposed talon bone coursing with flame lightning. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day.
DLCBayle's Tyranny
One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon to emit a mighty roar accompanied by a heatwave burst, causing violent eruptions of fire in the area. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day.
Branch blessed with an incantation of unalloyed gold. Craftable item. Uses FP to stab an enemy, charming it and the surrounding enemies. Charmed enemies act as your allies for a short while. Those who would otherwise be at each other's throats are united in service to Miquella—as long as the charm that binds them remains intact.
The tempest of the Dancing Lion, wielded as an incantation. A whirlwind-like twist of the body summons a storm, launching a tornado forward. Charging enhances potency. The majority of divine beasts were gored and hung upon Messmer's spears, then burned in his flame. Those who witnessed the deed likened it to a funeral pyre for the tower itself.
DLCDivine Bird Feathers
A technique of the divine bird warriors, the very first of all horned warriors, wielded as an incantation. Spread the arms wide like wings to release a flurry of feathers. This incantation can be cast while in motion. Hold to continue releasing feathers. The divine bird warriors, and indeed this technique, are said to bear resemblance to the golden Crucible.
Special incantation of the ancient dragon Florissax. Calls down red lightning to bolster the caster and nearby allies. While enrobed with red lightning, all forms of damage negation (including physical) are increased. This also increases damage negation while guarding as an additional effect. There was a time when the priestess never knew love, and thus never used this incantation herself.
DLCDrawstring Golden Grease
Solidified knotgrease made from a mixture of holy resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy holy damage to attacks, but with a brief effect, owing to its small size. Enchanted with an ancient Erdtree incantation. Such ministrations are all but a lost art in the realm of shadow.
One of the incantations of the capital's ancient dragon cult. Calls down lightning to charge the caster's body. While charged, electric shocks will strike the area several times. Charging increases potency. The origin of incantations that bolster the body with lightning, and now a lost art in the Lands Between.
Craftable item prepared using a ritual pot. Enchanted by the incantations of St. Trina. Consumes FP. Throw at enemies to cause buildup of eternal sleep. The weak are powerless to resist this velvety sleep, and will never be roused again.
DLCFestive Grease
Solidified knotgrease made from a mixture of bone shards. Craftable item. Coats armament, imparting a festive incantation that grants the wielder a scant few runes on landing attacks. The effect lasts only for a short time. The delightful festival is an old tradition; one old enough for the Erdtree to tacitly tolerate its endurance.
DLCFire Serpent
Incantation of the Fire Knights under Messmer the Impaler's personal command. Launch a serpentine flame that bends and curls in pursuit of its foe. Charging enhances potency. When the flame they received from Messmer would not find purchase within them, the Fire Knights relied on fire incantations to honor their bond.
Incantation of Ansbach, Pureblood Knight. Produces a bloodflame blade from the side of the hand, then lunges at enemies to cleave through them. Charge to increase the number of slashes. Markedly different from the finessed swordplay of the dynast, this is an aggressive last resort of an incantation that gave rise to Ansbach's fearsome reputation.
DLCGhostflame Breath
One of the incantations of Dragon Communion. Transforms caster into a dragon to spew ghostflame breath. Charging extends duration. The land of spiritgraves is home to all manner of dead, and even the corpses of fallen dragons found their way there. Several of them were endowed with such vivacity that even in death, they could not fully die.
DLCGiant Golden Arc
Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral. A swing of the arm releases a giant golden arc. Charging enhances potency. The arc resembles the barb, a known symbol of coercive questioning.
DLCGolden Arcs
Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral. A swing of the arm releases a procession of golden arcs. Charging enhances potency. The arcs resemble barbs, a known symbol of coercive questioning.
黃金弩箭
執行過黃金樹禱告的弩箭。 能給予較多的聖屬性傷害。 過去守衛王城的士兵們使用的物品。
DLCGolden Grease
Solidified knotgrease made from a mixture of holy resonant materials. Craftable item. Coats armament, adding heavy holy damage to attacks. The effect lasts only for a short time. Enchanted with an ancient Erdtree incantation. Such ministrations are all but a lost art in the realm of shadow.
An Erdtree incantation discovered in the realm of shadow. Fires a projectile toward distant allies that greatly restores HP on contact. Even when far beyond, far out of sight, the Erdtree will surely give us its blessing.
Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair. Summons the Scadutree's impenetrable thorns from the ground. This sorcery can be used repeatedly. The image of the twisted Scadutree is an edict: Denounce their ways. Do them harm. For they have abandoned us.
An iris blessed with an incantation of the Erdtree. Place on the eye of another to grant them the light of grace as a fleeing blessing. Can also be used to receive the blessing of an equipped Great Rune. In the realm of shadow, this artifice was employed by the priests of the Erdtree to quell the fears of their flock to magnificent effect.
DLCKnight's Lightning Spear
One of the incantations of the capital's ancient dragon cult. Summons a lightning spear while also manifesting ancient dragon crests. On throwing the spear, the crests will launch additional spears. Charge to increase the number of crests. An incantation that was taught only to the most accomplished knights, and now a lost art in the Lands Between.
DLCKnot Resin
Knot-shaped lump of resin that exuded from the roots of trees. Material used for crafting items. Found near tree roots everywhere in the realm of shadow. Serves as a primitive catalyst, making it suitable for processing using sorceries, incantations, and the like.
DLCLand of Shadow
Incantation originating from Scadutree avatars. Creates a hail of golden projectiles which are fired toward foes after a brief delay. This incantation channels the force of the Scadutree's power, and its gold is accompanied by shadow.
The strength of Miquella upon his deific return, wielded as an incantation. Annihilates foes with a pillar of light. Miquella sought to accept all that was and would be, but found one that refused to be embraced. No wonder, as one god, and one king consort, is all the world needs.
Tree branch blessed with a velvety purple incantation. Craftable item. Pierce oneself, causing a gentle buildup of sleep. FP gradually recovers during this time. When this sleep reaches the threshold of causing temporary fogginess, no FP loss is incurred. In the midst of drowsiness, there is the will to awaken. Feelings that rise from the depths of one's heart.
Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair. Covers the caster in impenetrable thorns grown from the Scadutree. Once covered, dodge rolls will damage enemies. The image of the misshapen Scadutree is an edict: Spurn all that exists. Wound all that exists. For we have been abandoned.
DLCMessmer's Orb
An incantation of Messmer the Impaler. Summons Messmer's flame to form a giant floating orb. The orb soars toward a foe, crashes into the earth, and explodes after a brief delay. Charging enhances potency. Messmer despised his own fire. Time and time again he hoped to rid himself of it, but ever did it burn.
DLCMidra's Flame of Frenzy
Incantation in praise of Midra, Lord of Frenzied Flame. Summons an apparition of the Lord's head to spew frenzied flame. This incantation can be used while in motion. The apparition will remain for as long as the input is held. The Lord of Frenzied Flame shall take their torment, despair. Their affliction. Every sin, every curse. All melted away. Yet Midra, like others before him, was too weak to become a Lord.
DLCMinor Erdtree
Secret incantation of Queen Marika. Only the kindness of gold, without Order. Creates a small, illusory Erdtree that continuously restores the HP of nearby allies. Marika bathed the village of her home in gold, knowing full well that there was no one to heal.
DLCMultilayered Ring of Light
Incantation of those who served Miquella. Produces a multilayered ring of golden light and fires it forwards, inflicting continuous damage on those struck by it. Charging increases potency. This light-ring incantation was cultivated by a tradition separate from Golden Order fundamentalism.
Skill of the pests known as the Kindred of Rot, now wielded as an incantation. Secrete numerous sticky threads, then twist them into two spears launched frontwards. Charge to enhance potency. The pests are abandoned servants, and it is for this reason that they found a mother in the Saint of the Bud.
The stone heart of a Dragon Communion priestess. Use while disrobed to turn one's human flesh into an ancient dragon. The change cannot be undone except by death. Using this heart while already transformed temporarily boosts incantations of the capital's ancient dragon cult. The priestess was once an ancient dragon herself, but sacrificed that form for feeble flesh to aid in the destruction of Bayle the Dread.
Incantation of Salza, sage of the Fire Knights. Summons a cloud of flame overhead that rains fire for a short time. Charging increases potency. Salza's disdain for barbarism never waned, even as he burned more villages and scorched more land than any other.
An incantation of what is jokingly called "the bear communion." Channels the power of Rugalea, the great red bear. Transform oneself into a great red bear and emit a mighty roar. Charging increases potency. An incantation that is more akin to the divine invocation of the hornsent than it is to the Dragon Communion. Only through desperate battle with the feral wild can one discover a god unique to oneself.
