◈ NPCThe Imprisoned Merchant
The dead trader in Mohgwyn's depths, and the shop that never opened

The Imprisoned Merchant
'An imprisoned merchant's bell bearing, found upon his perished flesh.' In the depths of Mohgwyn Palace, where, per the region's map, 'in the lightless depths lies the grave of an ancient civilization', a gaol cell holds a dead trader. The Tarnished never buys a single thing from him. His shop reaches the Roundtable Hold only as an inheritance, the bell bearing offered to the Twin Maiden Husks like that of any other perished merchant, and his stock outlives him. Those two lines are the entirety of what the canon states outright : a merchant ; imprisoned ; dead. Everything else about the cell is a question, who locks a trader in the deepest grave in the Lands Between, and why?
The game's own text makes the cell stranger. A complete shopkeeper's script exists for the Imprisoned Merchant, greeting, sale, thanks, farewell, written in a voice broken by long disuse : 'Mm? Ohh... A...custom...er?' ; 'Hello...again... G-good...customer...' ; 'Till nex...t-time...' And, in a steadier register : 'Well… It's been an age since I've seen a customer. How can I help, here at the end of the earth?', 'Divorce from one's trade does not come easily.' The lines were written, translated, and shipped with the game ; no customer can ever trigger them. A merchant's whole working life waits behind the bars, addressed to nobody.
When the script turns hostile, the prisoner names his people. 'Stay away, Us wanderers have had enough. How dare you trample us.', 'You've never heard? Of the swiftness of a wanderer's fury.' He speaks as one of the nomadic merchants, the bell-ringing wanderers whose clan 'once thrived as the Great Caravan, but after being accused of heretical beliefs' was 'rounded up and buried alive far underground.' Set against that history, his gaol reads less like an anomaly than like the same persecution carried on one body at a time : a wanderer taken from the roads and sealed under the earth, exactly as his clan was.
Where the cell sits invites a second, darker reading. Mohgwyn Palace is the domain of Mohg, Mohg, the Omen, once confined beneath Leyndell in the Subterranean Shunning-Grounds, and the Omen are this world's other buried people. The Regal Omen Bairn describes their fate in words that could caption the merchant's cell : Omen babies born of royalty are not culled of their horns but 'kept underground, unbeknownst to anyone, imprisoned for eternity.' Those who have examined the merchant's unused figure in the game's files, an observation drawn from the model, not from the text, describe a massive, malformed body like an Omen's. From this grew the famous theory, and it must be flagged as such : that the Imprisoned Merchant is an Omen, twice damned, persecuted as a wanderer, locked away for his horns.
Even his scripted death is gentle before it is terrible. Struck, he does not curse his killer at first : 'But, why...? Kind...sir... Madame... You've always... been...too kind...' Pressed further, the courtesy collapses into a formula his clan would recognise : 'Melt away with the rest of it...' Melting away is precisely the vocabulary of the frenzied flame, the prayer spoken at the Three Fingers' door begs for 'a frenzied flame to melt away the curses, suffering, and despair. And the Order, entire.' That a buried wanderer dies reaching for the frenzy's exact phrasing is either a coincidence of writing, or the Great Caravan's curse of despair still alive in one last throat. His quietest line may be the truest thing in the cell : 'All that I wanted was solitude…'
An imprisoned merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Mm? Ohh... A...custom...er? Hello...again... G-good...customer... Till nex...t-time... Well… It's been an age since I've seen a customer. How can I help, here at the end of the earth? Divorce from one's trade does not come easily. Stay away, Us wanderers have had enough. How dare you trample us. You've never heard? Of the swiftness of a wanderer's fury. But, why...? Kind...sir... Madame... You've always... been...too kind... Melt away with the rest of it... All that I wanted was solitude…
Finery of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy.
Doll of a curseborn bairn from the Erdtree's royal line. Uses FP to unleash many wraiths that chase down foes. Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity. These memorial fetishes are fashioned in secret.
Map of Mohgwyn Palace and environs. In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.
O Three Fingers, throw wide the door. Please, bestow unto me the yellow flame of chaos. A frenzied flame to melt away the curses, suffering, and despair. And the Order, entire. May chaos take the world.