DLCRock Heart
Heart consumed in the ancient, original form of Dragon Communion. Use while disrobed to turn one's human flesh into an ancient dragon. The change cannot be undone except by death. Using this heart while already transformed temporarily boosts Dragon Communion incantations. The last thing the partaker saw with human eyes was a sunset, its colors faded and tarnished—a remote thing from eternity.
DLCRotten Butterflies
Incantation used by Romina, Saint of the Bud. Summons a myriad of butterflies while performing a gentle twirl. The butterflies break apart on contact, scattering rot and setting off a chain reaction. The scarlet butterflies are as the Goddess of Rot's wings. Bereft of a master, they were soothed by Romina, who reached out to them.
Superior sorcery of the tower priests, wielded as an incantation of the spiral. Wrap one's arms together and hold them up to the heavens to summon a spiral of light that erupts at the enemy's feet. Column of light persists for as long as the button is pressed. The spiral is a normalized Crucible current that, one day, will form a column that stretches to the gods.
Spiritgrave stone blessed with an Erdtree incantation. Craftable item. Uses FP to generate sunwarmth, continuously restoring the HP of those nearby. Has a more potent effect than a Warming Stone. Sunlight feels all the warmer in darkened lands.
An Erdtree incantation discovered in the realm of shadow. Fires a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. When the Elden Ring was shattered, the people of the realm of shadow felt it too—and feared it as a sign of the Erdtree's wrath.
Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart.
Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield.
Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms.
DLCBlack Knight Commander Andreas
Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb.
Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior.
Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness.
死亡鉤棒
死之鳥持有的鉤棒。 死之鳥們是墓地的火焰看守者, 牠們會從火爐內刮出屍體燃燒後的殘渣。
DLCDemi-Human Swordsman Yosh
Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent entire his life at his side, in defiance of his self-imposed seclusion.
Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter.
DLCFingercreeper Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age.
DLCFire Knight Hilde
Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse.
DLCFire Knight Queelign
Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war.
Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds.
Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels.
DLCInquisitor Ashes
Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset.
Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.
Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering.
Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight.
Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.
Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely.
DLCTaylew the Golem Smith
Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery.
This Ash of War grants an armament the Sacred affinity and the following skill: "Aspects of the Crucible (Wings): This skill originates from the lifeforms of the Crucible. Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
This Ash of War grants an armament the Keen affinity and the following skill: "Blind Spot: Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard." Usable on backhand blades.
DLCAsh of War: Blinkbolt
This Ash of War grants an armament the Lightning affinity and the following skill: "Blinkbolt: Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed." Usable on all melee armaments.
This Ash of War grants an armament the Magic affinity and the following skill: "Carian Sovereignty: Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency." Usable on swords (colossal weapons excepted).
This Ash of War grants an armament the Cold affinity and the following skill: "Divine Beast Frost Stomp: A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range." Usable on all melee armaments.
This Ash of War grants no affinity to an armament, but imparts the following skill: "Dryleaf Whirlwind: This skill represents the pinnacle of Dane's footwork-based martial artistry. Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range." Usable on hand-to-hand weapons.
This Ash of War grants an armament the Flame Art affinity and the following skill: "Flame Skewer: Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack." Usable on medium and large armaments capable of thrusting.
DLCAsh of War: Flame Spear
This Ash of War grants an armament the Flame Art affinity and the following skill: "Flame Spear: Skill of Kood, captain of the Fire Knights. Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled." Usable on armaments capable of thrusting (claws and backhand blades excepted).
This Ash of War grants an armament the Cold affinity and the following skill: "Ghostflame Call: Thrust out armament to summon ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion." Usable on swords and spears (small armaments, twinblades, and backhand blades excepted).
This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Vow: Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense." Usable on all melee armaments.
This Ash of War grants no affinity to an armament, but imparts the following skill: "Igon's Drake Hunt: Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power." Usable on greatbows.
This Ash of War grants an armament the Keen affinity and the following skill: "Overhead Stance: A skill that starts with the blade held high in a ready stance. Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes." Usable on great katana.
DLCAsh of War: Palm Blast
This Ash of War grants no affinity to an armament, but imparts the following skill: "Palm Blast: Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack." Usable on hand-to-hand weapons.
This Ash of War grants an armament the Keen affinity and the following skill: "Piercing Throw: Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies." Usable on throwing blades.
This Ash of War grants an armament the Keen affinity and the following skill: "Raging Beast: Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack." Usable on beast claws.
This Ash of War grants no affinity to an armament, but imparts the following skill: "Rolling Sparks: Scatter perfumed powder before you, triggering rolling explosions of deadly sparks. The properties of the sparks are determined by the perfume bottle used." Usable on perfume bottles.
This Ash of War grants an armament the Keen affinity and the following skill: "Savage Claws: Pounce like a beast to viciously slash into foe with left and right claws." Usable on beast claws.
DLCAsh of War: Savage Lion's Claw
This Ash of War grants an armament the Heavy affinity and the following skill: "Savage Lion's Claw: Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input." Usable on swords, axes, and hammers (small armaments and thrusting swords excepted).
DLCAsh of War: Scattershot Throw
This Ash of War grants an armament the Keen affinity and the following skill: "Scattershot Throw: Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again." Usable on throwing blades.
This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Strike: A skill that uses the shield to attack. Repeated inputs allow for up to three follow-up attacks." Usable on all shields.
DLCAsh of War: Shriek of Sorrow
This Ash of War grants an armament the Occult affinity and the following skill: "Shriek of Sorrow: Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect." Usable on all melee armaments.
This Ash of War grants an armament the Skill: Pulverize.
DLCAsh of War: Spinning Gravity Thrust
This Ash of War grants an armament the Heavy affinity and the following skill: "Spinning Gravity Thrust: A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack." Usable on large and colossal swords.
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Ash of War: Spinning Slash
This Ash of War grants an armament the Keen affinity and the following skill: "Spinning Slash: Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack." Usable on swords, axes, and polearms (colossal weapons excepted).
This Ash of War grants an armament the Keen affinity and the following skill: "Swift Slash: A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step." Usable on backhand blades.
DLCAsh of War: The Poison Flower Blooms Twice
This Ash of War grants an armament the Poison affinity and the following skill: "The Poison Flower Blooms Twice: Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop." Usable on all melee armaments.
This Ash of War grants no affinity to an armament, but imparts the following skill: "Wall of Sparks: Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range. The properties of the sparks are determined by the perfume bottle used." Usable on perfume bottles.
This Ash of War grants an armament the Quality affinity and the following skill: "Wing Stance: Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust." Usable on light greatswords.
Skill: Aspects of the Crucible: Wings This skill originates from the lifeforms of the Crucible. Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade.
Skill: Blind Spot Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard.
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DLCBlindfold of Happiness
Unique Skill: Blindfold of Happiness Swing the head while covering the eyes, unleashing a wail of lamentation while temporarily making the user of this skill harder to see. To those who seek happiness, blindness is bliss.
DLCBlinkbolt
Skill: Blinkbolt Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed.
DLCBlinkbolt: Long-hafted Axe
Unique Skill: Blinkbolt: Long-hafted Axe From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged leaping slash.
DLCBlinkbolt: Twinaxe
Unique Skill: Blinkbolt: Twinaxe From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged spinning slash.
Unique Skill: Bloodfiends' Bloodboon Raise the sacred spear and pierce the body of the mother of truth, creating an explosion of bloodflame in the area surrounding the target. Additional input allows for up to three follow-up attacks.
Skill: Carian Sovereignty Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency.
Unique Skill: Deadly Dance An aggressive spinning skill that tears into foes using the circular blades held in each hand. Additional input allows for a sharp axe-kick follow-up.
DLCDeadly Poison Spray
Unique Skill: Deadly Poison Spray Swings the perfume bottle overhead, wafting perfumed powder of deadly poison over a wide area. Poison shall dance upon the air and pour down in quiet calm.
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Death Flare
Unique Skill: Death Flare Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion.
DLCDevonia's Vortex
Unique Skill: Devonia's Vortex Using the power of the Crucible vortex, violently spin the hammer around and slam the ground, causing a shockwave. This skill can be charged to increase its power.
DLCDiscus Hurl
Unique Skill: Discus Hurl Throws the roundshield like a discus. Once thrown, the shield will be instantly restored to the wielder's hand through the smithing arts.
DLCDivine Beast Frost Stomp
Skill: Divine Beast Frost Stomp A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range.
DLCDragonform Flame
Unique Skill: Dragonform Flame Spew fire from a dragon-form maw, sweeping in a frontward arc. The flames on the ground will continue to burn for a short time.
DLCDragonwound Slash
Unique Skill: Dragonwound Slash Designed to hunt colossal dragons, this skill cloaks the armament with a jagged gravel-stone aura before performing a high leaping slash. Charge the attack to also fire off the aura.
DLCDryleaf Whirlwind
Skill: Dryleaf Whirlwind This skill represents the pinnacle of Dane's footwork-based martial artistry. Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range.
DLCDynastic Sickleplay
Unique Skill: Dynastic Sickleplay A finessed evasive skill that creates space to maneuver. Inputs dictate direction of the backstep. Follow up with strong attack to perform an advancing upward slash. Press strong attack again to bring the weapon back down.
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Erdtree Slam
Unique Skill: Erdtree Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills.
Unique Skill: Euporia Vortex Using the power of the vortex, violently twirl the armament, dealing multiple slashes directly ahead. The greater the restored luster of the blades, the greater the power of this skill. However, use of this skill will fully consume the blades' luster.
DLCFan Shot
Unique Skill: Fan Shot This skill uses the bow held horizontally. Readies eight arrows at once, firing them in a fan-shaped arc.
DLCFeeble Lord's Frenzied Flame
Unique Skill: Feeble Lord's Frenzied Flame Hold torch out in front and spit out frenzied flame. Afflicts those caught in its area of effect with madness, along with the user themselves. The skill will continue for as long as the button is held down. Can be used while moving.
噴火
戰技:噴火 吐出大口氣吹向火把的火焰, 讓火焰向前大範圍燃燒的戰技。 火焰會暫時在地面燃燒。
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Fires of Slumber
Unique Skill: Fires of Slumber Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes.
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Flame Dance
Unique Skill: Flame Dance Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.
紅獅子火焰
戰技:紅獅子火焰 與拉塔恩將軍並肩作戰的 紅獅子軍隊所使用的戰技。 能朝前方釋放大範圍的強烈火焰。
DLCFlame Skewer
Skill: Flame Skewer Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack.
DLCFlame Spear
Skill: Flame Spear Skill of Kood, captain of the Fire Knights. Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled.
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Flame Spit
Unique Skill: Flame Spit Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.
Unique Skill: Flare, O Serpent Ignites a flame inside the snakes, temporarily empowering flame attacks. Once ignited, strong attacks and other moves that strike the ground will cause an explosion.
DLCFlower Dragonbolt
Unique Skill: Flower Dragonbolt Calls down the red lightning of the ancient dragons to strike a target. Deals lightning damage and also temporarily reduces the target's lightning damage negation. Can be charged to increase its power.
DLCGhostflame Call
Skill: Ghostflame Call Thrust out armament to summon ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
Unique Skill: Gold Breaker Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack.
DLCGolden Crux
Unique Skill: Golden Crux Leap up and skewer foe from overhead. If successful, the weapon's barbs unfold to excruciate from within; else, additional input releases barbs in the area. There is something of the Golden Order in the sight of those fixed upon this crux.
Unique Skill: Hone Blade Perform a stroking action to sharpen blade, honing its cutting edge and increasing amount of HP recovered. The greater potentates treasure the tools of their practice.
DLCHorn Calling
Unique Skill: Horn Calling Invokes tangled horns to cover the weapon's blade. Drive the weapon into the ground, calling up a cluster of piercing horns.
DLCHorn Calling: Storm
Unique Skill: Horn Calling: Storm Invokes tangled horns to cover the weapon's blade. Call a storm into the horns, then mow through enemies. Additional inputs allow for up to two follow-up attacks.
DLCIgon's Drake Hunt
Skill: Igon's Drake Hunt Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power.
Unique Skill: Jori's Inquisition Thrust the greatstaff into the air, firing off a succession of golden barb-like arcs. Holding the button down extends the barrage for a short duration.
DLCKowtower's Resentment
Unique Skill: Kowtower's Resentment Skill performed as a violent bow using a finger's foremost protrusion. Resentment builds as it is forced to bow, making it explode with anger. Hold button down to further increase resentment.
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Last Rites
Unique Skill: Last Rites Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death.
DLCLight
Unique Skill: Light Unleashes the light carved in the armament's blade. Send the sword aloft to let loose a blinding light whose many rays sweep through the surrounding area. Also temporarily boosts one's own holy attacks.
DLCLightspeed Slash
Unique Skill: Lightspeed Slash Assume a luminous form and leap forward to deliver a downward slash at the speed of light. This attack will be followed up by an additional light attack. Charge to increase power of the skill and number of follow-up attacks.
Unique Skill: Madding Spear-Hand Strike Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of madness.
DLCMessmer's Assault
Unique Skill: Messmer's Assault A fierce succession of attacks using a flame-coated spear tip. Repeated inputs allow up to two follow-up attacks. The final move thrusts the spear into the ground, causing countless spears to form in the surrounding area.
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Miquella's Ring of Light
Unique Skill: Miquella's Ring of Light Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession.
DLCMists of Eternal Sleep
Unique Skill: Mists of Eternal Sleep Releases a velvety purple mist that spreads across a wide frontal area. Afflicts foes with eternal sleep.
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DLCMoon-and-Fire Stance
Unique Skill: Moon-and-Fire Stance Assume ready stance, swords imbued with magic. Follow up with normal attack to cast glintstone light waves, or strong attack to perform a spinning attack that bathes the area with flame. Light waves can have up to two follow-up casts with additional inputs.
DLCMoore's Charge
Unique Skill: Moore's Charge Ready the shield with both hands, then charge forth while maintaining guard, ending in a shove imbued with verdigris magic. Knocks back nearby enemies, but does not cause significant harm. Hold to extend the length of the charge.
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DLCNeedle Piercer
Unique Skill: Needle Piercer Skill of Needle Knight Leda. Generates ten gold needles which pierce their target all at once. Those pierced are purged of all ailments and special effects alike.
黑王推力波
專用戰技:黑王推力波 將武器刺入地面,產生重力波, 能給予敵人傷害,同時將對方彈飛的戰技。
DLCOnze's Line of Stars
Unique Skill: Onze's Line of Stars This skill, named after a demi-human swordmaster, imbues sorcerous energy into lined glintstones and executes a slash attack. Repeated inputs allow for up to two follow-up attacks, each dealing greater damage than the last.
DLCOverhead Stance
Skill: Overhead Stance A skill that starts with the blade held high in a ready stance. Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes.
DLCPainful Strike
Unique Skill: Painful Strike A chastening whip strike, honed to maximize pain. Temporarily reduces the rate at which stamina recovers. Thus does the pain encourage obedience.
DLCPalm Blast
Skill: Palm Blast Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack.
DLCPiercing Throw
Skill: Piercing Throw Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies.
DLCPoison Spear-Hand Strike
Unique Skill: Poison Spear-Hand Strike Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of deadly poison.
DLCPromised Consort
Unique Skill: Promised Consort Imbue the two greatswords with the light of Miquella, then deliver a slashing attack accompanied by columns of light. Additional input allows for up to two follow-up attacks.
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Radahn's Rain
Unique Skill: Radahn's Rain Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.
DLCRaging Beast
Skill: Raging Beast Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack.
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Rallying Standard
Unique Skill: Rallying Standard Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies.
DLCRancor Shot
Unique Skill: Rancor Shot Imbue arrows with vengeful spirits, before firing off a barrage. Imbued arrows chase down foes as they cut through the air.
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DLCRancor Slash
Unique Skill: Rancor Slash Spin around, slashing foes while summoning vengeful spirits which chase down foes. Additional input allows for a follow-up attack.
DLCRed Bear Hunt
Unique Skill: Red Bear Hunt Slaughters prey with sharp claws in a great swipe of the arm. The attack creates a vacuum which deals continuous damage. Repeated inputs allow for up to two follow-up attacks.
Unique Skill: Regal Roar Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.
DLCRepeating Fire
Unique Skill: Repeating Fire This skill readies the weapon's rapid-fire mechanism. Once in ready stance, crank the handle to fire bolts in rapid succession.
DLCRevenge of the Night
Unique Skill: Revenge of the Night Unleashes the dark of Night imbued with magic power. If used immediately after blocking an incoming attack, its power is absorbed, bolstering the strength of this skill.
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DLCRevenger's Blade
Unique Skill: Revenger's Blade Dash up to an enemy and slash them open with the blades held in each hand. By holding down the button, the initial dash will be extended. Follow up with strong attack to hack the enemy to pieces.
DLCRoaring Bash
Unique Skill: Roaring Bash Roar like a golden lion and deliver a shield bash from a guarding position. Knocks back and staggers foes over a wide radius.
DLCRolling Sparks
Skill: Rolling Sparks Scatter perfumed powder before you, triggering rolling explosions of deadly sparks. The properties of the sparks are determined by the perfume bottle used.
DLCRomina's Purification
Unique Skill: Romina's Purification Imbues bud-blade with scarlet rot butterflies before unleashing two large sweeping slashes. This was once considered a sacred act of purification.
Skill: Savage Claws Pounce like a beast to viciously slash into foe with left and right claws.
DLCSavage Lion's Claw
Skill: Savage Lion's Claw Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input.
DLCScattershot (Claws)
Unique Skill: Scattershot (Claws) Employ smithing arts to conjure multiple copies of the claws in both hands and throw them all at once. Follow up with an additional input to throw again.
DLCScattershot Throw
Skill: Scattershot Throw Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again.
DLCShadow Sunflower Headbutt
Unique Skill: Shadow Sunflower Headbutt Slam down the blossom of a large shadow sunflower, sending out a shockwave that flattens foes. Repeated inputs allow for up to two follow-up attacks.
Skill: Shield Strike A skill that uses the shield to attack. Repeated inputs allow for up to three follow-up attacks.
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Shriek of Milos
Unique Skill: Shriek of Milos Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes. While active, strong attacks will change to a combo attack.
DLCShriek of Sorrow
Skill: Shriek of Sorrow Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect.
DLCSleep Evermore
Unique Skill: Sleep Evermore Pierces the enemy deeply with a poison-coated needle that delivers eternal sleep. If the follow-up strike lands upon a foe who is already in a state of slumber or eternal sleep, it will deal significant damage.
DLCSmithing Art Spears
Unique Skill: Smithing Art Spears Slam the red-hot anvil into the ground, sending up countless spears as it is pulled out. The spears disappear instantly.
DLCSolitary Moon Slash
Unique Skill: Solitary Moon Slash Sharply slash downward using the greatsword, shooting forward an arc of light. Strong attack allows for an advancing follow-up.
DLCSpinning Gravity Thrust
Skill: Spinning Gravity Thrust A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack.
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DLCSpinning Guillotine
Unique Skill: Spinning Guillotine Hold the putrid blade at both ends and arch body backwards to deliver a powerful overhead chop. Repeated inputs deliver follow-up attacks for as long as stamina allows. Strong attack performs a leap followed by a spinning attack.
Skill: Swift Slash A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step.
DLCThe Poison Flower Blooms Twice
Skill: The Poison Flower Blooms Twice Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop.
落雷
戰技:落雷 王城古龍信仰的戰技之一。 武器指向天之後會蘊藏雷電,召喚落雷。 可以連續施放。
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DLCTremendous Phalanx
Unique Skill: Tremendous Phalanx Skill of the enchanted troll knights. Creates a defensive arch of enormous magic glintblades overhead, which automatically attack nearby foes. Follow up with a strong attack to chain this skill into a lunging thrust.
DLCUnending Dance
Unique Skill: Unending Dance A furious dance formed by a succession of slashing attacks. Hold the button down to sustain the dance for as long as stamina allows.
無敵
戰技:無敵 黃金樹的古老戰士們使用的戰技。 高舉盾牌,讓黃金力量充滿全身, 能夠瞬間呈現無敵狀態。
DLCWall of Sparks
Skill: Wall of Sparks Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range. The properties of the sparks are determined by the perfume bottle used.
戰吼
戰技:戰吼 透過咆哮激勵自己,提升攻擊力的戰技。 在戰技有效期間內,重攻擊會變成突進攻擊。
DLCWeed Cutter
Unique Skill: Weed Cutter Performs scythe-like horizontal swings with the sword, cutting men down as if they were weeds. Additional inputs allow for the continuation of the attack for as long as stamina remains.
Unique Skill: White Light Charge Summons white light from the crevice in the weapon's ancient meteoric ore, using its power for a charging attack which pierces foes. Additional input causes the light to explode.
DLCWing Stance
Skill: Wing Stance Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust.
DLCWitching Hour Slash
Unique Skill: Witching Hour Slash Hold the sword level and infuse it with the dark of Night before unleashing a series of incorporeal attacks. This attack cannot be blocked. Can be charged to increase its power.
Favor bestowed by the Dragon Communion priestess in the name of the dragon lord Placidusax. Consume FP to increase all forms of damage negation (including physical). This also increases damage negation while guarding as an additional effect. Each night, the priestess offers her own sleep to her lord, and in turn receives the power of His favor.
DLCAncient Ruins Cross Message
Message left by Dryleaf Dane, addressed to kindred spirits who also pursue Miquella's trail. "We've found the sealing tree just ahead. But if we are to burn it, we need the proper kindling. That of Sir Messmer."
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Aristocrat Coat
Tanned leather coat adorned with fine gold embroidery. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
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Aristocrat Headband
Valuable headband featuring fine goldwork. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
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Asimi's Husk
The shedding of an Asimi that infected a tarnished.
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Asimi, Silver Tear
An asimi that has infected a tarnished. An intelligent silver sludge; asimi infect the body of tarnished, granting the host power.
DLCAspects of the Crucible: Bloom
Aspect of the Crucible discovered in the ancient ruins. Creates a miranda flower on one's chest before calling down a rain of light. Charging increases potency. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished.
Aspect of the Crucible that manifested in golden hippopotami. Creates a bristling mass of thorn-like fur on the caster's back before scouring the area by rolling around on the ground. Charging increases potency. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished. Remains of this can be seen in the ancient ruins.
Horn suffused with spirituality. Material used for crafting items. Found by hunting horned beasts of the realm of shadow. The Crucible has a particularly strong influence on the beasts of the realm of shadow, causing many to grow horns despite the characteristics of their species.
Fiery butterfly with black cinder wings. Material used for crafting items. Flies in war-torn lands that have been scoured by Messmer's flame. They burn in dark and slender ribbons of fire.
DLCBlack Syrup
An ebony-black syrup held in an unglazed jar. Moore asked that this be delivered to Thiollier. An unknown liquid apparently gathered and aged by the forager brood.
DLCBlessed Bone Shard
Shard of bone with a golden shine. Material used for crafting items. Exceedingly rare to find. A bone fragment touched by the gold of the Scadutree, broken from the remains of the warriors who perished in the realm of shadow. A blessing such as this is said to be the greatest honor that can be granted to the dead.
DLCBlessing of Marika
A special physick blessed by Marika, the queen of the Erdtree. Completely restores HP and heals all ailments. Marika once created several of these physicks for Messmer's sake. But never again.
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily increases attack power but drains HP over time.
A large burrowstone studded with a perfectly white gem, said to be the polished form of a special kind of crystal. A ritual implement made to control explosions of spiritual power. Use to cause a spiritual explosion, consuming the sprite dwelling within spritestone. Bonds with the sprites were made to be broken.
黃銅盾
盾面覆滿黃銅的盾。 在中盾類武器中,體積偏大。 在破碎戰爭中常被選用的盾牌。
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Broken Finger Stalker Contract
Online multiplayer item. Record of contract with the maidens of the Finger Reader. Be summoned to the world of a player who has been invaded by a Broken Finger. The Broken Fingers have betrayed the Finger Reader. They are a cancer that afflicts the ties that bind the Tarnished to one another. They must be excised, and eradicated.
DLCBroken Rune
Golden traces of the grace bestowed upon those who fell in the realm of shadow. Use to gain 500 runes. Broken and faded, threatening to dissipate entirely.
Letter addressed to someone: Traces of silvery slime found on Godwyn's Highroad. Just after until the procession with the big coffin passed by.
DLCCastle Cross Message
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "Kind Miquella seeks the tower sealed by shadow, and the Gate of Divinity found there. If we are to reach him, we must burn the tree that seals the path. And for that we require a flame."
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily restores FP upon landing attacks.
Bruise-colored putrescence that oozes from stone coffins, congealed into a large viscous lump. Material used for crafting items. Found underground in the land to where stone coffins drift. The putrescence is what remains of the impure lives kept within the stone coffins.
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily restores HP upon landing attacks.
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores the HP of one's allies over time. Has no effect on the imbiber.
A deep-purple water lily that is on the verge of wilting. Material used for crafting items. Grows in the blue flower field at the coast. Like a syrupy poison, its nectar lulls the imbiber into sweet, velvety sleep.
DLCDeflecting Hardtear
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily enhances spontaneous guard. Damage negation and guard poise will be heightened in the moment immediately after assuming a guarding stance. Successfully executing a spontaneous guard will also strengthen guard counters.
Succulent plant that has supped on night-tinged dew. Material used for crafting items. Glows at night and blossoms mainly at the waterside. Said to have been used in the practice of sprite medicine long ago.
Flower with an uncanny shape, coursing with hot blood. Material used for crafting items. Exceedingly rare to find. A single flower is said to blossom—only once—from the hearts of dead warriors who oft partook of the Dragon Communion.
DLCDragonscale Flesh
A lump of hot flesh carved from beneath the inverted scales said to grow on aged dragons. When ingested as-is, boosts vigor, stamina, strength, and dexterity at the cost of gradual HP loss. To the drake warriors, there is no more intoxicating liquor than the heat of dragons.
Serpentine, cord-like ember. Material used for crafting items. Mainly found in Scadu Altus. A remnant of Messmer's flame, the symbol of the crusade, it continues to smolder as if crawling across the ground.
DLCEmpyrean-Blood Burgeon
A young shoot, heavy with Empyrean blood. Material used for crafting items. Exceedingly rare to find. Said to burgeon forth from where the golden blood of Miquella, the wounded Empyrean, pooled.
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Entwining Umbilical Cord
Mysterious circular object that's oddly warped. Changes the demeanour of the wearer's actions.
Light-pink mushroom resembling a wizened finger. Material used for crafting items. Exceedingly rare to find. Used to by those who wish to become fingers to induce hallucinations. They call these mushrooms the stillborn of the Two Fingers.
A species of fungus known for its deathly sweet stench. Material used for crafting items. Found by hunting man-flies. Cultivated using the flesh and blood of man-flies, it can serve as pot innards.
Frozen maggots that somehow continue to wriggle. Material used for crafting items. Mainly found in gaols. The maggots develop in great-jar innards, and are an invaluable source of sustenance to the prisoners.
A smaller imitation of the furnace golem's visage. Material used for crafting items. Exceedingly rare to find. A stone mask surrounded by curled horns, depicting the fell god of fire that haunts the sagas of the hornsent.
DLCGas Stone
Block of stone infused with hot gas. Material used for crafting items. Found in the ruined forges. Perhaps these were once used as fuel for the smithing process.
Ghostflame flower that grows in gravesites. Material used for crafting items. Blossoms in the hidden grave of Charo. Of a pair with another gravesite flower, the grave violet. All but incorporeal, it burns without so much as a sound.
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily increases the attack power of spirits.
Old currency used by hornsent made by coating spiral horns with gold. Boosts the amount of runes obtained from defeating enemies for a certain duration. Can also be sold for a high price. Once bestowed upon inquisitors as an honor.
Scorpion simmered in a black soup. An exquisite dish chock-full of mouth-watering scorpion claws. Boosts physical damage negation temporarily and gradually restores a great amount of HP. The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between. "Partake, partake, until thou art sated."
DLCGourmet Scorpion Stew
Scorpion simmered in a black soup. An exquisite dish chock-full of mouth-watering scorpion claws. Boosts physical damage negation temporarily and gradually restores a great amount of HP. The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between.
DLCGrave Cricket
Cricket that produces a raspy cry. Material used for crafting items. Mainly found near stone coffins. The sound of these crickets are often taken to be the rustling of the restless dead, or sometimes the sound of their calling voices.
DLCGrave Keeper's Brainpan
Skull bone of an old grave keeper. Material used for crafting items. Mainly found in hidden grave of Charo. The old grave keepers are boatsmen, and continue to summon the dead even after withering away.
The bell bearing of a hornsent greasemonger who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Root Resin - Knot Resin
The biatrial heart of Bayle the Dread. Dotted with horn-like gravel stones and glistening with deep-red liquor. Gorge upon this at the Grand Altar of Dragon Communion to absorb Bayle's power. The purest form of Communion, in the words of its priestess.
DLCHefty Cracked Pot
This hefty empty pot somehow mends itself when broken. Essential vessel for crafting hefty cracked pot items. The materials and magics sealed within deploy their effects when the pot is thrown. The greater potentates of Bonny Village craft these and store them in a frozen gaol.
DLCHerbalist's Bell Bearing
The bell bearing of a hornsent herbalist who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Rada Fruit
A pale-blue necklace made from a thin, elongated stone hollowed out from the inside. Use at a hallowed ruin to sound a hanging bell. It was a teaching of Count Ymir. The fate of the one who sounds the hanging bell will be guided by the stars.
Excrement of a large carnivorous beast containing fragments of horns. Material used for crafting items. Found underfoot in places like forests where beasts dwell. It is said that the deadliest of the horned predators enjoy the sport of hunting and devouring other horned creatures.
DLCHorned Bairn
Doll of a tanglehorn bairn. Uses FP to summon vengeful spirits around the caster that autonomously chase down foes. Tangled horns are a symbol of spirituality, but most young born bearing the oversized horns meet a frightfully early demise. These fetishes are made to memorialize them.
Bell bearing of Igon, drake warrior. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Igon's Harpoon
DLCIgon's Furled Finger
Furled finger of Igon, the broken drake warrior. Gnarled and knotty, and deeply discolored on the inside. When facing Bayle the Dread, this summons Drake Warrior Igon from his sign. "My soul yet lies on the mountain."
Scraps of flesh for filling great jars. Rancorous spirits cling to the pinkish-red, twitching meat. Throw at enemies to inflict damage. This is what becomes of the condemned, who get sliced up and stuffed into jars to become saints instead.
A stone mask twisted into an expression of rapturous grief. Use while disrobed to transform into a lamenter. The change cannot be undone except by death. Using this mask while already transformed causes the head to swell in size. This transformation tallies with the state of a denizen of paradise, but the people of the tower denied and hid it from the world. In their foolishness, they viewed true bliss with deep fear.
Blessing of Needle Knight Leda. An unalloyed light that has never dwelled in an eye. Use to gain 40000 runes. Miquella gifted Leda with gentle gold to bring a soft hue to her faded eyes.
Golden remnants of the grace personally bestowed by Queen Marika to the heroes who joined the crusade for her. Use to gain 80000 runes. The brilliance of Queen Marika's grace blinds even the very best.
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "Dane passed on a message... The sealing tree is in the ancient ruins of Rauh. It lies beyond the high bridge leading from the first floor of the storehouse. I will join you there, once I have finished the task at hand."
DLCMessmer's Kindling
The kindling that burned inside Messmer the Impaler. A dark thing, eaten away at by a wicked serpent. Burns the sealing tree said to be found at the old Rauh ruins. Messmer, much like his younger sister, bore a vision of fire.
The bell bearing of a hornsent moldmonger who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Fly Mold
DLCMonk's Missive
A letter bearing a terse message and an illustration of a monk, his hands held together. "Seek me to the east if you wish to pursue the way of the warrior. When you find me, you will challenge me to a bout. There is no need for words."
DLCMoore's Bell Bearing
Moore's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
The bell bearing of a hornsent mushroom-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Mushroom - Redflesh Mushroom
DLCMushroom-Seller's Bell Bearing [2]
The bell bearing of a hornsent mushroom-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Toxic Mushroom - Whiteflesh Mushroom
DLCNailstone
Flake-like stone shard with a faint fingerprint engraving. Material used for crafting items. Found at finger ruins. A piece that came loose from the tip of one of the column-like stone fingers that grow at finger ruins.
DLCNectarblood Burgeon
A young shoot, heavy with velvety purple nectar. Material used for crafting items. Exceedingly rare to find. Said to burgeon forth where the nectar-like blood of abandoned Trina pooled.
Bracelets worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily causes the imbiber to break out in an oily sweat, soaking nearby enemies in oil. Oil-soaked enemies are highly susceptible to fire damage.
A glassy and glistening fragment of pearlescent hue. Material used for crafting items. Found by hunting lamprey. These retrograde scales are found embedded deep within the skin of lamprey.
DLCPerfumed Oil of Ranah
A small bottle wrapped in a bright-red cloth. Filled with flammable perfume oil. Uses FP to spout flames forward. The dancers of Ranah keep these concealed as they dance, marking their height of their passion with an explosion of searing flame and sweet, enticing scents.
Twisted clay sculpt in the shape of a human head. Emits a blissful lamentation. The voice resounds, seeping into the brain. Weeping, weeping, weeping. Ever weeping.
Berry-like fruit that grows into spiritgrave grass. Material used for crafting items. Easily found everywhere in the realm of shadow, though its bitter taste makes it unsuitable for consumption by humans.
Oval-shaped stone bearing an engraving. Material used for crafting items. Relic found at the ancient ruins of Rauh. In the center of the stone is a small nest-like hole. Once this is inhabited by a sprite, the stone can be used as a ritual implement.
Flower that crackles with red lightning. Material used for crafting items. Found at the jagged peak on the south coast. Said to bloom where the red lightning of the ancient dragons strikes the earth.
Red mushroom that grows in sullen lands. Material used for crafting items. Easily found everywhere in the realm of shadow. The flesh of the mushroom is similar to raw meat, and can serve as pot innards.
Round piece of rock shaped by the water's current. Can be used for crafting, or simply for throwing at enemies. Found on the ground at places like river banks. It breaks easily, owing to extensive cracking.
圓桌廳堂
The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world. It can only be reached through sites of grace. (Can also be accessed by using the map to travel.) :
Golden remnants of the grace bestowed upon heroes who fell in the realm of shadow. Use to gain 50000 runes. The great heroes of the war were richly blessed by the grace of the Erdtree, but were not honored in death.
Raw meat soaked with blood. A delicacy of the bloodfiends. Temporarily boosts physical attack power and arcane. When blood loss occurs nearby, further boosts attack power. The blood is said to have fallen from the Formless Mother's wound. Never will it dry, never will it rot.
A bloodflower with meaty petals. Material used for crafting items. Grown by bloodfiends in pools of blood. Perhaps even the fiends admire blood's beauty.
A splinter of the Scadutree that contains golden brilliance. Acquired at the Church of Marika and other places in the realm of shadow. Consume these at sites of grace to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the bearer's ability to deal and negate damage but has no influence outside the realm of shadow. It is said that when the Scadutree crumbles from its core that it will scatter across the entire realm of shadow. The people of the Erdtree collect the splinters and use them in prayer.
A large, rotten bud that will never come into bloom. Material used for crafting items. Grows in lands blighted by the scarlet rot. There was a time when these buds were not touched by the scarlet rot's blight—when they were the symbol of the small church deep in the ancient ruins of Rauh.
DLCScorpion Liver
Fresh organ of a spider-scorpion. It is referred to as 'liver,' but no one is quite sure of its purpose. Material used for crafting items. Found by hunting spider-scorpions. A delicacy known for its numbing toxins.
DLCScorpion Stew
Scorpion simmered in a black soup. Traditional meal of the hornsent. Boosts physical damage negation temporarily and gradually restores HP. Once made with love by a certain elderly woman for the family table. Having long gone cold, this soup gives off a rank, sour smell.
DLCScorpion Stew
Scorpion simmered in a black soup. Traditional meal of the hornsent. Boosts physical damage negation temporarily and gradually restores HP. Having long gone cold, this soup gives off a rank, sour smell.
A scroll made of white tree bark. Few can decipher the scroll, which describes the secret rite of the divine gateway said to be found at the tower enshrouded by shadow. "A lord will usher in a god's return, and the lord's soul will require a vessel."
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 7500 runes. The Scadutree is the shadow of the Erdtree. No wonder grace shines ever so brilliantly.
DLCShadow Realm Rune [2]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 10000 runes. The Scadutree is the shadow of the Erdtree. No wonder grace shines ever so brilliantly.
DLCShadow Realm Rune [3]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 12500 runes. The soldiers who joined the crusade were rewarded with grace aplenty.
DLCShadow Realm Rune [4]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 15000 runes. The soldiers who joined the crusade were rewarded with grace aplenty.
DLCShadow Realm Rune [5]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 17500 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
DLCShadow Realm Rune [6]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 22500 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
DLCShadow Realm Rune [7]
Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 30000 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant.
DLCShadow Sunflower
A large flower that blooms facing the Scadutree. Material used for crafting items. Found near the Scadutree. These flowers, veiled in shadow and covered in impenetrable thorns, are suffused with profound holiness—much akin to the Scadutree itself.
A particularly sharp piece of gravel stone. Material used for crafting items. Found at the jagged peak on the south coast. The scale of an ancient dragon that has supped on the blood of lesser dragons.
Old currency used by hornsent made by coating spiral horns with silver. Temporarily boosts item discovery. Can also be sold for a high price. These trinkets were once symbolic of society's upper echelons.
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. You can find sites of grace by going where light converges. *These explanations are acquired in the form of info items and can be accessed from the inventory at any time.
Bell bearing of Spellmachinist Rabbath. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Rabbath's Greatbolt
An exceedingly rare to find calculus, suffused with spirituality. Material used for crafting items. Found by hunting horned beasts in the Ancient Ruins of Rauh. Has a distinctive acrid odor, which some claim to be a sign of particular spiritual potency.
DLCSpiritgrave Stone
A piece of a gravestone that has started to turn into a spirit. Material used for crafting items. Mainly found on the Gravesite Plain. In places to where the dead have been brought since antiquity, the oldest gravestones turn into spirits and then fade away,
Message left by Sir Ansbach, addressed to kindred spirits who also pursue Miquella's trail. "It would seem that the people of the keep have flooded the holy quarter that leads onward to the Scadutree, barring access. However, there is no route that leads there from this storehouse. Perhaps there is another way to reach the holy quarter, from somewhere else in this keep..."
力氣瘤結晶露滴
沐浴在黃金樹恩惠的大地中, 歷時悠久形成的結晶露滴。 加入「靈藥聖杯瓶」調配後, 能暫時提升力氣。
DLCString-Seller's Bell Bearing
The bell bearing of a hornsent string-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - String
DLCSwollen Grape
An eyeball of the frenzied flame that has swollen from within. Material used for crafting items. Exceedingly rare to find. Marked with fingerprint burns, proof of having being touched directly by the Three Fingers' embrace.
One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.
An ebony-black concoction mixed by Thiollier. A condensed, somniferous elixir, purported to be capable of putting even an ancient dragon to sleep. For an ordinary mortal, a single sip would assuredly result in swift and certain death. Thiollier thought of St. Trina's sleep when he created this, but the ebony sleep he concocted had not the sweetness of nectar nor the gentleness of rest's embrace.
A discarded page ripped from a diary, bearing a passage written in a tremulous hand. "I touched him, but only once. When he thrust his staff in my face, I brushed it aside. It was then that I touched him. The aging untouchable."
DLCTower of Shadow Message
Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "The Gate of Divinity lies in the tower sealed by shadow. That is surely where Kind Miquella is headed. We are no Empyreans, but we must locate the path that will lead us there. I will follow the crosses east."
DLCToxic Mossling
A large moss animal glutted with poison. Material used for crafting items. Found in poison swamps. Round and plump, like a darling infant.
A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all stamina consumption. However, this effect is only brief and will quickly expire.
An entreaty received from the Empyrean grandam. Summon a guardian spirit above the caster's head. The spirit never strays far from the caster, conjuring several apparitions before dissipating. "Take vengeance upon Messmer and his lot. They who betrayed us, aye, they who burned us... Let them face in thy wrath their just deserts."
DLCWell-Pickled Turtle Neck
Turtle neck meat that has been thoroughly pickled in a bitter solution. Temporarily grants large boost to stamina recovery speed. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
Milky-white mushroom that grows in sullen lands. Material used for crafting items. Easily found everywhere in the realm of shadow. The flesh of the mushroom is similar to raw meat, and can serve as pot innards.
Winged insect carrying a dangling frenzied flame grape. Material used for crafting items. Flies lazily around the abyssal forest. Said to be heralds of the aging untouchable. On seeing these, the wise know to stay well clear of that place.
Yellow flower that crackles with lightning. Material used for crafting items. Blossoms in the realm of shadow's underground gravesites and places struck by lightning. Imbued with yellow lightning's essence.
DLCYmir's Bell Bearing
Bell bearing of Count Ymir, Mother of Fingers, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Work of a wandering artist. Reminiscence of a painting titled "Domain of Dragons." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist. Reminiscence of a painting titled "Incursion." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist. Reminiscence of a painting titled "The Sacred Tower." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
A note left presumably by a furnace keeper, containing admonitions regarding the furnace's proper use. "Keep fire pots well clear when the golem's furnace is ablaze—and never let me catch you with pots that produce flaming whirlwinds, for goodness' sake."
DLCGaol Lower Level Key
A frozen iron key. Opens the iron grating on the lower level of the Lamenter's Gaol.
DLCGaol Upper Level Key
A frozen iron key. Opens the iron grating on the upper level of the Lamenter's Gaol.
An iris that is as dark as night. Place on the eye of another to deny them light in all its forms. Can also be used to receive the blessing of an equipped Great Rune, at the cost of all runes currently held. In the realm of shadow, this artifice was employed by the priests of the Erdtree to intensify the fears of their flock to magnificent effect.
隱居商人的鈴珠【1】
殘留在隱居商人屍體上的鈴珠。 獻給圓桌廳堂的孿生老嫗, 能夠增加交易項目。
咖列的鈴珠
殘留在「流浪商人」咖列 屍體上的鈴珠。 獻給圓桌廳堂的孿生老嫗, 能夠增加交易項目。
DLCKeep Wall Key
Iron key with an engraved crest. Opens the wooden door beside the great gate on the shadow keep's west wall.
A letter written by Sir Ansbach to Freyja the Redmane. Presumably written in answer to her query, but the page is neatly folded to keep prying eyes from reading it.
DLCMap: Abyss
Map of the abyss at the east of the Gravesite Plain. A thick forest sprawls at the depths of the ravine that is untouched even by sunlight. Known as the sanctum of Sage Midra, and is a region forbidden by the hornsent.
DLCMap: Gravesite Plain
Map of the Gravesite Plain. A somber plain covered in spiritgraves. The spiral tower of the hornsent lies to the northwest, and the entire expanse is marred by the harrowing ravages of war.
DLCMap: Rauh Ruins
Map of the ancient Rauh Ruins. These giant ruins are flooded, overgrown, and split into two by a chasm. To the southwest is the Church of the Bud, overlooking the tower of shadow.
DLCMap: Scadu Altus
Map of Scadu Altus. The plateau occupied by Messmer's army that peers towards the Scadutree to the northeast, named after its counterpart in the realm of the Erdtree. At its center lies the shadow keep.
DLCMap: Southern Shore
Map of the southern shore of the Gravesite Plain. A captivating vista of brilliant blue flowers, intermingled with colossal stone coffins of unknown origin that seemingly drifted to this place. To the east, the jagged peak thrusts upward into the clouds.
A Great Rune relinquished by Miquella. Broken and bereft of its bounty, it retains naught but the power to resist charms. Miquella set off for the tower enshrouded by shadow, abandoning everything—his golden flesh, his blinding strength, even his fate. All in an effort to bury the original sin. To embrace the whole of it, and be reborn as a new god.
A simple map drafted by a hornsent. Recently revised. Reveals the locations of newly-discovered golden crosses. The crosses are akin to Miquella's footprints. Or gravestones, which mark what he has left behind.
Note found by the forager brood, imparting knowledge in brief. "Should you chance upon a sealed spiritspring, look for stacked stones nearby. By toppling them, you may break the seal."
DLCNote: Sealed Spiritsprings
A note found by the forager brood. Contains information about sealed spiritsprings. Further details are available only to paying customers.
帕奇的鈴珠
殘留在帕奇屍體上的鈴珠。 獻給圓桌廳堂的孿生老嫗, 能夠增加交易項目。
調香師的製作筆記【13】
A record of crafting techniques left by a travelling perfumer who served in the Shattering. Expands crafting repertoire. Acquire the knowledge to craft the following: -Maddening Boluses
畢迪的鈴珠
殘留在僕人畢迪屍體上的鈴珠。 獻給圓桌廳堂的孿生老嫗, 能夠增加交易項目。
DLCPrayer Room Key
Iron key with an engraved crest. Opens the door to the prayer room in the house of worship found in the church district of the shadow keep.
DLCRevered Spirit Ash
Spirit ash of those who came before, infused with potent spirituality. Acquired from the corpses of hornsent and other objects that ritually decorate townships and villages across the realm of shadow. Consume these at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. The withered corpses were called tutelary deities, and Revered Spirit Ash was said to quietly accumulate in the palms of their hands.
羅傑爾的鈴珠
殘留在魔法師羅傑爾屍體上的鈴珠。 獻給圓桌廳堂的孿生老嫗, 能夠增加交易項目。
DLCRuins Map
A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates the location of a hallowed ruin. "I only wish to be of service."
DLCRuins Map (2nd)
A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates another hallowed ruin, apart from the one shown on the first map. "May the gleaming stars guide you evermore."
DLCRuins Map (3rd)
A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates a third and final hallowed ruin, distinct from those shown on the first two maps. "May you join the glimmering stars above."
A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow. Acquire the knowledge to craft the following: - Red Lightning Pot
DLCAncient Dragon Knight's Cookbook [2]
A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow. Acquire the knowledge to craft the following: - Dragonbolt Grease - Drawstring Dragonbolt Grease
A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh. Details techniques for working with sprites thought lost to antiquity. Acquire the knowledge to craft the following: - Fire Spritestone
DLCAntiquity Scholar's Cookbook [2]
A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh. Details techniques for working with sprites thought lost to antiquity. Acquire the knowledge to craft the following: - Spritestone
DLCBattlefield Priest's Cookbook [1]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Golden Grease - Drawstring Golden Grease
DLCBattlefield Priest's Cookbook [2]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Festive Grease
DLCBattlefield Priest's Cookbook [3]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Golden Vow
DLCBattlefield Priest's Cookbook [4]
A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Sunwarmth Stone
DLCCall of Tibia
An ancient ceremonial tool that uses a grave keeper's skull as a catalyst. Craftable item. Uses FP to summon one lost in death at the spot that it is thrown. The creature spins and mows down foes in the vicinity three times before dissipating. The dead have long been left to wander; what they need is leadership.
A grey colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts instant death resistance for a short time.
抗死白肉乾
A black-gold colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts resistance to instant death for a short time. The blood has been properly drained, giving it a longer effect than traditional dried meat.
DLCDragon Communion Flesh
A lump of animal flesh with a heat that never cools. Craftable item. Boosts vigor, stamina, strength, and dexterity at the cost of gradual HP loss. An imitation of dragonscale flesh created by human hands, used to sate the hunger of drake warriors—if only briefly.
DLCDragon Communion Grease
Solidified knotgrease made from a sharp gravel-stone mixture. Craftable item. Coats armament, granting a potent anti-dragon effect. The effect lasts only for a short time. A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants.
DLCDragon Communion Harpoon
Harpoon bristling with sharp gravel stones. Craftable item. Throw at enemies to inflict heavy damage. Has an anti-dragon effect. A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants.
DLCDragonbolt Grease
Solidified knotgrease made from a mixture of fulminating materials. Craftable item. Coats armament, adding heavy lightning damage to attacks. The effect lasts only for a short time. Said to have been a favored tool of the dragon-cult knights who once served the prince of gold.
Solidified knotgrease made from a mixture of fulminating materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy lightning damage to attacks, but with a brief effect, owing to its small size. Said to have been a favored tool of the dragon-cult knights who once served the prince of gold.
DLCDrawstring Eternal Sleep Grease
Solidified knotgrease made from a mixture of deep-purple materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting eternal sleep, but with a brief effect, owing to its small size. The weak are powerless to resist this velvety sleep, and will never be roused again.
Solidified knotgrease made from a mixture of incendiary materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy fire damage to attacks, but with a brief effect, owing to its small size. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
Solidified knotgrease made from a mixture of magically resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy magic damage to attacks, but with a brief effect, owing to its small size. Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords.
DLCEternal Sleep Grease
Solidified knotgrease made from a mixture of deep-purple materials. Craftable item. Coats armament, inflicting eternal sleep. The effect lasts only for a short time. The weak are powerless to resist this velvety sleep, and will never be roused again.
A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words. Acquire the knowledge to craft the following: - Glinting Nail
DLCFinger-Weaver's Cookbook [2]
A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words. Acquire the knowledge to craft the following: - Fingerprint Nostrum
DLCFingerprint Nostrum
Bolus engraved with whorl-like lines. Craftable item. Boosts mind, intelligence, faith, and arcane at the cost of gradual HP loss. A secret medicine of those who attempt to turn their human bodies into fingers. Ingesting causes something to wriggle within.
DLCFire Coil
A device of fire used by Messmer's soldiers. Lingering embers, bundled into a coil. Craftable item. Uses FP to conjure tiny fire snakes from the spot that it is thrown. The writhing snakes pursue foes. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
DLCFire Knight's Cookbook [1]
A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler. Details the art of wielding fire for the benefit of soldiers setting out to join the crusade. Acquire the knowledge to craft the following: - Messmerfire Grease - Drawstring Messmerfire Grease
DLCFire Knight's Cookbook [2]
A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler. Details the art of wielding fire for the benefit of soldiers setting out to join the crusade. Acquire the knowledge to craft the following: - Fire Coil
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DLCFire Spritestone
A Rauh Burrow inhabited by a fire sprite. Craftable item. Uses FP to release a fire sprite that bounces along the ground. The sprite pierces through enemies, dealing fire damage. Of all the sprites, the fire sprites are said to be the most boisterous in nature.
DLCFireproof Pickled Liver
Animal liver pickled in a red medicinal solution. Craftable item. Temporarily grants large boost to fire damage negation, greatly improving damage mitigation against attacks imbued with fire. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
DLCForager Brood Cookbook [1]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Spellproof Pickled Liver
DLCForager Brood Cookbook [2]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Fireproof Pickled Liver
DLCForager Brood Cookbook [3]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Lightningproof Pickled Liver
DLCForager Brood Cookbook [4]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Holyproof Pickled Liver
DLCForager Brood Cookbook [5]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Opaline Pickled Liver
DLCForager Brood Cookbook [6]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Well-Pickled Turtle Neck
DLCForager Brood Cookbook [7]
A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward their savior, whose name was unknown. Acquire the knowledge to craft the following: - Spirit Raisin - Charming Branch
Craftable item prepared using a cracked pot. A cocktail of materials is sealed inside. Throw at enemies to cause buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
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Fugitive Warrior's Recipe [5]
Recipe book written by a roaming warrior, chased by someone through the Lands Between. Adds more craftable items. Includes techniques for survival in extreme situations and prolonged battle.
A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow. Acquire the knowledge to craft the following: - Piquebone Arrow - Piquebone Arrow (Fletched) - Piquebone Bolt
DLCGrave Keeper's Cookbook [2]
A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow. Acquire the knowledge to craft the following: - Polter Stone
DLCGreater Potentate's Cookbook [10]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fly Pot
DLCGreater Potentate's Cookbook [11]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Freezing Pot
DLCGreater Potentate's Cookbook [12]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rock Pot
DLCGreater Potentate's Cookbook [13]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Volcano Pot
DLCGreater Potentate's Cookbook [14]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rancor Pot
DLCGreater Potentate's Cookbook [1]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fire Pot
DLCGreater Potentate's Cookbook [2]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Furnace Pot
DLCGreater Potentate's Cookbook [3]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Oil Pot
DLCGreater Potentate's Cookbook [4]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Magic Pot
DLCGreater Potentate's Cookbook [5]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Lightning Pot
DLCGreater Potentate's Cookbook [6]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Red Lightning Pot
DLCGreater Potentate's Cookbook [7]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Poison Pot
DLCGreater Potentate's Cookbook [8]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fetid Pot
DLCGreater Potentate's Cookbook [9]
A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rot Pot
DLCHefty Fetid Pot
Craftable item prepared using a capacious cracked pot. A heaping mass of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe. Throw at enemies to cause a large buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands.
DLCHefty Fire Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to inflict severe fire damage.
DLCHefty Fly Pot
Craftable item prepared using a capacious cracked pot. A heaping mass of effluents is sealed inside. Throw at enemies to set a large swarm of bloodflies upon them. The vile swarm deals damage and greatly builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
DLCHefty Freezing Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of frost.
DLCHefty Frenzied Flame Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
DLCHefty Furnace Pot
Craftable item prepared using a capacious cracked pot. Imbued with a hex of the furnace. Throw at an enemy to create a whirlwind of flame. The furnace's flame burns away both body and soul. When impurity is thus expunged, one calls it cleansing.
DLCHefty Lightning Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to inflict severe lightning damage.
DLCHefty Magic Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to inflict severe magic damage.
DLCHefty Oil Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to soak them in a heavy coat of oil, making them acutely susceptible to fire damage.
DLCHefty Poison Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of poison.
DLCHefty Rancor Pot
Craftable item prepared using a capacious cracked pot. Enchanted by the ancient death hex. Consumes FP. Throw at enemies to spawn a throng of vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.
DLCHefty Red Lightning Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at an enemy to inflict heavy lightning damage that links to surrounding enemies. The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning.
DLCHefty Rock Pot
Craftable item prepared using a capacious cracked pot. Filled to the brim with crushed rocks—nothing clever about it. Throw at enemies to inflict heavy damage.
DLCHefty Rot Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to cause a large buildup of scarlet rot. Rot is one of the divine elements of the outer gods, and eats away at life like a vicious plague.
DLCHefty Volcano Pot
Craftable item prepared using a capacious cracked pot. A goodly amount of materials is sealed inside. Throw at enemies to disperse a searing cloud of heat, dealing continuous heavy damage to those caught inside for a short duration.
Animal liver pickled in a gold medicinal solution. Craftable item. Temporarily grants large boost to holy damage negation, greatly improving damage mitigation against attacks imbued with holiness. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
DLCIgon's Cookbook [1]
A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear. Contains details on how a mere mortal can fell a mighty dragon. Acquire the knowledge to craft the following: - Dragon Communion Grease - Dragon Communion Harpoon
DLCIgon's Cookbook [2]
A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear. Contains details on how a mere mortal can fell a mighty dragon. Acquire the knowledge to craft the following: - Dragon Communion Flesh
Animal liver pickled in a yellow medicinal solution. Craftable item. Temporarily grants large boost to lightning damage negation, greatly improving damage mitigation against attacks imbued with lightning. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
DLCLoyal Knight's Cookbook
A record of crafting techniques of the Royal Carian Knights. Details the arts of the old enchanted knights. Acquire the knowledge to craft the following: - Royal Magic Grease - Drawstring Royal Magic Grease
DLCMad Craftsman's Cookbook [1]
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Frenzied Flame Pot - Roped Frenzied Flame Pot
DLCMad Craftsman's Cookbook [2]
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Hefty Frenzied Flame Pot
DLCMad Craftsman's Cookbook [3]
A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Surging Frenzied Flame
DLCMessmerfire Grease
Solidified knotgrease made from a mixture of incendiary materials. Craftable item. Coats armament, adding heavy fire damage to attacks. The effect lasts only for a short time. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it.
Animal liver pickled in an opaline medicinal solution. Craftable item. Temporarily grants large boost to non-physical damage negation, greatly improving mitigation of damage imbued with non-physical attributes. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
Contrivance of the grave keepers made from spiritgrave stone. Craftable item. Creates noises imitative of human presence where it lands when thrown. Said to have been used by the solitary grave keepers to distract themselves from their longing for company.
Craftable item prepared using a ritual pot. A cocktail of materials is sealed inside. Throw at an enemy to inflict lightning damage that links to surrounding enemies. The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning.
Craftable item prepared using a cracked pot. A cocktail of materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.
Solidified knotgrease made from a mixture of magically resonant materials. Craftable item. Coats armament, adding heavy magic damage to attacks. The effect lasts only for a short time. Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords.
Animal liver pickled in a blue medicinal solution. Craftable item. Temporarily grants large boost to magic damage negation, greatly improving damage mitigation against attacks imbued with magic. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible.
DLCSpirit Raisin
Preparation of dried Rada fruit. Craftable item. Feed to Torrent while riding to enable the spectral steed to push back enemies when breaking into a gallop. The effect ends after a short time. A bitter medicine traditionally claimed to enhance one's spirituality, but Torrent seems to have a taste for it.
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DLCSpritestone
A Rauh Burrow inhabited by a sprite. Craftable item. Uses FP to release a sprite that slowly homes in on enemies. After a short time, the sprite fades away into glittering lights, causing a spiritual explosion on its passing. According to the records left by hornsent scholars, there were also contrivances known as "bondstones" that could manipulate the moment that the sprite vanishes.
DLCSt. Trina Disciple's Cookbook [1]
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Eternal Sleep Pot
DLCSt. Trina Disciple's Cookbook [2]
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Eternal Sleep Grease - Drawstring Eternal Sleep Grease
DLCSt. Trina Disciple's Cookbook [3]
A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Lulling Branch
Spiritgrave stone burned by frenzied flame. Craftable item. Uses FP to place a stone on the ground, where it spews frenzied flames. Spirits are eternal, and yet frenzied flame melts them away regardless. No wonder the hornsent forbid the flame's use.
A record of crafting techniques of the mariners, the oldest of grave keepers. Details an ancient means of summoning the dead. Acquire the knowledge to craft the following: - Call of Tibia